Pokemon TCG

 

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XY Fates Collide
(めざめる超王めざめる超王)
Trading Card Game Set E69 / J64
General information
 Cards  English: 125
 Japanese: 88
 Series  XY BREAK Series
 Primary Focus  Alakazam
 Previous Expansion  Generations
 Following Expansion  XY Steam Siege
 Associated Decks  FightingGrass Battle Ruler
 FireFairy Sky Guardian
 Released  May 2nd, 2016 (English)
 March 16th, 2016 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Shuckle 1/124 Shuckle  Uncommon Grass 
Card text
Hide a Berry
Draw 2 cards. Then, put a card from your hand on the bottom of your deck.

Wrap     30
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
2 Burmy 2/124 Burmy  Common Grass 
Card text
Hang Down     10
3 Wormadam 3/124 Wormadam  Uncommon Grass 
Card text
Solar Ray    20
Heal 20 damage from each of your Pokemon.

Leaf Cutter    60+
Flip a coin. If heads, this attack does 30 more damage.
4 Mothim 4/124  Mothim  Rare Grass
Card text
Wormadam First
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Wormadam to another of your Pokemon.

Gust    60
5 Snivy 5/124 Snivy  Common  Grass
Card text
Blot    10
Heal 10 damage from this Pokemon.
6 Servine 6/124 Servine  Uncommon  Grass
Card text
Serpentine Strangle
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Vine Whip    20
7 Serperior  7/124 Serperior  Rare Grass 
Card text
 Coil    40
During your next turn, this Pokemon's attacks do 60 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

Slashing Strike    80
This Pokemon can't use Slashing Strike during your next turn.
8 Deerling 8/124 Deerling  Common  Grass
Card text
Find a Friend
Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
9 Moltres 9/124 Moltres  Rare Fire 
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Combustion    20

Flying Flare    80+
You may do 40 more damage. If you do, this Pokemon does 20 damage to itself.
10 Fennekin 10/124 Fennekin  Common Fire 
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Will-O-Wisp    10

Tail Whip   
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.
11 Fennekin 11/124     Fennekin  Common Fire 
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Invite Out
Flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.
12 Braixen  12/124 Braixen  Uncommon Fire
Card text
Destructive Flame     20
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.

Crackling Ribbon    30
13 Delphox 13/124 Delphox  Rare Holo  Fire
Card text
Flickering Flames    40
Your opponent's Active Pokemon is now Asleep.

Psystorm    20
This attack does 20 damage times the amount of Energy attached to all Pokemon in play.
14 DelphoxBREAK 14/124 Delphox  Ultra-Rare Rare Psychic
Card text
Delphox BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
Ability
   
Flare Witch
Once during your turn (before your attack), you may search your deck for a Fire Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.
15 Seel 15/124 Seel  Common Water
Card text
Icy Snow     10
16 Dewgong 16/124 Dewgong  Uncommon Water 
Card text
Freezing Breath    20
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. If tails, your opponent's Active Pokemon is now Asleep.

Aurora Beam    100
17 Omanyte  17/124 Omanyte  Uncommon Water
Card text
Water Gun    30
18 Omastar 18/124 Omastar  Rare Water 
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Restoring Beam
Once during your turn (before your attack), you may search your deck for a Restored Pokemon and put it onto your Bench. Shuffle your deck afterward.

Spinning Attack     60
19 OmastarBREAK  19/124 Omastar  Ultra-Rare Rare Water 
Card text
Omastar BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
Ability
   
Dangerous Tentacle
Once during your turn (before your attack), you may switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.
20 GlaceonEX  20/124 Glaceon   Water 
Card text
Second Bite    20+
This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.

Crystal Ray    70
During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Evolution Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
21 White Kyurem  21/124 White Kyurem  Rare Holo Water
Card text
Burning Icicles    40
If this Pokemon has any Fire Energy attached to it, this attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Blizzard Burn    130
This Pokemon can't attack during your next turn.
22 Binacle  22/124 Binacle  Common Water 
Card text
Swing Around    10+
Flip 2 coins. This attack does 20 more damage for each heads.
23 Barbaracle 23/124 Barbaracle  Rare  Water
Card text
Hand Block
If you have a Stadium card in play, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokemon.

