Card Image |
No. |
Card name |
Rarity |
Card type |
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1/124 |
Shuckle |
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Card text Hide a Berry Draw 2 cards. Then, put a card from your hand on the bottom of your deck. Wrap 30 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. |
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2/124 |
Burmy |
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Card text Hang Down 10 |
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3/124 |
Wormadam |
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Card text
Solar Ray 20 Heal 20 damage from each of your Pokemon. Leaf Cutter 60+ Flip a coin. If heads, this attack does 30 more damage.
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4/124 |
Mothim |
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Card text
Wormadam First As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Wormadam to another of your Pokemon. Gust 60
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5/124 |
Snivy |
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Card text
Blot 10 Heal 10 damage from this Pokemon.
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6/124 |
Servine |
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Card text
Serpentine Strangle When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. Vine Whip 20
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7/124 |
Serperior |
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Card text
Coil 40 During your next turn, this Pokemon's attacks do 60 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). Slashing Strike 80 This Pokemon can't use Slashing Strike during your next turn.
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8/124 |
Deerling |
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Card text
Find a Friend Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
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9/124 |
Moltres |
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Card text
Combustion 20 Flying Flare 80+ You may do 40 more damage. If you do, this Pokemon does 20 damage to itself.
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10/124 |
Fennekin |
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Card text
Will-O-Wisp 10 Tail Whip Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.
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11/124 |
Fennekin |
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Card text
Invite Out Flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.
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12/124 |
Braixen |
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Card text
Destructive Flame 20 Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. Crackling Ribbon 30
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13/124 |
Delphox |
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Card text
Flickering Flames 40 Your opponent's Active Pokemon is now Asleep. Psystorm 20 This attack does 20 damage times the amount of Energy attached to all Pokemon in play.
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14/124 |
Delphox |
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Card text
Delphox BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution. Ability Flare Witch Once during your turn (before your attack), you may search your deck for a Fire Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.
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15/124 |
Seel |
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Card text
Icy Snow 10
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16/124 |
Dewgong |
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Card text
Freezing Breath 20 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. If tails, your opponent's Active Pokemon is now Asleep. Aurora Beam 100
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17/124 |
Omanyte |
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Card text
Water Gun 30
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18/124 |
Omastar |
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Card text
Restoring Beam Once during your turn (before your attack), you may search your deck for a Restored Pokemon and put it onto your Bench. Shuffle your deck afterward. Spinning Attack 60
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19/124 |
Omastar |
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Card text
Omastar BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution. Ability Dangerous Tentacle Once during your turn (before your attack), you may switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.
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20/124 |
Glaceon |
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Card text
Second Bite 20+ This attack does 10 more damage for each damage counter on your opponent's Active Pokemon. Crystal Ray 70 During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Evolution Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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21/124 |
White Kyurem |
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Card text
Burning Icicles 40 If this Pokemon has any Fire Energy attached to it, this attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Blizzard Burn 130 This Pokemon can't attack during your next turn.
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22/124 |
Binacle |
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Card text
Swing Around 10+ Flip 2 coins. This attack does 20 more damage for each heads.
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23/124 |
Barbaracle |
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Card text
Hand Block If you have a Stadium card in play, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokemon. Claw Slash 70
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24/124 |
Rotom |
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Card text
Energy Extract Search your deck for a basic Energy card and attach it to this Pokemon. Shuffle your deck afterward. Plasmagic Move 2 damage counters from each of your Pokemon to your opponent's Active Pokemon.
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25/124 |
Alakazam |
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Card text
Kinesis When you play M Alakazam-EX from your hand to evolve this Pokemon, before it evolves, you may put 2 damage counters on your opponent's Active Pokemon and 3 damage counters on 1 of your opponent's Benched Pokemon. Suppression Put 3 damage counters on each of your opponent's Pokemon that has any Energy attached to it. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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26/124 |
Mega Alakazam |
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Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Zen Force 10+ This attack does 30 more damage for each damage counter on your opponent's Active Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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27/124 |
Koffing |
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Card text
Division Search your deck for up to 2 Koffing and put them onto your Bench. Shuffle your deck afterward.
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28/124 |
Weezing |
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Card text
Balloon Bomb Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck. Thick Liquid 80 Both Active Pokemon are now Confused and Poisoned.
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29/124 |
Mew |
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Card text
Memories of Dawn This Pokemon can use the attacks of any of your Basic Pokemon in play. (You still need the necessary Energy to use each attack.) Encounter Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
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30/124 |
Spoink |
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Card text
Rocket Jump 30 Flip a coin. If tails, this attack does nothing.
