Pokemon TCG

 

http://www.pokemondungeon.com/images/Background2.jpg

 

EX Power Keepers
(ワールドチャンピオンズパック)
Trading Card Game Set E30 / J31
General information
 Cards  English: 108
 Japanese: 108
 Series  EX Series
 Focus  Elite Four of Hoenn
 Previous Expansion  EX Dragon Frontiers
 Following Expansion  Diamond & Pearl
 Associated Decks  FireDark Dark Blast
 PsychicFighting Mind Game
 Released  February 14th, 2007 (English)
 July 5th, 2007 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Aggron 1/108 Aggron  Rare Holo Metal 
Card text
Terraforming
Once during your turn (before your attack), you may look at the top 5 cards from your deck and put them back on top of your deck in any order. This power can't be used if Aggron is affected by a Special Condition.

Metal Claw    50

Mix-Up    70
Your opponent discards the top card of his or her deck.
2 Altaria 2/108 Altaria  Rare Holo Colorless 
Card text
Synergy Effect
If Drake's Stadium is in play, remove 1 damage counter from Altaria between turns.

Surprise    30
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.

Gust     50
3 Armaldo 3/108 Armaldo  Rare Holo Fighting 
Card text
Rock Blast
Discard up to 5 Fighting Energy cards attached to Armaldo. For each Energy card you discarded, choose an opponent's Pokémon in play and this attack does 20 damage to those Pokémon. (You may choose the same Pokémon more than once.) This attack's damage isn't affected by Weakness or Resistance.

Mach Claw    60
This attack's damage isn't affected by Resistance.
4 Banette 4/108 Banette  Rare Holo Psychic
Card text
Grudge    20+
Does 20 damage plus 10 more damage for each Prize card your opponent has taken.

Bench Manipulation    40×
Your opponent flips a number of coins equal to the number of his or her Benched Pokémon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.
5 Blaziken 5/108 Blaziken  Rare Holo  Fire
Card text
Firestarter
Once during your turn (before your attack), you may attach a Fire Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Blaziken is affected by a Special Condition.

Fire Stream    50
Discard a Fire Energy card attached to Blaziken. If you do, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
6 Charizard 6/108 Charizard  Rare Holo  Fire
Card text
Combustion     30

Bursting Inferno     50
Each Defending Pokémon is now Burned.
7 Cradily  7/108 Cradily  Rare Holo Grass 
Card text
 Evolutionary Call
Once during your turn, when you play Cradily from your hand to evolve 1 of your Pokémon, you may search your deck for up to 3 in any combination of Basic Pokémon or Evolution cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward.

Poison Ring     50
The Defending Pokémon is now Poisoned. The Defending Pokémon can't retreat during your opponent's next turn.
8 Delcatty 8/108 Delcatty  Rare Holo  Colorless
Card text
Energy Draw
Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition.

Max Energy Source    10×
Does 10 damage times the amount of Energy attached to all of your Active Pokémon.
9 Gardevoir 9/108 Gardevoir  Rare Holo Psychic 
Card text
Psy Shadow
Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.

Energy Burst    10×
Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.
10 Kabutops 10/108 Kabutops  Rare Holo Fighting 
Card text   
Primal Stare
As long as Kabutops is your Active Pokémon, your opponent can't play any Basic Pokémon or Evolution cards from his or her hand to evolve his or her Active Pokémon.

Luring Antenna    20
Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Blinding Scythe    60
11 Machamp 11/108 Machamp  Rare Holo Fighting
Card text
Overzealous
If your opponent has any Pokémon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokémon.

Brick Smash    40
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Cross Chop    60+
Flip a coin. If heads, this attack does 60 damage plus 30 more damage.
12 Raichu  12/108     Raichu  Rare Holo Lightning 
Card text
Plasma    10
Search your discard pile for a Lightning Energy card and attach it to Raichu.

Thunderbolt    100
Discard all Energy cards attached to Raichu.
13 Slaking 13/108 Slaking  Rare Holo  Colorless
Card text
Lazy
As long as Slaking is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers.

Critical Move    100
Discard a basic Energy card attached to Slaking or this attack does nothing. Slaking can't attack during your next turn.
14 Dusclops 14/108     Dusclops  Rare Psychic
Card text
Dark Mind    20
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Mysterious Light     50
If Phoebe's Stadium is in play, the Defending Pokémon is now Confused.
15 Lanturn 15/108 Lanturn  Rare Lightning 
Card text
Energy Grounding
Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poké-Power each turn.

