Pokemon TCG: EX Deoxys Set
Pokemon TCG

 

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EX Deoxys
(蒼空の激突)
Trading Card Game Set E23 / J24
General information
 Cards  English: 108
 Japanese: 82
 Series  EX Series
 Focus  Destiny Deoxys Movie
 Deoxys (Pokemon)
 Previous Expansion  EX Team Rocket Returns
 Following Expansion  EX Emerald
 Associated Decks  GrassPsychic Starcharge
 FireWaterElectric Jetstream
 Released  February 14th, 2005 (English)
 July 1st, 2004 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Altaria 1/107 Altaria  Rare Holo Colorless 
Card text
Safeguard
Prevent all effects of attacks, including damage, done to Altaria by your opponent's Pokémon-ex.

Double Wing Attack   
Does 20 damage to each Defending Pokémon.

Dive
2 Beautifly 2/107 Beautifly  Rare Holo Grass 
Card text
Hunch
As long as Beautifly's remaining HP is 40 or less, Beautifly does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Luring Antenna 20
Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Cutting Wind
3 Breloom 3/107 Breloom  Rare Holo Fighting 
Card text
Leaf Poison 20
If Breloom has any Grass Energy attached to it, the Defending Pokémon is now Poisoned.

Hustle Punch 70-
During your next turn, Hustle Punch attack's base damage is 50 instead of 70.
4 Camerupt 4/107 Camerupt  Rare Holo Fire
Card text
Back Burner
Search your discard pile for up to 2 basic Energy cards and attach them to your Pokémon in any way you like.

Split Bomb   
Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
5 Claydol 5/107 Claydol  Rare Holo  Fighting
Card text
Psychic Trace
Once during your turn (before your attack), if Claydol is your Active Pokémon, you may shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. This power can't be used if Claydol is affected by a Special Condition.

Ancient Mantra 20+
If Claydol has any Psychic Energy attached to it, the Defending Pokémon is now Confused. If Claydol has any Fighting Energy attached to it, this attack does 20 damage plus 20 more damage.
6 Crawdaunt 6/107 Crawdaunt  Rare Holo  Darkness
Card text
Dark Protection
Any damage done to Crawdaunt by your opponent's attacks is reduced by 10 for each Darkness attached to Crawdaunt (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way.

Bubblebeam 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Cross-Cut 40+
If the Defending Pokémon is an Evolved Pokémon, this attack does 40 damage plus 20 more damage.
7 Dusclops  7/107 Dusclops  Rare Holo Psychic 
Card text
Psychic Removal 20
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.

Powerful Hand
Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way.
8 Gyarados 8/107 Gyarados  Rare Holo  Water
Card text
Dragon Spark
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Full Retaliation    20×
Does 20 damage times the number of damage counters on all of your Magikarp.

Pulverize 50+
If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 50 more damage.
9 Jirachi 9/107 Jirachi  Rare Holo Metal 
Card text
Wishing Star
Once during your turn (before your attack), if Jirachi is your Active Pokémon, you may look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Shuffle your deck afterward. Jirachi and your other Active Pokémon, if any, are now Asleep. This power can't be used if Jirachi is affected by a Special Condition.

Metallic Blow    20+
If the Defending Pokémon has any Poké-Bodies, this attack does 20 damage plus 30 more damage.
10 Ludicolo 10/107 Ludicolo  Rare Holo Water
Card text
Swing Dance
Once during your turn (before your attack), you may draw a card. This power can't be used if Ludicolo is affected by a Special Condition.

Healing Steps 30
You may discard as many cards as you like from your hand. If you do, remove that many damage counters from Ludicolo.

Circular Steps    10×
Does 10 damage times the number of Pokémon in play (both yours and your opponent's), excluding Ludicolo.
11 Metagross 11/107 Metagross  Rare Holo Psychic 
Card text
Super Connectivity
Once during your turn (before your attack), you may search your discard pile for a Psychic or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Metagross is affected by a Special Condition.

Link Blast 70
If Metagross and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 40 instead of 70.
12 Mightyena  12/107 Mightyena  Rare Holo Darkness 
Card text
Seek Out
Search your deck for 1 card and put it into your hand. Shuffle your deck afterward.

Pull Away 30
If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.
13 Ninjask 13/107 Ninjask  Rare Holo  Grass
Card text
Fast Protection
Prevent all effects, including damage, done to Ninjask by your opponent's attacks from his or her Basic Pokémon.

Swords Dance   
During your next turn, Ninjask's Slash attack's base damage is 80.