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31/124 |
Grumpig |
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Card text
Head Walking Put a Basic Pokemon from your opponent's discard pile onto his or her Bench. Then, put 3 damage counters on that Pokemon. Knock Back 50 Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.
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32/124 |
Gothita |
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Card text
Psybeam 20 Your opponent's Active Pokemon is now Confused.
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33/124 |
Solosis |
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Card text
Mini Link 10+ If Solosis is on your Bench, this attack does 30 more damage.
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34/124 |
Duosion |
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Card text
Double Link 10+ If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on your Bench, this attack does 60 more damage.
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35/124 |
Reuniclus |
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Card text
Link Fusion 10+ If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on your Bench, this attack does 60 more damage. If Reuniclus is on your Bench, this attack does 90 more damage.
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36/124 |
Diglett |
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Card text
Ram 10
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37/124 |
Marowak |
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Card text
Bodyguard Prevent all effects of attacks done to you or your hand by your opponent's Pokemon. Remove any existing effects. Bonemerang 60 Flip 2 coins. This attack does 60 damage times the number of heads.
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38/124 |
Kabuto |
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Card text
Mud Shot 30
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39/124 |
Kabutops |
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Card text
Colorless Cling 50 Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon. X-Scissor 80+ Flip a coin. If heads, this attack does 60 more damage.
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40/124 |
Larvitar |
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Card text
Reckless Charge 20 This Pokemon does 10 damage to itself.
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41/124 |
Larvitar |
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Card text
Mountain Munch Discard the top card of your opponent's deck. Corkscrew Punch 20
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42/124 |
Pupitar |
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Card text
Thrash 20+ Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
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43/124 |
Regirock |
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Card text
Regi Power The attacks of your Fighting Pokemon (excluding Regirock-EX) do 10 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). Bedrock Press 100 During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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44/124 |
Wormadam |
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Card text
Sand Spray 30 Twin Bursts 60+ If Mothim is on your Bench, this attack does 60 more damage.
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45/124 |
Riolu |
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Card text
Double Smash 10 Flip 2 coins. This attack does 10 damage times the number of heads.
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46/124 |
Riolu |
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Card text
Smash Punch 30 Flip a coin. If tails, this attack does nothing.
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47/124 |
Lucario |
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Card text
Beatdown 40 Magnum Kick 70
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48/124 |
Hawlucha |
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Card text
Backflip Draw a card. Wicked Jab 30 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
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49/124 |
Carbink |
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Card text
Energy Keeper Basic Energy attached to your Basic Pokemon can't be discarded by effects of your opponent's attacks, Abilities, or Trainer cards. Stone Edge 60+ Flip a coin. If heads, this attack does 30 more damage.
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50/124 |
Carbink |
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Card text
Safeguard Prevent all effects of attacks, including damage, done to this Pokemon by your opponent's Pokemon. Power Gem 40
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51/124 |
Carbink |
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Card text
Carbink BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution. Diamond Gift 20 Attach 2 Energy cards from your discard pile to 1 of your Fighting Pokemon.
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52/124 |
Zygarde |
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Card text
Lookout Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. Aura Break 70 If the Defending Pokemon is a Darkness or Fairy Pokemon, it can't attack during your opponent's next turn.
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53/124 |
Zygarde |
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Card text
Rumble 30 The Defending Pokemon can't retreat during your opponent's next turn. Geostrike 120 This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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54/124 |
Zygarde |
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Card text
Land's Pulse 20+ If there is any Stadium card in play, this attack does 20 more damage. Cell Storm 60 Heal 30 damage from this Pokemon. Land's Wrath 100 When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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55/124 |
Umbreon |
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Card text
Veil of Darkness 20 Discard as many cards as you like from your hand. Then, draw that many cards. Endgame 70 If your opponent's Mega Evolution Pokemon is Knocked Out by damage from this attack, take 2 more Prize cards. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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56/124 |
Tyranitar |
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Card text
Raging Roar When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may attach 1 Darkness Energy from your discard pile to this Pokemon for each Prize card your opponent has taken. Dark Mountain 150+ Discard the top 2 cards of your deck. This attack does 50 more damage for each Supporter card discarded in this way.
