Pokemon TCG

 

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XY Primal Clash Set
ガイアボルケーノ・タイダルストーム
Trading Card Game Set E63 / J59
General information
 Cards  English: 164
 Japanese: 160
 Series  XY Series
 Primary Focus  Pokemon Omega Ruby
 & Alpha Sapphire Games
 Previous Expansion  XY Phantom Forces
 Following Expansion  XY Roaring Skies
 Associated Decks  WaterFire Ocean's Core
 FightingElectric Earth's Pulse
 Released  February 4th, 2015 (English)
 December 13th, 2014 (Japan)
 
Card Image No. Card name Rarity Card type
1 Weedle 1/160 Weedle  Common Grass 
Card text
Multiply
Search your deck for Weedle and put it onto your Bench. Shuffle your deck afterward.
2 Kakuna 2/160 Kakuna  Uncommon Grass 
Card text
Bug Bite    20
3 Beedrill 3/160 Beedrill  Rare Grass 
Card text
Allergic Shock
During your next turn, if the Defending Pokemon is damaged by an attack, it is Knocked Out.

Twineedle    50
Flip 2 coins. This attack does 50 damage times the number of heads.
4 Tangela 4/160 Tangela  Common Grass
Card text
Absorb    20
Heal 20 damage from this Pokemon.

Vine Whip    30
5 Tangrowth 5/160 Tangrowth  Rare  Grass
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Mega Drain     50
Heal 20 damage from this Pokemon.

Grass Knot     80+
This attack does 10 more damage for each   in your opponent's Active Pokemon's Retreat Cost.
6 Treecko 6/160 Treecko  Common  Grass
Card text
  Quick Attack    10+
Flip a coin. If heads, this attack does 10 more damage.
7 Grovyle  7/160 Grovyle  Uncommon Grass 
Card text
 Pound    20

Agility    40
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.
8 Sceptile 8/160 Sceptile  Rare  Grass
Card text
Nurture and Heal
Once during your turn (before your attack), you may attach a Grass Energy card from your hand to 1 of your Pokemon. If you do, heal 30 damage from that Pokemon.

Jungle Edge    70
9 Sceptile 9/160 Sceptile  Rare Holo Grass 
Card text
Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Leaf Blade    30+
Flip a coin. If heads, this attack does 30 more damage.

Power Poison    120
Discard 1 Energy attached to this Pokemon. Your opponent's Active Pokemon is now Poisoned.
10 Lotad 10/160 Lotad  Common Grass 
Card text
Beat    20
11 Lombre 11/160 Lombre  Uncommon Grass 
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Hook    20

Beat    30
12 Ludicolo  12/160 Ludicolo  Rare Holo Grass 
Card text
Captivating Rhythm
Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.

Solar Ray    80
Heal 20 damage from each of your Pokemon.
13 Surskit 13/160 Surskit  Common  Grass
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Stampede    10
14 Masquerain 14/160 Masquerain  Uncommon Grass 
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Spiral Gyration
Your opponent's Active Pokemon is now Confused. Switch this Pokemon with 1 of your Benched Pokemon.

Air Slash    50
Discard an Energy attached to this Pokemon.
15 Shroomish 15/160 Shroomish  Common Grass
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   Spore
Your opponent's Active Pokemon is now Asleep.
16 Breloom 16/160 Breloom  Rare Grass
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Dynamic Punch    40+
Flip a coin. If heads, this attack does 20 more damage and your opponent's Active Pokemon is now Confused.

Mega Kick    80
17 Volbeat  17/160 Volbeat  Common  Grass
Card text
Acrobatics    10+
Flip 2 coins. This attack does 20 more damage for each heads.

Pester    30+
If your opponent's Active Pokemon is affected by a Special Condition, this attack does 30 more damage.
18 Illumise 18/160 Illumise  Common Grass
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Helping Hand
Search your deck for a basic Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward.

Twirling Sign     10
Your opponent's Active Pokemon is now Confused.
19 TrevenantEX  19/160 Trevenant   Grass
Card text
Dark Forest     20
The Defending Pokemon can't retreat during your opponent's next turn.