Lightning Strike    50
You may discard all Lightning Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.
16 Magneton 16/108 Magneton  Rare Lightning
Card text
Magnetic Field
Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.

Magnetic Force    10×
Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).
17 Mawile  17/108 Mawile  Rare  Metal
Card text
Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Pull Away    20
If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.
18 Mightyena 18/108 Mightyena  Rare Darkness 
Card text
Plunder     30
Before doing damage, discard all Trainer cards attached to the Defending Pokémon.

Dark Burst     50+
If Sidney's Stadium is in play, this attack does 50 damage plus 20 more damage.
19 Ninetales  19/108 Ninetales  Rare Fire 
Card text
Safeguard
Prevent all effects of attacks, including damage, done to Ninetales by your opponent's Pokémon-ex.

Quick Attack    20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Will-o'-the-wisp    50
20 Omastar  20/108     Omastar  Rare Water 
Card text
Pull Down
If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.

Hydrocannon     30+
Does 30 damage plus 20 more damage for each Water Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
21 Pichu  21/108 Pichu  Rare Lightning 
Card text
Baby Evolution
Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu.

Cry for Help
Search your deck for a Lightning Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
22 Sableye  22/108 Sableye  Rare Psychic 
Card text
Synergy Effect
If Phoebe's Stadium is in play, prevent all damage done to Sableye by attacks from your opponent's Pokémon-ex.

Down Draw   
Draw 2 cards from the bottom of your deck.

Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
23 Seviper 23/108 Seviper  Rare  Grass
Card text
Sharp Fang    10

Toxic
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
24 Wobbuffet 24/108 Wobbuffet  Rare  Psychic
Card text
Safeguard
Prevent all effects of attacks, including damage, done to Wobbuffet by your opponent's Pokémon-ex.

Flip Over    50
Wobbuffet does 10 damage to itself, and don't apply Weakness and Resistance to this damage.
25 Zangoose  25/108 Zangoose  Rare  Colorless
Card text
Thick Skin
Zangoose can't be affected by any Special Conditions.

Call for Family
Search your deck for up to 2 Basic Pokémon and put them on your Bench. Shuffle your deck afterward.

Sharp Claws    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
26 Anorith  26/108     Anorith  Uncommon  Fighting
Card text
Solid Shell
Any damage done to Anorith by attacks is reduced by 10 (after applying Weakness and Resistance).

Fury Cutter    10+
Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 30 more damage. If all of them are heads, this attack does 10 damage plus 50 more damage.
27 Cacturne 27/108 Cacturne   Uncommon Darkness 
Card text
Poison Structure
Once during your turn (before your attack), if Sidney's Stadium is in play, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if this Pokémon is affected by a Special Condition.

Pin Missile    20×
Flip 4 coins. This attack does 20 damage times the number of heads.
28 Charmeleon  28/108 Charmeleon  Uncommon  Fire
Card text
Scary Face   
Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn.

Flame Tail     50
29 Combusken  29/108 Combusken  Uncommon  Fire
Card text
Natural Cure
When you attach a Fire Energy card from your hand to Combusken, remove all Special Conditions from Combusken.

Lunge     50
Flip a coin. If tails, this attack does nothing.
30 Glalie 30/108 Glalie  Uncommon Water
Card text
Synergy Effect
If Glacia's Stadium is in play, any damage done to Glalie by attacks from your opponent's Pokémon is reduced by 30 (after applying Weakness and Resistance).

Powder Snow     20
The Defending Pokémon is now Asleep.

Double-edge    60
Glalie does 10 damage to itself.
31 Kirlia  31/108 Kirlia  Uncommon Psychic 
Card text
Hypnosis
The Defending Pokémon is now Asleep.

Dream Eater     50
If the Defending Pokémon is not Asleep, this attack does nothing.
32 Lairon  32/108 Lairon  Uncommon  Metal
Card text
Granite Head    20
During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance).

Stomp     30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
33 Machoke 33/108     Machoke  Uncommon  Fighting
Card text
Steady Punch    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

Mega Kick    50
34 Medicham  34/108 Medicham  Uncommon Fighting 
Card text
Vigorous Aura
As long as Medicham is your Active Pokémon, attacks by each player's Active Pokémon do 10 more damage to any Active Pokémon (before applying Weakness and Resistance).

Punch    30

Rolling Kick    40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
35 Metang 35/108     Metang  Uncommon  Metal
Card text
Clear Body
Metang can't be affected by any Special Conditions.

Extra Comet Punch    30+
During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.
36 Nuzleaf 36/108 Nuzleaf     Uncommon Darkness 
Card text
Fake Out    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Gentle Slap     40
37 Sealeo  37/108     Sealeo  Uncommon  Water
Card text
Ice Beam    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
38 Sharpedo 38/108 Sharpedo  Uncommon Darkness 
Card text
Tight Jaw    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Darkness Charge    50
Put 1 damage counter on Sharpedo.
39 Shelgon 39/108 Shelgon  Uncommon  Colorless
Card text
Rage    10+
Does 10 damage plus 10 more damage for each damage counter on Shelgon.

Rolling Tackle    40
40 Vibrava  40/108 Vibrava  Uncommon  Colorless
Card text
Ram     20

Dragonbreath    60
Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.
41 Vigoroth  41/108 Vigoroth  Uncommon Colorless
Card text
Strikes Back
If Vigoroth is your Active Pokémon and is damaged by an opponent's attack (even if Vigoroth is Knocked Out), put 1 damage counter on the Attacking Pokémon.

Ambush    20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
42 Aron  42/108     Aron  Common Metal 
Card text
Dig Deep   
Search your discard pile for an Energy card, show it to your opponent, and put it into your hand.

Tackle    20
43 Bagon 43/108 Bagon  Common Colorless 
Card text
Retaliate     10×
Does 10 damage times the number of damage counters on Bagon.
44 Baltoy  44/108 Baltoy  Common  Psychic
Card text
Psybeam        10
Flip a coin. If heads, the Defending Pokémon is now Confused.

Spinning Attack     20
45 Beldum 45/108 Beldum  Common Metal 
Card text
Metal     Magnetic Lines    10
Flip a coin. If heads, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon. (Ignore this effect if your opponent has only 1 Pokémon.)
46 Cacnea 46/108     Cacnea  Common Grass
Card text
Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
47 Carvanha  47/108 Carvanha  Common  Darkness
Card text
Rough Skin
If Carvanha is your Active Pokémon and is damaged by an opponent's attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokémon.

Gnaw    20
48 Charmander  48/108 Charmander  Common Fire 
Card text
Smokescreen     10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
49 Chinchou  49/108 Chinchou  Common Lightning 
Card text
Positive Ion    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Negative Ion    10
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 10 (before applying Weakness and Resistance).
50 Duskull 50/108 Duskull  Common  Psychic
Card text
Surprise Attack     30
Flip a coin. If tails, this attack does nothing.
51 Kabuto  51/108 Kabuto  Common Fighting 
Card text
Fast Evolution
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Double Scratch    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
52 Lileep 52/108 Lileep  Common  Grass
Card text
Surprise    20
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.

Acid     40
The Defending Pokémon can't retreat during your opponent's next turn.
53 Machop 53/108 Machop  Common Fighting 
Card text
Smash Punch     20
Flip a coin. If tails, this attack does nothing.

Submission    30
Machop does 10 damage to itself.
54 Magnemite  54/108 Magnemite  Common  Lightning
Card text
Ram    10

Spark    20
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
55 Meditite  55/108 Meditite  Common  Fighting
Card text
Psyshock    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Cross Chop    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
56 Omanyte 56/108 Omanyte  Common Water
Card text
Influence   
Search your deck for Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith and put up to 2 of them onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as Basic Pokémon.

Mud Shot    20
57 Pikachu  57/108 Pikachu  Common Lightning 
Card text
Charge
Search your discard pile for a Lightning Energy card and attach it to Pikachu.

Slam    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
58 Poochyena 58/108 Poochyena  Common Darkness 
Card text
Double Kick    10×
Flip 2 coins. This attack does 10 damage times the number of heads.
59 Ralts  59/108 Ralts  Common  Psychic
Card text
Slap     10

Teleportation Burst    20
Switch Ralts with 1 of your Benched Pokémon.
60 Seedot  60/108 Seedot  Common Grass 
Card text
Nap   
Remove 2 damage counters from Seedot.

Double Spin    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
61 Shuppet 61/108 Shuppet  Common Psychic 
Card text
Bad Dream     10
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.
62 Skitty  62/108 Skitty  Common Colorless 
Card text
Tail Whip   
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

Tackle    20
63 Slakoth  63/108 Slakoth  Common Colorless 
Card text
Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Scratch     10
64 Snorunt  64/108 Snorunt  Common Water 
Card text
Pebble Throw
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Double Headbutt        20×
Flip 2 coins. This attack does 20 damage times the number of heads.
65 Spheal  65/108 Spheal  Common Water 
Card text
Defense Curl
Flip a coin. If heads, prevent all damage done to Spheal during your opponent's next turn.

Aurora Beam    20
66 Swablu  66/108     Swablu  Common Colorless 
Card text
Fury Attack    10×
Flip 3 coins. This attack does 10 damage times the number of heads.
67 Torchic  67/108 Torchic  Common Fire 
Card text
Super Singe    10
Flip a coin. If heads, the Defending Pokémon is now Burned.
68 Trapinch  68/108 Trapinch  Common  Fighting
Card text
Surprise Attack     20
Flip a coin. If tails, this attack does nothing.
69 Vulpix 69/108 Vulpix  Common Fire 
Card text
Confuse Ray   
Flip a coin. If heads, the Defending Pokémon is now Confused.

Ember    30
Discard a Fire Energy attached to Vulpix.
70 Wynaut 70/108 Wynaut  Common Psychic 
Card text
Baby Evolution
Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut.

Flail    10×
Does 10 damage times the number of damage counters on Wynaut.
71 Battle Frontier  71/108     Battle Frontier  Uncommon T[St]
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player's Colorless Evolved Pokémon, Darkness Evolved Pokémon, and Metal Evolved Pokémon can't use any Poké-Powers or Poké-Bodies.
72 Drake s Stadium 72/108     Drake's Stadium  Uncommon T[St] 
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Any damage done to Colorless Active Pokémon (both yours and your opponent's) by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).
73 Energy Recycle System 73/108 Energy Recycle System  Uncommon T
Card text
Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.
74 Energy Removal 2  74/108 Energy Removal 2  Uncommon  T
Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
75 Energy Switch  75/108 Energy Switch  Uncommon T
Card text
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
76 Glacia s Stadium 76/108 Glacia's Stadium  Uncommon T[St] 
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player's Water Pokémon (excluding Pokémon-ex
77 Great Ball  77/108 Great Ball  Uncommon T
Card text
You may play as many Item cards as you like during your turn (before your attack).
78 Master Ball  78/108 Master Ball  Uncommon  T
Card text
Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
79 Phoebe s Stadium 79/108 Phoebe's Stadium  Uncommon  T[St]
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player pays    less to retreat his or her Psychic Pokémon.
80 Professor Birch  80/108 Professor Birch  Uncommon  T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Draw cards from your deck until you have 6 cards in your hand.
81 Scott  81/108 Scott  Uncommon T[Su] 
Card text
Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
82 Sidney s Stadium  82/108 Sidney's Stadium  Uncommon  T[St]
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player's Darkness Pokémon can't be Asleep, Confused, or Paralyzed.
83 Steven s Advice 83/108     Steven's Advice  Uncommon  T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Draw a number of cards up to the number of your opponent's Pokémon in play.

If you have 7 or more cards (including this one) in your hand, you can't play this card.
84 Claw Fossil  84/108 Claw Fossil  Common  T
Card text
If Claw Fossil is your Active Pokémon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokémon.
85 Mysterious Fossil  85/108 Mysterious Fossil  Common  T
Card text
Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Colorless Pokémon (as well as a Trainer card). Mysterious Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.
86 Root Fossil  86/108 Root Fossil  Common T
Card text
Play Root Fossil as if it were a Basic Pokémon. While in play, Root Fossil counts as a Colorless Pokémon (as well as a Trainer card). Root Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Root Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Root Fossil from play.
87 Darkness Energy  87/108     Darkness Energy  Rare Darkness
Card text
If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name.

Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
88 Metal Energy 88/108 Metal Energy Rare MetalE
Card text
Damage done by attacks to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages Pokémon by an attack, reduce that damage by 10 (after applying Weakness and Resistance).

Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
89 Multi Energy 89/108 Multi Energy Rare E
Card text
Attach Multi Energy to 1 of your Pokémon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides Colorless Energy when attached to a Pokémon that already has Special Energy cards attached to it.
90 Cyclone Energy 90/108 Cyclone Energy Uncommon ColorlessE
Card text
This card provides Colorless Energy.
When you play this card from your hand and attach it to your Active Pokémon, your opponent's switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
91 Warp Energy 91/108     Warp Energ Uncommon ColorlessE
Card text
Warp Energy provides Colorless Energy. When you attach this card from your hand to your Active Pokémon, switch that Pokémon with 1 of your Benched Pokémon.
92 Absol ex 92/108 Absol ex Darkness
Card text
Cursed Eyes
Once during your turn, when you put Absol ex from your hand onto your Bench, you may move 3 damage counters from 1 of your opponent's Pokémon to another of his or her Pokémon.

Psychic Pulse    30
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
93 Claydol ex 93/108 Claydol ex Psychic
Card text
Type Shift
Once during your turn (before your attack), you may use this power. Claydol ex's type is Fighting until the end of your turn.

Psychic Boom    20+
Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

Shadow Crush     60
You may discard a Psychic Energy card attached to Claydol ex. If you do, discard an Energy card attached to the Defending Pokémon.
94 Flygon ex 94/108 Flygon ex Colorless
Card text
Psychic Protector
If Flygon ex is damaged by an opponent's attack, you may discard up to 4 cards from your hand. If you do, any damage done to Flygon ex is reduced by 10 for each card you discarded.

Slashing Strike        70
Flip a coin. If tails, Flygon ex can't use Slashing Strike during your next turn.
95 Metagross ex 95/108 Metagross ex Psychic
Card text
Magnetic Redraw
Once during your turn (before your attack), if Metagross ex is your Active Pokémon, you may use this power. Each player shuffles his or her hand into his or her deck. Then, each player draws 4 cards. This power can't be used if Metagross ex is affected by a Special Condition.

Scanblast     70
Does 70 damage to each of your opponent's Benched Pokémon that has the same name as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
96 Salamence ex 96/108 Salamence ex Colorless
Card text
Volcanic Flame     150
Discard the top 5 cards from your deck.

Hydro Wave   
Discard all Water Energy attached to Salamence ex. This attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
97 Shiftry ex 97/108 Shiftry ex Darkness
Card text
Skill Hack
Look at your opponent's hand and choose a Basic Pokémon or Evolution card you find there. Choose 1 of that Pokémon's attacks. Skill Hack copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Shiftry ex's type is still Darkness.) Shiftry ex performs that attack.

Dirge    60
Does 60 damage to each of your opponent's Benched Pokémon that has the same name as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
98 Skarmory ex 98/108     Skarmory ex Metal
Card text
Metal Gravity
If your opponent's Active Pokémon retreats and has 40 or more remaining HP, put 3 damage counters on that Pokémon. You can't use more than 1 Metal Gravity Poké-Body each turn.

Whirlwind    30
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Razor Wing    60
99 Walrein ex 99/108 Walrein ex Water
Card text
Chilling Breath
Once during your turn, when you play Walrein ex from your hand to evolve 1 of your Pokémon, you may use this power. Your opponent can't play any Trainer cards from his or her hand during your opponent's next turn.

Wreck     70+
If there is any Stadium card in play, this attack does 70 damage plus 20 more damage. Discard that Stadium card.
100 Flareon Star 100/108 Flareon Fire
Card text
Crimson Ray
Once during your turn, when you put Flareon Star from your hand onto your Bench, you may use this power. Each Active Pokémon (both yours and your opponent's) is now Burned.

Flamethrower    50
Discard a Fire Energy attached to Flareon Star.
101 Jolteon Star 101/108 Jolteon Lightning
Card text
Yellow Ray
Once during your turn, when you put Jolteon Star from your hand onto your Bench, you may put 1 damage counter on each Active Pokémon (both yours and your opponent's).

Agility    40
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Jolteon Star during your opponent's next turn.
102 Vaporeon Star 102/108 Vaporeon Water
Card text
Blue Ray
Once during your turn, when you put Vaporeon Star from your hand onto your Bench, you may remove all Special Conditions and 3 damage counters from each Active Pokémon (both yours and your opponent's).

Whirlpool    40
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
103 Grass Energy 103/108 Grass Energy Rare Holo GrassE
 
104 Fire Energy 104/108 Fire Energy Rare Holo FireE
 
105 Water Energy 105/108 Water Energy Rare Holo WaterE
 
106 Lightning Energy 106/108 Lightning Energy Rare Holo LightningE
 
107 Psychic Energy 107/108 Psychic Energy Rare Holo PsychicE
 
108 Fighting Energy 108/108 Fighting Energy Rare Holo FightingE