Pokemon TCG

 

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EX Team Rocket Returns
(ロケット団の逆襲)
Trading Card Game Set E22 / J25
General information
 Cards  English: 111
 Japanese: 85
 Series  EX Series
 Previous Expansion  EX FireRed & LeafGreen
 Following Expansion  EX Deoxys
 Associated Decks  GrassPsychicFighting Jessie
 GrassWaterElectric James
 Released  November 24, 2003 (English)
 June 25, 2003 (Japanese)
 

Card Image No. Card name Rarity Card type
1 Azumarill 1/109 Azumarill  Rare Holo Water 
Card text
Froth
Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.

Water Punch 20+
Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.
2 Dark Ampharos 2/109 Dark Ampharos  Rare Holo Lightning
Darkness 
Card text
Darkest Impulse     
As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.

Ram 30

Shock Bolt 70
Discard all Lightning Energy attached to Dark Ampharos.
3 Dark Crobat 3/109 Dark Crobat  Rare Holo Grass
Darkness 
Card text
Black Beam     
Once during your turn (before your attack), if Dark Crobat is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition.

Dark Drain   
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokémon in play.

Skill Dive
Does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
4 Dark Electrode 4/109  Dark Electrode  Rare Holo Lightning
Darkness
Card text
Darkness Navigation
Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.

Energy Bomb 30
You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.
5 Dark Houndoom 5/109 Dark Houndoom  Rare Holo  Fire
Darkness
Card text
Shakedown 20
Choose a card from your opponent's hand without looking and discard it.

Dark Fire 40+
You may discard a Fire Energy or Darkness Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage.
6 Dark Hypno 6/109 Dark Hypno  Rare Holo  Psychic
Darkness
Card text
  Dark Link   
Flip a coin. If heads, choose an attack on 1 of your Pokémon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Dark Hypno's type is still PsychicDarkness.) Dark Hypno performs that attack.

Black Magic    20×
Does 20 damage times the number of your opponent's Benched Pokémon.
7 Dark Marowak  7/109 Dark Marowak  Rare Holo Fighting
Darkness 
Card text
 Brick Smash 30
This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Hard Bone 70
Discard a Basic Pokémon or Evolution card from your hand or this attack does nothing.
8 Dark Octillery 8/109 Dark Octillery  Rare Holo  Water
Darkness
Card text
Black Suction Cups
Does 10 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

Ink Blast 30+
9 Dark Slowking 9/109 Dark Slowking  Rare Holo Psychic
Darkness 
Card text
Cunning     
Once during your turn (before your attack), you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck. This power can't be used if Dark Slowking is affected by a Special Condition.

Litter    20+
You may discard a combination of up to 2 Pokémon Tool cards and Rocket's Secret Machine cards from your hand. If you do, this attack does 20 damage plus 30 more damage for each card you discarded.
10 Dark Steelix 10/109 Dark Steelix  Rare Holo Darkness
Metal 
Card text
Energy Link 20
Search your discard pile for an Energy card and attach it to Dark Steelix.

Heavy Impact 60
11 JumpluffGrass 11/109      Jumpluff  Rare Holo Grass 
Card text
Buffer
If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead.

Energy Crush 10+
Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
12 KingdraWater  12/109 Kingdra  Rare Holo Water 
Card text
Dragon Veil
As long as Kingdra is in play, each of your Active Pokémon has no Weakness.

Hyper Whirlpool 20
Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.

Aqua Sonic 50
This attack's damage is not affected by Resistance.
13 PiloswineFighting 13/109 Piloswine  Rare Holo  Fighting
Card text
Sheer Cold 20
Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn.

Tonnage 60+
You may do 60 damage plus 40 more damage. If you do, Piloswine does 30 damage to itself.
14 TogeticColorless 14/109 Togetic  Rare Holo Colorless 
Card text
Holy Shield
Prevent all effects of attacks, including damage, done to Togetic by your opponent's Pokémon that has Dark in its name.