Claw Slash    70
24 Rotom 24/124 Rotom  Rare  Lightning
Card text
Energy Extract
Search your deck for a basic Energy card and attach it to this Pokemon. Shuffle your deck afterward.

Plasmagic
Move 2 damage counters from each of your Pokemon to your opponent's Active Pokemon.
25 AlakazamEX  25/124 Alakazam    Psychic
Card text
Kinesis
When you play M Alakazam-EX from your hand to evolve this Pokemon, before it evolves, you may put 2 damage counters on your opponent's Active Pokemon and 3 damage counters on 1 of your opponent's Benched Pokemon.

Suppression   
Put 3 damage counters on each of your opponent's Pokemon that has any Energy attached to it.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
26 MegaAlakazamEX  26/124 Mega Alakazam    Psychic
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Zen Force    10+
This attack does 30 more damage for each damage counter on your opponent's Active Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
27 Koffing 27/124      Koffing  Common Psychic 
Card text
Division
Search your deck for up to 2 Koffing and put them onto your Bench. Shuffle your deck afterward.
28 Weezing  28/124 Weezing  Uncommon  Psychic
Card text
Balloon Bomb
Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck.

Thick Liquid    80
Both Active Pokemon are now Confused and Poisoned.
29 Mew  29/124     Mew  Rare Holo  Psychic
Card text
Memories of Dawn
This Pokemon can use the attacks of any of your Basic Pokemon in play. (You still need the necessary Energy to use each attack.)

Encounter   
Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
30 Spoink 30/124 Spoink  Common Psychic 
Card text
Rocket Jump    30
Flip a coin. If tails, this attack does nothing.
31 Grumpig  31/124 Grumpig  Rare Psychic 
Card text
Head Walking
Put a Basic Pokemon from your opponent's discard pile onto his or her Bench. Then, put 3 damage counters on that Pokemon.

Knock Back    50
Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.
32 Gothita  32/124 Gothita  Common  Psychic
Card text
Psybeam     20
Your opponent's Active Pokemon is now Confused.
33 Solosis 33/124 Solosis  Common  Psychic
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Mini Link     10+
If Solosis is on your Bench, this attack does 30 more damage.
34 Duosion  34/124 Duosion  Uncommon Psychic 
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Double Link    10+
If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on your Bench, this attack does 60 more damage.
35 Reuniclus 35/124 Reuniclus  Rare  Psychic
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Link Fusion    10+
If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on your Bench, this attack does 60 more damage. If Reuniclus is on your Bench, this attack does 90 more damage.
36 Diglett 36/124 Diglett    Common Fighting 
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Ram     10
37 Marowak  37/124 Marowak  Rare  Fighting
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Bodyguard
Prevent all effects of attacks done to you or your hand by your opponent's Pokemon. Remove any existing effects.

Bonemerang    60
Flip 2 coins. This attack does 60 damage times the number of heads.
38 Kabuto 38/124 Kabuto  Uncommon Fighting
Card text
Mud Shot     30
39 Kabutops 39/124 Kabutops  Rare  Fighting
Card text
Colorless     Cling     50
Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon.

X-Scissor    80+
Flip a coin. If heads, this attack does 60 more damage.
40 Larvitar  40/124 Larvitar  Uncommon  Fighting
Card text
Reckless Charge     20
This Pokemon does 10 damage to itself.
41 Larvitar  41/124 Larvitar  Rare Fighting 
Card text
Mountain Munch
Discard the top card of your opponent's deck.

Corkscrew Punch    20
42 Pupitar  42/124 Pupitar  Uncommon Fighting 
Card text
Thrash     20+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
43 RegirockEX 43/124 Regirock   Fighting 
Card text
Regi Power
The attacks of your Fighting Pokemon (excluding Regirock-EX) do 10 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

Bedrock Press    100
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
44 Wormadam  44/124 Wormadam  Uncommon  Fighting
Card text
Sand Spray    30

Twin Bursts    60+
If Mothim is on your Bench, this attack does 60 more damage.
45 Riolu 45/124 Riolu  Common Fighting 
Card text
Double Smash    10
Flip 2 coins. This attack does 10 damage times the number of heads.
46 Riolu 46/124 Riolu  Common Fighting 
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Smash Punch    30
Flip a coin. If tails, this attack does nothing.
47 Lucario  47/124     Lucario  Rare  Fighting
Card text
Beatdown    40

Magnum Kick    70
48 Hawlucha  48/124 Hawlucha  Uncommon Fighting 
Card text
Backflip
Draw a card.

