Card Image |
No. |
Card name |
Rarity |
Card type |
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1/113 |
Beedrill δ |
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Card text Final Sting Once during your turn (before your attack), you may Knock Out Beedrill. If you do, choose 1 of your opponent's Defending Pokémon. That Pokémon is now Paralyzed and Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns. This power can't be used if Beedrill is affected by a Special Condition. Super Slash 50+ If the Defending Pokémon is an Evolved Pokémon, this attack does 50 damage plus 30 more damage. |
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2/113 |
Crobat δ |
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Card text Radar Jam 30 Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. Target Attack Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. If that Pokémon already has damage counters on it, this attack does 60 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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3/113 |
Dragonite δ |
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Card text
Delta Charge Once during your turn (before your attack), you may attach a Lightning Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Dragonite is affected by a Special Condition. Agility 30 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Dragonite during your opponent's next turn. Heavy Impact 70
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4/113 |
Espeon δ |
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Card text
Delta Heal Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokémon that has δ on its card. You can't use more than 1 Delta Heal Poké-Power each turn. This power can't be used if Espeon is affected by a Special Condition. Psyshock 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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5/113 |
Flareon δ |
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Card text
Delta Search 10 Search your deck for a Holon Energy card and attach it to Flareon. Shuffle your deck afterward. Return Burn 50 You may return an Energy card attached to Flareon to your hand. If you do, the Defending Pokémon is now Burned.
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6/113 |
Gardevoir δ |
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Card text
Energy Jump Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition. Psychic Rage Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Black Magic 10+ Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
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7/113 |
Jolteon δ |
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Card text
Delta Search 10 Search your deck for a Holon Energy card and attach it to Jolteon. Shuffle your deck afterward. Return Spark 50 You may return an Energy card attached to Jolteon to your hand. If you do, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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8/113 |
Latias δ |
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Card text
Delta Aura If you have Latios or Latios ex in play, the attack cost of Latias's Extra Crush is now LightningMetalColorless. Spiral Drain 20 Remove 2 damage counters from Latias. Extra Crush 80 If your opponent has no Pokémon-ex in play, this attack does nothing.
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9/113 |
Latios δ |
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Card text
Delta Aura If you have Latias or Latias ex in play, the attack cost of Latios's Psychic Force is now LightningMetalColorless. Dragon Claw 20 Psychic Force 80 If your opponent has no Stage 2 Evolved Pokémon in play, this attack does nothing.
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10/113 |
Marowak δ |
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Card text
Energy Bone Choose a number of your opponent's Pokémon up to the amount of Energy attached to Marowak. This attack does 20 damage to each of them. Metal Crusher 50 If the Defending Pokémon is Metal Pokémon, this attack's base damage is 90.
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11/113 |
Metagross δ |
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Card text
Delta Control Once during your turn (before your attack), you may look at the top 4 cards of your deck, choose 1 of them, and put it into your hand. Put the 3 other cards on the bottom of your deck in any order. This power can't be used if Metagross is affected by a Special Condition. Crush and Burn 30+ You may discard as many Energy cards as you like attached to your Pokémon in play. If you do, this attack does 30 damage plus 20 more damage for each Energy card you discarded.
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12/113 |
Mewtwo δ |
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Card text
Delta Switch Once during your turn, when you put Mewtwo from your hand onto your Bench, you may move any number of basic Energy cards attached to your Pokémon to your other Pokémon (excluding Mewtwo) in any way you like. Energy Burst 10× Does 10 damage times the total amount of Energy attached to Mewtwo and the Defending Pokémon.
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13/113 |
Rayquaza δ |
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Card text
Delta Guard As long as Rayquaza has any Holon Energy cards attached to it, ignore the effect of Rayquaza's Lightning Storm attack. Power Blow 10× Does 10 damage times the amount of Energy attached to Rayquaza. Lightning Storm 70 Put 7 damage counters on Rayquaza.
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14/113 |
Salamence δ |
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Card text
Fire Dance 30 Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon. Delta Blast 100 Discard a Metal Energy card attached to Salamence.