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57/124 |
Vullaby |
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Card text
Leer Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. Cutting Wind 40
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58/124 |
Mandibuzz |
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Card text
Bone Drop This attack does 60 damage to 1 of your opponent's Pokemon that has an Ability. (Don't apply Weakness and Resistance for Benched Pokemon.) Cutting Wind 80
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59/124 |
Wormadam |
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Card text
Strike Back 20 This attack does 20 damage times the number of damage counters on this Pokemon. Iron Head 60+ Flip a coin until you get tails. This attack does 20 more damage for each heads.
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60/124 |
Bronzor |
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Card text
Iron Defense Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn. Hammer In 20
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61/124 |
Bronzong |
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Card text
Metal Fortress Prevent all effects of your opponent's attacks, including damage, done to your Benched Pokemon. Guard Press 60 During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
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62/124 |
Bronzong |
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Card text
Bronzong BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution. Metal Rain Discard as many Metal Energy attached to this Pokemon as you like. For each Energy card discarded in this way, choose 1 of your opponent's Pokemon and do 30 damage to it. Don't apply Weakness and Resistance. (You may choose the same Pokemon more than once.)
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63/124 |
Lucario |
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Card text
Vacuum Wave 50 This attack's damage isn't affected by Weakness or Resistance. Fight Alone 30+ If you have fewer Pokemon in play than your opponent, this attack does 60 more damage for each Pokemon fewer you have in play.
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64/124 |
Genesect |
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Card text
Drive Change Once during your turn (before your attack), you may put a Pokemon Tool card attached to this Pokemon into your hand. Rapid Blaster 100+ Discard as many Metal Energy attached to this Pokemon as you like. This attack does 20 more damage for each Energy card discarded in this way. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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65/124 |
Jigglypuff |
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Card text
Pound 10 Rollout 20
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66/124 |
Wigglytuff |
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Card text
Expand 30 During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance). Double Slap 60 Flip 2 coins. This attack does 60 damage times the number of heads.
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67/124 |
Mr. Mime |
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Card text
Mimic Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. Juggling 20 Flip 4 coins. This attack does 20 damage times the number of heads.
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68/124 |
Snubbull |
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Card text
Ruckus 50 Flip a coin. If tails, this attack does nothing.
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69/124 |
Mega Altaria |
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Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Mist Purge 100+ If this Pokemon has any Special Energy attached to it, this attack does 30 more damage and heal 30 damage from each of your Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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70/124 |
Cottonee |
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Card text
Fairy Wind 10
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71/124 |
Whimsicott |
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Card text
Light Steps 40 Move an Energy from this Pokemon to 1 of your Benched Pokemon.
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72/124 |
Diancie |
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Card text
Sparkle Veil As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 30 (after applying Weakness and Resistance). Wonder Stage 60+ If there is any Stadium card in play, this attack does 50 more damage. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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73/124 |
Kingdra |
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Card text
Big Storm 20 Discard any Stadium card in play. Dragon Trail 60+ This attack does 30 more damage for each basic Lightning Energy attached to this Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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74/124 |
Meowth |
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Card text
Turmoil Strike This attack does 50 damage to 1 of your opponent's Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)
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75/124 |
Kangaskhan |
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Card text
Tiny Punch 40 Mega Punch 100
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76/124 |
Aerodactyl |
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Card text
Bite 30 Jet Draft 120 Discard a Special Energy attached to your opponent's Active Pokemon.
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77/124 |
Snorlax |
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Card text
Toss and Turn 30+ This attack can be used even if this Pokemon is Asleep. If it is, this attack does 90 more damage. Swallow 50 Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon.
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78/124 |
Lugia |
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Card text
Pressure As long as this Pokemon is your Active Pokemon, any damage done by attacks from your opponent's Active Pokemon is reduced by 20 (before applying Weakness and Resistance). Intensifying Burn 60+ If your opponent's Active Pokemon is a Pokemon, this attack does 60 more damage.
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79/124 |
Lugia |
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Card text
Lugia BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution. Flash of Destruction 150 Discard 2 Energy attached to this Pokemon.
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80/124 |
Whismur |
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Card text
Pound 10 Round 10 This attack does 10 damage times the number of your Pokemon that have the Round attack.
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81/124 |
Loudred |
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Card text
Smash Kick 10 Stomp 40+ Flip a coin. If heads, this attack does 40 more damage.
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82/124 |
Exploud |
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Card text
Ambush 80+ Flip a coin. If heads, this attack does 40 more damage. Cacophony At the end of your opponent's next turn, discard the Defending Pokemon and all cards attached to it.
