Pokemon TCG

 

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EX Crystal Guardians
Trading Card Game Set E29 / J30
General information
 Cards  English: 100
 Japanese: 75
 Series  Delta Species era
 Region Focus  Mysterious Island Nr. Holon
 Previous Expansion  EX Holon Phantoms
 Following Expansion  EX Dragon Frontiers
 Associated Decks  Grass Green Cyclone
 WaterElectric Storm Surge
 WaterFighting Earth Shower
 Released  August 30th, 2006 (English)
 March 10th, 2006 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Banette 1/100 Banette  Rare Holo Psychic 
Card text
Safeguard
Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokémon-ex.

Night Murmurs    30
If the Defending Pokémon is a Basic Pokémon, that Pokémon is now Confused.
2 Blastoise 2/100 Blastoise δ  Rare Holo Fighting
Metal 
Card text
Shield Veil
Each of your Active Pokémon has no Weakness.

Enraged Linear Attack
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Blastoise to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Skull Bash    60
3 Camerupt 3/100 Camerupt  Rare Holo Fire 
Card text
Delta Protection
Any damage done to Camerupt by attacks from your opponent's Pokémon that has δ on its card is reduced by 40 (after applying Weakness and Resistance).

Linear Attack   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Combustion    50
4 Charizard 4/100  Charizard δ  Rare Holo Lightning
Metal
Card text
Peal of Thunder
Once during your turn, when you play Charizard from your hand to evolve 1 of your Pokémon, you may look at the top 5 cards of your deck, choose as many Energy cards as you like, and attach them to 1 of your Pokémon. Discard the other cards.

Metal Burn    120
Discard all Metal Energy attached to Charizard.
5 Dugtrio 5/100 Dugtrio  Rare Holo Fighting
Card text
Sand Veil
Prevent all damage done to your Benched Pokémon by your opponent's attacks.

Dig Under   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Double-edge     60
Dugtrio does 10 damage to itself.
10 Sableye 6/100 Ludicolo δ  Rare Holo  Fire
Card text
Overzealous
If your opponent has any Pokémon-ex in play, each of Ludicolo's attacks does 30 more damage to the Defending Pokémon.

Knock Off    30
Choose 1 card from your opponent's hand without looking and discard it.

Fire Punch    60
7 Luvdisc  7/100 Luvdisc  Rare Holo Water 
Card text
 Even Game
Count the number of your opponent's Pokémon. Search your deck for up to that number of Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Stadium Play    10
If you have a Stadium card in play, remove 1 damage counter from each of your Pokémon. If your opponent has a Stadium card in play, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
8 Manectric 8/100 Manectric  Rare Holo  Lightning
Card text
Kick Away    30
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

Strong Current    50
If Manectric has a Pokémon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokémon-ex. (Don't apply Weakness and Resistance for Benched Pokémon.)
9 Mawile 9/100 Mawile  Rare Holo Metal 
Card text
Mining
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. If that card is a Pokémon Tool card, you may attach it to 1 of your Pokémon instead. Shuffle your deck afterward.

Bite Off     20+
If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 30 more damage.
10 Sableye 10/100 Sableye  Rare Holo Darkness 
Card text
Excavate
Once during your turn (before your attack), you may look at the card on top of your deck. Put that card on top of your deck, or discard that card. This power can't be used if Sableye is affected by a Special Condition.

Disable    10
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
11 Swalot 11/100 Swalot  Rare Holo Grass 
Card text
Pick and Choose   
Choose either Burned or Poisoned, and either Asleep or Confused. The Defending Pokémon is now affected by both Special Conditions.

Reactive Poison     50+
Does 50 damage plus 20 more damage for each Special Condition affecting the Defending Pokémon.
12 Tauros  12/100 Tauros  Rare Holo Colorless 
Card text
Crush Chance
Once during your turn, when you put Tauros from your hand onto your Bench, you may discard a Stadium card in play.

Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Horn Attack    20
13 Wigglytuff 13/100 Wigglytuff  Rare Holo  Colorless
Card text
Fluffy Fur
If Wigglytuff is your Active Pokémon and is damaged by an opponent's attack (even if Wigglytuff is Knocked Out), the Attacking Pokémon is now Asleep.

Collect   
Draw 3 cards.

