Pokemon TCG: Secret Wonders Set
Pokemon TCG

 

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Diamond & Pearl: Secret Wonders
(ひかる闇)
Trading Card Game Set E34 / J35
General information
 Cards  English: 132
 Japanese: 127
 Series  Diamond & Pearl
 Lightly Focused on  The Rise of Darkrai Movie
 Previous Expansion  Mysterious Treasures
 Following Expansion  Great Encounters
 Associated Decks  FireGrass Lavaflow
 ElectricFighting Powerhouse
 Released  November 7th, 2007 (English)
 July 5th, 2007 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Ampharos 1/132 Ampharos  Rare Holo Lightning 
Card text
Jamming
After your opponent plays a Supporter card from his or her hand, put 1 damage counter on each of your opponent's Pokémon. You can't use more than 1 Jamming Poké-Body each turn.

Cluster Bolt    70
You may discard all Lightning Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
2 Blastoise 2/132 Blastoise  Rare Holo Water 
Card text
Waterlog
Once during your turn (before your attack), you may attach as many basic Water Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition.

Hydro Pump    50+
Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
3 Charizard 3/132 Charizard  Rare Holo Fire 
Card text
Fury Blaze
If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance).

Blast Burn    120
Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.)
4 Entei 4/132  Entei  Rare Holo Fire
Card text
Burning Coat
Whenever 1 of your opponent's Pokémon is Knocked Out by damage from Entei's attacks, discard the top 3 cards from your opponent's deck.

Blaze Roar    60
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, discard 2 Fire Energy attached to Entei.
5 Flygon 5/132 Flygon  Rare Holo  Fighting
Card text
Irritating Buzz
As long as Flygon is your Active Pokémon, put 1 damage counter on each of your opponent's Active Pokémon between turns, excluding Fighting Pokémon.

Sand Sonic    60+
If you attach a Fighting Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage.
6 Gallade 6/132 Gallade  Rare Holo  Fighting
Card text
Sonic Blade   
Put damage counters on the Defending Pokémon until it is 50HP away from being Knocked Out. If you do, the opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Psychic Cut    60+
You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.)
7 Gardevoir  7/132 Gardevoir  Rare Holo Psychic 
Card text
Telepass
Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition.

Psychic Lock    60
During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon.
8 Gastrodon East Sea 8/132 Gastrodon East Sea  Rare Holo  Water
Card text
Osmotic Pressure
Once during your turn (before your attack), if you have Gastrodon West Sea in play, you may move up to 3 damage counters from Gastrodon East Sea to 1 of your Gastrodon West Sea.

Dwindling Wave     80-
Does 80 damage minus 10 damage for each damage counter on Gastrodon East Sea.
9 Gastrodon East Sea 9/132 Gastrodon West Sea  Rare Holo Fighting 
Card text
Raging Flood    20+
Does 20 damage plus 10 more damage for each damage counter on Gastrodon West Sea. Then, remove 2 damage counters from Gastrodon West Sea.

Wild Waves     80
Put 1 damage counter on each Benched Pokémon (both yours and your opponent's).
10 Ho Oh 10/132 Ho-Oh  Rare Holo Fire 
Card text
Phoenix Turn
Once during your opponent's turn, if Ho-Oh would be Knocked Out by damage from an attack, you may flip a coin. If heads, Ho-Oh isn't discarded. Instead, remove all damage counters, Special Conditions, and other effects from Ho-Oh. Then, discard all cards attached to Ho-Oh (except for Energy cards). This counts as Ho-Oh being Knocked Out and your opponent takes a Prize card.

Rainbow Wing    20×
This attack does 20 damage times the number of different types of basic Energy cards attached to Ho-Oh.
11 Jumpluff 11/132 Jumpluff  Rare Holo Grass 
Card text
Cotton Spore
Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.

Cottonweed Punch
Flip 2 coins. Choose 1 of your opponent's Pokémon. For each heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
12 Lickilicky  12/132 Lickilicky  Rare Holo Colorless 
Card text
Tongue Reel
Choose 1 of your opponent's Pokémon. If you choose a Benched Pokémon, switch the Defending Pokémon with that Pokémon. This attack does 20 damage to the Pokémon you chose. Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Boundless Power     80
During your next turn, Lickilicky can't attack.
13 Ludicolo 13/132 Ludicolo  Rare Holo  Water
Card text
Rain Dish
At any time between turns, remove 1 damage counter from Ludicolo.