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83/124 |
Altaria |
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Card text
Powerful Gain 30+ If this Pokemon was healed during this turn, this attack does 60 more damage and heal 30 damage from this Pokemon. Shining Wind 80 During your opponent's next turn, this Pokemon has no Weakness. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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84/124 |
Audino |
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Card text
Drain Slap 20 Heal 20 damage from this Pokemon. Do the Wave 60+ This attack does 10 more damage for each of your Benched Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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85/124 |
Mega Audino |
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Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Magical Symphony 110 If you played a Supporter card from your hand during this turn, this attack does 50 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards.
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86/124 |
Minccino |
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Card text
Cleaning Up Discard a Pokemon Tool card attached to 1 of your opponent's Pokemon.
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87/124 |
Minccino |
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Card text Tail Smack 20 |
|
88/124 |
Cinccino |
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Card text Covet Your opponent reveals his or her hand. Choose a card you find there and put it on the bottom of your opponent's deck. Last Resort 60 Flip a coin. If tails, this attack does nothing. |
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89/124 |
Cinccino |
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Card text Sweeping Cure Heal 90 damage from 1 of your Benched Pokemon. Knock Away 30+ Flip a coin. If heads, this attack does 30 more damage. |
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90/124 |
Alakazam Spirit Link |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Your turn does not end if the Pokemon this card is attached to becomes M Alakazam-EX. You may play as many Item cards as you like during your turn (before your attack). |
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91/124 |
Altaria Spirit Link |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Your turn does not end if the Pokemon this card is attached to becomes M Altaria-EX. You may play as many Item cards as you like during your turn (before your attack). |
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92/124 |
Audino Spirit Link |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Your turn does not end if the Pokemon this card is attached to becomes M Audino-EX. You may play as many Item cards as you like during your turn (before your attack). |
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93/124 |
Bent Spoon |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Prevent all effects of your opponent's attacks, except damage, done to the Pokemon this card is attached to. (Existing effects are not removed.) You may play as many Item cards as you like during your turn (before your attack). |
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94/124 |
Chaos Tower |
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St |
Card text Blue side Choose which way this card faces before you play it. This ↓ player's Pokemon can't be Confused or Poisoned. (If those Pokemon are already Confused or Poisoned, remove those Special Conditions.) Red side Choose which way this card faces before you play it. This ↓ player's Pokemon can't be Asleep or Paralyzed. (If those Pokemon are already Asleep or Paralyzed, remove those Special Conditions.) This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
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95/124 |
Devolution Spray |
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I |
Card text Devolve 1 of your evolved Pokemon and put the highest Stage Evolution card on it into your hand. (That Pokemon can't evolve this turn.) You may play as many Item cards as you like during your turn (before your attack). |
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96/124 |
Dome Fossil Kabuto |
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I |
Card text Look at the bottom 7 cards of your deck. You may reveal a Kabuto you find there and put it onto your Bench. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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97/124 |
Energy Pouch |
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I |
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If the Pokemon this card is attached to is Knocked Out by damage from an opponent's attack, put all basic Energy attached to that Pokemon into your hand. You may play as many Item cards as you like during your turn (before your attack).
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98/124 |
Energy Reset |
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I |
Card text
Put as many Energy attached to your Pokemon as you like into your hand. You may play as many Item cards as you like during your turn (before your attack).
