Pokemon TCG

 

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EX Delta Species
(ホロンの研究塔)
Trading Card Game Set E26 / J28
General information
 Cards  English: 114
 Japanese: 86
 Series  Delta Species era
 Previous Expansion  EX Unseen Forces
 Following Expansion  EX Legend Maker
 Associated Decks  GrassElectric Breakthrough
 FireColorless Steeplechase
 Released  October 31st, 2005 (English)
 October 28th, 2005 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Beedrill 1/113 Beedrill δ  Rare Holo Grass
Metal 
Card text
Final Sting
Once during your turn (before your attack), you may Knock Out Beedrill. If you do, choose 1 of your opponent's Defending Pokémon. That Pokémon is now Paralyzed and Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns. This power can't be used if Beedrill is affected by a Special Condition.

Super Slash     50+
If the Defending Pokémon is an Evolved Pokémon, this attack does 50 damage plus 30 more damage.
2 Crobat 2/113 Crobat δ  Rare Holo Grass
Metal 
Card text
Radar Jam    30
Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn.

Target Attack
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. If that Pokémon already has damage counters on it, this attack does 60 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
3 Dragonite 3/113 Dragonite δ  Rare Holo Lightning
Metal 
Card text
Delta Charge
Once during your turn (before your attack), you may attach a Lightning Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Dragonite is affected by a Special Condition.

Agility     30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Dragonite during your opponent's next turn.

Heavy Impact     70
4 Espeon 4/113  Espeon δ  Rare Holo Psychic
Metal
Card text
Delta Heal
Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokémon that has δ on its card. You can't use more than 1 Delta Heal Poké-Power each turn. This power can't be used if Espeon is affected by a Special Condition.

Psyshock     30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
5 Flareon 5/113 Flareon δ  Rare Holo  Fire
Metal
Card text
Delta Search    10
Search your deck for a Holon Energy card and attach it to Flareon. Shuffle your deck afterward.

Return Burn    50
You may return an Energy card attached to Flareon to your hand. If you do, the Defending Pokémon is now Burned.
6 Gardevoir 6/113 Gardevoir δ  Rare Holo  Psychic
Metal
Card text
  Energy Jump
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.

Psychic Rage   
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Black Magic     10+
Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
7 Jolteon  7/113 Jolteon δ  Rare Holo Lightning
Metal 
Card text
 Delta Search    10
Search your deck for a Holon Energy card and attach it to Jolteon. Shuffle your deck afterward.

Return Spark    50
You may return an Energy card attached to Jolteon to your hand. If you do, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
8 Latias 8/113 Latias δ  Rare Holo  Lightning
Metal
Card text
Delta Aura
If you have Latios or Latios ex in play, the attack cost of Latias's Extra Crush is now LightningMetalColorless.

Spiral Drain    20
Remove 2 damage counters from Latias.

Extra Crush     80
If your opponent has no Pokémon-ex in play, this attack does nothing.
9 Latios 9/113 Latios δ  Rare Holo Lightning
Metal 
Card text
Delta Aura
If you have Latias or Latias ex in play, the attack cost of Latios's Psychic Force is now LightningMetalColorless.

Dragon Claw    20

Psychic Force    80
If your opponent has no Stage 2 Evolved Pokémon in play, this attack does nothing.
10 Marowak 10/113 Marowak δ  Rare Holo Fighting
Metal 
Card text   
Energy Bone
Choose a number of your opponent's Pokémon up to the amount of Energy attached to Marowak. This attack does 20 damage to each of them.

Metal Crusher    50
If the Defending Pokémon is Metal Pokémon, this attack's base damage is 90.
11 Metagross 11/113 Metagross δ  Rare Holo Lightning
Metal 
Card text
Delta Control
Once during your turn (before your attack), you may look at the top 4 cards of your deck, choose 1 of them, and put it into your hand. Put the 3 other cards on the bottom of your deck in any order. This power can't be used if Metagross is affected by a Special Condition.