Wood Blast    50+
This attack does 20 more damage for each Grass Energy attached to this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
20 Vulpix  20/160 Vulpix  Common Fire 
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Roar
Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.

Gnaw    10
21 Ninetales  21/160 Ninetales  Rare Fire 
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Barrier Shrine
Each player can't play any Stadium cards from his or her hand.

Flickering Flames    70
Your opponent's Active Pokemon is now Asleep.
22 Slugma  22/160 Slugma  Common Fire 
Card text
Grass Fire
Discard a Grass Energy attached to your opponent's Active Pokemon.

Ram     30
23 Magcargo 23/160 Magcargo  Uncommon  Fire
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Flame Burst    20
This attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Flamethrower    90
Discard an Energy attached to this Pokemon.
24 Magcargo 24/160 Magcargo  Rare  Fire
Card text
  Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Ram    30

Indomitable Blaze    60+
If your opponent's Active Pokemon is a Pokemon-EX, this attack does 60 more damage.
25 Torchic  25/160 Torchic  Common  Fire
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Ember    20
Flip a coin. If tails, discard a Fire Energy attached to this Pokemon.
26 Torchic  26/160 Torchic  Uncommon  Fire
Card text
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Flare Bonus
Discard a Fire Energy card from your hand. If you do, draw 2 cards.

Claw     20
Flip a coin. If tails, this attack does nothing.
27 Combusken 27/160  Combusken  Uncommon Fire 
Card text
Quick Attack    20+
Flip a coin. If heads, this attack does 20 more damage.

Spiral Kick    30
28 Blaziken  28/160 Blaziken  Rare Holo  Fire
Card text
Spreading Flames
Attach 3 Fire Energy cards from your discard pile to your Pokemon in any way you like.

Heat Blow    100
Discard an Energy attached to this Pokemon.
29 CameruptEX  29/160 Camerupt    Fire
Card text
Tumbling Attack    30+
Flip a coin. If heads, this attack does 30 more damage.

Explosive Jet    50
Discard as many Fire Energy attached to your Pokemon as you like. This attack does 50 damage times the number of Energy cards you discarded.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
30 Horsea 30/160 Horsea  Common Water
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Bubble
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
31 Seadra  31/160 Seadra  Uncommon Water
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Knockout Needle    10+
Flip 2 coins. If both of them are heads, this attack does 40 more damage.

Water Gun    30
32 Staryu  32/160 Staryu  Common  Water
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Lunge    20
Flip a coin. If tails, this attack does nothing.
33 Mudkip 33/160 Mudkip  Common  Water
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Tackle    10

Mud-Slap     20
34 Marshtomp  34/160 Marshtomp  Uncommon Water 
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Mud-Slap    30

Endeavor     40+
Flip 2 coins. This attack does 20 more damage for each heads.
35 Swampert 35/160 Swampert  Rare  Water
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Water Arrow
This attack does 60 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Waterfall    120
36 Swampert 36/160    Swampert  Rare Holo Water 
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α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.
   
Diving Search
Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of it.

Hydro Pump    40+
This attack does 30 more damage for each Water Energy attached to this Pokemon.
37 Ludicolo  37/160 Ludicolo  Rare  Water
Card text
α Recovery
When this Pokemon is healed, double the amount healed.

Astonish    30
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.

Splash Dance    60
During your next turn, this Pokemon's Splash Dance attack does 60 more damage (before applying Weakness and Resistance).
38 WailordEX 38/160 Wailord   Water 
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Water Veil
Whenever you attach an Energy card from your hand to this Pokemon, remove all Special Conditions from it.

High Breaching    120
This Pokemon is now Asleep.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
39 Barboach 39/160 Barboach  Common  Water
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Rain Splash    30
40 Whiscash  40/160 Whiscash  Uncommon  Water
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Amnesia    20
Choose 1 of your opponent's Active Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.