Nature Power    60+
If you have a Stadium card in play, this attack does 60 damage plus 20 more damage. If your opponent has a Stadium card in play, the Defending Pokémon is now Confused.
14 Lugia 14/132 Lugia  Rare Holo Colorless 
Card text
Silver Wing     20
Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand.

Psychic Destruction    120
If the Defending Pokémon has any Energy cards attached to it, this attack's base damage is 40 instead of 120.
15 Mew 15/132 Mew  Rare Holo Psychic 
Card text
   Psychic Balance
If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.)

Re-creation
Choose an attack on 1 of your opponent's Pokémon in his or her discard pile. Re-creation copies that attack except for its energy cost. (You must still do anything else required for that attack.) Mew performs that attack.
16 Raikou 16/132 Raikou  Rare Holo Lightning 
Card text
Thunder Rumble
Once during your turn (before your attack), when you attach a Lightning Energy card from your hand to Raikou, you may put one damage counter on one of your opponent's Benched Pokémon.

Thunder Climb    50+
Discard 3 cards from the top of your deck. This attack does 50 damage plus 10 more damage for each Lightning Energy card you discarded. Then, attach those Lightning Energy cards to 1 of your Pokémon.
17 Roserade  17/132 Roserade  Rare Holo  Grass
Card text
Sleep Poison    20
The Defending Pokémon is now Asleep and Poisoned.

Magical Leaf    40+
Flip a coin. If heads, this attack does 40 damage plus 30 more damage and remove 3 damage counters from Roserade.
18 Salamence 18/132 Salamence  Rare Holo Colorless
Card text
Direct Hit    50
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Dragon Finish
Discard 2 basic Fire Energy cards or 2 basic Water Energy cards attached to Salamence. If you discarded 2 basic Fire Energy cards, this attack does 100 damage to the Defending Pokémon. If you discarded 2 basic Water Energy cards, this attack does 100 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (If you can't discard cards, this attack does nothing.)
19 Suicune  19/132 Suicune  Rare Holo Water
Card text
Aqua Recover
Once during your turn, when you put Suicune from your hand onto your Bench, you may search your discard pile for up to 3 Water Pokémon, show them to your opponent, and put them into your hand.

Cure Stream    60
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
20 Venusaur  20/132 Venusaur  Rare Holo Grass 
Card text
Miracle Aroma
Once during your turn (before your attack), you may flip a coin. If heads, choose either Asleep, Burned, or Poisoned. The Defending Pokémon is now affected by that Special Condition. This power can't be used if Venusaur is affected by a Special Condition.

Giant Bloom     60
Flip a coin. If heads, remove 4 damage counters from Venusaur.
21 Absol  21/132 Absol  Rare Darkness 
Card text
Baleful Wind
Choose a card from your opponent's hand without looking and discard it. If you discarded a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it.

Raid     10
If you played Absol from your hand during this turn, this attack's base damage is 40 instead of 10.
22 Arcanine  22/132 Arcanine  Rare Fire 
Card text
Flame Dash
Once during your turn (before your attack), when you play Arcanine from your hand to evolve 1 of your Benched Pokémon, you may switch Arcanine with 1 of your Active Pokémon. If you do, you may move any number of Energy cards attached to that Pokémon to Arcanine.

Inferno Onrush    120
Arcanine does 40 damage to itself.
23 Banette 23/132 Banette  Rare  Psychic
Card text
Ghost Head
Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokémon.

Spiteful Pain    40+
If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck.
24 Dugtrio 24/132 Dugtrio  Rare  Fighting
Card text
Dig Trap
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects from an attack, including damage, done to Dugtrio during your opponent's next turn. If Dugtrio is your Active Pokémon at the end of your opponent's next turn, put 6 damage counters on 1 of your opponent's Benched Pokémon.