Pester    30+
If the Defending Pokémon is affected by a Special Condition, this attack does 30 damage plus 20 more damage.
14 Blastoise 14/100 Blastoise  Rare Water 
Card text
Water Pressure
As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Hydro Pump    50+
Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
15 Cacturne 15/100 Cacturne δ  Rare Fighting 
Card text
Spike Storm
Once during your turn (before your attack), if Cacturne is your Active Pokémon, you may put 1 damage counter on 1 of your opponent's Pokémon that already has any damage counters on it. This power can't be used if Cacturne is affected by a Special Condition.

Triple Needle   
Choose 3 of your opponent's Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Light Punch    50
16 Combusken 16/100 Combusken  Rare Fighting 
Card text
Focus Energy   
During your next turn, Combusken's High Jump Kick attack's base damage is 70.

High Jump Kick     30
17 Dusclops  17/100 Dusclops  Rare  Psychic
Card text
Cursed Glare
As long as Dusclops is your Active Pokémon, your opponent can't attach any Special Energy cards (except for Darkness and Metal Energy cards) from his or her hand to his or her Active Pokémon.

Will-o'-the-wisp    30

Psychic Shield    50
Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokémon-ex during your opponent's next turn.
18 Fearow 18/100 Fearow δ  Rare Lightning 
Card text
Delta Sign
Once during your turn (before your attack), you may search your deck for a Pokémon that has δ on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 Delta Sign Poké-Power each turn. This power can't be used if Fearow is affected by a Special Condition.

Pierce     30
19 Grovyle  19/100 Grovyle δ  Rare Psychic
Card text
Scratch    20

Agility     30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn.
20 Grumpig  20/100 Grumpig  Rare Psychic 
Card text
Thick Fat
Any damage done to Grumpig by attacks from Fire Pokémon and Water Pokémon is reduced by 30 (after applying Weakness and Resistance).

Circular Steps     10×
Does 10 damage times the number of Pokémon in play (both yours and your opponent's), excluding Grumpig.
21 Igglybuff  21/100 Igglybuff  Rare Colorless 
Card text
Hover Lift     
You pay   less to retreat your Jigglypuff, Wigglytuff, Wigglytuff ex, and Igglybuff.
   
Baby Evolution
Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff.
22 Kingler  22/100 Kingler δ  Rare Fire
Metal 
Card text
Body Slam    30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Prop-up Pinchers     40+
If Kingler has a Pokémon Tool card attached to it, this attack does 40 damage plus 40 more damage.
23 Loudred 23/100 Loudred  Rare  Colorless
Card text
Surprise    20
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.

Bass Control
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
24 Marshtomp 24/100 Marshtomp  Rare  Water
Card text
Rain Splash    20

Mud Splash     30
Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
25 Medicham  25/100 Medicham  Rare  Fighting
Card text
Dual Armor
As long as Medicham has any Psychic Energy cards attached to it, Medicham is both Psychic and Fighting type.

Psyshock     20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Sky Uppercut     50
This attack's damage isn't affected by Resistance.
26 Pelipper  26/100 Pelipper δ  Rare  Lightning
Card text
Delta Transport
Once during your turn (before your attack), if Pelipper is on your Bench, you may switch 1 of your Active Pokémon that has δ on its card with 1 of your Benched Pokémon.

Supersonic    20
The Defending Pokémon is now Confused.

Wing Attack    40
27 Swampert 27/100  Swampert  Rare Fighting 
Card text
Echo Draw
Once during your turn (before your attack), you may draw a card. This power can't be used if Swampert is affected by a Special Condition.

Rock Hurl    60
This attack's damage isn't affected by Resistance.
28 Venusaur  28/100 Venusaur  Rare  Grass
Card text
Chlorophyll
All Energy cards that provide only Colorless Energy attached to your Grass Pokémon provide Grass Energy instead.

Green Blast    20+
Does 20 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon.

Toxic Sleep   
The Defending Pokémon is now Asleep and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
29 Charmeleon  29/100 Charmeleon  Uncommon  Fire
Card text
Rage    10+
Does 10 damage plus 10 more damage for each damage counter on Charmeleon.

Flamethrower    60
Discard a Fire Energy attached to Charmeleon.
30 Charmeleon 30/100 Charmeleon δ  Uncommon Lightning 
Card text
Slash    20

Thunder Jolt     50
Flip a coin. If tails, Charmeleon does 10 damage to itself.
31 Combusken  31/100 Combusken  Uncommon Fire 
Card text
Searing Flame    10
The Defending Pokémon is now Burned.