Crush and Burn    30+
You may discard as many Energy cards as you like attached to your Pokémon in play. If you do, this attack does 30 damage plus 20 more damage for each Energy card you discarded.
12 Mewtwo  12/113 Mewtwo δ  Rare Holo Fire
Metal 
Card text
Delta Switch
Once during your turn, when you put Mewtwo from your hand onto your Bench, you may move any number of basic Energy cards attached to your Pokémon to your other Pokémon (excluding Mewtwo) in any way you like.

Energy Burst    10×
Does 10 damage times the total amount of Energy attached to Mewtwo and the Defending Pokémon.
13 Rayquaza 13/113 Rayquaza δ  Rare Holo  Lightning
Metal
Card text
Delta Guard
As long as Rayquaza has any Holon Energy cards attached to it, ignore the effect of Rayquaza's Lightning Storm attack.

Power Blow    10×
Does 10 damage times the amount of Energy attached to Rayquaza.

Lightning Storm     70
Put 7 damage counters on Rayquaza.
14 Salamence 14/113 Salamence δ  Rare Holo Fire
Metal 
Card text
Fire Dance    30
Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.

Delta Blast     100
Discard a Metal Energy card attached to Salamence.
15 Starmie 15/113 Starmie δ  Rare Holo Water
Metal 
Card text
Metal Navigation
Once during your turn (before your attack), you may search your deck for a Metal Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.

Collect
Draw 3 cards.

Energy Loop    30
Return an Energy card attached to Starmie to your hand.
16 Tyranitar 16/113 Tyranitar δ  Rare Holo Fire
Metal 
Card text
Crush Draw
Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If not, put the card back on top of your deck. This power can't be used if Tyranitar is affected by a Special Condition.

Delta Crush    50+
You may discard an Energy card attached to Tyranitar. If you do, this attack does 50 damage plus 20 more damage.
17 Umbreon  17/113 Umbreon δ  Rare Holo  Darkness
Metal
Card text
Delta Moon
When your opponent attaches a Special Energy card from his or her hand to 1 of his or her Pokémon, put 1 damage counter on that Pokémon. You can't use more than 1 Delta Moon Poké-Body each turn.

Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
18 Vaporeon 18/113 Vaporeon δ  Rare Holo Water
Metal
Card text
Delta Search    10
Search your deck for a Holon Energy card and attach it to Vaporeon. Shuffle your deck afterward.

Return Wave     50
You may return an Energy card attached to Vaporeon to your hand. If you do, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand.
19 Azumarill  19/113 Azumarill δ  Rare Water
Metal 
Card text
Bubblebeam    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Rolling Tackle
20 Azurill  20/113 Azurill  Rare Colorless 
Card text
Baby Evolution
Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill.

Type Match   
Choose a basic Energy card in your hand and show it to your opponent. Then, search your deck for a Basic Pokémon or Evolution card of that Energy type, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
21 Holon s Electrode  21/113 Holon's Electrode  Rare Lightning 
Card text
Dazzle Blast    30
The Defending Pokémon is now Confused.

You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
22 Holon s Magneton  22/113 Holon's Magneton  Rare Metal 
Card text
Extra Ball    30+
If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 20 more damage.

You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
23 Hypno 23/113 Hypno  Rare  Psychic
Card text
Binding Aura
Your opponent can't play any Basic Pokémon or Evolution cards from his or her hand to evolve an Asleep Pokémon and can't attach any Energy cards from his or her hand to an Asleep Pokémon.

Sleep Inducer
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Asleep.

Psyshot    40
24 Mightyena 24/113 Mightyena δ  Rare  Darkness
Metal
Card text
Delta Fang     20
If the Defending Pokémon is Pokémon-ex, that Pokémon can't attack during your opponent's next turn.

Gang Up     10×
Does 10 damage times the number of Darkness Pokémon and Metal Pokémon you have in play.
25 Porygon2  25/113 Porygon2  Rare  Colorless
Card text
Backup
Once during your turn (before your attack), if you have less than 6 cards in your hand, you may draw cards until you have 6 cards in your hand. This power can't be used if Porygon2 is affected by a Special Condition.

Machine Burst    30
If Porygon2 has a Technical Machine card attached to it, the Defending Pokémon is now Asleep and Burned.
26 Rain Castform  26/113 Rain Castform  Rare  Water
Card text
Temperamental Weather
Once during your turn (before your attack), you may search your deck for Castform, Sunny Castform, or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Rain Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.