Pit Trap    50+
Your opponent flips a coin. If tails, this attack does 50 damage plus 50 more damage.
25 Electivire  25/132 Electivire  Rare  Lightning
Card text
Motor Drive
Once during your turn (before your attack), you may search your discard pile for a Lightning Energy card and attach it to Electivire. This power can't be used if Electivire is affected by a Special Condition.

Discharge     50×
Discard all Lightning Energy attached to Electivire. Flip a coin for each Lightning Energy you discarded. This attack does 50 damage times the number of heads.
26 Electrode  26/132 Electrode  Rare  Lightning
Card text
Energy Shift
Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokémon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)

Ion Blast    40+
You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself.
27 Furret 27/132 Furret  Rare Colorless 
Card text
Keen Eye
Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.

Baton Pass    40
You may switch Furret with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Furret as you like to the new Active Pokémon.
28 Golduck  28/132 Golduck  Rare  Water
Card text
Encore    20
Choose 1 of the Defending Pokémon's attacks. That Pokémon can use only that attack during your opponent's next turn.

Break Beam    40+
You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused.
29 Golem  29/132 Golem  Rare  Fighting
Card text
Double Throw
Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Megaton Rock     80
You may do 40 damage instead of 80 to the Defending Pokémon. If you do, during your opponent's next turn, any damage done to Golem by attacks is reduced by 40 (after applying Weakness and Resistance).
30 Jynx 30/132 Jynx  Rare Psychic 
Card text
Icy Kiss    30
If Jynx was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed.

Lovely Kiss   
Move 2 damage counters from Jynx to the Defending Pokémon. If Smoochum is anywhere under Jynx, move 4 damage counters instead.
31 Magmortar  31/132 Magmortar  Rare Fire 
Card text
Flame Body
When you attach a Fire Energy card from your hand to Magmortar, remove 2 damage counters from Magmortar.

Flame Blast     20×
Does 20 damage times the number of Fire Energy attached to Magmortar.

Fireball Bazooka    40
Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
32 Minun  32/132 Minun  Rare  Lightning
Card text
Minus Charge
Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 2 cards. You can't use more than 1 Minus Charge Poké-Power each turn. This power can't be used if Minun is affected by a Special Condition.

Tag Play     20
If you have Plusle on your Bench, you may move an Energy card attached to Minun to 1 of your Benched Pokémon.
33 Mothim 33/132 Mothim  Rare  Grass
Card text
Silver Wind
During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage.

Raging Scales    30+
If Mothim has any damage counters on it, this attack does 30 damage plus 40 more damage.
34 Nidoking  34/132 Nidoking  Rare Psychic 
Card text
Poison Rub    20
The Defending Pokémon is now Poisoned. Before doing damage, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Poisoned.

Pride Attack    60+
Flip a coin for each Nidoqueen on your Bench. This attack does 60 damage plus 30 more damage for each heads.
35 Pidgeot 35/132 Pidgeot  Rare  Colorless
Card text
Mirror Move
If Pidgeot was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Pidgeot to the Defending Pokémon.

Whirlwind    50
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
36 Plusle 36/132    Plusle  Rare Lightning 
Card text
Plus Charge
Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent's last turn, you may search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. You can't use more than 1 Plus Charge Poké-Power each turn. This power can't be used if Plusle is affected by a Special Condition.

Tag Play     20
If you have Minun on your Bench, you may do 20 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
37 Sharpedo  37/132 Sharpedo  Rare  Darkness
Card text
Rough Skin
If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon.

Strike Wound    60+
If the Defending Pokémon has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
38 Sunflora 38/132 Sunflora  Rare Grass 
Card text
Grass Whistle
Once during your turn (before your attack), you may remove 1 damage counter from each of your Grass Pokémon. You can't use more than 1 Grass Whistle Poké-Power each turn. This power can't be used if Sunflora is affected by a Special Condition.

Petal Dance    30×
Flip 3 coins. This attack does 30 damage times the numbers of heads. If you get 2 or more heads, Sunflora is now Confused.
39 Unown S 39/132 Unown S  Rare  Psychic
Card text
SET
Once during your turn (before your attack), if you have Unown S, Unown E, and Unown T on your Bench, you may flip a coin. If heads, search your discard pile for an Energy card, show it to your opponent, and put it on top of your deck.