Dive 30

Rainbow Moves
Choose 1 of your opponent's Benched Pokémon's attacks. Rainbow Moves copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Togetic's type is still Colorless.) Togetic performs that attack.
15 Dark Dragonite 15/109 Dark Dragonite  Rare Darkness
Card text
Dark Trance
As often as you like during your turn (before your attack), you may move a Darkness Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Dark Dragonite is affected by a Special Condition.

Double Wing Attack
Does 30 damage to each Defending Pokémon.

Claw Swipe
16 Dark MukGrassDarkness 16/109 Dark Muk  Rare Grass
Darkness 
Card text
  Sticky Goo
As long as Dark Muk is your Active Pokémon, your opponent pays    more to retreat his or her Active Pokémon.

Slimy Water 10×
Does 10 damage times the number of   Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost).

Acidic Poison 10
The Defending Pokémon is now Burned and Poisoned.
17 Dark Raticate  17/109 Dark Raticate  Rare Darkness
Card text
Dark Seed   
The Defending Pokémon can't retreat during your opponent's next turn. Put 5 damage counters on the Defending Pokémon at the end of your opponent's next turn.

Spread Poison 10
The Defending Pokémon is now Poisoned. This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
18 Dark Sandslash 18/109     Dark Sandslash  Rare Fighting
Darkness 
Card text
Poison Payback
If Dark Sandslash is your Active Pokémon and is damaged by an opponent's attack (even if Dark Sandslash is Knocked Out), the Attacking Pokémon is now Poisoned.

Swift 50
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
19 Dark Tyranitar  19/109 Dark Tyranitar  Rare Darkness
Card text
Grind 10+
Does 10 damage plus 10 more damage for each Energy attached to Dark Tyranitar.

Spinning Tail
Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Bite Off 70+
If the Defending Pokémon is Pokémon-ex, this attack does 70 damage plus 50 more damage.
20 Dark Tyranitar  20/109 Dark Tyranitar  Rare Fighting
Darkness 
Card text
Sand Damage
As long as Dark Tyranitar is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Sand Damage Poké-Body between turns.

Second Strike 50+
If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.
21 DelibirdWater  21/109     Delibird  Rare Water 
Card text
Gift Exchange
Once during your turn (before your attack), if Delibird is your Active Pokémon, you may shuffle 1 card from your hand into your deck. Then, draw a card. This power can't be used if Delibird is affected by a Special Condition.

Souvenir
Flip 3 coins. If 1 of them is heads, put 4 damage counters on the Defending Pokémon. If 2 of them are heads, remove 1 damage counter from the Defending Pokémon. If all of them are heads, put 10 damage counters on the Defending Pokémon. If all of them are tails, remove all damage counters from the Defending Pokémon.
22 FurretColorless  22/109 Furret  Rare Colorless 
Card text
Quick Change
Choose up to 3 cards in your hand and put them on top of your deck. Then, search your deck for that many cards and put them into your hand. Shuffle your deck afterward.

Quick Tail Smash 30
Before doing damage, you may flip a coin. If heads, this attack does 80 damage instead. If tails, this attack does nothing.
23 LedianGrass 23/109 Ledian  Rare  Grass
Card text
Powder Protection
Any damage done to Ledian by attacks from Pokémon that has an owner in its name is reduced by 40.

Split Spiral Punch 20
Flip a coin. If heads, the Defending Pokémon is now Confused.

Tackle
24 MagbyFire 24/109 Magby  Rare  Fire
Card text
  Baby Evolution
Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby), and remove all damage counters from Magby.

Detour
If you have a Supporter card in play, use the effect on that card as the effect of this attack.
25 Misdreavus  25/109 Misdreavus  Rare  Psychic
Card text
Dark Spell
Once during your turn (before your attack), if Misdreavus is your Active Pokémon, you may flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. This power can't be used if Misdreavus is affected by a Special Condition or if your other Active Pokémon is not Misdreavus.

Hide in Shadows 20
Switch Misdreavus with 1 of your Benched Pokémon.
26 QuagsireWater  26/109 Quagsire  Rare  Water
Card text
Saturation     
When you attach a Water Energy card from your hand to Quagsire, remove all Special Conditions and 2 damage counters from Quagsire.