Wicked Jab     30
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
49 Carbink  49/124 Carbink  Rare Fighting 
Card text
Energy Keeper
Basic Energy attached to your Basic Pokemon can't be discarded by effects of your opponent's attacks, Abilities, or Trainer cards.

Stone Edge    60+
Flip a coin. If heads, this attack does 30 more damage.
50 Carbink 50/124 Carbink  Common  Fighting
Card text
Safeguard
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent's Pokemon.

Power Gem    40
51 CarbinkBREAK  51/124 Carbink  Ultra-Rare Rare Fighting 
Card text
Carbink BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.

Diamond Gift     20
Attach 2 Energy cards from your discard pile to 1 of your Fighting Pokemon.
52 Zygarde 52/124 Zygarde  Uncommon  Fighting
Card text
Lookout
Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.

Aura Break    70
If the Defending Pokemon is a Darkness or Fairy Pokemon, it can't attack during your opponent's next turn.
53 Zygarde 53/124 Zygarde  Rare Fighting 
Card text
Rumble     30
The Defending Pokemon can't retreat during your opponent's next turn.

Geostrike    120
This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
54 ZygardeEX  54/124 Zygarde    Fighting
Card text
Land's Pulse    20+
If there is any Stadium card in play, this attack does 20 more damage.

Cell Storm    60
Heal 30 damage from this Pokemon.

Land's Wrath    100
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
55 UmbreonEX  55/124 Umbreon    Darkness
Card text
Veil of Darkness    20
Discard as many cards as you like from your hand. Then, draw that many cards.

Endgame    70
If your opponent's Mega Evolution Pokemon is Knocked Out by damage from this attack, take 2 more Prize cards.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
56 Tyranitar 56/124 Tyranitar  Rare Holo Darkness 
Card text   
Raging Roar
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may attach 1 Darkness Energy from your discard pile to this Pokemon for each Prize card your opponent has taken.

Dark Mountain    150+
Discard the top 2 cards of your deck. This attack does 50 more damage for each Supporter card discarded in this way.
57 Vullaby  57/124 Vullaby  Common Darkness 
Card text
Leer
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Cutting Wind    40
58 Mandibuzz 58/124 Mandibuzz  Rare Darkness 
Card text
Bone Drop
This attack does 60 damage to 1 of your opponent's Pokemon that has an Ability. (Don't apply Weakness and Resistance for Benched Pokemon.)

Cutting Wind    80
59 Wormadam  59/124 Wormadam  Uncommon  Metal
Card text
Strike Back    20
This attack does 20 damage times the number of damage counters on this Pokemon.

Iron Head    60+
Flip a coin until you get tails. This attack does 20 more damage for each heads.
60 Bronzor  60/124 Bronzor  Common Metal 
Card text
Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

Hammer In    20
61 Bronzong 61/124 Bronzong  Rare Metal 
Card text
Metal Fortress
Prevent all effects of your opponent's attacks, including damage, done to your Benched Pokemon.

Guard Press    60
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
62 BronzongBREAK  62/124 Bronzong  Ultra-Rare Rare Metal 
Card text
Bronzong BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.

Metal Rain   
Discard as many Metal Energy attached to this Pokemon as you like. For each Energy card discarded in this way, choose 1 of your opponent's Pokemon and do 30 damage to it. Don't apply Weakness and Resistance. (You may choose the same Pokemon more than once.)
63 Lucario  63/124 Lucario  Rare Holo Metal 
Card text
Vacuum Wave     50
This attack's damage isn't affected by Weakness or Resistance.

Fight Alone    30+
If you have fewer Pokemon in play than your opponent, this attack does 60 more damage for each Pokemon fewer you have in play.
64 GenesectEX  64/124 Genesect   Metal 
Card text
Drive Change
Once during your turn (before your attack), you may put a Pokemon Tool card attached to this Pokemon into your hand.

Rapid Blaster    100+
Discard as many Metal Energy attached to this Pokemon as you like. This attack does 20 more damage for each Energy card discarded in this way.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
65 Jigglypuff  65/124 Jigglypuff  Common Fairy
Card text
Pound     10

Rollout     20
66 Wigglytuff  66/124 Wigglytuff  Uncommon Fairy 
Card text
Expand     30
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).

