Card Image |
No. |
Card name |
Rarity |
Card type |
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1/102 |
Aggron |
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Card text Second Strike 40+ If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 40 more damage. Guard Claw 60 During your opponent's next turn, any damage done to Aggron by attacks is reduced by 20 (after applying Weakness and Resistance). |
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2/102 |
Altaria |
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Card text Midnight Eyes 20 The Defending Pokemon is now Asleep. Stadium Power 40+ If there is any Stadium card in play, this attack does 40 damage plus 30 more damage. |
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3/102 |
Celebi |
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Card text
Future Sight Look at the top 5 cards in either player's deck and put them back on top of that player's deck in any order. Leaf Bind 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
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4/102 |
Drapion |
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Card text
Toxic Fang 40 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Land Crush 80
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5/102 |
Mamoswine |
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Card text
Icy Wind 40 The Defending Pokemon is now Asleep. Snowstorm 70 Does 20 damage to each of your opponent's Benched Pokemon that has damage counters on them. (Don't apply Weakness and Resistance for Benched Pokemon.)
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6/102 |
Nidoking |
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Card text Pheromone Stamina Nidoking gets +20 HP for each Nidoqueen you have in play. Venomous Horn 80 The Defending Pokemon is now Poisoned.
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7/102 |
Porygon-Z |
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Card text
Dimension Transfer Once during your turn (before your attack), you may flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it on top of your deck. This power can't be used if Porygon-Z is affected by a Special Condition. Suspicious Beam β 80 If Porygon-Z has no Rainbow Energy attached to it, Porygon-Z does 20 damage to itself and Porygon-Z is now Confused.
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8/102 |
Rapidash |
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Card text
Fiery Spirit Rapidash can't be Confused. Ring of Fire 50 The Defending Pokemon is now Burned and can't retreat during your opponent's next turn.
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9/102 |
Solrock |
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Card text
Heal Block If you have Lunatone in play, damage counters can't be removed from any Pokemon (both yours and your opponent's). (Damage counters can still be moved.) Sun Flash 20 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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10/102 |
Spiritomb |
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Card text
Spooky Whirlpool Once during your turn, when you put Spiritomb from your hand onto your Bench, you may use this power. Your opponent shuffles his or her hand into their deck and draws 6 cards. Color Tag Choose 1 type from Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, or Colorless type. Put 1 damage counter on each Pokemon your opponent has in play of the type you chose.
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11/102 |
Venomoth |
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Card text
Poison Moth Wind Once during your turn (before your attack), you may flip a coin. If heads, your opponent's Active Pokemon is now Poisoned. If tails, your Active Pokemon is now Poisoned. This power can't be used if Venomoth is affected by a Special Condition. Stun Spore 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
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12/102 |
Victreebel |
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Card text
Tangling Tendrils As long as Victreebel is your Active Pokemon, your opponent's Active Pokemon's Retreat Cost is more. Acidic Drain 30 The Defending Pokemon is now Burned and Poisoned. Remove 3 damage counters from Victreebel.
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13/102 |
Ambipom |
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Card text
Astonish 20 Choose 2 cards from your opponent's hand without looking. Look at the cards you chose, then have your opponent shuffle those cards into his or her deck. Tail Spank 60 Discard 2 cards from your hand. (If you can't discard 2 cards, this attack does nothing.)
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14/102 |
Banette |
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Card text
Lost Crush Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and put it in the Lost Zone. Breakdown Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon.
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15/102 |
Bronzong |
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Card text
Legendary Ritual Search your deck for both halves of a Pokemon LEGEND, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Reflect Energy 30 Move an Energy card attached to Bronzong to 1 of your Benched Pokemon.
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16/102 |
Carnivine |
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Card text
Saliva Lure Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. Stick and Absorb 30 Remove 3 damage counters from Carnivine. The Defending Pokemon can't retreat during your opponent's next turn.
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17/102 |
Ditto |
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Card text
Dittobolic The number of Benched Pokemon your opponent can have is now 4. If your opponent has 5 Benched Pokemon, your opponent must discard 1 of them and all cards attached to it. Sharp Point 20
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18/102 |
Dragonite |
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Card text
Calming Wind 50 Remove all Special Conditions from Dragonite. Dragon Stamp 80 Flip 2 coins. If both of them are tails, this attack does nothing. If both of them are heads, the Defending Pokemon is now Paralyzed.
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19/102 |
Dugtrio |
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Card text
Dig 30 Sand Impact 50+ Flip a coin for each Fighting Energy attached to Dugtrio. This attack does 50 damage plus 20 more damage for each heads.
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20/102 |
Electivire |
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Card text
Plasma 30 Search your discard pile for a Lightning Energy card and attach it to Electivire. Thunder Shot This attack does 50 damage to each of your opponent's Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
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21/102 |
Elekid |
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Card text
Sweet Sleeping Face As long as Elekid is Asleep, prevent all damage done to Elekid from attacks. Sparking Ball Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attacks damage isn't affected by Weakness or Resistance. Elekid is now Asleep.
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22/102 |
Golduck |
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Card text
Natural Remedy Whenever you attach a Water Energy card from your hand to Golduck, remove 2 damage counters from Golduck. Powerful Splash 30+ Does 30 damage plus 10 more damage for each Water Energy attached to all of your Pokemon.
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23/102 |
Grumpig |
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Card text
Psychic Lock 20 Your opponent can't use any Poke-Powers on his or her Pokemon during his or her next turn. Bench Manipulation 40 Your opponent flips a coin for each of his or her Benched Pokemon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.