Hyper Pump 20+
Does 20 damage plus 20 more damage for each basic Energy card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way.
27 QwilfishWater 27/109 Qwilfish  Rare Water 
Card text
Spiny
If Qwilfish is your Active Pokémon and is damaged by an opponent's attack (even if Qwilfish is Knocked Out), flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon.

Stun Poison 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
28 YanmaGrass  28/109     Yanma  Rare  Grass
Card text
Quick Charge
Search your deck for up to 4 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Swift 20
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
29 DarkArbok  29/109     Dark Arbok  Uncommon  Grass
Darkness
Card text
Swallow Up 10+
Before doing damage, count the remaining HP of the Defending Pokémon and Dark Arbok. If the Defending Pokémon has fewer remaining HP than Dark Arbok's, this attack does 10 damage plus 30 more damage.

Extra Poison 30
If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.
30 DarkAriados 30/109 Dark Ariados  Uncommon Grass
Darkness 
Card text
Super Poison Breath
Each Defending Pokémon is now Poisoned.

Breaking Impact
Choose 1 of your opponent's Pokémon. This attack does 20 damage for each   Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokémon.)
31 DarkDragonair  31/109 Dark Dragonair  Uncommon Darkness 
Card text
Evolutionary Light
Once during your turn (before your attack), if Dark Dragonair is your Active Pokémon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition.

Dragon Rage
32 Dark Dragonair  32/109     Dark Dragonair  Uncommon  Darkness
Card text
Double Tackle
Does 20 damage to each Defending Pokémon.

Crushing Blow 40
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
33 Dark Flaaffy 33/109 Dark Flaaffy  Uncommon Lightning Darkness
Card text
 Thunder Slash 10
If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.

Headbutt
34 Dark Golbat  34/109 Dark Golbat  Uncommon Grass
Darkness
Card text
Night Ambush
Does 30 damage to 1 of your opponent's Pokémon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)
35 Dark Golduck 35/109 Dark Golduck  Uncommon  Water
Darkness
Card text
Darkness Shield 20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokémon during your opponent's next turn.

Cold Crush 40
You may discard an Energy card attached to Dark Golduck. If you do, discard an Energy attached to the Defending Pokémon.
36 Dark Gyarados 36/109    Dark Gyarados  Uncommon Water
Darkness 
Card text
Dark Scale
If Dark Gyarados is your Active Pokémon and is Knocked Out by an opponent's attack, put 3 damage counters on the Attacking Pokémon.

Sharp Fang 30

Dark Streak 40
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
37 Dark Houndoom  37/109 Dark Houndoom  Uncommon  Fire
Darkness
Card text
Fire Breath
Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition.

Fire Payback 40+
If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage.
38 Dark Magcargo 38/109     Dark Magcargo  Uncommon Fire
Darkness 
Card text
Energy Press 10+
Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon.

Linear Attack
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
39 Dark Magneton 39/109 Dark Magneton  Uncommon  Lightning
Darkness
Card text
Magnetic Lines 20
If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon.

Poison Pulse 40
The Defending Pokémon is now Poisoned.
40 Dark Pupitar  40/109 Dark Pupitar  Uncommon  Fighting
Darkness
Card text
Explosive Evolution
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.

Double Tackle
Does 20 damage to each Defending Pokémon.
41 Dark Pupitar  41/109 Dark Pupitar  Uncommon Fighting
Darkness 
Card text
Dark Streak 20
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

Rock Tumble 40
This attack's damage is not affected by Resistance.
42 Dark Weezing  42/109 Dark Weezing  Uncommon Grass
Darkness 
Card text
Methane Leak
As long as Dark Weezing is your Active Pokémon, put 1 damage counter on each Pokémon that remains Poisoned between turns.

Smog
The Defending Pokémon is now Poisoned.

Darkness Charge 50
Put 2 damage counters on Dark Weezing.
43 Heracross 43/109 Heracross  Uncommon Fighting 
Card text
Crust
Any damage done to Heracross by attacks from your opponent's Basic Pokémon is reduced by 20 (after applying Weakness and Resistance).