Double Slap    60
Flip 2 coins. This attack does 60 damage times the number of heads.
67 Mr. Mime  67/124 Mr. Mime  Rare Fairy 
Card text
Mimic
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

Juggling    20
Flip 4 coins. This attack does 20 damage times the number of heads.
68 Snubbull  68/124 Snubbull  Common  Fairy
Card text
Ruckus    50
Flip a coin. If tails, this attack does nothing.
69 MegaAltariaEX 69/124 Mega Altaria   Fairy 
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Mist Purge    100+
If this Pokemon has any Special Energy attached to it, this attack does 30 more damage and heal 30 damage from each of your Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
70 Cottonee 70/124 Cottonee  Common Fairy 
Card text
Fairy Wind    10
71 Whimsicott  71/124 Whimsicott  Uncommon Fairy 
Card text
Light Steps    40
Move an Energy from this Pokemon to 1 of your Benched Pokemon.
72 DiancieEX 72/124 Diancie   Fighting
Card text
Sparkle Veil
As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 30 (after applying Weakness and Resistance).

Wonder Stage    60+
If there is any Stadium card in play, this attack does 50 more damage.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
73 KingdraEX 73/124 Kingdra   Fire
Card text
Big Storm    20
Discard any Stadium card in play.

Dragon Trail    60+
This attack does 30 more damage for each basic Lightning Energy attached to this Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
74 Meowth  74/124 Meowth  Common  Colorless
Card text
Turmoil Strike
This attack does 50 damage to 1 of your opponent's Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)
75 Kangaskhan  75/124 Kangaskhan  Uncommon Colorless 
Card text
Tiny Punch    40

Mega Punch    100
76 Aerodactyl 76/124 Aerodactyl  Rare Colorless 
Card text
Bite    30

Jet Draft    120
Discard a Special Energy attached to your opponent's Active Pokemon.
77 Snorlax  77/124 Snorlax  Rare Colorless 
Card text
Toss and Turn    30+
This attack can be used even if this Pokemon is Asleep. If it is, this attack does 90 more damage.

Swallow    50
Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon.
78 Lugia  78/124 Lugia  Rare  Colorless
Card text
Pressure
As long as this Pokemon is your Active Pokemon, any damage done by attacks from your opponent's Active Pokemon is reduced by 20 (before applying Weakness and Resistance).

Intensifying Burn    60+
If your opponent's Active Pokemon is a Pokemon, this attack does 60 more damage.
79 LugiaBREAK 79/124 Lugia  Ultra-Rare Rare  Colorless
Card text
Lugia BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.

Flash of Destruction    150
Discard 2 Energy attached to this Pokemon.
80 Whismur  80/124 Whismur  Common  Colorless
Card text
Pound    10

Round    10
This attack does 10 damage times the number of your Pokemon that have the Round attack.
81 Loudred  81/124 Loudred  Uncommon Colorless 
Card text
Smash Kick     10

Stomp    40+
Flip a coin. If heads, this attack does 40 more damage.
82 Exploud  82/124 Exploud  Rare  Colorless
Card text
Ambush    80+
Flip a coin. If heads, this attack does 40 more damage.

Cacophony
At the end of your opponent's next turn, discard the Defending Pokemon and all cards attached to it.
83 AltariaEX 83/124 Altaria    Colorless
Card text
Powerful Gain    30+
If this Pokemon was healed during this turn, this attack does 60 more damage and heal 30 damage from this Pokemon.

Shining Wind    80
During your opponent's next turn, this Pokemon has no Weakness.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
84 AudinoEX  84/124 Audino    Colorless
Card text
Drain Slap    20
Heal 20 damage from this Pokemon.

Do the Wave    60+
This attack does 10 more damage for each of your Benched Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
85 MegaAudinoEX  85/124     Mega Audino    Colorless
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Magical Symphony     110
If you played a Supporter card from your hand during this turn, this attack does 50 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
86 Minccino  86/124     Minccino  Common Colorless 
Card text
Cleaning Up
Discard a Pokemon Tool card attached to 1 of your opponent's Pokemon.
87 Minccino  87/124 Minccino  Common Colorless 
Card text
Tail Smack    20
88 Cinccino 88/124 Cinccino Uncommon Colorless
Card text
Covet
Your opponent reveals his or her hand. Choose a card you find there and put it on the bottom of your opponent's deck.