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15/113 |
Starmie δ |
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Card text
Metal Navigation Once during your turn (before your attack), you may search your deck for a Metal Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition. Collect Draw 3 cards. Energy Loop 30 Return an Energy card attached to Starmie to your hand.
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16/113 |
Tyranitar δ |
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Card text
Crush Draw Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If not, put the card back on top of your deck. This power can't be used if Tyranitar is affected by a Special Condition. Delta Crush 50+ You may discard an Energy card attached to Tyranitar. If you do, this attack does 50 damage plus 20 more damage.
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17/113 |
Umbreon δ |
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Card text
Delta Moon When your opponent attaches a Special Energy card from his or her hand to 1 of his or her Pokémon, put 1 damage counter on that Pokémon. You can't use more than 1 Delta Moon Poké-Body each turn. Feint Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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18/113 |
Vaporeon δ |
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Card text
Delta Search 10 Search your deck for a Holon Energy card and attach it to Vaporeon. Shuffle your deck afterward. Return Wave 50 You may return an Energy card attached to Vaporeon to your hand. If you do, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand.
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19/113 |
Azumarill δ |
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Card text
Bubblebeam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Rolling Tackle
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20/113 |
Azurill |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. Type Match Choose a basic Energy card in your hand and show it to your opponent. Then, search your deck for a Basic Pokémon or Evolution card of that Energy type, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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21/113 |
Holon's Electrode |
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Card text
Dazzle Blast 30 The Defending Pokémon is now Confused. You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
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22/113 |
Holon's Magneton |
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Card text
Extra Ball 30+ If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 20 more damage. You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
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23/113 |
Hypno |
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Card text
Binding Aura Your opponent can't play any Basic Pokémon or Evolution cards from his or her hand to evolve an Asleep Pokémon and can't attach any Energy cards from his or her hand to an Asleep Pokémon. Sleep Inducer Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Asleep. Psyshot 40
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24/113 |
Mightyena δ |
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Card text
Delta Fang 20 If the Defending Pokémon is Pokémon-ex, that Pokémon can't attack during your opponent's next turn. Gang Up 10× Does 10 damage times the number of Darkness Pokémon and Metal Pokémon you have in play.
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25/113 |
Porygon2 |
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Card text
Backup Once during your turn (before your attack), if you have less than 6 cards in your hand, you may draw cards until you have 6 cards in your hand. This power can't be used if Porygon2 is affected by a Special Condition. Machine Burst 30 If Porygon2 has a Technical Machine card attached to it, the Defending Pokémon is now Asleep and Burned.
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26/113 |
Rain Castform |
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Card text
Temperamental Weather Once during your turn (before your attack), you may search your deck for Castform, Sunny Castform, or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Rain Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn. Holon Splash 30+ Does 30 damage plus 10 more damage for each Holon Energy card attached to Rain Castform.
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27/113 |
Sandslash δ |
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Card text
Delta Storm As long as Sandslash is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon-ex between turns. Rend 20+ If the Defending Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage. MetalColorlessColorless Slash 50
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28/113 |
Slowking |
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Card text
Temperamental Weather Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn. Holon Blizzard 20 If Snow-cloud Castform has any Holon Energy cards attached to it, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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29/113 |
Snow-cloud |
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Card text
Temperamental Weather Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn. Holon Blizzard 20 If Snow-cloud Castform has any Holon Energy cards attached to it, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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30/113 |
Starmie δ |
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  |
Card text
Surf 20 Swift 50 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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31/113 |
Sunny Castform |
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Card text
Temperamental Weather Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Sunny Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn. Holon Search Search your deck for a Holon Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
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32/113 |
Swellow |
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Card text
Steep Dive Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swellow during your opponent's next turn. If tails, during your next turn, Swellow's Glide attack's base damage is 100. Glide 40
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33/113 |
Weezing |
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Card text
Body Odor As long as Weezing is the Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Poké-Bodies between turns. Mist Attack Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Sludge Whirlpool 50
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34/113 |
Castform |
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Card text
Temperamental Weather Once during your turn (before your attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn. Holon Draw Draw a card. If Castform has any Holon Energy cards attached to it, draw 2 more cards.