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99/124 |
Fairy Drop |
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I |
Card text Heal 50 damage from 1 of your Pokemon that has any Fairy Energy attached to it. You may play as many Item cards as you like during your turn (before your attack). |
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100/124 |
Fairy Garden |
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St |
Card text Each Pokemon that has any Fairy Energy attached to it (both yours and your opponent's) has no Retreat Cost. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
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101/124 |
Fossil Excavation Kit |
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I |
Card text Put 2 in any combination of Helix Fossil Omanyte, Dome Fossil Kabuto, or Old Amber Aerodactyl cards from your discard pile into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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102/124 |
Helix Fossil Omanyte |
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I |
Card text Look at the bottom 7 cards of your deck. You may reveal an Omanyte you find there and put it onto your Bench. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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103/124 |
Lass's Special |
|
Su |
Card text Draw a card for each of your opponent's Benched Basic Pokemon. You may play only 1 Supporter card during your turn (before your attack). |
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104/124 |
Mega Catcher |
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I |
Card text Switch 1 of your opponent's Benched Mega Evolution Pokemon with his or her Active Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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105/124 |
N |
|
Su |
Card text Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards. You may play only 1 Supporter card during your turn (before your attack). |
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106/124 |
Old Amber Aerodactyl |
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I |
Card text Look at the bottom 7 cards of your deck. You may reveal an Aerodactyl you find there and put it onto your Bench. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack). |
|
107/124 |
Pokemon Fan Club |
|
Su |
Card text Search your deck for up to 2 Basic Pokemon, reveal them, and put them into your hand. Shuffle your deck afterward. You may play only 1 Supporter card during your turn (before your attack). |
|
108/124 |
Power Memory |
|
I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. The Zygarde-EX this card is attached to can also use the attack on this card. (You still need the necessary Energy to use this attack.) FightingFightingColorless All Cells Burn 200 Discard 3 Energy attached to this Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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109/124 |
Random Receiver |
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I |
Card text Reveal cards from the top of your deck until you reveal a Supporter card. Put it into your hand. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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110/124 |
Scorched Earth |
|
St |
Card text Once during each player's turn, that player may discard a Fire or Fighting Energy card from his or her hand. If that player does so, he or she draws 2 cards. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
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111/124 |
Shauna |
|
Su |
Card text Shuffle your hand into your deck. Then, draw 5 cards. You may play only 1 Supporter card during your turn (before your attack). |
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112/124 |
Team Rocket's Handiwork |
|
Su |
Card text Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck. You may play only 1 Supporter card during your turn (before your attack). |
|
113/124 |
Ultra Ball |
|
I |
Card text You may play as many Item cards as you like during your turn (before your attack). |
|
114/124 |
Double Colorless Energy |
|
E |
Card text Provides ColorlessColorless energy. Doesn't count as a basic Energy card. HeartGold & SoulSilver-on print Double Colorless Energy provides ColorlessColorless Energy. |
|
115/124 |
Strong Energy |
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E |
Card text This card can only be attached to Fighting Pokemon. This card provides Fighting Energy only while this card is attached to a Fighting Pokemon. The attacks of the Fighting Pokemon this card is attached to do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). (If this card is attached to anything other than a Fighting Pokemon, discard this card.) |
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116/124 |
Glaceon |
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Card text Second Bite 20+ This attack does 10 more damage for each damage counter on your opponent's Active Pokemon. Crystal Ray 70 During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Evolution Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |
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117/124 |
Alakazam |
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Card text Kinesis When you play M Alakazam-EX from your hand to evolve this Pokemon, before it evolves, you may put 2 damage counters on your opponent's Active Pokemon and 3 damage counters on 1 of your opponent's Benched Pokemon. Suppression Put 3 damage counters on each of your opponent's Pokemon that has any Energy attached to it. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |
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118/124 |
Mega Alakazam |
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Card text When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Zen Force 10+ This attack does 30 more damage for each damage counter on your opponent's Active Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |
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119/124 |
Umbreon |
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Card text Veil of Darkness 20 Discard as many cards as you like from your hand. Then, draw that many cards. Endgame 70 If your opponent's Mega Evolution Pokemon is Knocked Out by damage from this attack, take 2 more Prize cards. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |
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120/124 |
Genesect |
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Card text Drive Change Once during your turn (before your attack), you may put a Pokemon Tool card attached to this Pokemon into your hand. Rapid Blaster 100+ Discard as many Metal Energy attached to this Pokemon as you like. This attack does 20 more damage for each Energy card discarded in this way. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |
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121/124 |
Mega Altaria |
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Card text When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Mist Purge 100+ If this Pokemon has any Special Energy attached to it, this attack does 30 more damage and heal 30 damage from each of your Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |
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122/124 |
Kingdra |
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Card text Big Storm 20 Discard any Stadium card in play. Dragon Trail 60+ This attack does 30 more damage for each basic Lightning Energy attached to this Pokemon. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |
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123/124 |
Altaria |
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Card text Powerful Gain 30+ If this Pokemon was healed during this turn, this attack does 60 more damage and heal 30 damage from this Pokemon. Shining Wind 80 During your opponent's next turn, this Pokemon has no Weakness. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |
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124/124 |
Team Rocket's Handiwork |
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Su |
Card text Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck. You may play only 1 Supporter card during your turn (before your attack). |
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125/124 |
Alakazam |
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Card text Kinesis When you play M Alakazam-EX from your hand to evolve this Pokemon, before it evolves, you may put 2 damage counters on your opponent's Active Pokemon and 3 damage counters on 1 of your opponent's Benched Pokemon. Suppression Put 3 damage counters on each of your opponent's Pokemon that has any Energy attached to it. When a Pokemon has been Knocked Out, your opponent takes 2 Prize cards. |