Last Resort    60
Flip a coin. If tails, this attack does nothing.
89 Cinccino 89/124 Cinccino Uncommon Colorless
Card text
Sweeping Cure
Heal 90 damage from 1 of your Benched Pokemon.

Knock Away    30+
Flip a coin. If heads, this attack does 30 more damage.
90 Alakazam Spirit Link 90/124 Alakazam Spirit Link Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes M Alakazam-EX.
You may play as many Item cards as you like during your turn (before your attack).
91 Altaria Spirit Link 91/124 Altaria Spirit Link Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes M Altaria-EX.
You may play as many Item cards as you like during your turn (before your attack).
92 Audino Spirit Link 92/124 Audino Spirit Link Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes M Audino-EX.
You may play as many Item cards as you like during your turn (before your attack).
93 Bent Spoon 93/124 Bent Spoon Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Prevent all effects of your opponent's attacks, except damage, done to the Pokemon this card is attached to. (Existing effects are not removed.)
You may play as many Item cards as you like during your turn (before your attack).
94 Chaos Tower 94/124 Chaos Tower Uncommon St
Card text
Blue side
Choose which way this card faces before you play it. This ↓ player's Pokemon can't be Confused or Poisoned. (If those Pokemon are already Confused or Poisoned, remove those Special Conditions.)
Red side
Choose which way this card faces before you play it. This ↓ player's Pokemon can't be Asleep or Paralyzed. (If those Pokemon are already Asleep or Paralyzed, remove those Special Conditions.)
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
95 Devolution Spray 95/124 Devolution Spray Uncommon I
Card text
Devolve 1 of your evolved Pokemon and put the highest Stage Evolution card on it into your hand. (That Pokemon can't evolve this turn.)
You may play as many Item cards as you like during your turn (before your attack).
96 Dome Fossil Kabuto 96/124 Dome Fossil Kabuto Uncommon I
Card text
Look at the bottom 7 cards of your deck. You may reveal a Kabuto you find there and put it onto your Bench. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
97 Energy Pouch 97/124 Energy Pouch Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
If the Pokemon this card is attached to is Knocked Out by damage from an opponent's attack, put all basic Energy attached to that Pokemon into your hand.
You may play as many Item cards as you like during your turn (before your attack).
98 Energy Reset 98/124     Energy Reset Uncommon I
Card text
Put as many Energy attached to your Pokemon as you like into your hand.
You may play as many Item cards as you like during your turn (before your attack).
99 Fairy Drop 99/124 Fairy Drop Uncommon I
Card text
Heal 50 damage from 1 of your Pokemon that has any Fairy Energy attached to it.
You may play as many Item cards as you like during your turn (before your attack).
100 Fairy Garden 100/124 Fairy Garden Uncommon St
Card text
Each Pokemon that has any Fairy Energy attached to it (both yours and your opponent's) has no Retreat Cost.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
101 Fossil Excavation Kit 101/124 Fossil Excavation Kit Uncommon I
Card text
Put 2 in any combination of Helix Fossil Omanyte, Dome Fossil Kabuto, or Old Amber Aerodactyl cards from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
102 Helix Fossil Omanyte 102/124 Helix Fossil Omanyte Uncommon I
Card text
Look at the bottom 7 cards of your deck. You may reveal an Omanyte you find there and put it onto your Bench. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
103 Lass s Special 103/124 Lass's Special Uncommon Su
Card text
Draw a card for each of your opponent's Benched Basic Pokemon.
You may play only 1 Supporter card during your turn (before your attack).
104 Mega Catcher 104/124 Mega Catcher Uncommon I
Card text
Switch 1 of your opponent's Benched Mega Evolution Pokemon with his or her Active Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
105 N 105/124 N Uncommon Su
Card text
Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.
You may play only 1 Supporter card during your turn (before your attack).
106 Old Amber Aerodactyl 106/124 Old Amber Aerodactyl Uncommon I
Card text
Look at the bottom 7 cards of your deck. You may reveal an Aerodactyl you find there and put it onto your Bench. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
107 Pok  mon Fan Club 107/124 Pokemon Fan Club Uncommon Su
Card text
Search your deck for up to 2 Basic Pokemon, reveal them, and put them into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
108 Power Memory 108/124 Power Memory Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
The Zygarde-EX this card is attached to can also use the attack on this card. (You still need the necessary Energy to use this attack.)
FightingFightingColorless
   