Hidden Power    10
Flip a coin. If heads, the Defending Pokémon is now Confused.
40 Weavile  40/132 Weavile  Rare  Water
Card text
Dark Engage
Once during your turn (before your attack), you may use this power. Each of your Active Pokémon's type is Darkness until the end of your turn. If that Pokémon is no longer your Active Pokémon, this effect ends.

Shadow Charge   
Search your deck for up to 2 Darkness Energy cards and attach them to your Pokémon in any way you like. Shufffle your deck afterward.

Chip Off    40
If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.
41 Wormadam Plant Cloak  41/132 Wormadam Plant Cloak  Rare Grass 
Card text
Plant Cloak
If Wormadam Plant Cloak has 2 or more Grass Energy attached to it, Wormadam Plant Cloak gets +40 HP.

Leaf Hurricane    60
If the Defending Pokémon has fewer remaining HP than Wormadam Plant Cloak, the Defending Pokémon is now Confused.
42 Wormadam Sandy Cloak  42/132 Wormadam Sandy Cloak  Rare Fighting 
Card text
Sandy Cloak
Prevent all effects of attacks, excluding damage, done to Wormadam Sandy Cloak.

Push Over    40+
Does 40 damage plus 10 more damage for each Fighting Energy attached to Wormadam Sandy Cloak.
43 Wormadam Trash Cloak 43/132 Wormadam Trash Cloak  Rare Metal 
Card text
Trash Cloak
If Wormadam Trash Cloak has a Pokémon Tool card attached to it, any damage done to Wormadam Trash Cloak by attacks is reduced by 20 (after applying Weakness and Resistance).

Iron Tackle     70
Wormadam Trash Cloak does 20 damage to itself.
44 Xatu  44/132 Xatu  Rare  Psychic
Card text
Psychic Shift
Once during your turn, if Xatu is on your Bench, you may choose 1 Special Condition from 1 of your Active Pokémon and remove that Special Condition. Then, 1 of the Defending Pokémon is now affected by that Special Condition that you chose.

Energy Singe   
Choose 1 of your opponent's Pokémon. This attack does 20 damage plus 10 more damage for each Energy attached to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
45 Breloom 45/132 Breloom  Uncommon Grass 
Card text
Drain Punch    40
Remove from Breloom a number of damage counters equal to the amount of Energy attached to the Defending Pokémon.

Homing Uppercut     60+
If the Defending Pokémon's Retreat Cost is 0, this attack does 60 damage plus 60 more damage.
46 Charmeleon 46/132 Charmeleon  Uncommon Fire 
Card text
Fire Fang    20
The Defending Pokémon is now Burned.

Flare Tail    50+
Flip a coin. If heads, discard a Fire Energy attached to Charmeleon and this attack does 50 damage plus 20 more damage.
47 Cloyster  47/132 Cloyster  Uncommon  Water
Card text
Withdraw   
Flip a coin. If heads, prevent all damage done to Cloyster by attacks during your opponent's next turn.

Spine Missile
Flip 4 coins. For each heads, choose an opponent's Pokémon in play and this attack does 20 damage to those Pokémon. (You may choose the same Pokémon more than once.) (Don't apply Weakness and Resistance for Benched Pokémon.)
48 Donphan  48/132 Donphan  Uncommon Fighting 
Card text
Rapid Spin    40
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch Donphan with 1 of your Benched Pokémon, if any.

Bash In     70+
If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 70 damage plus 60 more damage.
49 Farfetch d  49/132 Farfetch'd  Uncommon Colorless 
Card text
Swords Dance   
During your next turn, Farfetch'd's Leek Slap attack's base damage is 60.

Leek Slap     30
During your next turn, Farfetch'd can't use Leek Slap.
50 Flaaffy 50/132 Flaaffy  Uncommon  Lightning
Card text
Attract Current     10
Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

Electromagnetic Kick    60
Flip a coin. If tails, Flaaffy does 10 damage to itself.
51 Ivysaur  51/132 Ivysaur  Uncommon Grass 
Card text
Leech Seed    20
Remove 1 damage counter from Ivysaur.