Slash
14 Shedinja 14/107 Shedinja  Rare Holo Psychic
Card text
Empty Shell
When Shedinja is Knocked Out, your opponent doesn't take any Prize cards.

Extra Curse
Put 2 damage counters on the Defending Pokémon. If the Defending Pokémon is Pokémon-ex, put 4 damage counters instead.
15 Slaking 15/107 Slaking  Rare Holo Colorless 
Card text
Lazy Aura
As long as Slaking is your Active Pokémon, any damage done by attacks from your opponent's Pokémon-ex is reduced by 30 (before applying Weakness and Resistance).

Amnesia 20
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Lazy Headbutt 70
Slaking is now Asleep.
16  Deoxys Normal 16/107 Deoxys [Normal]  Rare Psychic 
Card text
Form Change
Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Link Blast 40
If Deoxys and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 20 instead of 40.
17 Deoxys  Attack  17/107 Deoxys [Attack]  Rare Psychic
Card text
Form Change
Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Energy Crush    10+
Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
18 Deoxys  Defense 18/107 Deoxys [Defense]  Rare Psychic 
Card text
Form Change
Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Barrier Attack 20
During your opponent's next turn, any damage done to Deoxys by attacks is reduced by 30 (after applying Weakness and Resistance).
19 Ludicolo  19/107 Ludicolo  Rare Water
Card text
Happy Dance
Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokémon. You can't use more than 1 Happy Dance Poké-Power each turn. This power can't be used if Ludicolo is affected by a Special Condition.

Water Punch    40+
Flip a coin for each Water Energy attached to Ludicolo. This attack does 40 damage plus 20 more damage for each heads.
20 Magcargo  20/107 Magcargo  Rare Fire 
Card text
Smooth Over
Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of your deck. This power can't be used if Magcargo is affected by a Special Condition.

Knock Over 10
You may discard any Stadium card in play.

Combustion
21 Pelipper  21/107 Pelipper  Rare Water 
Card text
Bay Dance 10
During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, the attack does 30 more damage (before applying Weakness and Resistance).

Aqua Sonic 50
This attack's damage is not affected by Resistance.
22 Rayquaza  22/107 Rayquaza  Rare Colorless 
Card text
Dragon Aura
As long as Rayquaza has any basic Fire Energy cards and any basic Lightning Energy cards attached to it, prevent all effects, except damage, by an opponent's attack done to Rayquaza.

Tumbling Attack     20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
23 Sableye 23/107 Sableye  Rare  Darkness
Card text
Night Vision
Once during your turn (before your attack), if Sableye is your Active Pokémon, you may look at your opponent's hand. This power can't be used if Sableye is affected by a Special Condition.

Slash 10

Limitation
Your opponent can't play any Supporter cards from his or her hand during your opponent's next turn.
24 Seaking 24/107 Seaking  Rare  Water
Card text
Water     Triple Breach
Choose 3 of your opponent's Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Rend 30+
If the Defending Pokémon already has any damage counters on it, this attack does 30 damage plus 20 more damage.
25 Shiftry  25/107 Shiftry  Rare  Grass
Card text
Fan Action
Once during your turn (before your attack), you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. Your opponent chooses the Benched Pokémon to switch. This power can't be used if Shiftry is affected by a Special Condition.

Stadium Power 50+
If there is any Stadium card in play, this attack does 50 damage plus 20 more damage.
26 Skarmory  26/107 Skarmory  Rare  Metal
Card text
Metallic Lift
If Skarmory has any Metal Energy attached to it, the Retreat Cost for Skarmory is 0.

Spearhead
Draw a card.

Heavy Metal 10+
Flip a coin for each Metal Energy attached to Skarmory. This attack does 10 damage plus 20 more damage for each heads.
27 Tropius 27/107  Tropius  Rare Grass 
Card text
Tropical Motion
As long as Tropius is your Active Pokémon, your opponent's Active Pokémon have no Resistance.

Miracle Blow
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.

Stomp    40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
28 Whiscash  28/107 Whiscash  Rare  Fighting
Card text
Raging Tremble
Flip a coin. If heads, this attack does 10 damage for each damage counter on Whiscash to each Defending Pokémon. If tails, this attack does 10 damage for each damage counter on Whiscash to the Defending Pokémon.

Dwindling Wave 70-
Does 70 damage minus 10 damage for each damage counter on Whiscash.
29 Xatu  29/107 Xatu  Rare  Psychic
Card text
Mirror Coat
If Xatu is Burned or Poisoned by an opponent's attack (even if Xatu is Knocked Out), the Attacking Pokémon is now affected by the same Special Conditions (1 if there is only 1).