All Cells Burn    200
Discard 3 Energy attached to this Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
109 Random Receiver 109/124 Random Receiver Uncommon I
Card text
Reveal cards from the top of your deck until you reveal a Supporter card. Put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
110 Scorched Earth 110/124 Scorched Earth Uncommon St
Card text
Once during each player's turn, that player may discard a Fire or Fighting Energy card from his or her hand. If that player does so, he or she draws 2 cards.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
111 Shauna 111/124 Shauna Uncommon Su
Card text
Shuffle your hand into your deck. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).
112 Team Rocket s Handiwork 112/124 Team Rocket's Handiwork Uncommon Su
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Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck.
You may play only 1 Supporter card during your turn (before your attack).
113 Ultra Ball 113/124 Ultra Ball Uncommon I
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You may play as many Item cards as you like during your turn (before your attack).
114 Double Colorless Energy 114/124 Double Colorless Energy Uncommon ColorlessE
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Provides ColorlessColorless energy.
Doesn't count as a basic Energy card.
HeartGold & SoulSilver-on print
Double Colorless Energy provides ColorlessColorless Energy.
115 Strong Energy 115/124 Strong Energy Uncommon FightingE
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This card can only be attached to Fighting Pokemon. This card provides Fighting Energy only while this card is attached to a Fighting Pokemon.

The attacks of the Fighting Pokemon this card is attached to do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

(If this card is attached to anything other than a Fighting Pokemon, discard this card.)
116 GlaceonEX 116/124 Glaceon Rare Ultra Water
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Second Bite    20+
This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.

Crystal Ray    70
During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Evolution Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
117 AlakazamEX 117/124 Alakazam Rare Ultra Psychic
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Kinesis
When you play M Alakazam-EX from your hand to evolve this Pokemon, before it evolves, you may put 2 damage counters on your opponent's Active Pokemon and 3 damage counters on 1 of your opponent's Benched Pokemon.

Suppression
Put 3 damage counters on each of your opponent's Pokemon that has any Energy attached to it.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
118 MegaAlakazamEX 118/124 Mega Alakazam Rare Ultra Psychic
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When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Zen Force    10+
This attack does 30 more damage for each damage counter on your opponent's Active Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
119 UmbreonEX 119/124 Umbreon Rare Ultra Darkness
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Veil of Darkness    20
Discard as many cards as you like from your hand. Then, draw that many cards.

Endgame    70
If your opponent's Mega Evolution Pokemon is Knocked Out by damage from this attack, take 2 more Prize cards.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
120 GenesectEX 120/124 Genesect Rare Ultra Metal
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Drive Change
Once during your turn (before your attack), you may put a Pokemon Tool card attached to this Pokemon into your hand.

Rapid Blaster    100+
Discard as many Metal Energy attached to this Pokemon as you like. This attack does 20 more damage for each Energy card discarded in this way.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
121 MegaAltariaEX 121/124 Mega Altaria Rare Ultra Fairy
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When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Mist Purge    100+
If this Pokemon has any Special Energy attached to it, this attack does 30 more damage and heal 30 damage from each of your Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
122 KingdraEX 122/124 Kingdra Rare Ultra Dragon
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Big Storm    20
Discard any Stadium card in play.

Dragon Trail    60+
This attack does 30 more damage for each basic Lightning Energy attached to this Pokemon.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
123 AltariaEX 123/124 Altaria Rare Ultra Colorless
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Powerful Gain    30+
If this Pokemon was healed during this turn, this attack does 60 more damage and heal 30 damage from this Pokemon.

Shining Wind    80
During your opponent's next turn, this Pokemon has no Weakness.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
124 Team Rocket s Handiwork 124/124 Team Rocket's Handiwork Rare Ultra Su
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Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck.
You may play only 1 Supporter card during your turn (before your attack).
125 AlakazamEX 125/124 Alakazam Rare Secret Psychic
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Kinesis
When you play M Alakazam-EX from your hand to evolve this Pokemon, before it evolves, you may put 2 damage counters on your opponent's Active Pokemon and 3 damage counters on 1 of your opponent's Benched Pokemon.

Suppression   
Put 3 damage counters on each of your opponent's Pokemon that has any Energy attached to it.
When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.