Razor Leaf    60
52 Kecleon 52/132 Kecleon  Uncommon  Colorless
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Camouflage
If any basic Energy card attached to Kecleon is the same type as the Attacking Pokémon's type, any damage done by attacks from that Pokémon to Kecleon is reduced by 40 (after applying Weakness and Resistance).

Blind Scratch     60
Flip a coin. If tails, this attack does no damage to the Defending Pokémon. Instead, this attack does 20 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
53 Kirlia 53/132 Kirlia  Uncommon Psychic 
Card text
Psychic Research
Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)

Telekinesis   
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
54 Lombre  54/132 Lombre  Uncommon  Water
Card text
Torment        20
Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn.

Absorb    40
Remove 2 damage counters from Lombre.
55 Miltank  55/132 Miltank  Uncommon  Colorless
Card text
Healing Milk   
Flip 2 coins. For each heads, remove 3 damage counters from 1 of your Pokémon.

Continuous Tumble    20×
Flip a coin until you get tails. This attack does 20 damage times the number of heads.
56 Muk 56/132 Muk  Uncommon Psychic 
Card text
Toxic Sludge
At the end of each player's turn, each of your opponent's Active Pokémon that has any Grass Energy attached to it is now Poisoned. If that Pokémon is already Poisoned, Toxic Sludge Poké-Body does nothing to that Pokémon.

Panic Liquid    50
The Defending Pokémon is now Confused and can't retreat during your opponent's next turn.
57 Nidorino  57/132 Nidorino  Uncommon Psychic 
Card text
Spirited Drill    20
During your next turn, each of Nidorino's attacks does 20 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Poison Horn     40
The Defending Pokémon is now Poisoned.
58 Pidgeotto 58/132 Pidgeotto  Uncommon Colorless 
Card text
Wing Attack    20

Quick Attack    30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
59 Pinsir  59/132 Pinsir  Uncommon  Grass
Card text
Grip and Squeeze    20
The Defending Pokémon can't retreat during your opponent's next turn.

Power Guillotine    100
Flip 2 coins. If either of them is tails, this attack's base damage is 10 instead of 100.
60 Quagsire  60/132 Quagsire  Uncommon Water 
Card text
Aqua Healing
Once during your turn (before your attack), if Quagsire is your Active Pokémon and the Defending Pokémon has any Water Energy attached to it, you may remove 3 damage counters from Quagsire.

Muddy Water     60
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
61 Raticate 61/132 Raticate  Uncommon Colorless 
Card text
Gnaw Off    10+
Flip a coin. If heads, this attack does 10 damage plus 60 more damage.

Sneaky Attack     20+
If Raticate has any Darkness Energy attached to it, this attack does 20 damage plus 20 more damage.
62 Roselia  62/132 Roselia  Uncommon Grass 
Card text
Sleep Powder   
The Defending Pokémon is now Asleep.

Razor Leaf    10
63 Sableye  63/132 Sableye  Uncommon Darkness 
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Rummage
Look at the top 5 cards of your deck. Choose as many Trainer cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward.

Shadow Sneak    20+
If you and your opponent have a different number of Prize cards left, this attack does 20 damage plus 20 more damage.
64 Shelgon  64/132 Shelgon  Uncommon Colorless
Card text
Focus Energy   
During your next turn, Shelgon's Protect Charge attack's base damage is 80.

Protect Charge    30
During your opponent's next turn, any damage done to Shelgon by attacks is reduced by 30 (after applying Weakness and Resistance).
65 Skiploom  65/132 Skiploom  Uncommon Grass 
Card text
Cotton Balloon
If Skiploom has any Grass Energy attached to it, any damage done to Skiploom by attacks from your opponent's Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance).

U-turn    20
Switch Skiploom with 1 of your Benched Pokémon.
66 Smeargle  66/132 Smeargle  Uncommon Colorless 
Card text
Color Pick
Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Trace
Flip a coin. If heads, choose an attack on 1 of your opponent's Benched Pokémon. Trace copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Smeargle performs that attack.
67 Smoochum  67/132 Smoochum  Uncommon Psychic 
Card text
Baby Evolution
Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum.