Get Even    20+
If you have more Prize cards left than your opponent, this attack does 20 damage plus 10 more damage for each Prize card more than your opponent.
44 MagmarFire  44/109 Magmar  Uncommon  Fire
Card text
Dump and Draw
Discard up to 2 Energy cards from your hand. Then, draw 2 cards for each Energy card you discarded.

Flame Tail
45 MantineWater 45/109 Mantine  Uncommon Water 
Card text   
Ripples
Once during your turn (before your attack), you may remove 1 damage counter from 1 of your Pokémon (excluding Mantine). This power can't be used if Mantine is affected by a Special Condition.

Aqua Slash 30
Mantine can't attack during your next turn.
46 Rocket s Meowth 46/109 Rocket's Meowth  Uncommon Darkness 
Card text
Snatch and Run
Search your deck for a Pokémon Tool card or Rocket's Secret Machine card, show it to your opponent, and put it into your hand. If you do, you may switch Rocket's Meowth with 1 of your Benched Pokémon. Shuffle your deck afterward.

Miraculous Comeback    10×
Flip a coin for each Pokémon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. Rocket's Meowth does 10 damage times the number of tails to itself.
47 Rocket s Wobbuffet  47/109 Rocket's Wobbuffet  Uncommon  Darkness
Card text
Dark Aid
Search your discard pile for Pokémon Tool cards and Rocket's Secret Machine cards. You may either show 1 Pokémon Tool card or Rocket's Secret Machine card to your opponent and put it into your hand, or show a combination of 3 Pokémon Tool cards or Rocket's Secret Machine cards to your opponent and shuffle them into your deck.

Amnesia    10
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
48 SeadraWater  48/109 Seadra  Uncommon Water 
Card text
Confuse Ray 10
The Defending Pokémon is now Confused.

Aqua Trick 30
Move 1 Energy card attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon. If your opponent has no Benched Pokémon, this effect does nothing.
48 SkiploomGrass  49/109 Skiploom  Uncommon Grass
Card text
Buffer
If Skiploom would be Knocked Out by an opponent's attack, flip a coin. If heads, Skiploom is not Knocked Out and its remaining HP becomes 10 instead.

Miracle Powder10
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
50 Togepi 50/109 Togepi  Uncommon  Colorless
Card text
Yawn
The Defending Pokémon is now Asleep.

Mini-Metronome
Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Togepi's type is still Colorless.) Togepi performs that attack.
51 Cubone  51/109 Cubone  Common Fighting 
Card text
Look for Friends
Reveal cards from your deck until you reveal a Basic Pokémon. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal a Basic Pokémon, shuffle all the revealed cards back into your deck.)

Bonemerang 10×
Flip 2 coins. This attack does 10 damage times the number of heads.
52 Dratini 52/109 Dratini  Common  Colorless
Card text
Pound.
53 Dratini 53/109 Dratini  Common Colorless 
Card text
Dragon Song
Each Defending Pokémon is now Asleep.

Tail Strike 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
54 Drowzee  54/109 Drowzee  Common  Psychic
Card text
Insomnia
Drowzee can't be Asleep.

Soothing Wave 10
Flip a coin. If heads, each Defending Pokémon is now Asleep.
55 Ekans  55/109 Ekans  Common  Grass
Card text
Tail Wrap
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
56 Grimer 56/109 Grimer  Common Grass 
Card text
Taunt
Choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Spit Poison 10
The Defending Pokémon is now Poisoned.
57 Hoppip  57/109 Hoppip  Common Grass 
Card text
Buffer
If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead.

Miracle Powder
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
58 Horsea 58/109 Horsea  Common Water 
Card text
Water Plant
Search your discard pile for up to 2 Water Energy cards, show them to your opponent, and put them into your hand.

Swift    30
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
59 Houndour  59/109 Houndour  Common  Fire
Card text
Rear Kick    10

Smokescreen    20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
60 Houndour  60/109 Houndour  Common Fire 
Card text
Dark Lift
If Houndour has any Darkness Energy attached to it, the Retreat Cost for Houndour is 0.