Holon Splash     30+
Does 30 damage plus 10 more damage for each Holon Energy card attached to Rain Castform.
27 Sandslash 27/113 Sandslash δ  Rare Fighting
Metal 
Card text
Delta Storm
As long as Sandslash is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon-ex between turns.

Rend    20+
If the Defending Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage.
MetalColorlessColorless

Slash    50
28 Slowking  28/113 Slowking  Rare  Water
Card text
Temperamental Weather
Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.

Holon Blizzard    20
If Snow-cloud Castform has any Holon Energy cards attached to it, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
29 Snow cloud Castform  29/113 Snow-cloud  Rare  Water
Card text
Temperamental Weather
Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.

Holon Blizzard    20
If Snow-cloud Castform has any Holon Energy cards attached to it, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
30 Starmie 30/113 Starmie δ  Rare Water
Metal
Card text
Surf     20

Swift    50
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
31 Sunny Castform  31/113 Sunny Castform  Rare Fire 
Card text
Temperamental Weather
Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Sunny Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.

Holon Search   
Search your deck for a Holon Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
32 Swellow  32/113 Swellow  Rare  Colorless
Card text
Steep Dive   
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swellow during your opponent's next turn. If tails, during your next turn, Swellow's Glide attack's base damage is 100.

Glide     40
33 Weezing 33/113 Weezing  Rare  Grass
Card text
Body Odor
As long as Weezing is the Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Poké-Bodies between turns.

Mist Attack   
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Sludge Whirlpool    50
34 Castform  34/113 Castform  Uncommon Colorless 
Card text
Temperamental Weather
Once during your turn (before your attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.

Holon Draw   
Draw a card. If Castform has any Holon Energy cards attached to it, draw 2 more cards.
35 Ditto 35/113 Ditto  Uncommon  Colorless
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Energy Link     10
Search your discard pile for an Energy card and attach it to Ditto.
36 Ditto  Bulbasaur 36/113    Ditto [Bulbasaur]  Uncommon Grass 
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Toxic
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
37 Ditto  Charmander  37/113 Ditto [Charmander]  Uncommon  Fire
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Rage     10+
Does 10 damage plus 10 more damage for each damage counter on Ditto.
38 Ditto  Mr. Mime 38/113 Ditto [Mr. Mime]  Uncommon Lightning 
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Copy   
Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Ditto doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Ditto performs that attack.
39 Ditto  Pikachu 39/113 Ditto [Pikachu]  Uncommon  Grass
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Thunderbolt    40
Discard all Energy cards attached to Ditto.
40 Ditto  Squirtle  40/113 Ditto [Squirtle]  Uncommon  Lightning
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Smash Turn    20
After your attack, you may switch Ditto with 1 of your Benched Pokémon.
41 Dragonair  41/113 Dragonair δ  Uncommon Lightning 
Card text
Slam    20×
Flip 2 coins. This attack does 20 damage times the number of heads.

Dragon Rage
42 Dragonair  42/113 Dragonair δ  Uncommon Colorless
Card text
Twister    20
Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokémon.
43 Golbat 43/113 Golbat  Uncommon Grass
Card text
Super Poison Breath   
Each Defending Pokémon is now Poisoned.

Sonic Signal   
Choose 2 of your opponent's Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
44 Hariyama  44/113 Hariyama  Uncommon  Fighting
Card text
Reversal Aura
As long as you have more Prize cards left than your opponent, each of Hariyama's attacks does 20 more damage to the Active Pokémon (before applying Weakness and Resistance) and damage done by the Active Pokémon to Hariyama is reduced by 20 (after applying Weakness and Resistance).

Slap Push     30

Brick Smash    50
This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
45 Illumise 45/113 Illumise  Uncommon Grass
Card text
Beacon Protection
As long as you have Volbeat in play, prevent all effects, including damage, done to Illumise by attacks from your opponent's Pokémon that has Dark in its name.