Psykiss   
Flip a coin. If heads, choose a Special Energy card attached to 1 of your opponent's Pokémon and have your opponent shuffle that card into his or her deck.
68 Unown K  68/132 Unown K  Uncommon  Psychic
Card text
KIND
Once during your turn (before your attack), you may remove 2 damage counters from 1 of the Defending Pokémon.

Hidden Power    20
69 Unown N 69/132 Unown N  Uncommon Psychic 
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NOD
Once during your turn (before your attack), if you have Unown N, Unown O, and Unown D on your Bench, you may ask your opponent to take a Prize card. If he or she does, you take a Prize card. If he or she doesn't, draw a card.

Hidden Power    10
Flip a coin. If heads, the Defending Pokémon is now Burned.
70 Unown O 70/132 Unown O  Uncommon Psychic 
Card text
ONE
Once during your turn (before your attack), if you have Unown O, Unown N, and Unown E on your Bench and you have 1 card left in your hand, you may draw cards until you have 7 cards in your hand.

Hidden Power    10
Flip a coin. If heads, the Defending Pokémon is now Asleep.
71 Unown X  71/132 Unown X  Uncommon Psychic 
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X-RAY
Once during your turn (before your attack), if you have Unown X on your Bench, you may look at the top card of your opponent's deck and put it back on top of his or her deck.

Hidden Power    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
72 Unown Z 72/132 Unown Z  Uncommon Psychic 
Card text
ZERO
Once during your turn (before your attack), if Unown Z is on your Bench and you have no cards in your deck, you may discard all cards attached to Unown Z and put Unown Z on top of your deck.

Hidden Power
Remove as many damage counters as you like from each Unown you have in play. Put that many damage counters on the Defending Pokémon.
73 Venomoth 73/132 Venomoth  Uncommon Grass 
Card text
Dangerous Scales
If Venomoth is your Active Pokémon and is damaged by an opponent's attack (even if Venomoth is Knocked Out), the Attacking Pokémon is now Asleep and Poisoned.

Disturbance Dive    50
Prevent all effects of an attack, excluding damage, done to Venomoth during your opponent's next turn.
74 Vibrava  74/132 Vibrava  Uncommon  Fighting
Card text
Sand Wind
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Hyper Beam    40
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
75 Wartortle  75/132 Wartortle  Uncommon Water 
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Giant Wave     40
Wartortle can't use Giant Wave during your next turn.

Shell Attack     50
76 Bagon 76/132 Bagon  Common Colorless 
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Bite     10

Rage    10+
Does 10 damage plus 10 more damage for each damage counter on Bagon.
77 Bulbasaur  77/132 Bulbasaur  Common Grass
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Shake Vine
The Defending Pokémon is now Asleep.

Bullet Seed    10×
Flip 4 coins. This attack does 10 damage times the number of heads.
78 Burmy Plant Cloak  78/132 Burmy Plant Cloak  Common  Grass
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Wear Cloak
Once during your turn (before your attack), if Burmy Plant Cloak is your Active Pokémon, you may search your discard pile for a basic Grass Energy card and attach it to Burmy Plant Cloak.

Plant Cloak Tackle     10+
If Burmy Plant Cloak has any Grass Energy attached to it, this attack does 10 damage plus 10 more damage.
79 Burmy Sandy Cloak 79/132 Burmy Sandy Cloak  Common  Grass
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Wear Cloak
Once during your turn (before your attack), if Burmy Sandy Cloak is your Active Pokémon, you may search your discard pile for a basic Fighting Energy card and attach it to Burmy Sandy Cloak.

Sandy Cloak Tackle    10+
If Burmy Sandy Cloak has any Fighting Energy attached to it, this attack does 10 damage plus 10 more damage.
80 Burmy Trash Cloak  80/132 Burmy Trash Cloak  Common  Grass
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Wear Cloak
Once during your turn (before your attack), if Burmy Trash Cloak is your Active Pokémon, you may search your discard pile for a basic Metal Energy card and attach it to Burmy Trash Cloak.

Trash Cloak Tackle    10+
If Burmy Trash Cloak has any Metal Energy attached to it, this attack does 10 damage plus 10 more damage.
81 Carvanha  81/132 Carvanha  Common Darkness 
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Slash     10

Bite Away     20
Flip a coin. If heads, choose a card from your opponent's hand without looking and discard it.
82 Charmander  82/132 Charmander  Common  Fire
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Gnaw    10

Lava Burn     20
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
83 Clefairy 83/132 Clefairy  Common  Colorless
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Moon Stone
Clefairy can evolve during the turn you play it.

Double Slap    10×
Flip 2 coins. This attack does 10 damage times the number of heads.
84 Corsola  84/132 Corsola  Common  Water
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Rally
Search your deck for up to 3 different types of Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Hook    30
85 Diglett  85/132 Diglett  Common  Fighting
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Down Draw
Draw a card from the bottom of your deck.

Mud Spatter    30
86 Duskull  86/132 Duskull  Common Psychic 
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Reaper Cloth   
Duskull can evolve during the turn you play it.

Astonish   
Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
87 Electabuzz  87/132 Electabuzz  Common Lightning 
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Thundershock    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Thunder     60
Flip a coin. If tails, Electabuzz does 30 damage to itself.
88 Grimer 88/132 Grimer Common Psychic
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Mud Bomb    10

Gunky
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
89 Growlithe 89/132 Growlithe Common Fire
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Roar
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Dig Claws    20
90 Hoppip 90/132 Hoppip Common Grass
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Cottonweed
If Hoppip has any Grass Energy attached to it, the Retreat Cost for Hoppip is 0.

Hover Heal     10
Remove all Special Conditions from Hoppip.
91 Lickitung 91/132 Lickitung Common Colorless
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Lick    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Stomp     10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage.
92 Lotad 92/132 Lotad Common Water
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Water Sport    10+
If Lotad has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 20 more damage.

Ram    20
93 Magmar 93/132 Magmar Common Fire
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Fire Punch    10

Smog     20
The Defending Pokémon is now Poisoned.
94 Mareep 94/132 Mareep Common Lightning
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Thundershock    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Static Shock     20
95 Murkrow 95/132 Murkrow Common Darkness
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Dusk Stone
Murkrow can evolve during the turn you play it.

Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other
96 Natu 96/132 Natu Common Psychic
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Bothering Wave    20
Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokémon.

Future Sight
Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.
97 Nidoran   97/132 Nidoran♂ Common Psychic
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Collect
Draw a card.

Poison Skin
Flip 2 coins. If either of them is heads, the Defending Pokémon is now Poisoned.
98 Phanpy 98/132     Phanpy Common Fighting
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Flail     10×
Does 10 damage times the number of damage counters on Phanpy.

Take Down     30
Phanpy does 10 damage to itself.
99 Pidgey 99/132 Pidgey Common Colorless
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Growl
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).

Peck     20
100 Psyduck 100/132 Psyduck Common Water
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Delusion
If Psyduck is Confused, draw 2 cards.

Migraine     10
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now Confused.
101 Qwilfish 101/132 Qwilfish Common Water
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Balloon Sting
Once during your opponent's turn, if Qwilfish is your Active Pokémon and is damaged by an attack (even if Qwilfish is Knocked Out), you may flip a coin. If heads, the Attacking Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

Nerve Shot    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
102 Ralts 102/132 Ralts Common Psychic
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Smack     10

Confuse Ray   
Flip a coin. If heads, the Defending Pokémon is now Confused.
103 Rattata 103/132 Rattata Common Colorless
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Tail Whip
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

Bite     20
104 Sentret 104/132 Sentret Common Colorless
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Grope
Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck.

Scratch     10
105 Shellder 105/132 Shellder Common Water
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Shell Rest   
Remove 2 damage counters from Shellder.

Tongue Slap    20
106 Shellos East Sea 106/132 Shellos East Sea Common Water
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Shell Hunting
Search your deck for up to 2 in any combination of Shellos West Sea and Shellos East Sea and put them onto your Bench. Shuffle your deck afterward.

Sprinkle Water     10
107 Shellos West Sea 107/132 Shellos West Sea Common Water
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Mud Spatter     10

Recover   
Discard a Water Energy attached to Shellos West Sea and remove all damage counters from Shellos West Sea.
108 Shroomish 108/132 Shroomish Common Grass
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Headbutt    10

Toxic Spore    20
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
109 Shuckle 109/132 Shuckle Common Grass
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Pot Shell
Prevent all effects of attacks, including damage, done to Shuckle by your opponent's Pokémon that has any Special Energy cards attached to it.