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35/113 |
Ditto |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Energy Link 10 Search your discard pile for an Energy card and attach it to Ditto.
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36/113 |
Ditto [Bulbasaur] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Toxic The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
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37/113 |
Ditto [Charmander] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Ditto.
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38/113 |
Ditto [Mr. Mime] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Copy Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Ditto doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Ditto performs that attack.
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39/113 |
Ditto [Pikachu] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Thunderbolt 40 Discard all Energy cards attached to Ditto.
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40/113 |
Ditto [Squirtle] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Smash Turn 20 After your attack, you may switch Ditto with 1 of your Benched Pokémon.
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41/113 |
Dragonair δ |
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Card text
Slam 20× Flip 2 coins. This attack does 20 damage times the number of heads. Dragon Rage
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42/113 |
Dragonair δ |
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Card text
Twister 20 Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokémon.
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43/113 |
Golbat |
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Card text
Super Poison Breath Each Defending Pokémon is now Poisoned. Sonic Signal Choose 2 of your opponent's Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
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44/113 |
Hariyama |
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Card text
Reversal Aura As long as you have more Prize cards left than your opponent, each of Hariyama's attacks does 20 more damage to the Active Pokémon (before applying Weakness and Resistance) and damage done by the Active Pokémon to Hariyama is reduced by 20 (after applying Weakness and Resistance). Slap Push 30 Brick Smash 50 This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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45/113 |
Illumise |
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Card text
Beacon Protection As long as you have Volbeat in play, prevent all effects, including damage, done to Illumise by attacks from your opponent's Pokémon that has Dark in its name. Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Strange Rasping 20 If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.
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46/113 |
Kakuna |
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Card text
Fast Evolution Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Rollout 30
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47/113 |
Kirlia |
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Card text
Calm Mind Remove 3 damage counters from Kirlia. Psychic Boom 20+ Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
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48/113 |
Magneton |
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Card text
Supersonic 20 Flip a coin. If heads, the Defending Pokémon is now Confused. Speed Ball
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49/113 |
Metang δ |
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Card text
Sharp Claws 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Magnetic Blast
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50/113 |
Persian |
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Card text
Prowl Once during your turn, when you play Persian from your hand to evolve 1 of your Pokémon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Snap Tail Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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51/113 |
Pupitar δ |
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Card text
Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Double-edge 40 Pupitar does 10 damage to itself.
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52/113 |
Rapidash |
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Card text
Super Singe The Defending Pokémon is now Burned. Stomp 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage.
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53/113 |
Shelgon δ |
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Card text
Tight Jaw 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Combustion 40
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54/113 |
Shelgon δ |
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Card text
Exoskeleton Any damage done to Shelgon by attacks is reduced by 10 (after applying Weakness and Resistance). Heat Blast 30
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55/113 |
Skarmory |
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Card text
Shining Horn As long as Skarmory is the only Pokémon you have in play, your opponent's Basic Pokémon can't attack. Cry for Help Search your deck for a Metal Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Steel Wing 20 During your opponent's next turn, any damage done to Skarmory by attacks is reduced by 20 (after applying Weakness and Resistance).
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56/113 |
Volbeat |
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Card text
Extra Protection As long as you have Illumise in play, prevent all effects, including damage, done to Volbeat by attacks from your opponent's Pokémon-ex. Swift 30 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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57/113 |
Bagon δ |
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Card text
Bite 10
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58/113 |
Bagon δ |
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Card text
Ember 30 Discard a Fire Energy card attached to Bagon.
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59/113 |
Beldum δ |
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Card text
Conductive Body As long as Beldum is your Active Pokémon, you pay less to retreat Beldum for each Beldum on your Bench. Take Down 30 Beldum does 10 damage to itself.
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60/113 |
Cubone |
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Card text
Beat 10 Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Cubone.
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61/113 |
Ditto [Charmander] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Fireworks 30 Flip a coin. If tails, discard a Fire Energy card attached to Ditto.