Call for Family   
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Strange Rasping     20
If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.
46 Kakuna 46/113 Kakuna  Uncommon Grass
Card text
Fast Evolution
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Rollout     30
47 Kirlia  47/113 Kirlia  Uncommon  Psychic
Card text
Calm Mind   
Remove 3 damage counters from Kirlia.

Psychic Boom    20+
Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
48 Magneton  48/113 Magneton  Uncommon Lightning 
Card text
Supersonic    20
Flip a coin. If heads, the Defending Pokémon is now Confused.

Speed Ball
49 Metang  49/113 Metang δ  Uncommon Lightning 
Card text
Sharp Claws    20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

Magnetic Blast
50 Persian 50/113 Persian  Uncommon  Colorless
Card text
Prowl
Once during your turn, when you play Persian from your hand to evolve 1 of your Pokémon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.

Snap Tail
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
51 Pupitar  51/113 Pupitar δ  Uncommon Fire 
Card text
Paralyzing Gaze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Double-edge     40
Pupitar does 10 damage to itself.
52 Rapidash 52/113 Rapidash  Uncommon  Fire
Card text
Super Singe   
The Defending Pokémon is now Burned.

Stomp    30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage.
53 Shelgon 53/113 Shelgon δ  Uncommon Fire 
Card text
Tight Jaw     10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Combustion     40
54 Shelgon  54/113 Shelgon δ  Uncommon  Fire
Card text
Exoskeleton
Any damage done to Shelgon by attacks is reduced by 10 (after applying Weakness and Resistance).

Heat Blast    30
55 Skarmory  55/113 Skarmory  Uncommon  Metal
Card text
Shining Horn
As long as Skarmory is the only Pokémon you have in play, your opponent's Basic Pokémon can't attack.

Cry for Help   
Search your deck for a Metal Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Steel Wing    20
During your opponent's next turn, any damage done to Skarmory by attacks is reduced by 20 (after applying Weakness and Resistance).
56 Volbeat 56/113 Volbeat  Uncommon Fire 
Card text
Extra Protection
As long as you have Illumise in play, prevent all effects, including damage, done to Volbeat by attacks from your opponent's Pokémon-ex.

Swift    30
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
57 Bagon  57/113 Bagon δ  Common Fire 
Card text
Bite 10
58 Bagon 58/113 Bagon δ  Common Fire 
Card text
Ember     30
Discard a Fire Energy card attached to Bagon.
59 Beldum  59/113 Beldum δ  Common  Lightning
Card text
Conductive Body
As long as Beldum is your Active Pokémon, you pay   less to retreat Beldum for each Beldum on your Bench.

Take Down     30
Beldum does 10 damage to itself.
60 Cubone  60/113 Cubone  Common Fighting 
Card text
Beat    10

Rage     10+
Does 10 damage plus 10 more damage for each damage counter on Cubone.
61 Ditto  Charmander 61/113 Ditto [Charmander]  Common Fire
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Fireworks     30
Flip a coin. If tails, discard a Fire Energy card attached to Ditto.
62 Ditto  Geodude  62/113 Ditto [Geodude]  Common Fighting 
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Linear Attack   
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
63 Ditto  Pikachu  63/113 Ditto [Pikachu]  Common Lightning 
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Thundershock    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
64 Ditto  Squirtle  64/113 Ditto [Squirtle]  Common Water 
Card text
Duplicate
Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poké-Power each turn.

Spiral Drain     20
Remove 3 damage counters from Ditto (all if there are less than 3).
65 Dratini  65/113 Dratini δ  Common Lightning 
Card text
Hook    10

Thunder Jolt    30
Flip a coin. If tails, Dratini does 10 damage to itself.
66 Dratini  66/113 Dratini δ  Common Lightning 
Card text
Thunder Wave    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
67 Drowzee  67/113 Drowzee  Common Psychic 
Card text
Disable   
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Headbutt     20
68 Eevee  68/113 Eevee δ  Common  Metal
Card text
Metal Scoop    10
Search your discard pile for a Metal Energy card and attach it to Eevee.
69 Eevee 69/113 Eevee  Common Colorless 
Card text
Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Rear Kick     20
70 Holon s Magnemite 70/113 Holon's Magnemite  Common Metal 
Card text
Linear Attack   
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

You may attach this as an Energy card from your hand to 1 of your Pokémon. While attached, this card is a Special Energy card and provides Colorless Energy.
71 Holon s Voltorb  71/113 Holon's Voltorb  Common Lightning 
Card text
Thundershock    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

You may attach this as an Energy card from your hand to 1 of your Pokémon. While attached, this card is a Special Energy card and provides Colorless Energy.
72 Koffing 72/113 Koffing  Common Grass 
Card text
Confusion Gas
The Defending Pokémon is now Confused.