Rising Lunge    60+
Flip a coin. If heads, this attack does 30 more damage.
41 Whiscash  41/160 Whiscash  Rare Water 
Card text
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Water Gun    40

Earthquake    120
This attack does 20 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
42 Corphish  42/160 Corphish  Common Water 
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Vice Grip    10

Knock Off   
Discard a random card from your opponent's hand.
43 Feebas 43/160 Feebas  Common Water 
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Float On     10
Flip a coin. If tails, this Pokemon does 10 damage to itself.
44 Milotic  44/160 Milotic  Rare Holo  Water
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Sparkling Ripples
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may put a card from your discard pile into your hand.

Aqua Swirl    60
You may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon.
45 Spheal 45/160 Spheal  Common Water 
Card text   
Ball Roll    30
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
46 Spheal 46/160 Spheal  Common Water 
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Ice Ball    20
47 Sealeo  47/160 Sealeo  Uncommon  Water
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Freezing Headbut    30
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Aurora Beam    50
48 Walrein  48/160 Walrein  Rare Water 
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Knock Over    50
You may discard any Stadium card in play.

Frozen Splash     70+
If your opponent's Active Pokemon is a Fighting Pokemon, this attack does 70 more damage.
49 Clamperl  49/160 Clamperl  Common Water 
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Shell Protection
During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 50 or less.
50 Huntail 50/160 Huntail  Rare Holo  Water
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Powerful Storm    20
This attack does 20 damage times the amount of Energy attached to all of your Pokemon.

Crunch     70
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.
51 Gorebyss  51/160 Gorebyss  Uncommon Water 
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Captivate
Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.

Psychic    30+
This attack does 10 more damage for each Energy attached to your opponent's Active Pokemon.
52 Gorebyss 52/160 Gorebyss  Rare  Water
Card text
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Psy Bolt    30
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
53 Kyogre 53/160 Kyogre  Rare Water
Card text
Spring Tides    30
Flip a coin until you get tails. This attack does 30 damage times the number of heads.

Ocean Cyclone    80
This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
54 KyogreEX  54/160 Kyogre    Water
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Water Pulse    30
Your opponent's Active Pokemon is now Asleep.

Giant Whirlpool    140
Return 2 Water Energy attached to this Pokemon to your hand.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
55 Primal KyogreEX  55/160 Primal Kyogre    Water
Card text
When 1 of your Pokemon becomes Primal Kyogre-EX, your turn ends.
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Tidal Storm    150
Move 2 Energy from this Pokemon to 1 of your Benched Pokemon. This attack does 30 damage to each of your opponent's Benched Pokemon-EX. (Don't apply Weakness and Resistance for Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
56 Manaphy 56/160 Manaphy  Rare Holo Water
Card text 
Deep Sea Swirl
Shuffle your hand into your deck. Then, draw 6 cards.

Life Saver   
Put 2 Water Pokemon from your discard pile into your hand.
57 Chinchou  57/160 Chinchou  Common Lightning 
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Wave Splash    20
58 Lanturn 58/160 Lanturn  Uncommon Lightning 
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Dive    40
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

Take Down     80
This Pokemon does 20 damage to itself.
59 Electrike  59/160 Electrike  Common  Lightning
Card text
Charge
Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward.

Bite     20
60 Electrike  60/160     Electrike  Uncommon Lightning 
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Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Thunder Fang    10
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
61 Manectric 61/160 Manectric  Rare Holo Lightning 
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Lightning Turn     30
Switch this Pokemon with 1 of your Benched Pokemon.

Electric Shock    70
Discard all Lightning Energy attached to this Pokemon. Your opponent's Active Pokemon is now Paralyzed.
62 Tynamo  62/160 Tynamo  Common Lightning 
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Water Splash    10+
Flip a coin. If heads, this attack does 10 more damage.
63 Eelektrik  63/160 Eelektrik  Uncommon Lightning 
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Gnaw    20

Buzz Flip     30
Flip 4 coins. This attack does 30 damage times the number of heads.
64 Eelektrik  64/160 Eelektrik  Rare Lightning 
Card text  
α Recovery
When this Pokemon is healed, double the amount healed.