Firebreathing    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
61 Koffing 61/109 Koffing  Common Grass 
Card text
Knockout Gas
If Koffing is your Active Pokémon and is Knocked Out by an opponent's attack, the Attacking Pokémon Is now Confused and Poisoned.

Gnaw
62 Larvitar  62/109 Larvitar  Common Fighting 
Card text
Fury Attack 10×
Flip 3 coins. This attack does 10 damage times the number of heads.
63 Larvitar  63/109 Larvitar  Common Fighting 
Card text
Light Punch    10

Dig Drain 20
Remove 1 damage counter from Larvitar.
64 Ledyba  64/109 Ledyba  Common Grass 
Card text  
Call for Family
Search your deck for a Grass Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

 Beat
65 Magikarp  65/109 Magikarp  Common Water 
Card text
Call for Friends
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
66 Magnemite  66/109 Magnemite  Common Lightning 
Card text  
Sonicboom 10
This attack's damage isn't affected by Weakness or Resistance.
67 Mareep  67/109     Mareep  Common Lightning 
Card text
Minor Errand-Running
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
68 Marill  68/109 Marill  Common  Water
Card text
Minor Errand-Running
Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
69 Onix 69/109 Onix  Common Fighting
Card text
Horn Rush 10
Flip a coin. If tails, this attack does nothing.

Granite Head 20
During your opponent's next turn, any damage done to Onix by attacks is reduced by 10 (after applying Weakness and Resistance).
70 Psyduck 70/109 Psyduck  Common Water 
Card text
Gentle Slap     10

Headache
Flip a coin. If heads, your opponent can't play a Trainer card from his or her hand until the end of your opponent's next turn.
71 Rattata  71/109 Rattata  Common Colorless 
Card text
Scramble
As long as your opponent has any Pokémon-ex as his or her Active Pokémon, the Retreat Cost for Rattata is 0.

Fury Swipes 10×
Flip 3 coins. This attack does 10 damage times the number of heads.
72 Rattata 72/109 Rattata  Common Colorless 
Card text
Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Snarl
Flip a coin. If heads, this attack does 10 damage to the Defending Pokémon. If tails, the Defending Pokémon is now Paralyzed.
73 Remoraid 73/109     Remoraid  Common Water 
Card text
Energy Draw
Flip a coin. If heads, search your deck for a basic Energy card and attach it to Remoraid. Shuffle your deck afterward.

Razor Fin 10
74 Sandshrew  74/109 Sandshrew  Common  Fighting
Card text
Rear Kick 10

Swift    20
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
75 Sentret  75/109 Sentret  Common Colorless 
Card text
Friend Search   
Look at the top 5 cards of your deck. Choose a Basic Pokémon or Evolution card you find there, show it to your opponent, and put it into your hand. Put the 4 other cards back on top of your deck. Shuffle your deck afterward.

Surprise Attack     20
Flip a coin. If tails, this attack does nothing.
76 Slowpoke 76/109 Slowpoke  Common Psychic 
Card text
Dense
Any damage done to Slowpoke by attacks from your opponent's Evolved Pokémon is reduced by 10 (after applying Weakness and Resistance).

Bite
77 Slugma  77/109 Slugma  Common Fire 
Card text
Singe
Flip a coin. If heads, the Defending Pokémon is now Burned.

Heat Tackle 30
Slugma does 10 damage to itself.
78 Spinarak  78/109 Spinarak  Common  Grass
Card text
Collect
Draw a card.

Rising Lunge 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
79 Swinub 79/109 Swinub      Common  Fighting
Card text
Tackle 10

Rest
Remove all Special Conditions and all damage counters from Swinub. Swinub is now Asleep.
80 Voltorb  80/109 Voltorb  Common  Lightning
Card text
Psycho Waves
Discard an Energy card attached to Voltorb. The Defending Pokémon is now Confused.

Thunder Wave    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
81 Wooper  81/109 Wooper  Common Water
 
Card text
Saturation
When you attach a Water Energy card from your hand to Wooper, remove all Special Conditions and 1 damage counter from Wooper.

Wave Splash
82 Zubat  82/109 Zubat  Common  Grass
Card text
Dark Streak
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

Ambush 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
83 Copycat 83/109 Copycat  Uncommon  T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
84 Pok  mon  84/109 Pokémon Retriever  Uncommon  T[R]
Card text
Search your discard pile for Basic Pokémon and Evolution cards. You may either show 1 Basic Pokémon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokémon or Evolution cards to your opponent and shuffle them into your deck.
85 Pow  85/109 Pow! Hand Extension  Uncommon  T[R]
Card text
You may use this card only if you have more Prize cards left than your opponent.

Move 1 Energy card attached to the Defending Pokémon to another of your opponent's Pokémon. Or, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

86  Rocket s  86/109 Rocket's Admin.  Uncommon T[Su] 
Card text
Each player shuffles his or her hand into his or her deck. Then, each player counts his or her Prize cards left and draws up to that many cards. (You draw your cards first.)
87 Rocket s  87/109 Rocket's Hideout  Uncommon T[St] 
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Each Pokémon with Dark or Rocket's in its name (both yours and your opponent's) gets +20 HP.
88 Rocket s Mission 88/109 Rocket's Mission Uncommon T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Discard a card from your hand. Then, draw 3 cards. If you discarded a Pokémon that has Dark or Rocket's in its name, draw 4 cards instead.
89 Rocket s Pok   Ball 89/109 Rocket's Poké Ball Uncommon T
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Search your deck for a Pokémon with Dark in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
90 Rocket s Tricky Gym 90/109 Rocket's Tricky Gym Uncommon T[St]
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This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Each Pokémon with Dark or Rocket's in its name (both yours and your opponent's) can use attacks on this card instead of its own.

Feint Attack
Does 20 damage to 1 of your opponent's Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
91 Surprise  Time Machine 91/109 Surprise! Time Machine Uncommon T[R]
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Choose 1 of your Evolved Pokémon, remove the highest Stage Evolution card from it, and shuffle it into your deck (this counts as devolving that Pokémon). If that Pokémon remains in play, search your deck for an Evolution card that evolves from that Pokémon and put it onto that Pokémon (this counts as evolving that Pokémon). Shuffle your deck afterward.
92 Swoop  Teleporter 92/109 Swoop! Teleporter Uncommon T[R]
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Search your deck for a Basic Pokémon (excluding Pokémon-ex) and switch it with 1 of your Basic Pokémon (excluding Pokémon-ex) in play. (Any cards attached to that Pokémon, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Place the first Basic Pokémon in the discard pile. Shuffle your deck afterward.
93 Venture 93/109 Venture Bomb Uncommon T[R]
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Flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. If tails, put 1 damage counter on 1 of your Pokémon.
94 Dark 94/109 Dark Metal Energy Uncommon DarknessE
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Attach Dark Metal Energy to 1 of your Pokémon. While in play, Dark Metal Energy provides Darkness Energy and Metal Energy, but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.)
95 R Energy 95/109 R Energy Uncommon DarknessE
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R Energy can be attached only to a Pokémon that has Dark or Rocket's in its name. While in play, R Energy provides 2 Darkness Energy. (Doesn't count as a basic Energy card.) If the Pokémon R Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). When your turn ends, discard R Energy.
96 Rocket s Articuno 96/109 Rocket's Articuno ex Darkness
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Darkness Veil
As long as Rocket's Articuno ex has any Darkness Energy attached to it, prevent all effects, except damage, by an opponent's attack done to Rocket's Articuno ex.

Freeze Solid    10
Search your discard pile for a Water Energy card and attach it to Rocket's Articuno ex.

Ice Wing
97 Rocket s Entei ex 97/109 Rocket's Entei ex Darkness
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Dark Condition
As long as Rocket's Entei ex has any Darkness Energy attached to it, Rocket's Entei ex has no Weakness.

Energy Link    10
Search your discard pile for an Energy card and attach it to Rocket's Entei ex.