Firebreathing     30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
32 Grovyle  32/100 Grovyle  Uncommon  Grass
Card text
Detect
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn.

Smash Kick     30
33 Gulpin 33/100 Gulpin  Uncommon  Grass
Card text
Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Sludge Toss    40
34 Ivysaur  34/100 Ivysaur  Uncommon Grass
Card text
Sleep Powder    20
The Defending Pokémon is now Asleep.

Vine Whip    40
35 Ivysaur 35/100 Ivysaur  Uncommon  Grass
Card text
Stretch Vine   
Choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Sharp Leaf    40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
36 Lairon 36/100    Lairon  Uncommon Metal 
Card text
Roar
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

Metal Charge     50
Put 1 damage counter on Lairon.
37 Lombre  37/100 Lombre  Uncommon  Water
Card text
Plunder    20
Before doing damage, discard all Trainer cards attached to the Defending Pokémon.

Wave Splash    50
38 Marshtomp 38/100 Marshtomp  Uncommon Fighting
Card text
Hug     20
The Defending Pokémon can't retreat during your opponent's next turn.

Mud Shot    50
39 Nuzleaf 39/110 Nuzleaf  Uncommon  Darkness
Card text
Self Charge   
Attach a Darkness Energy card from your hand to Nuzleaf.

Corkscrew Punch     40
40 Shuppet  40/100 Shuppet  Uncommon  Psychic
Card text
Ascension
Search your deck for a card that evolves from Shuppet and put it onto Shuppet. (This counts as evolving Shuppet.) Shuffle your deck afterward.

Tackle    20
41 Skitty  41/100 Skitty  Uncommon Colorless
Card text
Tail Whap     10

Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
42 Wartortle  42/100 Wartortle  Uncommon Water 
Card text
Bubble     20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Tackle    50
43 Wartortle 43/100 Wartortle  Uncommon Water 
Card text
Tail Whip
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

Bite     40
44 Aron  44/100 Aron  Common  Metal
Card text
Flail     10×
Does 10 damage times the number of damage counters on Aron.
45 Bulbasaur 45/100 Bulbasaur  Common Grass
Card text
Tackle    10

Poisonpowder
The Defending Pokémon is now Poisoned.
46 Bulbasaur 46/100     Bulbasaur  Common Grass
Card text
Growth
Attach a Grass Energy card from your hand to Bulbasaur.

Vine Whip    20
47 Cacnea  47/100 Cacnea  Common  Grass
Card text
Call for Family   
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Rising Lunge    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
48 Charmander  48/100 Charmander  Common Fire 
Card text
Retaliate    10×
Does 10 damage times the number of damage counters on Charmander.

Flame Tail    20
49 Charmander  49/100 Charmander δ  Common Lightning 
Card text
Scratch     10

Bite     20
50 Diglett 50/100 Diglett  Common  Fighting
Card text
Mud Slap     10

Sand Pit    20
The Defending Pokémon can't retreat during your opponent's next turn.
51 Duskull  51/100 Duskull  Common Psychic 
Card text
Collect
Draw a card.

Super Psy Bolt    10
52 Electrike 52/100 Electrike  Common  Lightning
Card text
Sniff Out    
Put any 1 card from your discard pile into your hand.

Quick Blow    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 
53 Jigglypuff 53/100 Jigglypuff  Common Colorless 
Card text
Hypnoblast    10
The Defending Pokémon is now Asleep.
54 Krabby  54/100 Krabby  Common  Water
Card text
Vital Pinchers    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
55 Lotad  55/100 Lotad  Common  Water
Card text
Aqua Lift
If Lotad has any Water Energy attached to it, the Retreat Cost for Lotad is 0.

Rolling Tackle    20
56 Meditite 56/100 Meditite  Common Fighting 
Card text
Kick     10

Pure Power   
Put 2 damage counters on your opponent's Pokémon in any way you like.
57 Mudkip  57/100 Mudkip  Common Water
Card text
Submerge
As long as Mudkip is on your Bench, prevent all damage done to Mudkip by attacks (both yours and your opponent's).

Mud Slap     10
58 Mudkip 58/100 Mudkip  Common Water 
Card text
Nap   
Remove 2 damage counters from Mudkip.

Waterfall    20
59 Numel  59/100 Numel  Common  Fire
Card text
Take Down     30
Numel does 10 damage to itself.
60 Seedot  60/100 Seedot  Common Grass 
Card text
Headbutt    10
61 Spearow 61/100 Spearow  Common Colorless 
Card text
Spearhead
Draw a card.
62 Spoink  62/100     Spoink  Common Psychic 
Card text
Psywave    10×
Does 10 damage times the amount of Energy attached to the Defending Pokémon.

Ram     20
63 Squirtle  63/100 Squirtle  Common Water 
Card text
Bite     10

Skull Bash    30
64 Squirtle  64/100 Squirtle  Common Water 
Card text
Solid Shell
Any damage done to Squirtle by attacks is reduced by 10 (after applying Weakness and Resistance).

Bubblebeam     10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
65 Torchic  65/100     Torchic  Common Fire
Card text
Claw    20
Flip a coin. If tails, this attack does nothing.
66 Torchic  66/100 Torchic  Common Fire 
Card text
Sand Attack     10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
67 Treecko  67/100 Treecko  Common Grass 
Card text
Paralyzing Gaze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Scratch        20
68 Treecko  68/100 Treecko δ  Common  Psychic
Card text
Pound     10

Shining Claws    10
Flip a coin. If heads, the Defending Pokémon is now Confused.
69 Whismur 69/100 Whismur  Common Colorless 
Card text
Supersonic   
Flip a coin. If heads, the Defending Pokémon is now Confused.

Hyper Voice    30
70 Wingull 70/100     Wingull  Common Water 
Card text
Wing Attack    10
71 Bill s Maintenance  71/100 Bill's Maintenance  Uncommon T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards.
72 Castaway 72/100 Castaway  Uncommon T[Su] 
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon.
When your turn ends, discard this card.
Search your deck for a Supporter card, a Pokémon Tool card, and a basic Energy card. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.
73 Celio s Network 73/100 Celio's Network  Uncommon T[Su] 
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon.
When your turn ends, discard this card.

Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
74 Cessation Crystal  74/100 Cessation Crystal  Uncommon T[Tool]
Card text
Attach Cessation Crystal to 1 of your Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Cessation Crystal is attached to is a Pokémon-ex, discard this card.
As long as Cessation Crystal is attached to an Active Pokémon, each player's Pokémon (both yours and your opponent's) can't use any Poké-Powers or Poké-Bodies.
75 Crystal Beach  75/100 Crystal Beach  Uncommon T[St]
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each Special Energy card that provides 2 or more Energy (both yours and your opponent's) now provides only 1 Colorless Energy. This isn't affected by any Poké-Powers or Poké-Bodies.
76 Crystal Shard 76/100 Crystal Shard  Uncommon T[Tool]
Card text
Attach Crystal Shard to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

As long as this card is attached to a Pokémon, that Pokémon's type is Colorless. If that Pokémon attacks, discard this card at the end of the turn.
77 Double Full Heal  77/100 Double Full Heal  Uncommon T
Card text
Remove all Special Conditions from each of your Active Pokémon.
78 Dual Ball  78/100 Dual Ball  Uncommon  T
Card text
Flip 2 coins. For each heads, search your deck for a Basic Pokémon card other than a Baby Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
79 Holon Circle 79/100 Holon Circle  Uncommon  T[St]
Card text 
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Prevent all effects of an attack, including damage, done by either player's Active Pokémon. If an Active Pokémon uses an attack, that attack ends, and discard this card.
80 Memory Berry  80/100 Memory Berry  Uncommon  T[Tool]
Card text
 Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) If that Pokémon attacks, discard this card at the end of the turn.
81 Mysterious Shard  81/100 Mysterious Shard  Uncommon T[Tool]
Card text
Attach Mysterious Shard to 1 of your Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Mysterious Shard is attached to is a Pokémon-ex, discard this card.

Prevent all effects of attacks, including damage, done to the Pokémon that Mysterious Shard is attached to by your opponent's Pokémon-ex. Discard this card at the end of your opponent's next turn.
82 Pok   Ball  82/100 Poké Ball  Uncommon  T
Card text
Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
83 Pok  Nav 83/100 PokéNav  Uncommon  T
Card text
Look at the top 3 cards of your deck, and choose a Basic Pokémon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order.
84 Warp Point  84/100 Warp Point  Uncommon  T
Card text
Your opponent switches 1 of his or her Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch 1 of your Active Pokémon with 1 of your Benched Pokémon, if any.
85 Windstorm  85/100 Windstorm  Uncommon  T
Card text
Choose up to 2 in any combination of Pokémon Tool cards and Stadium cards in play (both yours and your opponent's) and discard them.
86 Energy Search  86/100 Energy Search  Common T
Card text
Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).
87 Potion  87/100 Potion  Common T
Card text
Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).

You may play as many Item cards as you like during your turn (before your attack).
88 Double Rainbow 88/100 Double Rainbow Rare E
Card text
Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
89 Aggron ex 89/100 Aggron ex Metal
Card text
Intimidating Armor
As long as Aggron ex is your Active Pokémon, your opponent's Basic Pokémon can't attack or use any Poké-Powers or Poké-Bodies.

Split Bomb
Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Mega Burn    100
During your next turn, Aggron ex can't use Mega Burn.
90 Blaziken ex 90/100 Blaziken ex Fighting
Card text
Drag Off    30
Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Burn Away     100
Before doing damage, count the remaining HP of the Defending Pokémon. If that Pokémon is Knocked Out by this attack, Blaziken ex does damage to itself equal to this attack's damage minus the remaining HP of the Defending Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
91 Delcatty ex 91/100 Delcatty ex Colorless
Card text
Constrain
Once during your turn (before your attack), you may use this power. Each player discards cards until that player has 6 cards in his or her hand. (You discard first.) This power can't be used if Delcatty ex is affected by a Special Condition.

Upstream     10×
Search your discard pile for all Energy cards. This attack does 10 damage times the number of Energy cards you find there. Show them to your opponent, and put them on top of your deck. Shuffle your deck afterward.

Tail Slap    60
92 Exploud ex 92/100 Exploud ex Colorless
Card text
Extra Noise
As long as Exploud ex is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon-ex between turns.

Derail    40
Discard a Special Energy card, if any, attached to the Defending Pokémon.

Hyper Tail    60+
If the Defending Pokémon has any Poké-Powers or Poké-Bodies, this attack does 60 damage plus 20 more damage.
93 Groudon ex 93/100 Groudon ex Fighting
Card text
Hard Rock
As long as Groudon ex has 1 Energy or less attached to it, damage done to any of your Groudon ex in play by attacks is reduced by 20 (after applying Weakness and Resistance). You can't use more than 1 Hard Rock Poké-Body each turn.

Power Blast     100
Discard 2 Energy attached to Groudon ex.
94 Jirachi ex 94/100 Jirachi ex Psychic
Card text
Star Light
As long as your opponent has any Pokémon-ex or Stage 2 Evolved Pokémon in play, Jirachi ex pays   less Energy to use Shield Beam or Super Psy Bolt.

Shield Beam    30
During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon.

Super Psy Bolt    50
95 Kyogre ex 95/100 Kyogre ex Water
Card text
Flotation
As long as Kyogre ex has 1 Energy or less attached to it, the Retreat Cost for each of your Kyogre ex is 0.

Hydro Shot
Discard 2 Energy attached to Kyogre ex. Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
96 Sceptile ex 96/100 Sceptile ex δ Psychic
Card text
Extra Liquid
Each player's Pokémon-ex can't use any Poké-Powers and pays   more Energy to use its attacks. Each Pokémon can't be affected by more than 1 Extra Liquid Poké-Body.

Power Revenge    60+
Does 60 damage plus 10 more damage for each Prize card your opponent has taken.
97 Shiftry ex 97/100 Shiftry ex Darkness
Card text
Dark Eyes
After your opponent's Pokémon uses a Poké-Power, put 2 damage counters on that Pokémon.

Target Attack   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. If that Pokémon already has any damage counters on it, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

Blade Arms    70
98 Swampert ex 98/100     Swampert ex Water
Card text
Energy Recycle
Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Swampert ex is affected by a Special Condition.

Ultra Pump    60+
You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
99 Alakazam Star 99/100 Alakazam Psychic
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Psychic Select   
Put any 1 card from your discard pile into your hand.

Skill Copy   
Discard a Basic Pokémon or Evolution card from your hand. Choose 1 of that card's attacks. Skill Copy copies that attack. This attack does nothing if Alakazam Star doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Alakazam Star performs that attack.
100 Celebi Star 100/100 Celebi Grass
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Time Travel
If Celebi Star would be Knocked Out by damage from an opponent's attack, you may flip a coin. If heads, Celebi Star is not Knocked Out, discard all cards attached to Celebi Star, and put Celebi Star on the bottom of your deck.

Leaf Shade   
Count the amount of Energy attached to Celebi Star. Put that many damage counters on 1 of your opponent's Pokémon.