Ram     20
73 Larvitar 73/113 Larvitar δ  Common Fire
Card text
Bite     10

Rising Lunge    20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
74 Magnemite  74/113 Magnemite  Common  Lightning
Card text
Collect   
Draw a card.

Magnetic Blast    10
75 Makuhita  75/113 Makuhita  Common Fighting 
Card text
Sand Attack    10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
76 Marill 76/113 Marill  Common Water 
Card text
Rollout     10

Jump On    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
77 Meowth  77/113 Meowth  Common Colorless 
Card text
Pickup Power
Search your discard pile for an Energy card, show it to your opponent, and put it into your hand.

Bite    10
78 Ponyta  78/113 Ponyta  Common  Fire
Card text
Flare     10
79 Poochyena 79/113 Poochyena  Common  Darkness
Card text
Roar
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
Ambush     10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
80 Porygon  80/113 Porygon  Common  Colorless
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 Sharpen    30
81 Ralts  81/113 Ralts  Common Psychic 
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Collect
Draw a card.

Quick Blow    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
82 Sandshrew  82/113 Sandshrew  Common  Fighting
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Dig Under
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Scratch    20
83 Slowpoke 83/113 Slowpoke  Common  Water
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Yawn
The Defending Pokémon is now Asleep.

Tackle
84 Staryu  84/113 Staryu  Common  Water
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Tackle     10

Spinning Attack    20
85 Staryu  85/113 Staryu  Common  Water
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Surprise Attack     20
Flip a coin. If tails, this attack does nothing.

Recover   
Discard a Water Energy card attached to Staryu and remove 4 damage counters from Staryu (all if there are less than 4).
86 Taillow  86/113 Taillow  Common Colorless 
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Skill Dive   
Does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
87 Weedle  87/113 Weedle  Common Grass 
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String Shot     10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
88 Zubat 88/113 Zubat Common Grass
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Poison Fang    10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
89 Dual Ball 89/113 Dual Ball Uncommon T
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Flip 2 coins. For each heads, search your deck for a Basic Pokémon card other than a Baby Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
90 Great Ball 90/113 Great Ball Uncommon T
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You may play as many Item cards as you like during your turn (before your attack).
91 Holon Farmer 91/113 Holon Farmer Uncommon T[Su]
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.

Search your discard pile for 3 basic Energy cards and any combination of 3 Basic Pokémon or Evolution cards, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward.
92 Holon Lass 92/113 Holon Lass Uncommon T[Su]
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.

Count the total number of Prize cards left (both yours and your opponent's). Look at that many cards from the top of your deck, choose as many Energy cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward.
93 Holon Mentor 93/113 Holon Mentor Uncommon T[Su]
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.

Search your deck for up to 3 Basic Pokémon that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
94 Holon Research Tower 94/113 Holon Research Tower Uncommon T[St]
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player's basic Energy cards attached to Pokémon that has δ on its card are both their usual Energy type and Metal type but provide only 1 Energy at a time. (Has no effect other than providing Energy.)
95 Holon Researcher 95/113 Holon Researcher Uncommon T[Su]
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.

Search your deck for a Metal Energy card or a Basic Pokémon (or Evolution card) that has δ on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
96 Holon Ruins 96/113 Holon Ruins Uncommon T[St]
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player that has any Pokémon in play that has δ on its card may draw a card once during his or her turn. If the player does, he or she discards a card from his or her hand.
97 Holon Scientist 97/113 Holon Scientist Uncommon T[Su]
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.

