Pokemon TCG

 

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EX Ruby & Sapphire
(拡張パック)
Trading Card Game Set E16 / J18
General information
 Cards  English: 109
 Japanese: 64
 Series  EX Series era
 Previous Expansion  Skyridge
 Following Expansion  EX Sandstorm
 Associated Decks  FireFighting Ruby
 WaterGrass Sapphire
 Released  June 18th, 2003 (English)
 January 31st, 2003 (Japan)

Print Versions & Collectors Info

 

 

Set List with Pictures

Card Image No. Card name Rarity Card type
1 Aggron 1/109 Aggron  Rare Holo Metal 
Card text
Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Aggron.
2 Beautifly 2/109 Beautifly  Rare Holo Grass 
Card text
As long as Beautifly is in play, do not apply Resistance for all Active Pokémon.
3 Blaziken 3/109     Blaziken  Rare Holo Fire 
Card text
Once during your turn (before your attack), you may attach a Fire Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Blaziken is affected by a Special Condition.
4 Camerupt 4/109 Camerupt  Rare Holo Fire
Card text
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
5 Delcatty 5/109 Delcatty  Rare Holo  Colorless
Card text
Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition.
6 Dustox 6/109 Dustox  Rare Holo  Grass
Card text
  Prevent all effects of attacks, except damage, done to Dustox by the Attacking Pokémon.
7 Gardevoir  7/109 Gardevoir  Rare Holo Psychic 
Card text
 Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.
8 Hariyama 8/109 Hariyama  Rare Holo  Fighting
Card text
Does 20 damage to each Defending Pokémon.
9 Manectric 9/109 Manectric  Rare Holo Lightning 
Card text
Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
10 Manectric 10/109 Mightyena  Rare Holo Darkness 
Card text   
As long as Mightyena is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).
11 Sceptile 11/109 Sceptile  Rare Holo Grass 
Card text
If 1 Energy is attached to Sceptile, the Defending Pokémon is now Asleep. If 2 Energy is attached to Sceptile, the Defending Pokémon is now Poisoned. If 3 Energy is attached to Sceptile, the Defending Pokémon is now Asleep and Poisoned. If 4 or more Energy is attached to Sceptile, the Defending Pokémon is now Asleep, Burned, and Poisoned.
12 Slaking  12/109 Slaking  Rare Holo Colorless 
Card text
As long as Slaking is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers.
13 Swampert 13/109 Swampert  Rare Holo  Water
Card text
Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
14 Wailord 14/109 Wailord  Rare Holo Water 
Card text
Wailord does 20 damage to itself.
15 Blaziken 15/109 Blaziken  Rare Fire 
Card text
The Defending Pokémon can't retreat until the end of your opponent's next turn.
16 Breloom 16/109 Breloom  Rare Grass 
Card text
Does 40 damage plus 10 more damage for each Fighting Energy attached to Breloom.
17 Donphan  17/109     Donphan  Rare  Fighting
Card text
If the Defending Pokémon has any damage counters on it, this attack does 20 damage plus 20 more damage.
18 Nosepass 18/109   Nosepass  Rare Fighting 
Card text
If any of your opponent's Active Pokémon are Evolved Pokémon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
19 Pelipper  19/109 Pelipper  Rare Water 
Card text
During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20.
20 Sceptile  20/109     Sceptile  Rare Grass 
Card text
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition.
21 Seaking  21/109 Seaking  Rare Water 
Card text
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
22 Sharpedo  22/109 Sharpedo  Rare Water 
Card text
If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon.
23 Swampert 23/109 Swampert  Rare  Water
Card text
Once during your turn (before your attack), when you attach a Water Energy card from your hand to Swampert, remove 1 damage counter from Swampert.
24 Weezing 24/109 Weezing  Rare  Grass
Card text
  The Defending Pokémon is now Confused.
25 Aron  25/109 Aron  Uncommon  Metal
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
26 Cascoon  26/109 Cascoon  Uncommon  Grass
Card text
During your opponent's turn, if Cascoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
27 Combusken 27/109  Combusken  Uncommon Fire 
Card text
Flip 2 coins. This attack does 40 damage times the number of heads.
28 Combusken  28/109 Combusken  Uncommon  Fire
Card text
   When you attach a Fire Energy card from your hand to Combusken, remove all Special Conditions from Combusken.
29 Delcatty  29/109 Delcatty  Uncommon  Water
Card text
Attach 1 Energy card from your discard pile to your Active Pokémon.
30 Electrike 30/109 Electrike  Uncommon Lightning 
Card text
Attach a Lightning Energy card from your discard pile to Electrike.
31 Grovyle  31/109 Grovyle  Uncommon Grass 
Card text
The Defending Pokémon is now Poisoned.
32 Grovyle  32/109 Grovyle  Uncommon  Grass
Card text
When you attach a Grass Energy card from your hand to Grovyle, remove all Special Conditions from Grovyle.
33 Hariyama 33/109 Hariyama  Uncommon  Fighting
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
34 Kirlia  34/109     Kirlia  Uncommon Psychic 
Card text
Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.
35 Kirlia 35/109 Kirlia  Uncommon  Psychic
Card text
Flip a coin. If heads, each Defending Pokémon is now Confused.
36 Lairon 36/109 Lairon    Uncommon Metal 
Card text
Ram
37 Lairon  37/109 Lairon  Uncommon  Metal
Card text
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
38 Linoone 38/109 Linoone  Uncommon Colorless 
Card text
Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
39 Manectric 39/109 Manectric  Uncommon  Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
40 Marshtomp  40/109     Marshtomp  Uncommon  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
41 Marshtomp  41/109 Marshtomp  Uncommon Water 
Card text
When you attach a Water Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp.
42 Mightyena  42/109 Mightyena  Uncommon Darkness 
Card text
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
43 Silcoon 43/109 Silcoon  Uncommon Grass
Card text
During your opponent's turn, if Silcoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
44 Skitty  44/109 Skitty  Uncommon  Colorless
Card text
Search your deck for 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
45 Slakoth 45/109 Slakoth  Uncommon Colorless 
Card text   
Flip a coin. If tails, this attack does nothing.
46 Swellow 46/109 Swellow  Uncommon Colorless 
Card text
Once during your turn (before your attack), if Swellow is your Active Pokémon, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. Your opponent picks the Benched Pokémon to switch. This power can't be used if Swellow is affected by a Special Condition.
47 Vigoroth  47/109 Vigoroth  Uncommon  Colorless
Card text   
Flip 3 coins. This attack does 20 damage times the number of heads.
48 Wailmer  48/109 Wailmer  Uncommon Water 
Card text
Remove all Special Conditions and 4 damage counters from Wailmer (all if there are less than 4). Wailmer is now Asleep.
49 Aron  49/109 Aron  Common Metal 
Card text
During your opponent's next turn, any damage done to Aron by attacks is reduced by 10.
50 Aron 50/109 Aron  Common  Metal
Card text
Gnaw.
51 Carvanha  51/109 Carvanha  Common Water 
Card text
If Carvanha is your Active Pokémon and is damaged by an opponent's attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokémon.
52 Electrike 52/109 Electrike  Common  Lightning
Card text
Headbutt
53 Electrike 53/109 Electrike  Common Lightning 
Card text
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
54 Koffing  54/109 Koffing  Common  Grass
Card text
Koffing does 10 damage to itself.
55 Goldeen  55/109 Goldeen  Common  Water
Card text
Does 10 damage for each damage counter on Goldeen.
56 Makuhita 56/109 Makuhita  Common Fighting 
Card text   
Slap Push.
57 Makuhita  57/109     Makuhita  Common Fighting 
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
58 Makuhita 58/109 Makuhita  Common Fighting 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
59 Mudkip  59/109 Mudkip  Common  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
60 Mudkip  60/109 Mudkip  Common Water 
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
61 Numel 61/109     Numel  Common Fire 
Card text
Flip a coin. If heads, each Defending Pokémon is now Burned.
62 Phanpy  62/109 Phanpy  Common Fighting 
Card text
Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon, and each Defending Pokémon is now Paralyzed.
63 Poochyena  63/109 Poochyena  Common Darkness 
Card text
Bite.
64 Poochyena  64/109 Poochyena  Common Darkness 
Card text  
Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it.
65 Poochyena  65/109 Poochyena  Common Darkness 
Card text
The Defending Pokémon can't retreat until the end of your opponent's next turn.
66 Ralts  66/109 Ralts  Common Psychic 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
67 Ralts  67/109 Ralts  Common Psychic 
Card text
The Defending Pokémon is now Asleep.
68 Ralts  68/109 Ralts  Common  Psychic
Card text
If Ralts and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.
69 Shroomish 69/109     Shroomish  Common Grass 
Card text
The Defending Pokémon is now Asleep.
70 Skitty 70/109 Skitty  Common Colorless 
Card text
Attach a basic Energy card from your hand to 1 of your Pokémon.
71 Skitty  71/109 Skitty  Common Colorless 
Card text
Flip a coin. If tails, this attack does nothing.
72 Taillow 72/109 Taillow  Common Colorless 
Card text
Peck.
73 Torchic 73/109 Torchic  Common Fire
Card text
Flip a coin. If tails, discard a Fire Energy card attached to Torchic.
74 Torchic  74/109 Torchic  Common  Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
75 Treecko  75/109 Treecko  Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
76 Treecko 76/109 Treecko  Common Grass
Card text
Tail Slap.
77 Wingull  77/109 Wingull  Common Water 
Card text
Flip a coin. If tails, this attack does nothing.
78 Wurmple  78/109 Wurmple  Common  Grass
 Card text
Search your deck for Silcoon and Beautifly, or Cascoon and Dustox cards. Show 1 card or both cards of a pair to your opponent and put them into your hand. Shuffle your deck afterward.
79 Zigzagoon 79/109 Zigzagoon  Common  Colorless
Card text 
Flip 3 coins. This attack does 10 damage times the number of heads.
80 Energy  80/109 Energy Removal 2  Uncommon  T
Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
81 Energy  81/109 Energy Restore  Uncommon T
Card text
Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
82 Energy  82/109 Energy Switch  Uncommon  T
Card text
Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.
83 Lady 83/109 Lady Outing  Uncommon  T[Su]
Card text
Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
84 Lum  84/109 Lum Berry  Uncommon  T[Tool]
Card text
Attach Lum Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
85 Oran  85/109 Oran Berry  Uncommon  T[Tool]
Card text
At any time between turns, if the Pokémon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. Then discard Oran Berry.
86 Pok   86/109 Poké Ball  Uncommon T
Card text
You may play as many Item cards as you like during your turn (before your attack).
87 Pok   87/109 Pokémon Reversal  Uncommon T
Card text
Choose 1 of your opponent's Benched Pokémon. Flip a coin. If heads, switch that Pokémon with the Defending Pokémon.
88 Pok  Nav 88/109 PokéNav Uncommon T
Card text
Look at the top 3 cards of your deck, and choose a Basic Pokémon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order.
89 Professor 89/109 Professor Birch Uncommon T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
90 Energy 90/109 Energy Search Common T
Card text
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.
91 Potion 91/109 Potion Common T
Card text
You may play as many Item cards as you like during your turn (before your attack).
92 Switch 92/109 Switch Common T
Card text
You may play as many Item cards as you like during your turn (before your attack).
93 Darkness 93/109 Darkness Energy Rare DarknessE
Card text
If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name.
Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
94 Metal 94/109 Metal Energy Rare MetalE
Card text
Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance).
Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
95 Rainbow 95/109 Rainbow Energy Rare E
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
96 Chansey 96/109 Chansey ex Colorless
Card text
Remove 2 damage counters (1 if there is only 1) from each of your Pokémon. Remove no damage counters from Chansey ex.
97 Electabuzz 97/109 Electabuzz ex Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
98 Hitmonchan 98/109     Hitmonchan ex Fighting
Card text
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
99 Lapras 99/109 Lapras ex Water
Card text
Does 10 damage plus 10 more damage for each Energy attached to Lapras ex but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
100 Magmar 100/109 Magmar ex Fire
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
101 Mewtwo 101/109 Mewtwo ex Psychic
Card text
Attach up to 2 Energy cards from your discard pile to Mewtwo ex.
102 Scyther 102/109 Scyther ex Grass
Card text
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther ex during your opponent's next turn.

103 Sneasel
103/109 Sneasel ex Darkness
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
104 Grass 104/109 Grass Energy __ GrassE
 
105 Fighting 105/109 Fighting Energy __ FireE
 
106 Water 106/109 Water Energy __ WaterE
 
107 Psychic 107/109 Psychic Energy __ PsychicE
 
108 Fire 108/109 Fire Energy __ FireE
 
109 Lightning 109/109 Lightning Energy __ LightningE
 

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