Ferment Poison    10
The Defending Pokémon is now Poisoned. As long as the Defending Pokémon remains Poisoned by this attack, it can't use any Poké-Body.
110 Shuppet 110/132 Shuppet Common Psychic
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Gossip
Put 1 damage counter on 1 of your opponent's Pokémon.

Hang Down     20
111 Spinda 111/132 Spinda Common Colorless
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Dish Out
Draw a card from the top and the bottom of your deck.

Synchro Punch    10+
If any basic Energy card attached to Spinda is the same type as any Energy attached to the Defending Pokémon, this attack does 10 damage plus 30 more damage.
112 Squirtle 112/132 Squirtle Common Water
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Bubble
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Aqua Tail    20+
Flip a coin for each Water Energy attached to Squirtle. This attack does 20 damage plus 10 more damage for each heads.
113 Stantler 113/132 Stantler Common Colorless
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Lead
Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Frighten Horn    20
If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is now Confused.
114 Sunkern 114/132 Sunkern Common Grass
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Sun Soak
Flip a coin. If heads, remove all damage counters from Sunkern, search your deck for an Evolution card that evolves from Sunkern, and put it onto Sunkern. (This counts as evolving Sunkern.) Shuffle your deck afterward.

Seed Bomb    20
115 Trapinch 115/132 Trapinch Common Fighting
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Inviting Trap
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

Sand Tomb    10
The Defending Pokémon can't retreat during your opponent's next turn.
116 Venonat 116/132 Venonat Common Grass
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Stun Spore   
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Signal Beam    10
Flip a coin. If heads, the Defending Pokémon is now Confused.
117 Voltorb 117/132 Voltorb Common Lightning
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Speed Ball    20

Big Explosion    50
Voltorb does 50 damage to itself.
118 Wooper 118/132 Wooper Common Water
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Yawn    
The Defending Pokémon is now Asleep.

Splatter    
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
119 Bebe s Search 119/132 Bebe's Search Uncommon Su
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Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
120 Night Maintenance 120/132 Night Maintenance Uncommon T
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Search your discard pile for up to 3 in any combination of Pokémon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
121 PlusPower 121/132 PlusPower Uncommon T
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Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn.
If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance).

You may play as many Item cards as you like during your turn (before your attack).
122 Professor Oak s Visit 122/132 Professor Oak's Visit Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Draw 3 cards. Then, choose a card from your hand and put it on the bottom of your deck.
123 Professor Rowan 123/132 Professor Rowan Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Choose 1 card in your hand and shuffle the rest of your cards into your deck. Then, draw 4 cards. (If this is the only card in your hand, you can't play this card.)
124 Rival 124/132 Rival Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward.
125 Roseanne s Research 125/132 Roseanne's Research Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 2 in any combination of Basic Pokémon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
126 Team Galactic s Mars 126/132 Team Galactic's Mars Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck.
127 Potion 127/132 Potion Common T
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Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).
128 Switch 128/132 Switch Common T
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Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
129 Darkness Energy 129/132 Darkness Energy Uncommon DarknessE
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If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name.

Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
130 Metal Energy 130/132 Metal Energy Uncommon MetalE
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Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance).

Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
131 Gardevoir 131/132 Gardevoir Ultra-Rare Rare Psychic
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Teleportation
Once during your turn (before your attack), choose 1 of your Active Pokémon or 1 of your Benched Pokémon and switch Gardevoir with that Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.

Bring Down
Choose 1 Pokémon (yours or your opponent's) with the fewest remaining HP (excluding Gardevoir) and that Pokémon is now Knocked Out.

Put this card onto your Active Gardevoir. Gardevoir LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
132 Honchkrow 132/132 Honchkrow Ultra-Rare Rare Darkness
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Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Darkness Wing    60
If the Defending Pokémon would be Knocked Out by damage from this attack, you may search your discard pile for any 1 card, show it to your opponent, and put it into your hand.

Put this card onto your Active Honchkrow. Honchkrow LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.

 

 

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