If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent.
98 Holon Transceiver 98/113     Holon Transceiver Uncommon T
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Search your deck for a Supporter card that has Holon in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Or, search your discard pile for a Supporter card that has Holon in its name, show it to your opponent, and put it into your hand.
99 Master Ball 99/113 Master Ball Uncommon T
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You may play as many Item cards as you like during your turn (before your attack).
100 Super Scoop Up 100/113 Super Scoop Up Uncommon T
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You may play as many Item cards as you like during your turn (before your attack).
101 Potion 101/113 Potion Common T
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You may play as many Item cards as you like during your turn (before your attack).
102 Switch 102/113 Switch Common T
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You may play as many Item cards as you like during your turn (before your attack).
103 Darkness Energy 103/113 Darkness Energy Rare DarknessE
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If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name.

Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
104 Holon Energy FF 104/113 Holon Energy FF Rare ColorlessE
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Holon Energy FF provides Colorless Energy.

If the Pokémon that Holon Energy FF is attached to also has a basic Fire Energy card attached to it, that Pokémon has no Weakness. If the Pokémon that Holon Energy FF is attached to also has a basic Fighting Energy card attached to it, damage done by that Pokémon's attack isn't affected by Resistance. Ignore these effects if Holon Energy FF is attached to Pokémon-ex.
105 Holon Energy GL 105/113 Holon Energy GL Rare ColorlessE
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Holon Energy GL provides Colorless Energy.

If the Pokémon that Holon Energy GL is attached to also has a basic Grass Energy card attached to it, that Pokémon can't be affected by any Special Conditions. If the Pokémon that Holon Energy GL is attached to also has a basic Lightning Energy card attached to it, damage done by your opponent's Pokémon-ex is reduced by 10. Ignore these effects if Holon Energy GL is attached to Pokémon-ex.
106 Holon Energy WP 106/113 Holon Energy WP Rare ColorlessE
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Holon Energy WP provides Colorless Energy.
If the Pokémon that Holon Energy WP is attached to also has a basic Water Energy card attached to it, prevent all effects, excluding damage, done to that Pokémon by your opponent's Pokémon. If the Pokémon that Holon Energy WP is attached to also has a basic Psychic Energy card attached to it, that Pokémon's Retreat Cost is 0. Ignore these effects if Holon Energy WP is attached to Pokémon-ex.
107 Metal Energy 107/113 Metal Energy Rare MetalE
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Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance).

Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
108 Flareon ex 108/113 Flareon ex Fire
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Evolutionary Flame
Once during your turn, when you play Flareon ex from your hand to evolve 1 of your Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned and Confused.

Flame Screen\    30
During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).

Heat Tackle    70
Flareon ex does 10 damage to itself.
109 Jolteon ex 109/113 Jolteon ex Rare
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Evolutionary Thunder
Once during your turn, when you play Jolteon ex from your hand to evolve 1 of your Pokémon, you may put 1 damage counter on each of your opponent's Pokémon.

Second Bite    20+
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Thunder Blast    70
Discard a Lightning Energy card attached to Jolteon ex.
110 Vaporeon ex 110/113 Vaporeon ex Water
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Evolutionary Swirl
Once during your turn, when you play Vaporeon ex from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle his or her hand into his or her deck. Then, your opponent draws up to 4 cards.

Fastwave    40
This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Hydrosplash     60
111 Groudon Star 111/113 Groudon Fighting
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Critical Collection     10
Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many Fighting Energy cards and attach them to Groudon Star.

Ground Slash     80
Discard a Fighting Energy card attached to Groudon Star.
112 Kyogre Star 112/113 Kyogre Water
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Critical Collection     10
Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many Water Energy cards and attach them to Kyogre Star.

Sheer Cold     60
Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn.
113 Metagross Star 113/113 Metagross Metal
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Critical Collection     10
Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many Metal Energy cards and attach them to Metagross Star.

Hyper Beam    50
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
114 Azumarill 114/113 Azumarill Rare Holo Water
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Thick Fat
Any damage done to Azumarill by attacks from Fire Pokémon and Water Pokémon is reduced by 30 (after applying Weakness and Resistance).

Bubblebeam    40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.