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62/113 |
Ditto [Geodude] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Linear Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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63/113 |
Ditto [Pikachu] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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64/113 |
Ditto [Squirtle] |
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Card text
Duplicate Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn. Spiral Drain 20 Remove 3 damage counters from Ditto (all if there are less than 3).
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65/113 |
Dratini δ |
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Card text
Hook 10 Thunder Jolt 30 Flip a coin. If tails, Dratini does 10 damage to itself.
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66/113 |
Dratini δ |
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Card text
Thunder Wave 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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67/113 |
Drowzee |
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Card text
Disable Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Headbutt 20
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68/113 |
Eevee δ |
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Card text
Metal Scoop 10 Search your discard pile for a Metal Energy card and attach it to Eevee.
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69/113 |
Eevee |
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Card text
Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Rear Kick 20
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70/113 |
Holon's Magnemite |
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Card text
Linear Attack Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may attach this as an Energy card from your hand to 1 of your Pokémon. While attached, this card is a Special Energy card and provides Colorless Energy.
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71/113 |
Holon's Voltorb |
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Card text
Thundershock 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. You may attach this as an Energy card from your hand to 1 of your Pokémon. While attached, this card is a Special Energy card and provides Colorless Energy.
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72/113 |
Koffing |
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Card text
Confusion Gas The Defending Pokémon is now Confused. Ram 20
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73/113 |
Larvitar δ |
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Card text
Bite 10 Rising Lunge 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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74/113 |
Magnemite |
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Card text
Collect Draw a card. Magnetic Blast 10
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75/113 |
Makuhita |
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Card text
Sand Attack 10 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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76/113 |
Marill |
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Card text
Rollout 10 Jump On 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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77/113 |
Meowth |
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Card text
Pickup Power Search your discard pile for an Energy card, show it to your opponent, and put it into your hand. Bite 10
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78/113 |
Ponyta |
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Card text
Flare 10
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79/113 |
Poochyena |
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Card text
Roar Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. Ambush 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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80/113 |
Porygon |
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Card text
Sharpen 30
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81/113 |
Ralts |
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Card text
Collect Draw a card. Quick Blow 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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82/113 |
Sandshrew |
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Card text
Dig Under Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Scratch 20
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83/113 |
Slowpoke |
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Card text
Yawn The Defending Pokémon is now Asleep. Tackle
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84/113 |
Staryu |
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Card text
Tackle 10 Spinning Attack 20
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85/113 |
Staryu |
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Card text
Surprise Attack 20 Flip a coin. If tails, this attack does nothing. Recover Discard a Water Energy card attached to Staryu and remove 4 damage counters from Staryu (all if there are less than 4).
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86/113 |
Taillow |
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Card text
Skill Dive Does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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87/113 |
Weedle |
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Card text String Shot 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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88/113 |
Zubat |
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Card text Poison Fang 10 Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
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89/113 |
Dual Ball |
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T |
Card text Flip 2 coins. For each heads, search your deck for a Basic Pokémon card other than a Baby Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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90/113 |
Great Ball |
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T |
Card text You may play as many Item cards as you like during your turn (before your attack). |
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91/113 |
Holon Farmer |
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T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Search your discard pile for 3 basic Energy cards and any combination of 3 Basic Pokémon or Evolution cards, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. |
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92/113 |
Holon Lass |
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T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Count the total number of Prize cards left (both yours and your opponent's). Look at that many cards from the top of your deck, choose as many Energy cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. |
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93/113 |
Holon Mentor |
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T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Search your deck for up to 3 Basic Pokémon that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward. |
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94/113 |
Holon Research Tower |
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T[St] |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player's basic Energy cards attached to Pokémon that has δ on its card are both their usual Energy type and Metal type but provide only 1 Energy at a time. (Has no effect other than providing Energy.) |
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95/113 |
Holon Researcher |
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T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Search your deck for a Metal Energy card or a Basic Pokémon (or Evolution card) that has δ on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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96/113 |
Holon Ruins |
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T[St] |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player that has any Pokémon in play that has δ on its card may draw a card once during his or her turn. If the player does, he or she discards a card from his or her hand. |
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97/113 |
Holon Scientist |
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T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent.