Dazzle Dance
Each Defending Pokémon is now Confused.

Psyloop 30+
Does 30 damage plus 30 more damage for each Trainer card your opponent has in play.
30 Donphan 30/107 Donphan  Uncommon Fighting 
Card text
Spinning Horn
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Rock Hurl 50
This attack's damage is not affected by Resistance.
31 Golbat  31/107 Golbat  Uncommon Grass 
Card text
Self-control     
Golbat can't be Paralyzed.

Spiral Drain     20
Remove 1 damage counter from Golbat.
32 Grumpig  32/107 Grumpig  Uncommon  Psychic
Card text
Carefree
Grumpig can't be Confused.

Hypnoblast    20
The Defending Pokémon is now Asleep.

Extra Ball    50+
If the Defending Pokémon is Pokémon-ex, this attack does 50 damage plus 30 more damage.
33 Lombre 33/107 Lombre  Uncommon  Water
Card text
Aqua Lift
If Lombre has any Water Energy attached to it, the Retreat Cost for Lombre is 0.

Ambush 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
33 Lombre  34/107 Lombre  Uncommon Water 
Card text
Natural Cure
When you attach a Water Energy card from your hand to Lombre, remove all Special Conditions from Lombre.

Blot 20
Remove 2 damage counters from Lombre.
35 Lotad 35/107 Lotad  Uncommon  Water
Card text
Water     Surprise 10
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
36 Lunatone 36/107    Lunatone  Uncommon Fighting 
Card text
Moonglow
The Retreat Cost for each Solrock you have in play is 0.

Foresight
Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.

Target Beam    20+
Does 20 damage plus 10 more damage for each Solrock you have in play.
37 Magcargo  37/107 Magcargo  Uncommon  Fire
Card text
Headbutt 20

Burning Ball    50
If Magcargo has at least 2 Fire Energy attached to it, the Defending Pokémon is now Burned.
38 Manectric 38/107 Manectric  Uncommon Lightning 
Card text
Thunder Spear
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Magnetic Tackle    40+
You may do 40 damage plus 10 more damage for each Lightning Energy attached to Manectric. If you do, Manectric does 10 damage to itself.
39 Masquerain 39/107     Masquerain  Uncommon  Grass
Card text
ntimidating Pattern
As long as Masquerain is your Active Pokémon, any damage done by an opponent's attack is reduced by 20 (before applying Weakness and Resistance). You can't use more than 1 Intimidating Pattern Poké-Body each turn.

Stun Spore 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
40 Metang  40/107 Metang  Uncommon  Psychic
Card text
Psychic Boom 10+
Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

Quick Blow    40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
41 Minun  41/107     Minun  Uncommon Lightning 
Card text
Sniff Out
Put any 1 card from your discard pile into your hand.

Negative Spark
Does 20 damage to each of your opponent's Pokémon that has any Poké-Bodies. Don't apply Weakness and Resistance.
42 Nosepass  42/107 Nosepass  Uncommon Fighting 
Card text
Magnetic Reversal
Once during your turn (before your attack), if Nosepass is your Active Pokémon, you may flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This power can't be used if Nosepass is affected by a Special Condition.

Sharpen
43 Nuzleaf 43/107 Nuzleaf  Uncommon Grass
Card text
Eerie Light
The Defending Pokémon is now Confused.

One-Two Strike 30+
Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
44 Plusle  44/107 Plusle  Uncommon  Lightning
Card text
Colorless     Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Positive Spark
Does 20 damage to each of your opponent's Pokémon that has any Poké-Powers. Don't apply Weakness and Resistance.
45 Shelgon 45/107 Shelgon  Uncommon Colorless 
Card text
Hard Protection
Prevent all damage done to Shelgon by attacks from your Pokémon.

Rock Smash 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage.
46 Silcoon 46/107 Silcoon  Uncommon Grass 
Card text
Ram    10

Advanced Armor
During your opponent's next turn, prevent all effects of attacks, including damage, done to Silcoon by your opponent's Evolved Pokémon.
47 Solrock  47/107 Solrock  Uncommon  Psychic
Card text
Sunbeam
The maximum HP for each Lunatone you have in play is now 80.

Scorching Light
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Burned.

Reflected Beam
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon for each Lunatone you have in play. (Don't apply Weakness and Resistance for Benched Pokémon.)
48 Starmie  48/107 Starmie  Uncommon Water 
Card text
Core Guard
As long as Starmie has any Psychic Energy attached to it, damage done to Starmie by attacks is reduced by 10 (after applying Weakness and Resistance).

Energy Flip   
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may move an Energy attached to that Pokémon to another of your opponent's Pokémon.

Psychic Boom 10+
Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
49 Swellow  49/107 Swellow  Uncommon Colorless 
Card text
Mid-air Crush
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, your opponent discards 1 Energy card, if any, attached to that Pokémon.

Nosedive 40
Flip a coin. If tails, Swellow does 10 damage to itself.
50 Vigoroth 50/107 Vigoroth  Uncommon  Colorless
Card text
Vigorous Aura
As long as Vigoroth is your Active Pokémon, attacks by each player's Active Pokémon (both if there are 2) do 10 more damage to any Active Pokémon (before applying Weakness and Resistance).

Scratch
51 Weezing  51/107 Weezing  Uncommon Grass 
Card text
Liability
Put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out. Weezing does 70 damage to itself.

Smogscreen 20
The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
52 Bagon 52/107 Bagon  Common  Colorless
Card text
Singe
Flip a coin. If heads, the Defending Pokémon is now Burned.

Doubleslap 10×
Flip 2 coins. This attack does 10 damage times the number of heads.
53 Baltoy 53/107 Baltoy  Common Fighting 
Card text
Spinning Attack 10

Selfdestruct     40
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Baltoy does 50 damage to itself.
54 Barboach  54/107 Barboach  Common  Water
Card text
Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Tackle
55 Beldum  55/107 Beldum  Common  Psychic
Card text
Flip Over    30
Beldum does 10 damage to itself, and don't apply Weakness and Resistance to this damage.
56 Carvanha 56/107 Carvanha  Common Darkness 
Card text
Sharp Fin 10

Rage    10+
Does 10 damage plus 10 more damage for each damage counter on Carvanha.
57 Corphish  57/107 Corphish  Common Water
Card text
Exoskeleton
Any damage done to Corphish by attacks is reduced by 10 (after applying Weakness and Resistance).

Double Chop    10×
Flip 2 coins. This attack does 10 damage times the number of heads.
58 Duskull 58/107 Duskull  Common Psychic
Card text
Paralyzing Gaze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Will-o'-the-wisp
59 Electrike  59/107     Electrike  Common  Lightning
Card text
High Voltage
Flip a coin. If heads, your opponent can't play Trainer cards from his or her hand during his or her next turn.

Gnaw
60 Electrike  60/107 Electrike  Common Lightning 
Card text
Recharge
Search your deck for a Lightning Energy card and attach it to Electrike. Shuffle your deck afterward.

Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
61 Goldeen 61/107 Goldeen  Common Water 
Card text
Supersonic   
Flip a coin. If heads, the Defending Pokémon is now Confused.

Waterfall
62 Koffing  62/107 Koffing  Common Grass 
Card text
Smog
The Defending Pokémon is now Poisoned.
63 Lotad  63/107 Lotad  Common Water 
Card text
Rain Splash    10

Aqua Wave   20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
64 Magikarp  64/107 Magikarp  Common Water 
Card text
Leap Out
Switch Magikarp with 1 of your Benched Pokémon.

Rage    10+
Does 10 damage plus 10 more damage for each damage counter on Magikarp.
65 Makuhita  65/107 Makuhita  Common Fighting 
Card text
Thrust 10
Flip a coin. If tails, this attack does nothing. If heads, discard 1 Energy card attached to the Defending Pokémon.

Rising Lunge 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
66 Natu  66/107 Natu  Common Psychic 
Card text
Mirror Coat
If Natu is Burned or Poisoned by an opponent's attack (even if Natu is Knocked Out), the Attacking Pokémon is now affected by the same Special Conditions (1 if there is only 1).

Razor Wind    20
Flip a coin. If tails, this attack does nothing.
67 Nincada  67/107 Nincada  Common Grass 
Card text
Dig Under
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Scratch
68 Numel  68/107 Numel  Common  Fire
Card text
Dense
Any damage done to Numel by attacks from Evolved Pokémon (both yours and your opponent's) is reduced by 20 (after applying Weakness and Resistance).

Ram
69 Phanpy 69/107 Phanpy  Common Fighting
Card text
Corkscrew Punch    10

Double Spin  20×
Flip 2 coins. This attack does 20 damage times the number of heads.
70 Poochyena 70/107 Poochyena  Common Darkness 
Card text
Surprise
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.

Sharp Fang  20
71 Seedot  71/107 Seedot  Common Grass 
Card text
Collect
Draw a card.

Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
72 Shroomish 72/107 Shroomish  Common Grass 
Card text
Stun Spore
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Trip Over    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
73 Slakoth 73/107 Slakoth  Common Colorless 
Card text
Yawn
The Defending Pokémon is now Asleep.

Flail    10×
Does 10 damage times the number of damage counters on Slakoth.
74 Slugma  74/107 Slugma  Common  Fire
Card text
Collect
Draw a card.

Combustion
75 Slugma  75/107 Slugma  Common Fire 
Card text
Magma Ring 10
The Defending Pokémon can't retreat during your opponent's next turn.

Flare
76 Spoink 76/107 Spoink  Common Psychic 
Card text
Hypnotic Gaze
The Defending Pokémon is now Asleep.

Flop
77 Staryu  77/107 Staryu  Common Water 
Card text
Rapid Spin   10
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch Staryu with 1 of your Benched Pokémon, if any.
78 Surskit  78/107 Surskit  Common  Grass
Card text  
Agility  10
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Surskit during your opponent's next turn.
79 Swablu 79/107 Swablu  Common  Colorless
Card text 
Fluff
Whenever Swablu would be damaged or affected by an opponent's attack and already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Swablu.

Peck
80 Taillow  80/107 Taillow  Common  Colorless
Card text
Fly   10
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Taillow during your opponent's next turn.
81 Wingull  81/107 Wingull  Common Water 
Card text
Quick Attack  10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
82 Wurmple  82/107 Wurmple  Common  Grass
Card text
Ascension
Search your deck for a card that evolves from Wurmple and put it on Wurmple. (This counts as evolving Wurmple.) Shuffle your deck afterward.

Miracle Essence
Flip a coin. If heads, choose 1 Special Condition. Each Defending Pokémon is now affected by that Special Condition.
83 Zubat 83/107 Zubat  Common  Grass
Card text
Self-control     
Zubat can't be Paralyzed.

Bite
84 Balloon Berry  84/107 Balloon Berry  Uncommon  T[Tool]
Card text
Attach Balloon Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

As long as Balloon Berry is attached to a Pokémon, that Pokémon's Retreat Cost is 0. When this Pokémon retreats, discard Balloon Berry.
85 Crystal Shard  85/107 Crystal Shard  Uncommon  T[Tool]
Card text
Attach Crystal Shard to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

As long as this card is attached to a Pokémon, that Pokémon's type is Colorless. If that Pokémon attacks, discard this card at the end of the turn.
86 Energy Charge  86/107 Energy Charge  Uncommon T
Card text
Flip a coin. If heads, search your discard pile for 2 Energy cards (1 if there is only 1), show them to your opponent, and shuffle them into your deck.
87 Lady Outing  87/107 Lady Outing  Uncommon T[Su] 
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
88 Master Ball 88/107 Master Ball Uncommon T
Card text
Look at the top 7 cards from your deck. Choose a Basic Pokémon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward.
89 Meteor Falls 89/107 Meteor Falls Uncommon T[St] 
Card text
his card stays in play when you play it. Discard this card if another Stadium card comes into play.

Each player's Active Evolved Pokémon (excluding Pokémon-ex) can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.)
90 Professor Cozmo s Discovery 90/107 Professor Cozmo's Discovery Uncommon  T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Flip a coin. If heads, draw the bottom 3 cards of your deck. If tails, draw the top 2 cards of your deck.
91 Space Center 91/107 Space Center Uncommon T[St]
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Ignore Poké-Bodies for all Basic Pokémon in play (both yours and your opponent's) (excluding Pokémon-ex and Pokémon that has an owner in its name).
92 Strength Charm 92/107 Strength Charm Uncommon T[Tool] 
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Attach Strength Charm to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever an attack from the Pokémon that Strength Charm is attached to does damage to the Active Pokémon, the attack does 10 more damage (before applying Weakness and Resistance). Discard Strength Charm at the end of the turn in which this Pokémon attacks.
93 Boost Energy 93/107 Boost Energy Uncommon ColorlessE
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Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. If the Pokémon Boost Energy is attached to isn't an Evolved Pokémon, discard Boost Energy.
94 Heal Energy 94/107     Heal Energy Uncommon ColorlessE
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Heal Energy provides Colorless Energy. When you attach this card from your hand to 1 of your Pokémon, remove 1 damage counter and all Special Conditions from that Pokémon. If Heal Energy is attached to Pokémon-ex, Heal Energy has no effect other than providing Energy.
95 Scramble Energy 95/107     Scramble Energy Uncommon ColorlessE
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Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Colorless Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy.
96 Crobat ex 96/107 Crobat ex Grass
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Distortion
Once during your turn (before your attack), if Crobat ex is your Active Pokémon, you may put 1 damage counter on 1 of your opponent's Pokémon. This power can't be used if Crobat ex is affected by a Special Condition.

Cross Attack 20×
Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Confused.

Pester     60+
If the Defending Pokémon is affected by a Special Condition, this attack does 60 damage plus 40 more damage.
97 Deoxys ex  Normal 97/107 Deoxys ex Psychic
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Form Change
Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Energy Burst 10+
Does 10 damage plus 10 more damage for each Energy attached to Deoxys ex and the Defending Pokémon.
98 Deoxys ex  Attack 98/107     Deoxys ex Psychic
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Form Change
Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Psyburst 50+
You may discard 2 Energy attached to Deoxys ex. If you do, this attack does 50 damage plus 20 more damage for each Energy attached to the Defending Pokémon.
99 Deoxys ex  Defense 99/107 Deoxys ex Psychic
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Form Change
Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Psychic Shield 50
Prevent all effects of attacks, including damage, done to Deoxys ex by your opponent's Pokémon-ex during your opponent's next turn.
100 Hariyama ex 100/107 Hariyama ex Fighting
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Commanding Aura
As long as Hariyama ex is your Active Pokémon, your opponent can't play any Stadium cards from his or her hand.

Knock Off    40
Choose 1 card from your opponent's hand without looking and discard it.

Pivot Throw 80
During your opponent's next turn, any damage done to Hariyama ex by attacks is increased by 10 (before applying Weakness and Resistance).
101 Manectric ex 101/107 Manectric ex Lightning
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Disconnect    40
Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn.

Mega Shot
Discard all Lightning Energy attached to Manectric ex and then choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
102 Rayquaza ex 102/107 Rayquaza ex Colorless
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Dragon Boost
Once during your turn, when you put Rayquaza ex from your hand onto your Bench, you may move any number of basic Energy cards attached to your Pokémon to Rayquaza ex.

Spiral Blast    20×
Does 20 damage for each basic Energy card attached to Rayquaza ex.

103 Salamence ex
103/107 Salamence ex Colorless
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Dragon Lift
The Retreat Cost for each of your Pokémon (excluding Pokémon-ex and Baby Pokémon) is 0.

Flame Jet
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Bright Flame    120
Discard 2 Energy attached to Salamence ex.
104 Sharpedo ex 104/107 Sharpedo ex Darkness
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Drag Off  20
Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Darkness Blast 60+
You may discard a Darkness Energy attached to Sharpedo ex. If you do, this attack does 60 damage plus 20 more damage and discard 1 Energy card attached to the Defending Pokémon.
105 Latias 105/107 Latias Colorless
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Healing Light 10
Remove 1 damage counter from each of your Pokémon (including Latias Star).

Shooting Star     50+
If the Defending Pokémon is Pokémon-ex, discard all Energy cards attached to Latias Star and this attack does 50 damage plus 100 more damage.
106 Latios Star 106/107 Latios Colorless
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Miraculous Light 10
Remove 1 damage counter and all Special Conditions from Latios Star.

Shining Star    50+
If the Defending Pokémon is a Stage 2 Evolved Pokémon, discard all Energy cards attached to Latios Star and this attack does 50 damage plus 100 more damage.
107 Rayquaza Star 107/107 Rayquaza Colorless
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Spiral Rush 30×
Flip a coin until you get tails. This attack does 30 damage times the number of heads.

Holy Star
Discard all Energy cards attached to Rayquaza Star. This attack does 100 damage to each of your opponent's Pokémon-ex. (Don't apply Weakness and Resistance for Benched Pokémon.)
108 Rocket s Raikou ex 108/107 Rocket's Raikou ex Darkness
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Lightning Burst
Whenever you attach a Darkness Energy card from your hand to Rocket's Raikou ex, you may choose 1 of the Defending Pokémon and switch it with 1 of your opponent's Benched Pokémon. Your opponent chooses the Benched Pokémon to switch. This power can't be used if Rocket's Raikou ex is affected by a Special Condition.

Thunderous Blow    40+
Does 40 damage plus 10 more damage for each Lightning Energy attached to Rocket's Raikou ex.

 

 

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