Thrash    50+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
65 Eelektross  65/160 Eelektross  Rare Holo Lightning 
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Energy Connect
As often as you like during your turn (before your attack), you may move a basic Energy attached to 1 of your Benched Pokemon to your Active Pokemon.

Electricannon    80+
You may discard all Lightning Energy attached to this Pokemon. If you do, this attack does 50 more damage.
66 Nidoran    66/160 Nidoran♀  Common Psychic 
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Scratch     10

Bite     20
67 Nidorina  67/160 Nidorina  Uncommon Psychic 
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Scratch    20

Strength    60
68 Nidoqueen  68/160 Nidoqueen  Uncommon  Psychic
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Double Kick    40
Flip 2 coins. This attack does 40 damage times the number of heads.

Poison Fang    60
Your opponent's Active Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.
69 Nidoqueen 69/160 Nidoqueen  Rare Psychic 
Card text
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Poison Jab     30
Your opponent's Active Pokemon is now Poisoned.

Dynamite Punch    70
This Pokemon does 20 damage to itself. Don't apply Weakness to this damage.
70 Tentacool 70/160 Tentacool  Common Psychic 
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Lost in the Waves    10
Return this Pokemon and all cards attached to it to your hand.
71 Tentacool  71/160 Tentacool  Uncommon Psychic 
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α Recovery
When this Pokemon is healed, double the amount healed.

Psyshot    20
72 Tentacruel 72/160 Tentacruel  Rare Psychic 
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Dancing Tentacles
Your opponent's Active Pokemon is now Confused and Poisoned.

Stick and Absorb    30
Heal 30 damage from this Pokemon. The Defending Pokemon can't retreat during your opponent's next turn.
73 Starmie 73/160     Starmie  Rare Psychic 
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Synchro Star    10+
If this Pokemon and your opponent's Active Pokemon have the same amount of Energy attached to them, this attack does 60 more damage.
74 Rhyhorn  74/160 Rhyhorn  Common  Fighting
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Take Down     40
This Pokemon does 10 damage to itself.
75 Rhydon  75/160 Rhydon  Uncommon Fighting 
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Take Down     50
This Pokemon does 10 damage to itself.

Horn Drill    70
76 Rhyperior 76/160     Rhyperior  Rare Fighting 
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Rock Shower
Flip 3 coins. This attack does 20 damage times the number of heads to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Stone Edge    80+
Flip a coin. If heads, this attack does 40 more damage.
77 Rhyperior  77/160 Rhyperior  Rare Holo Fighting 
Card text
Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.
Ability
   
Rock Wall
     
Any damage done to your Pokemon by your opponent's attack is reduced by 10 (after applying Weakness and Resistance).
FightingFightingColorlessColorless

Hammer Arm    100
Discard the top card of your opponent's deck.
78 Nosepass  78/160 Nosepass  Common  Fighting
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Stiffen
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).

Ram     40
79 Meditite 79/160 Meditite  Common  Fighting
Card text 
Smack    20
80 Medicham  80/160 Medicham  Rare Holo  Fighting
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Pure Power
Put 4 damage counters on your opponent's Pokemon in any way you like.

Windmill Kick    60
Your opponent's Active Pokemon is now Confused.
81 Medicham  81/160 Medicham  Rare Fighting 
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Barrage
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Calm Mind
Heal 30 damage from this Pokemon.

Yoga Kick     30
This attack's damage isn't affected by Weakness or Resistance.
82 Trapinch  82/160 Trapinch  Common  Fighting
Card text 
Gnaw    10

Mud-Slap     20
83 Solrock 83/160 Solrock  Common  Fighting
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Solar Generator
Search your deck for up to 2 Special Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.

Knock Away    20+
Flip a coin. If heads, this attack does 20 more damage.
84 Groudon  84/160 Groudon  Common  Fighting
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Rock Smash    20+
Flip a coin. If heads, this attack does 20 more damage.

Break Ground    100
This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
85 GroudonEX  85/160 Groudon    Fighting
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Rip Claw    30
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.