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98/113 |
Holon Transceiver |
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T |
Card text
Search your deck for a Supporter card that has Holon in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Or, search your discard pile for a Supporter card that has Holon in its name, show it to your opponent, and put it into your hand.
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99/113 |
Master Ball |
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T |
Card text You may play as many Item cards as you like during your turn (before your attack). |
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100/113 |
Super Scoop Up |
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T |
Card text You may play as many Item cards as you like during your turn (before your attack). |
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101/113 |
Potion |
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T |
Card text You may play as many Item cards as you like during your turn (before your attack). |
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102/113 |
Switch |
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T |
Card text You may play as many Item cards as you like during your turn (before your attack). |
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103/113 |
Darkness Energy |
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E |
Card text If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.) |
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104/113 |
Holon Energy FF |
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E |
Card text Holon Energy FF provides Colorless Energy. If the Pokémon that Holon Energy FF is attached to also has a basic Fire Energy card attached to it, that Pokémon has no Weakness. If the Pokémon that Holon Energy FF is attached to also has a basic Fighting Energy card attached to it, damage done by that Pokémon's attack isn't affected by Resistance. Ignore these effects if Holon Energy FF is attached to Pokémon-ex. |
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105/113 |
Holon Energy GL |
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E |
Card text Holon Energy GL provides Colorless Energy. If the Pokémon that Holon Energy GL is attached to also has a basic Grass Energy card attached to it, that Pokémon can't be affected by any Special Conditions. If the Pokémon that Holon Energy GL is attached to also has a basic Lightning Energy card attached to it, damage done by your opponent's Pokémon-ex is reduced by 10. Ignore these effects if Holon Energy GL is attached to Pokémon-ex. |
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106/113 |
Holon Energy WP |
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E |
Card text Holon Energy WP provides Colorless Energy. If the Pokémon that Holon Energy WP is attached to also has a basic Water Energy card attached to it, prevent all effects, excluding damage, done to that Pokémon by your opponent's Pokémon. If the Pokémon that Holon Energy WP is attached to also has a basic Psychic Energy card attached to it, that Pokémon's Retreat Cost is 0. Ignore these effects if Holon Energy WP is attached to Pokémon-ex. |
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107/113 |
Metal Energy |
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E |
Card text Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.) |
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108/113 |
Flareon ex |
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 |
Card text Evolutionary Flame Once during your turn, when you play Flareon ex from your hand to evolve 1 of your Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned and Confused. Flame Screen\ 30 During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance). Heat Tackle 70 Flareon ex does 10 damage to itself. |
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109/113 |
Jolteon ex |
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Card text Evolutionary Thunder Once during your turn, when you play Jolteon ex from your hand to evolve 1 of your Pokémon, you may put 1 damage counter on each of your opponent's Pokémon. Second Bite 20+ Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon. Thunder Blast 70 Discard a Lightning Energy card attached to Jolteon ex. |
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110/113 |
Vaporeon ex |
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 |
Card text Evolutionary Swirl Once during your turn, when you play Vaporeon ex from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle his or her hand into his or her deck. Then, your opponent draws up to 4 cards. Fastwave 40 This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. Hydrosplash 60 |
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111/113 |
Groudon  |
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 |
Card text Critical Collection 10 Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many Fighting Energy cards and attach them to Groudon Star. Ground Slash 80 Discard a Fighting Energy card attached to Groudon Star. |
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112/113 |
Kyogre  |
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Card text Critical Collection 10 Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many Water Energy cards and attach them to Kyogre Star. Sheer Cold 60 Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn. |
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113/113 |
Metagross  |
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 |
Card text Critical Collection 10 Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many Metal Energy cards and attach them to Metagross Star. Hyper Beam 50 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. |
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114/113 |
Azumarill |
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Card text Thick Fat Any damage done to Azumarill by attacks from Fire Pokémon and Water Pokémon is reduced by 30 (after applying Weakness and Resistance). Bubblebeam 40 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |