Pokemon TCG

 

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EX Dragon
(天空の覇者)
Trading Card Game Set E18 / J20
General information
 Cards  English: 100
 Japanese: 54
 Series  EX Series
 Previous Expansion  EX Sandstorm
 Following Expansion  EX Team Magma vs. Aqua
 Associated Decks  FireWater FireFang
 GrassElectric WindBlast
 Released  November 24, 2003 (English)
 June 25, 2003 (Japanese)


Card Image No. Card name Rarity Card type
1 Absol 1/97 Absol  Rare Holo Darkness 
Card text
If the number of cards in your opponent's hand is at least 6, choose a number of cards there, without looking, until your opponent has 5 cards left. Have your opponent discard the cards you chose.
2 Altaria 2/97 Altaria  Rare Holo Colorless 
Card text
During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, the attack does 40 more damage (before applying Weakness and Resistance).
3 Crawdaunt 3/97 Crawdaunt  Rare Holo Water 
Card text
As long as Crawdaunt is your Active Pokémon, when any of your Active Pokémon does damage to the Defending Pokémon, the attack does 10 more damage (before applying Weakness and Resistance).
4 Flygon 4/97 Flygon  Rare Holo Colorless
Card text
Attach any number of basic Energy cards from your hand to your Pokémon in any way you like.
5 Golem 5/97 Golem  Rare Holo  Fighting
Card text
Does 20 damage plus 10 more damage for each damage counter on all of your Active Pokémon.
6 Grumpig 6/97 Grumpig  Rare Holo  Psychic
Card text
Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
7 Minun  7/97 Minun  Rare Holo Lightning 
Card text
As long as Minun is your Active Pokémon, whenever your other Active Pokémon, if any, attacks, you may use Cheer On after the first attack (you still need the necessary Energy to use Cheer On). You can't use Cheer On more than once in this way even if your other Active Pokémon has the Chain of Events Poké-Body.
8 Plusle 8/97 Plusle  Rare Holo  Lightning
Card text
As long as Plusle is your Active Pokémon, whenever your other Active Pokémon, if any, attacks, you may use Cheer On after the first attack (you still need the necessary Energy to use Cheer On). You can't use Cheer On more than once in this way even if your other Active Pokémon has the Chain of Events Poké-Body.
9 Roselia 9/97 Roselia  Rare Holo Grass 
Card text
Roselia can't be affected by any Special Conditions.
10 Salamence 10/97 Salamence  Rare Holo Colorless 
Card text
Once during your turn (before your attack), if Salamence is your Active Pokémon, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This power can't be used if Salamence is affected by a Special Condition.
11 Shedinja 11/97 Shedinja  Rare Holo Grass 
Card text
Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Evolved Pokémon and Pokémon-ex.
12 Torkoal  12/97 Torkoal  Rare Holo Fire
Card text
Search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.
13 Crawdaunt 13/97 Crawdaunt  Rare  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
14 Dragonair 14/97 Dragonair  Rare Colorless 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
15 Flygon 15/97 Flygon  Rare Colorless 
Card text
 Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20.
16 Girafarig 16/97 Girafarig  Rare Psychic 
Card text
 If Girafarig and the Defending Pokémon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand. Shuffle your deck afterward.
17 Magneton  17/97 Magneton  Rare  Lightning
Card text
Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
18 Ninjask 18/97 Ninjask  Rare Grass 
Card text
Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokémon, you may search your deck for Shedinja and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. Shuffle your deck afterward.
19 Salamence  19/97 Salamence  Rare Colorless 
Card text
As long as Salamence is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).
20 Shelgon  20/97 Shelgon  Rare Colorless 
Card text
Flip a coin. If heads, prevent all damage done to Shelgon during your opponent's next turn. (Any other effects of attacks still happen.)
21 Skarmory  21/97 Skarmory  Rare Metal 
Card text
If the number of cards in your opponent's hand is at least 6, look at his or her hand. Choose a number of cards there until your opponent has 5 cards left in his or her hand and have your opponent shuffle the cards you chose into his or her deck.
22 Vibrava  22/97 Vibrava  Rare Colorless 
Card text
Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
23 Bagon 23/97 Bagon  Uncommon  Colorless
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
24 Camerupt 24/97 Camerupt  Uncommon  Fire
Card text
 Flip a coin. If heads, the Defending Pokémon is now Burned.