Volcanic Ash
Discard 2 Energy attached to Rocket's Entei ex and then choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
98 Rocket s Hitmonchan ex 98/109     Rocket's Hitmonchan ex Darkness
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Strikes Back
If Rocket's Hitmonchan ex is your Active Pokémon and is damaged by an opponent's attack (even if Rocket's Hitmonchan ex is Knocked Out), put 2 damage counters on the Attacking Pokémon.

Mach Punch    10
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Magnum Punch
99 Rocket s Mewtwo ex 99/109 Rocket's Mewtwo ex Darkness
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Darkness Switch
Discard an Energy card attached to Rocket's Mewtwo ex, and then switch all damage counters on Rocket's Mewtwo ex with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.)

Hypnoblast 40
Flip a coin. If heads, the Defending Pokémon is now Asleep.

Psyburn
100 Rocket s Moltres ex 100/109 Rocket's Moltres ex Darkness
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Dark Lift
If Rocket's Moltres ex has any Darkness Energy attached to it, the Retreat Cost for Rocket's Moltres ex is 0.

Fire Dance 30
Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.
101 Rocket s Scizor ex 101/109 Rocket's Scizor ex Darkness
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Dual Armor
As long as Rocket's Scizor ex has any Metal Energy attached to it, Rocket's Scizor ex is both Darkness and Metal type.

Rotating Claws 50
You may discard an Energy card attached to Rocket's Scizor ex. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Rocket's Scizor ex.
102 Rocket s Scyther ex 102/109 Rocket's Scyther ex Darkness
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Dual Armor
As long as Rocket's Scyther ex has any Grass Energy attached to it, Rocket's Scyther ex is both Grass and Darkness type.

Bounce 10
After your attack, you may switch Rocket's Scyther ex with 1 of your Benched Pokémon.

Slashing Strike 40
Rocket's Scyther ex can't use Slashing Strike during your next turn.
103 Rocket s Sneasel ex 103/109 Rocket's Sneasel ex Darkness
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Drag Off 10
Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 10 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Dark Ring 30+
Does 30 damage plus 10 more damage for each of your Darkness Pokémon in play.
104 Rocket s Snorlax ex 104/109 Rocket's Snorlax ex Darkness
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Dark Healer
As long as Rocket's Snorlax ex has any Darkness Energy attached to it, remove 1 damage counter from Rocket's Snorlax ex between turns.

Poison Claws      20
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Collapse 60
Rocket's Snorlax ex is now Asleep.
105 Rocket s Suicune ex 105/109 Rocket's Suicune ex Darkness
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Dark and Clear
As long as Rocket's Suicune ex has any Darkness Energy attached to it, Rocket's Suicune ex can't be affected by any Special Conditions.

Icy Wind 10
The Defending Pokémon is now Asleep.

Hyper Splash    50+
If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage plus 40 more damage.
106 Rocket s Zapdos ex 106/109 Rocket's Zapdos ex Darkness
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Darkness Guard
As long as Rocket's Zapdos ex has any Darkness Energy attached to it, damage done to Rocket's Zapdos ex by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).

Plasma    10
Search your discard pile for a Lightning Energy card and attach it to Rocket's Zapdos ex.

Raging Thunder 60
This attack does 30 damage to 1 of your Pokémon.
107 MudkipStar 107/109 Mudkip Water
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Whirlpool
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Spring Back 20+
If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Asleep.
108 Torchic Star 108/109 Torchic Fire
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Fireworks 20
Flip a coin. If tails, discard a Fire Energy card attached to Torchic Star.

Spring Back 20+
If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Confused.
109 Treecko Star 109/109 Treecko  Grass
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Tackle 10

Spring Back 20+
If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Poisoned.
110 Charmeleon 110/109 Charmeleon Rare Holo Fire
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Smokescreen    10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Fireworks    40
Flip a coin. If tails, discard a Fire Energy card attached to Charmeleon.
111 Here Comes Team Rocket 111/109 Here Comes Team Rocket! Rare Holo T[Su]
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.