Massive Rend    130
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
86 Primal GroudonEX  86/160 Primal Groudon   Fighting 
Card text
When 1 of your Pokemon becomes Primal Groudon-EX, your turn ends.

Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Gaia Volcano    100+
If there is any Stadium card in play, this attack does 100 more damage. Discard that Stadium card.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
87 Hippopotas  87/160 Hippopotas  Common Fighting 
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Tackle    20

Rolling Tackle    50
88 Hippowdon 88/160 Hippowdon Rare Holo Fighting
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Resistance Desert    60
During your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon by Pokemon-EX.

Double-Edge    100
This Pokemon does 20 damage to itself.
89 Drilbur 89/160 Drilbur Common Fighting
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Fury Swipes    10
Flip 3 coins. This attack does 10 damage times the number of heads.
90 Diggersby 90/160 Diggersby Rare Fighting
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Ear Dig
Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck.

Hammer In    70
91 SharpedoEX 91/160 Sharpedo Darkness
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Hunt
Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. This attack does 30 damage to the new Active Pokemon.

Jagged Fang    100
Discard an Energy attached to this Pokemon. Then, discard an Energy attached to your opponent's Active Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
92 Crawdaunt 92/160 Crawdaunt Rare Holo Darkness
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Unruly Claw
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may discard an Energy attached to your opponent's Active Pokemon.

Crabhammer    60
93 AggronEX 93/160     Aggron Metal
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Steel Headbutt    50+
Flip a coin. If heads, this attack does 30 more damage.

Raging Hammer    60+
This attack does 10 more damage for each damage counter on this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
94 MegaAggronEX 94/160 Mega Aggron Metal
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Megaton Slam    120+
You may flip a coin. If heads, this attack does 120 more damage. If tails, this attack does 20 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance to Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
95 Probopass 95/160 Probopass Rare Metal
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Triple Smash    30
Flip 3 coins. This attack does 30 damage times the number of heads.

Reinforced Nose    50+
If this Pokemon has a Pokemon Tool card attached to it, this attack does 50 more damage.
96 Excadrill 96/160 Excadrill Rare Metal
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Drill Run    20
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.

Straight Claw    60+
You may discard an Energy attached to this Pokemon. If you do, this attack does 30 more damage.
97 Excadrill 97/160 Excadrill Rare Holo Metal
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Barrage
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Dredge
Search your deck for 2 Energy cards and attach them to this Pokemon. Shuffle your deck afterward.

Mach Claw    50
This attack's damage isn't affected by Resistance.
98 Honedge 98/160     Honedge Common Metal
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Metal Sound
Your opponent's Active Pokemon is now Confused.
99 Doublade 99/160 Doublade Uncommon Metal
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False Swipe
Flip a coin. If heads, put damage counters on your opponent's Active Pokemon until its remaining HP is 10.

Slash    60
100 Aegislash 100/160 Aegislash Rare Holo Metal
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Miracle Guard
Each of your Pokemon has no Weakness.

Protect Charge    80
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
101 Mr.Mime 101/160 Mr. Mime Uncommon Fairy
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Trick
Move a Pokemon Tool card attached to 1 of either player's Pokemon to another of that player's Pokemon that doesn't already have a Pokemon Tool attached to it. If there is no Pokemon to move the Pokemon Tool card to, this attack does nothing.

Lock Up    30
The Defending Pokemon can't retreat during your opponent's next turn.
102 Marill 102/160 Marill Common Fairy
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Tackle    10

Rollout     20
103 Azumarill 103/160 Azumarill Rare Fairy
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Bubble Beam    30
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Superpower    60+
You may do 30 more damage. If you do, this Pokemon does 30 damage to itself.
104 Azumarill 104/160 Azumarill Rare Holo Fairy
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α Recovery
When this Pokemon is healed, double the amount healed.

Tail Rap    30
Flip 2 coins. This attack does 30 damage times the number of heads.

Dwindling Wave     100-
This attack does 100 damage minus 10 damage for each damage counter on this Pokemon.
105 GardevoirEX 105/160 Gardevoir Fairy
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Life Leap    20
Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon.

Shining Wind    100
During your opponent's next turn, this Pokemon has no Weakness.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
106 MegaGardevoirEX 106/160 Mega Gardevoir Fairy
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Brilliant Arrow    30
This attack does 30 damage times the amount of Fairy Energy attached to all of your Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
107 Kingdra 107/160 Kingdra Rare Dragon
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Shred     30
This attack's damage isn't affected by any effects on your opponent's Active Pokemon.

Twister     70
Flip 2 coins. For each heads, discard an Energy attached to your opponent's Active Pokemon. If both of them are tails, this attack does nothing.
108 Kingdra 108/160 Kingdra Rare Holo Dragon
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α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Gather Strength
Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.

Dragon Blast    150
Discard a Water and a Lightning Energy attached to this Pokemon.
109 Vibrava 109/160 Vibrava Uncommon Dragon
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Sand Attack     20
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Super Vibration    60
110 Flygon 110/160 Flygon Rare Holo Dragon
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Sand Flap
Once during your turn (before your attack), you may choose either player. That player shuffles his or her hand into his or her deck and draws 4 cards.

Sand Tomb    80
The Defending Pokemon can't retreat during your opponent's next turn.
111 Zigzagoon 111/160 Zigzagoon Common Colorless
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Sand Attack
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Headbutt    20
112 Linoone 112/160 Linoone Uncommon Colorless
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Fury Swipes    30
Flip 3 coins. This attack does 30 damage times the number of heads.

Dash Attack
This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
113 Skitty 113/160 Skitty Common Colorless
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Charm
During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).

Tail Smack    20
114 Delcatty 114/160 Delcatty Rare Colorless
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Replace
Move as many Energy attached to your Pokemon to your other Pokemon in any way you like.

Play Rough    30+
Flip a coin. If heads, this attack does 30 more damage.
115 Spinda 115/160 Spinda Common Colorless
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Staggering Steps
Flip a coin. If heads, your opponent's Active Pokemon is now Confused. If tails, this Pokemon is now Confused.

Uproar
This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
116 Bidoof 116/160 Bidoof Common Colorless
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Gnaw    10

Scrunch
Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn.
117 Bidoof 117/160 Bidoof Uncommon Colorless
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α Recovery
When this Pokemon is healed, double the amount healed.

Drench     20+
If this Pokemon has any Water Energy attached to it, this attack does 20 more damage.
118 Bibarel 118/160 Bibarel Uncommon Colorless
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Yawn
Your opponent's Active Pokemon is now Asleep.

Continuous Headbutt    80
Flip a coin until you get tails. This attack does 80 damage times the number of heads.
119 Bouffalant 119/160 Bouffalant Uncommon Colorless
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Sap Sipper
This Pokemon's attacks do 40 more damage to your opponent's Grass Pokemon (before applying Weakness and Resistance).

Derail    80
Discard a Special Energy attached to your opponent's Active Pokemon.
120 Bunnelby 120/160 Bunnelby Common Colorless
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Trip Over     10+
Flip a coin. If heads, this attack does 30 more damage.
121 Bunnelby 121/160 Bunnelby Uncommon Colorless
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Barrage
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Burrow
Discard the top card of your opponent's deck.

Rototiller
Shuffle a card from your discard pile into your deck.
122 Acro Bike 122/160 Acro Bike Uncommon I
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Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.
You may play as many Item cards as you like during your turn (before your attack).
123 Aggron Spirit Link 123/160 Aggron Spirit Link Uncommon I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes M Aggron-EX.
You may play as many Item cards as you like during your turn (before your attack).
124 Archie s Ace in the Hole 124/160 Archie's Ace in the Hole Uncommon Su
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You can play this card only when it is the last card in your hand.

Put a Water Pokemon from your discard pile onto your Bench. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).
125 Dive Ball 125/160 Dive Ball Uncommon I
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Search your deck for a Water Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
126 Energy Retrieval 126/160 Energy Retrieval Uncommon I
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Put 2 basic Energy cards from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
127 Escape RopE 127/160 Escape Rope Uncommon I
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Each player switches their Active Pokemon with 1 of their Benched Pokemon. Your opponent switches first. (If a player does not have a Benched Pokemon, that player doesn't switch Pokemon.)
You may play as many Item cards as you like during your turn (before your attack).
128 Exp. Share 128/160 Exp. Share Uncommon I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
When your Active Pokemon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card that was attached to that Pokemon to the Pokemon this card is attached to.
You may play as many Item cards as you like during your turn (before your attack).
129 Fresh Water Set 129/160  Fresh Water Set Uncommon I
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Heal 20 damage from each of your Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
130 Gardevoir Spirit Link 130/160 Gardevoir Spirit Link Uncommon I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes M Gardevoir-EX.
You may play as many Item cards as you like during your turn (before your attack).
131 Groudon Spirit Link 131/160 Groudon Spirit Link Uncommon I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes Primal Groudon-EX.
You may play as many Item cards as you like during your turn (before your attack).
132 Kyogre Spirit LinK 132/160  Kyogre Spirit Link Uncommon I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes Primal Kyogre-EX.
You may play as many Item cards as you like during your turn (before your attack).
133 Maxie s Hidden Ball Trick 133/160 Maxie's Hidden Ball Trick Uncommon Su
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You can play this card only when it is the last card in your hand.

Put a Fighting Pokemon from your discard pile onto your Bench. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).
134 Professor Birch s 134/160 Professor Birch's Observations Uncommon Su
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Shuffle your hand into your deck and flip a coin. If heads, draw 7 cards. If tails, draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack).
135 Rare Candy 135/160 Rare Candy Uncommon I
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Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack)
136 Repeat Ball 136/160 Repeat Ball Uncommon I
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Search your deck for a Pokemon with the same name as 1 of your Pokemon in play, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
137 Rough Seas 137/160 Rough Seas Uncommon St
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Once during each player's turn, that player may heal 30 damage from each of his or her Water Pokemon and Lightning Pokemon.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
138 Scorched Earth 138/160 Scorched Earth Uncommon St
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Once during each player's turn, that player may discard a Fire or Fighting Energy card from his or her hand. If that player does so, he or she draws 2 cards.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
139 Shrine of Memories 139/160 Shrine of Memories Uncommon St
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Each player's evolved Pokemon can use any attack from its previous Evolutions. (That player still needs the necessary Energy to use each attack.)
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
140 Silent Lab 140/160 Silent Lab Uncommon St
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Each Basic Pokemon in play, in each player's hand, and in each player's discard pile has no Abilities.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
141 Teammates 141/160 Teammates Uncommon Su
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You can play this card only if 1 of your Pokemon was Knocked Out during your opponent's last turn.

Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
142 Weakness Policy 142/160 Weakness Policy Uncommon I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
The Pokemon this card is attached to has no Weakness.
You may play as many Item cards as you like during your turn (before your attack).
143 Shield Energy 143/160 Shield Energy Uncommon MetalE
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This card can only be attached to Metal Pokemon. This card provides Metal Energy only while this card is attached to a Metal Pokemon.

The attacks of your opponent's Pokemon do 10 less damage to the Metal Pokemon this card is attached to (before applying Weakness and Resistance).

(If this card is attached to anything other than a Metal Pokemon, discard this card.)
144 Wonder Energy 144/160 Wonder Energy Uncommon MetalE
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This card can only be attached to Fairy Pokemon. This card provides Fairy Energy only while this card is attached to a Fairy Pokemon.

Prevent all effects of your opponent's attacks, except damage, done to the Fairy Pokemon that this card is attached to. (Existing effects are not removed.)

(If this card is attached to anything other than a Fairy Pokemon, discard this card.)
145 TrevenantEX 145/160 Trevenant Rare Ultra Grass
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Dark Forest    20
The Defending Pokemon can't retreat during your opponent's next turn.

Wood Blast    50+
This attack does 20 more damage for each Grass Energy attached to this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
146 CameruptEX 146/160 Camerupt Rare Ultra Fire
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Tumbling Attack    30+
Flip a coin. If heads, this attack does 30 more damage.

Explosive Jet    50
Discard as many Fire Energy attached to your Pokemon as you like. This attack does 50 damage times the number of Energy cards you discarded.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
147 WailordEX 147/160 Wailord Rare Ultra Water
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Water Veil
Whenever you attach an Energy card from your hand to this Pokemon, remove all Special Conditions from it.

High Breaching    120
This Pokemon is now Asleep.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
148 KyogreEX 148/160 Kyogre Rare Ultra Water
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Water Pulse    30
Your opponent's Active Pokemon is now Asleep.

Giant Whirlpool    140
Return 2 Water Energy attached to this Pokemon to your hand.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
149 Primal KyogreEX 149/160 Primal Kyogre Rare Ultra Water
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When 1 of your Pokemon becomes Primal Kyogre-EX, your turn ends.
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Tidal Storm    150
Move 2 Energy from this Pokemon to 1 of your Benched Pokemon. This attack does 30 damage to each of your opponent's Benched Pokemon-EX. (Don't apply Weakness and Resistance for Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
150 GroudonEX 150/160 Groudon Rare Ultra Fighting
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Rip Claw    30
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.

Massive Rend    130
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
151 Primal GroudonEX 151/160 Primal Groudon Rare Ultra Fighting
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When 1 of your Pokemon becomes Primal Groudon-EX, your turn ends.

Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Gaia Volcano    100+
If there is any Stadium card in play, this attack does 100 more damage. Discard that Stadium card.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
152 SharpedoEX 152/160 Sharpedo Rare Ultra Darkness
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Hunt
Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. This attack does 30 damage to the new Active Pokemon.

Jagged Fang    100
Discard an Energy attached to this Pokemon. Then, discard an Energy attached to your opponent's Active Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
153 AggronEX 153/160 Aggron Rare Ultra Metal
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Steel Headbutt     50+
Flip a coin. If heads, this attack does 30 more damage.

Raging Hammer    60+
This attack does 10 more damage for each damage counter on this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
154 MegaAggronEX 154/160 Mega Aggron Rare Ultra Metal
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When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Megaton Slam    120+
You may flip a coin. If heads, this attack does 120 more damage. If tails, this attack does 20 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance to Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
155 GardevoirEX 155/160 Gardevoir Rare Ultra Fairy
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Life Leap    20
Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon.

Shining Wind    100
During your opponent's next turn, this Pokemon has no Weakness.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
156 MegaGardevoirEX 156/160 Mega Gardevoir Rare Ultra Fairy
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When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Brilliant Arrow    30
This attack does 30 damage times the amount of Fairy Energy attached to all of your Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
157 Archie s Ace in the Hole 157/160 Archie's Ace in the Hole Rare Ultra Su
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You can play this card only when it is the last card in your hand.

Put a Water Pokemon from your discard pile onto your Bench. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).
158 Maxie s Hidden Ball Trick 158/160 Maxie's Hidden Ball Trick Rare Ultra Su
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You can play this card only when it is the last card in your hand.

Put a Fighting Pokemon from your discard pile onto your Bench. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).
159 Professor Birch s  Observations 159/160 Professor Birch's Observations Rare Ultra Su
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Shuffle your hand into your deck and flip a coin. If heads, draw 7 cards. If tails, draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack).
160 Teammates 160/160 Teammates Rare Ultra Su
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You can play this card only if 1 of your Pokemon was Knocked Out during your opponent's last turn.

Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
161 Dive Ball 161/160 Dive Ball Rare Secret I
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Search your deck for a Water Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
162 Enhanced Hammer 162/160 Enhanced Hammer Rare Secret I
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Discard a Special Energy from 1 of your opponent's Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
163 Switch 163/160 Switch Rare Secret I
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Switch your Active Pokemon with 1 of your Benched Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
164 Weakness Policy 164/160 Weakness Policy Rare Secret I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
The Pokemon this card is attached to has no Weakness.
You may play as many Item cards as you like during your turn (before your attack).