25 Combusken  25/97 Combusken  Uncommon  Fire
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
26 Dratini  26/97 Dratini  Uncommon  Colorless
Card text
Remove 2 damage counters from 1 of your Pokémon (remove 1 if there is only 1).
27 Flaaffy 27/97 Flaaffy  Uncommon Lightning
Card text
Attach up to 2 basic Energy cards from your discard pile to Flaaffy.
28 Forretress  28/97 Forretress  Uncommon  Metal
Card text
Put 2 damage counters on each Defending Pokémon.
29 Graveler  29/97 Graveler  Uncommon  Fighting
Card text
Does 10 damage times the amount of Energy attached to Graveler.
30 Graveler 30/97 Graveler  Uncommon Fighting 
Card text
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
31 Grovyle  31/97 Grovyle  Uncommon Grass 
Card text
Flip 4 coins. If all of them are heads, this attack does 10 damage plus 60 more damage. If not, this attack does 10 damage plus 10 more damage for each heads.
32 Gyarados  32/97 Gyarados  Uncommon  Water
Card text
Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon. Discard an Energy card from each Defending Pokémon.
33 Horsea 33/97 Horsea  Uncommon  Water
Card text
Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Horsea.
34 Houndoom  34/97 Houndoom  Uncommon Darkness 
Card text
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
35 Magneton 35/97 Magneton  Uncommon  Lightning
Card text
Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads.
36 Marshtomp 36/97 Marshtomp    Uncommon Water 
Card text
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
37 Meditite  37/97 Meditite  Uncommon  Fighting
Card text
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
38 Ninjask 38/97 Ninjask  Uncommon Grass 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
39 Seadra 39/97 Seadra  Uncommon  Water
Card text
Does 20 damage plus 10 more damage for each Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
40 Seadra  40/97 Seadra  Uncommon  Water
Card text
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Seadra during your opponent's next turn.
41 Shelgon  41/97 Shelgon  Uncommon Colorless
Card text
As long as Shelgon has any basic Energy cards attached to it, damage done to Shelgon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).
42 Shelgon  42/97 Shelgon  Uncommon Colorless
Card text
Damage done to Shelgon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance) during your opponent's next turn.
43 Shuppet 43/97 Shuppet  Uncommon Psychic 
Card text
The Defending Pokémon is now Asleep.
44 Snorunt  44/97 Snorunt  Uncommon  Water
Card text
The Defending Pokémon is now Asleep.
45 Swellow 45/97 Swellow  Uncommon Colorless 
Card text
The Defending Pokémon can't retreat until the end of your opponent's next turn.
46 Vibrava 46/97 Vibrava  Uncommon Colorless 
Card text
If Vibrava has any basic Energy cards attached to it, Vibrava's Retreat Cost is 0.
47 Vibrava  47/97 Vibrava  Uncommon  Colorless
Card text
Flip 2 coins. This attack does 40 damage times the number of heads.
48 Whiscash  48/97 Whiscash  Uncommon Water 
Card text
As long as Whiscash is on your Bench, prevent all damage done to Whiscash by opponent's attacks.
49 Bagon  49/97 Bagon  Common Colorless 
Card text
Headbutt.
50 Bagon 50/97 Bagon  Common  Colorless
Card text
Flip a coin. If tails, this attack does nothing.
51 Barboach  51/97 Barboach  Common Water 
Card text
Splash.
52 Corphish 52/97 Corphish  Common  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
53 Corphish 53/97 Corphish  Common Water
Card text
Irongrip.
54 Corphish  54/97 Corphish  Common  Water
Card text
The Defending Pokémon is now Poisoned.
55 Geodude  55/97 Geodude  Common  Fighting
Card text
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
56 Geodude 56/97 Geodude  Common Fighting 
Card text
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
57 Grimer  57/97 Grimer  Common Grass 
Card text
Discard a Grass Energy card attached to Grimer. The Defending Pokémon is now Poisoned.
58 Horsea 58/97 Horsea  Common Water 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
59 Houndour  59/97 Houndour  Common  Darkness
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
60 Magikarp  60/97 Magikarp  Common Water 
Card text
Search your deck for Magikarp and put as many of them as you like onto your Bench. Shuffle your deck afterward.
61 Magnemite 61/97 Magnemite  Common Lightning 
Card text
Rollout.
