Pokemon TCG

 

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EX Dragon Frontiers
Trading Card Game Set E30 / J31
General information
 Cards  English: 101
 Japanese: 68
 Series  Delta Species era
 EX Series
 Region Focus  A far away Island!
 Previous Expansion  EX Crystal Guardians
 Following Expansion  EX Power Keepers
 Associated Decks  ElectricFighting Power Wave
 FirePsychic Shadow Blaze
 Released  November 8th, 2006 (English)
 June 29th, 2006 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Ampharos 1/101 Ampharos δ  Rare Holo Colorless 
Card text
Holon Veil
Treat each Basic Pokémon and Evolution card in your deck, in your discard pile, in your hand, and in play as a Pokémon that has δ on its card.

Delta Circle    20+
Does 20 damage plus 10 more damage for each Pokémon you have in play that has δ on its card.
2 Feraligatr 2/101 Feraligatr δ  Rare Holo Lightning 
Card text
Battle Aura
Each of your Pokémon that has δ on its card does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Drag Off     20
Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Sharp Fang    60
3 Heracross 3/101 Heracross δ  Rare Holo Fire 
Card text
Shining Horn
As long as Heracross is the only Pokémon you have in play, your opponent's Basic Pokémon can't attack.

Dig Deep   
Search your discard pile for an Energy card, show it to your opponent, and put it into your hand.

Extra Claws    30+
If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 20 more damage.
4 Meganium 4/101 Meganium δ  Rare Holo Fighting
Card text
Evolutionary Call
Once during your turn, when you play Meganium from your hand to evolve 1 of your Pokémon, you may search your deck for up to 3 in any combination of Basic Pokémon or Evolution cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward.

Delta Reduction     40
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).

Mega Impact    60
5 Milotic 5/101 Milotic δ  Rare Holo  Fire
Card text
Sharing
Once during your turn (before your attack), you may look at your opponent's hand. You may use the effect of a Supporter card you find there as the effect of this power. (The Supporter card remains in your opponent's hand.) You can't use more than 1 Sharing Poké-Power each turn. This power can't be used if Milotic is affected by a Special Condition.

Flare    60
6 Nidoking 6/101 Nidoking δ  Rare Holo  Darkness
Card text
  Linear Attack   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Dark Horn     60
7 Nidoqueen  7/101 Nidoqueen δ  Rare Holo Metal 
Card text
 Invitation
Once during your turn (before your attack), you may search your deck for a Basic Pokémon or Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Nidoqueen is affected by a Special Condition.

Vengeance    30+
Does 30 damage plus 10 more damage for each Basic Pokémon and each Evolution card in your discard pile. You can't add more than 60 damage in this way.
8 Ninetales 8/101 Ninetales δ  Rare Holo  Psychic
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Volunteer
Once during your turn (before your attack), you may remove 4 damage counters from Ninetales and discard Ninetales from Vulpix. If you do, search your deck for Ninetales or Ninetales ex and put it onto Vulpix (this counts as evolving Vulpix). Shuffle your deck afterward.

Trick Tail    30
Search your discard pile for an Energy card and attach it to 1 of your Pokémon.
9 Pinsir 9/101 Pinsir δ  Rare Holo Fighting 
Card text
Armor
If your opponent has 5 or more cards in his or her hand, any damage done to Pinsir by attacks is reduced by 30 (after applying Weakness and Resistance).

Delta Call   
Search your deck for a Pokémon that has δ on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Guillotine     40
10 Snorlax 10/101 Snorlax δ  Rare Holo Grass 
Card text
Bedhead
As long as Snorlax remains Asleep between turns, put 2 damage counters on 1 of the Defending Pokémon.

Dozing
Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may remove 2 damage counters from Snorlax and Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition.
11 Togetic 11/101 Togetic δ  Rare Holo Water 
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Delta Copy   
Choose an attack on 1 of your opponent's Pokémon in play that has δ on its card. Delta Copy copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Togetic performs that attack.

Wave Splash    30
12 Typhlosion  12/101 Typhlosion δ  Rare Holo Psychic 
Card text
Shady Move
Once during your turn (before your attack), if Typhlosion is your Active Pokémon, you may move 1 damage counter from either player's Pokémon to another Pokémon (yours or your opponent's). This power can't be used if Typhlosion is affected by a Special Condition.

Burning Ball    60
If Typhlosion has at least 2 Fire Energy attached to it, the Defending Pokémon is now Burned.
13 Arbok 13/101 Arbok δ  Rare  Fire
Card text
Burning Venom   
The Defending Pokémon is now Burned and Poisoned.

Strangle    50+
If the Defending Pokémon has δ on its card, this attack does 50 damage plus 30 more damage.
14 Cloyster 14/101 Cloyster δ  Rare Fighting 
Card text
Solid Shell
Prevent all effects of attacks, including damage, done by your opponent's Pokémon to each of your Benched Pokémon that has δ on its card.

Grind    10+
Does 10 damage plus 10 more damage for each Energy attached to Cloyster.
15 Dewgong 15/101 Dewgong δ  Rare Colorless 
Card text
Delta Protection
Any damage done to Dewgong by attacks from your opponent's Pokémon that has δ on its card is reduced by 40 (after applying Weakness and Resistance).

Ice Beam     20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Surge     40+
If Dewgong has at least 2 Water Energy attached to it, this attack does 40 damage plus 20 more damage.
16 Gligar 16/101 Gligar δ  Rare Lightning
Card text
Sting Turn   
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and switch Gligar with 1 of your Benched Pokémon.

Tail Sting    10+
If the Defending Pokémon is Pokémon-ex, this attack does 10 damage plus 10 more damage and the Defending Pokémon is now Poisoned.
17 Jynx  17/101 Jynx δ  Rare  Fire
Card text
Stages of Evolution
As long as Jynx is an Evolved Pokémon, you pay   less to retreat your Fire and Psychic Pokémon.

Fire Punch     30
18 Ledian 18/101 Ledian δ  Rare Metal 
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Prowl
Once during your turn, when you play Ledian from your hand to evolve 1 of your Pokémon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.

Metal Star    30
If Ledian has a Pokémon Tool card attached to it, draw 3 cards.
19 Lickitung  19/101 Lickitung δ  Rare Psychic 
Card text
Lap Up
Draw 2 cards.

Delta Mind    
Put 1 damage counter on 1 of your opponent's Pokémon. If that Pokémon has δ on its card, put 3 damage counters instead. 
20 Mantine  20/101     Mantine δ  Rare Lightning 
Card text
Power Circulation
Once during your turn (before your attack), you may search your discard pile for a basic Energy card, show it to your opponent, and put it on top of your deck. If you do, put 1 damage counter on Mantine. This power can't be used if Mantine is affected by a Special Condition.

Spiral Drain    10
Remove 1 damage counter from Mantine.
21 Quagsire  21/101 Quagsire δ  Rare Grass 
Card text
Dig Up
Once during your turn, when you play Quagsire from your hand to evolve 1 of your Pokémon, you may search your discard pile for up to 2 Pokémon Tool cards, show them to your opponent, and put them into your hand.

Pump Out    50+
If Quagsire has a Pokémon Tool card attached to it, this attack does 50 damage plus 20 more damage.
22 Seadra  22/101 Seadra δ  Rare Fighting
Card text
Smokescreen     20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Razor Wing    40
23 Tropius 23/101 Tropius δ  Rare  Metal
Card text
Tropical Heal
Once during your turn, when you put Tropius from your hand onto your Bench, you may remove all Special Conditions, Imprison markers, and Shock-wave markers from your Pokémon.

Grind     10×
Does 10 damage times the amount of Energy attached to Tropius.
24 Vibrava 24/101 Vibrava δ  Rare  Psychic
Card text
  Psychic Wing
If Vibrava has any Psychic Energy attached to it, the Retreat Cost for Vibrava is 0.

Quick Blow    20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
25 Xatu  25/101 Xatu δ  Rare  Darkness
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Extra Feather
Each of your Stage 2 Pokémon-ex does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Confuse Ray    20
Flip a coin. If heads, the Defending Pokémon is now Confused.
26 Bayleef  26/101 Bayleef δ  Uncommon  Fighting
Card text
Poisonpowder     20
The Defending Pokémon is now Poisoned.
27 Croconaw 27/101  Croconaw δ  Uncommon Lightning
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Scary Face   
Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn.

Slash     50
28 Dragonair  28/101     Dragonair δ  Uncommon  Grass
Card text
Wrap   
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Horn Attack    40
29 Electabuzz  29/101 Electabuzz δ  Uncommon  Fighting
Card text
Power of Evolution
Once during your turn (before your attack), if Electabuzz is an Evolved Pokémon, you may draw a card from the bottom of your deck. This power can't be used if Electabuzz is affected by a Special Condition.

Swift     30
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
30 Flaaffy 30/101 Flaaffy δ  Uncommon Colorless 
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Thundershock    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
31 Horsea  31/101 Horsea δ  Uncommon Fighting 
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Tackle    10

Reverse Thrust     20
Switch Horsea with 1 of your Benched Pokémon.
32 Kirlia  32/101 Kirlia  Uncommon  Psychic
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Psyshock    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Link Blast     60
If Kirlia and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60.
33 Kirlia 33/101 Kirlia δ  Uncommon  Fire
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Flickering Flames     20
The Defending Pokémon is now Asleep.

Smack     40
34 Nidorina  34/101 Nidorina δ  Uncommon Metal 
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Poison Sting    10
The Defending Pokémon is now Poisoned.

Rear Kick     40
35 Nidorino 35/101 Nidorino δ  Uncommon  Darkness
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Rage    10+
Does 10 damage plus 10 more damage for each damage counter on Nidorino.

Horn Drill    30
36 Quilava 36/101    Quilava δ  Uncommon Psychic 
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Smash Kick     20

Quick Attack    30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage. 
37 Seadra  37/101 Seadra δ  Uncommon  Fighting
Card text
Ram     20

Extra Ball     30+
If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 30 more damage.
38 Shelgon 38/101 Shelgon δ  Uncommon Water 
Card text
Headbutt     20

Double-edge    50
Shelgon does 10 damage to itself.
39 Smeargle 39/101 Smeargle δ  Uncommon  Psychic
Card text
Collect    
Draw a card.

Flickering Tail     10+
If the Defending Pokémon is Pokémon-ex, this attack does 10 damage plus 10 more damage and the Defending Pokémon is now Asleep.
40 Swellow  40/101 Swellow δ  Uncommon  Fire
Card text
Extra Wing
The Retreat Cost for each of your Stage 2 Pokémon-ex is 0.

Agility    30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swellow during your opponent's next turn.
41 Togepi  41/101     Togepi δ  Uncommon Water 
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Charm
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
42 Vibrava  42/101 Vibrava δ  Uncommon Psychic 
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Bite     20

Sonic Noise     30
If the Defending Pokémon is Pokémon-ex, that Pokémon is now Confused.
43 Bagon 43/101 Bagon δ  Common Water 
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Granite Head    10
During your opponent's next turn, any damage done to Bagon by attacks is reduced by 10 (after applying Weakness and Resistance)
44 Chikorita  44/101 Chikorita δ  Common  Fighting
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Sleep Powder   
The Defending Pokémon is now Asleep.

Tackle    20
45 Cyndaquil 45/101 Cyndaquil δ  Common Psychic 
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Swift    30
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
46 Dratini 46/101 Dratini δ  Common Grass
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Ram     10
47 Ekans  47/101 Ekans δ  Common  Fire
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Bite    10

Tail Snap    20
48 Elekid  48/101 Elekid δ  Common Fighting 
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Baby Evolution
Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid.

Thunder Spear   
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
49 Feebas  49/101 Feebas δ  Common Fire 
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Flail     10×
Does 10 damage times the number of damage counters on Feebas.
50 Horsea 50/101 Horsea δ  Common  Fighting
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Sleepy Ball    10
The Defending Pokémon is now Asleep.
51 Larvitar  51/101     Larvitar  Common Fighting 
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Bite     10

Mud Slap     20
52 Larvitar 52/101 Larvitar δ  Common  Lightning
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Paralyzing Gaze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Horn Attack    20
53 Ledyba 53/101 Ledyba δ  Common Metal 
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Tackle    10

Supersonic   
Flip a coin. If heads, the Defending Pokémon is now Confused.
54 Mareep  54/101 Mareep δ  Common  Colorless
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Tail Whap    10
55 Natu  55/101 Natu δ  Common  Darkness
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Flop    10
56 Nidoran 56/101 Nidoran♀ δ  Common Metal 
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Tail Whip   
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

Scratch    10
57 Nidoran  57/101 Nidoran♂ δ  Common Darkness 
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Peck    10

Poison Horn
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
58 Pupitar 58/101 Pupitar  Common Fighting 
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Headbutt     20
59 Pupitar  59/101 Pupitar δ  Common  Lightning
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Hyper Beam    20
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
60 Ralts  60/101 Ralts  Common Psychic 
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Hypnosis
The Defending Pokémon is now Asleep.

Psychic Boom    10×
Does 10 damage times the amount of Energy attached to the Defending Pokémon.
61 Ralts 61/101 Ralts δ  Common Fire 
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Calm Mind
Remove 2 damage counters from Ralts.

Will-o'-the-wisp    20
62 Seel  62/101 Seel δ  Common Colorless 
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Pound    10

Aurora Beam    20
63 Shellder  63/101 Shellder δ  Common Fighting 
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Shell Grab     10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
64 Smoochum  64/101 Smoochum δ  Common Fire 
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Baby Evolution
Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum.

Alluring Kiss
Search your deck for a Basic Pokémon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
65 Swablu  65/101 Swablu δ  Common Water 
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Splash About    10+
If Swablu has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage.
66 Taillow  66/101 Taillow δ  Common Fire 
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Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage
67 Totodile  67/101 Totodile δ  Common Lightning 
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Scratch    10

Rage    10+
Does 10 damage plus 10 more damage for each damage counter on Totodile.
68 Trapinch  68/101 Trapinch δ  Common  Psychic
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Gnaw    10

Dig    20
69 Trapinch 69/101 Trapinch δ  Common Psychic 
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Quick Bind   
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
70 Vulpix 70/101 Vulpix δ  Common Psychic 
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Hypnotic Gaze
The Defending Pokémon is now Asleep.

Will-o'-the-Wisp    20
71 Wooper  71/101 Wooper δ  Common Grass 
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Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Tail Slap    20
72 Buffer Piece 72/101     Buffer Piece  Uncommon T[Tool]
Card text
Damage done to the Pokémon Buffer Piece is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece.
73 Copycat 73/101 Copycat  Uncommon T[Su]
Card text
Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards.
74 Holon Legacy  74/101 Holon Legacy  Uncommon  T[St]
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each Pokémon in play that has δ on its card (both yours and your opponent's) has no Weakness and can't use any Poké-Powers.
75 Holon Mentor  75/101 Holon Mentor  Uncommon T[Su] 
Card text
Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.

Search your deck for up to 3 Basic Pokémon that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

76 Island Hermit 76/101 Island Hermit  Uncommon T[Su] 
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Choose up to 2 of your Prize cards and put them face up. (These cards remain face up for the rest of the game.) Draw 2 cards.
77 Mr. Stone s Project  77/101 Mr. Stone's Project  Uncommon T[Su] 
Card text
Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Or, search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.
78 Old Rod  78/101 Old Rod  Uncommon  T
Card text
Flip 2 coins. If both are heads, search your discard pile for a Basic Pokémon or Evolution card, show it to your opponent, and put it into your hand. If both are tails, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand.
79 Professor Elm s Training Method 79/101 Professor Elm's Training Method  Uncommon  T[Su]
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Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
80 Professor Oak s Research  80/101 Professor Oak's Research  Uncommon  T[Su]
Card text
Shuffle your hand into your deck, then draw 5 cards.
81 Strength Charm  81/101 Strength Charm  Uncommon T[Tool]
Card text
Attach Strength Charm to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it.
Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm.
82 TV Reporter  82/101 TV Reporter  Uncommon  T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Draw 3 cards. Then discard any 1 card from your hand.
83 Switch 83/101 Switch  Common  T
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Switch your Active Pokémon with 1 of your Benched Pokémon.
84 Holon Energy FF  84/101 Holon Energy FF  Rare  ColorlessE
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Holon Energy FF provides Colorless Energy.

If the Pokémon that Holon Energy FF is attached to also has a basic Fire Energy card attached to it, that Pokémon has no Weakness. If the Pokémon that Holon Energy FF is attached to also has a basic Fighting Energy card attached to it, damage done by that Pokémon's attack isn't affected by Resistance. Ignore these effects if Holon Energy FF is attached to Pokémon-ex.
85 Holon Energy GL  85/101 Holon Energy GL  Rare  ColorlessE
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Holon Energy GL provides Colorless Energy.

If the Pokémon that Holon Energy GL is attached to also has a basic Grass Energy card attached to it, that Pokémon can't be affected by any Special Conditions. If the Pokémon that Holon Energy GL is attached to also has a basic Lightning Energy card attached to it, damage done by your opponent's Pokémon-ex is reduced by 10. Ignore these effects if Holon Energy GL is attached to Pokémon-ex.
86 Holon Energy WP  86/101 Holon Energy WP  Rare Colorless
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Holon Energy WP provides Colorless Energy.

If the Pokémon that Holon Energy WP is attached to also has a basic Water Energy card attached to it, prevent all effects, excluding damage, done to that Pokémon by your opponent's Pokémon. If the Pokémon that Holon Energy WP is attached to also has a basic Psychic Energy card attached to it, that Pokémon's Retreat Cost is 0. Ignore these effects if Holon Energy WP is attached to Pokémon-ex.
87 Boost Energy  87/101 Boost Energy  Uncommon Colorless
Card text
Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. If the Pokémon Boost Energy is attached to isn't an Evolved Pokémon, discard Boost Energy.
88 Rainbow Energy 88/101 δ Rainbow Energy Uncommon E
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δ Rainbow Energy provides Colorless Energy. While attached to a Pokémon that has a δ on its card, δ Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)
89 Scramble Energy 89/101 Scramble Energy Uncommon ColorlessE
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Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Colorless Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy.
90 Altaria ex 90/101 Altaria ex δ Water
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Extra Boost
Once during your turn (before your attack), you may attach a basic Energy card from your hand to 1 of your Stage 2 Pokémon-ex. This power can't be used if Altaria ex is affected by a Special Condition.

Healing Light    60
Remove 1 damage counter from each of your Pokémon.
91 Dragonite ex 91/101 Dragonite ex δ Grass
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Deafen    40
Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn.

Dragon Roar
Put 8 damage counters on the Defending Pokémon. If that Pokémon would be Knocked Out by this attack, put any damage counters not necessary to Knock Out the Defending Pokémon on your opponent's Benched Pokémon in any way you like.
92 Flygon ex 92/101 Flygon ex δ Psychic
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Sand Damage
As long as Flygon ex is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Sand Damage Poké-Body between turns.

Psychic Pulse    80
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
93 Gardevoir ex 93/101 Gardevoir ex δ Fire
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Imprison
Once during your turn (before your attack), if Gardevoir ex is your Active Pokémon, you may put an Imprison marker on 1 of your opponent's Pokémon. Any Pokémon that has any Imprison markers on it can't use any Poké-Powers or Poké-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition.

Flame Ball    80
You may move a Fire Energy card attached to Gardevoir ex to 1 of your Benched Pokémon.
94 Kingdra ex 94/101 Kingdra ex δ Fighting
Card text
Extra Smoke
Any damage done to your Stage 2 Pokémon-ex by your opponent's attacks is reduced by 10 (before applying Weakness and Resistance).

Energy Link     40
Search your discard pile for an Energy card and attach it to Kingdra ex.

Protective Swirl     80
Kingdra ex has no Weakness during your opponent's next turn.
95 Latias ex 95/101 Latias ex δ Fire
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Fellow Boost
Once during your turn (before your attack), you may attach a basic Energy card from your hand to your Latias, Latias ex, Latios, or Latios ex. If you do, your turn ends. This power can't be used if Latias ex is affected by a Special Condition.

Power Crush    90
If the Defending Pokémon is Knocked Out by this attack, discard 2 Fire Energy attached to Latias ex.
96 Latios ex 96/101 Latios ex δ Water
Card text
Link Wing
The Retreat Cost for each of your Latias, Latias ex, Latios, and Latios ex is 0.

Ice Barrier    30
Prevent all effects of an attack, including damage, done to Latios ex by your opponent's Pokémon-ex during your opponent's next turn.

Hydro Splash     60
97 Rayquaza ex 97/101 Rayquaza ex δ Lightning
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Rage Aura
If you have more Prize cards left than your opponent, ignore all Colorless Energy necessary to use Rayquaza ex's Special Circuit and Sky-high Claws attacks.

Special Circuit
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. If you choose a Pokémon that has any Poké-Powers or Poké-Bodies, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

Sky-high Claws    70
98 Salamence ex 98/101     Salamence ex δ Water
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Type Shift
Once during your turn (before your attack), you may use this power. Salamence ex's type is Fire until the end of your turn.

Claw Swipe    60

Dual Stream    80
You may do 40 damage instead of 80 to the Defending Pokémon. If you do, this attack does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
99 Tyranitar ex 99/101 Tyranitar ex δ Lightning
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Electromark
Place a Shock-wave marker on 1 of your opponent's Pokémon.

Hyper Claws    70+
If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 70 damage plus 20 more damage.

Shock-wave
Choose 1 of your opponent's Pokémon that has any Shock-wave markers on it. That Pokémon is Knocked Out.
100 Charizard Star 100/101 Charizard δ Darkness
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Rotating Claws    20
You may discard an Energy card attached to Charizard Star. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Charizard Star.

Dark Swirl    150
Discard all Energy cards attached to Charizard Star and discard the top 3 cards from your opponent's deck.
101 Mew Star 101/101 Mew δ Water
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Mimicry
Choose an attack on 1 of your opponent's Pokémon in play. Mimicry copies that attack. This attack does nothing if Mew Star doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Mew Star performs that attack.

Rainbow Wave   
Choose 1 basic Energy card attached to Mew Star. This attack does 20 damage to each of your opponent's Pokémon that is the same type as the basic Energy card that you chose. (Don't apply Weakness and Resistance for Benched Pokémon.)