62 Magnemite  62/97 Magnemite  Common Lightning 
Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
63 Magnemite  63/97 Magnemite  Common Lightning 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
64 Mareep  64/97 Mareep  Common Lightning 
Card text  
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
65 Mudkip  65/97 Mudkip  Common Water 
Card text
Does 10 damage plus 10 more damage for each Water Energy attached to Mudkip but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
66 Nincada  66/97 Nincada  Common Grass 
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
67 Nincada  67/97 Nincada  Common Grass 
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
68 Nincada  68/97 Nincada  Common  Grass
Card text
After your attack, remove from Nincada the number of damage counters equal to the damage you did to the Defending Pokémon. If Nincada has fewer damage counters than that, remove all of them.
69 Numel 69/97 Numel  Common Fire 
Card text
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
70 Numel 70/97 Numel  Common Fire 
Card text
Discard a Fire Energy card attached to Numel and then discard an Energy card attached to the Defending Pokémon.
71 Pineco  71/97 Pineco  Common Grass 
Card text
Any damage done to Pineco by attacks is reduced by 10 (after applying Weakness and Resistance).
72 Slugma 72/97 Slugma  Common Fire 
Card text
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Burned.
73 Spoink 73/97 Spoink  Common Psychic 
Card text
After your attack, you may switch Spoink with 1 of your Benched Pokémon.
74 Spoink  74/97 Spoink  Common  Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
75 Swablu  75/97 Swablu  Common Colorless 
Card text
The Defending Pokémon is now Asleep.
76 Taillow 76/97 Taillow  Common Colorless 
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
77 Torchic  77/97 Torchic  Common Fire 
Card text
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
78 Trapinch  78/97 Trapinch  Common  Fighting
Card text
Dig.
79 Trapinch 79/97 Trapinch  Common  Fighting
Card text 
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
80 Treecko  80/97 Treecko  Common  Grass
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
81 Wurmple  81/97 Wurmple  Common Grass 
Card text
Search your deck for Grass Basic Pokémon and put as many of them as you like onto your Bench. Shuffle your deck afterward.
82 Balloon  82/97 Balloon Berry  Uncommon  T[Tool]
Card text   
Attach Balloon Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
83 Buffer 83/97 Buffer Piece  Uncommon  T[Tool]
Card text
Attach Buffer Piece to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
84 Energy  84/97 Energy Recycle System  Uncommon  T
Card text
Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.
85 High  85/97 High Pressure System  Uncommon  T[St]
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play.
86 Low  86/97 Low Pressure System  Uncommon T[St] 
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play.
87 Mr.Briney s  87/97 Mr. Briney's Compassion  Uncommon T[Su] 
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
88 TV Reporter 88/97 TV Reporter Uncommon T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
89 Ampharos 89/97 Ampharos ex Rare Holo ex Lightning
Card text
Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, the Defending Pokémon is now Paralyzed.
90 Dragonite 90/97 Dragonite ex Rare Holo ex Colorless
Card text
As often as you like during your turn, you may move an Energy card attached to 1 of your Pokémon to Dragonite ex. This power can't be used if Dragonite ex is affected by a Special Condition.
91 Golem 91/97 Golem ex Rare Holo ex Fighting
Card text
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
92 Kingdra 92/97 Kingdra ex Rare Holo ex Water
Card text
Use any attack from Kingdra ex's Basic Pokémon card or Stage 1 Evolution card. (Kingdra ex doesn't have to pay for that attack's Energy cost.)
93 Latias 93/97 Latias ex Rare Holo ex Colorless
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
94 Latios 94/97 Latios ex Rare Holo ex Colorless
Card text
Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Latios ex.
95 Magcargo 95/97 Magcargo ex Rare Holo ex Fire
Card text
Discard the top card from your deck. If that card is a basic Energy card, attach it to Magcargo ex.
96 Muk 96/97 Muk ex Rare Holo ex Grass
Card text
As long as Muk ex is your Active Pokémon, ignore all Poké-Powers and Poké-Bodies other than Toxic Gas.
97 Rayquaza 97/97 Rayquaza ex Rare Holo ex Colorless
Card text
Flip a coin until you get tails. For each heads, search your discard pile for a basic Energy card and attach it to Rayquaza ex.
98 Charmander 98/97     Charmander Rare Holo Fire
Card text
Does 10 damage plus 10 more damage for each damage counter on Charmander.
99 Charmeleon 99/97 Charmeleon Rare Holo Fire
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
100 Charizard 100/97 Charizard Rare Holo Fire
Card text
Flip a coin. If heads, search your discard pile for 2 Fire Energy cards and attach them to Charizard (1 if there is only 1).