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24/102 |
Kricketune |
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Card text
Entrancing Melody 30 Flip a coin. If heads, the Defending Pokemon is now Confused. Fury Cutter 20+ Flip 3 coins. If 1 of them is heads, this attack does 20 damage plus 20 more damage. If 2 of them are heads, this attack does 20 damage plus 40 more damage. If all of them are heads, this attack does 20 damage plus 100 more damage.
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25/102 |
Lunatone |
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Card text
Lunar Blast 20 Selfdestruct 60 Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Lunatone does 60 damage to itself.
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26/102 |
Machamp |
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Card text
Vital Throw 40+ You may do 40 damage plus 20 more damage. If you do, Machamp does 20 damage to itself. Hundred Furious Punches 60+ Does 60 damage plus 10 more damage for each Fighting Energy attached to Machamp.
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27/102 |
Magmortar |
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Card text
Top Burner For each Fire Energy attached to Magmortar, discard the top card from your opponent's deck. Then, flip a coin. If tails, discard all Fire Energy attached to Magmortar. Burst Punch 60 The Defending Pokemon is now Burned.
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28/102 |
Nidoqueen |
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Card text
Return 30 Draw cards until you have 6 cards in your hand. Prize Count 50+ If you have more Prize cards left than your opponent, this attack does 50 damage plus 30 more damage.
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29/102 |
Pidgeot |
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Card text
Headwind 20 During your opponent's next turn, the attack cost of each of the Defending Pokemon's attacks is ColorlessColorless more. Quick Attack 40+ Flip a coin. If heads, this attack does 40 damage plus 30 more damage.
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30/102 |
Sharpedo |
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Card text
Strip Bare 20 Flip 2 coins. If both of them are heads, your opponent discards all cards from his or her hand. Rage 50+ Does 50 damage plus 10 more damage for each damage counter on Sharpedo.
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31/102 |
Wailord |
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Card text
Underwater Dive Flip 2 coins. For each heads, remove 3 damage counters from Wailord. Swallow Up 50+ Before doing damage, count the remaining HP of the Defending Pokemon and Wailord. If the Defending Pokemon has fewer remaining HP than Wailord's, this attack does 50 damage plus 50 more damage.
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32/102 |
Dragonair |
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Card text
Search and Invite Search your deck for up to 2 Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Slam 40 Flip 2 coins. This attack does 40 damage times the number of heads.
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33/102 |
Electabuzz |
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Card text
Light Punch 10 Shock Bolt 60 Flip a coin. If tails, discard all Lightning Energy attached to Electabuzz.
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34/102 |
Electrode |
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Card text
Rollout 20 Lightning Strike 40+ You may do 40 damage plus 60 more damage. If you do, discard all Lightning Energy attached to Electrode.
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35/102 |
Haunter |
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Card text
Sneaky Placement Put 2 damage counters on 1 of your opponent's Pokemon. Sleep Poison The Defending Pokemon is now Asleep and Poisoned.
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36/102 |
Kangaskhan |
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Card text
Split Spiral Punch 20 The Defending Pokemon is now Confused. Dizzy Punch 50 Flip 2 coins. This attack does 50 damage times the number of heads.
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37/102 |
Lairon |
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Card text
Take Down 80 Lairon does 20 damage to itself.
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38/102 |
Lickilicky |
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Card text
Licking Shot Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each Energy attached to Lickilicky. (Don't apply Weakness and Resistance for Benched Pokemon.) Stick and Absorb 50 Remove 2 damage counters from Lickilicky. The Defending Pokemon can't retreat during your opponent's next turn.
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39/102 |
Luvdisc |
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Card text
Rendezvous Draw Each player draws and reveals the top card of his or her deck. Distorted Wave 30 Before doing damage, remove 1 damage counter from the Defending Pokemon.
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40/102 |
Machoke |
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Card text
Knuckle Down 30 This attack's damage isn't affected by Poke-Powers, Poke-Bodies, or any other effect on the Defending Pokemon. Strength 60
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41/102 |
Magby |
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Card text
Sweet Sleeping Face As long as Magby is Asleep, prevent all damage done to Magby from attacks. Play with Fire The Defending Pokemon is now Burned. Magby is now Asleep.
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42/102 |
Magmar |
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Card text
Eruption 20 Each player discards the top card of his or her deck. This attack does 20 damage times the number of Energy cards discarded in this way. Combustion 30
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43/102 |
Magneton |
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Card text
Speed Ball 20 Tri Attack 20 Flip 3 coins. This attack does 20 damage times the number of heads.
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44/102 |
Marowak |
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Card text
Bonemerang 60 Flip 2 coins. This attack does 60 damage times the number of heads. Bone Impact 20+ If there is any Stadium card in play, this attack does 20 damage plus 60 more damage. Discard that Stadium card.
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45/102 |
Nidorina |
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Card text
Quick Blow 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Tail Slap 50
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46/102 |
Nidorino |
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Card text
Horn Attack 30 Lunge 80 Flip a coin. If tails, this attack does nothing.
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47/102 |
Pidgeotto |
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Card text
Gust 20 Twister 30 Flip 2 coins. If both of them are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon.
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48/102 |
Piloswine |
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Card text
Blizzard 40 Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Hammer In 60
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49/102 |
Porygon2 |
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Card text
Mapping Once during your turn, when you play Porygon2 from your hand to evolve 1 of your Pokemon, you may search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 3-D Attack 20 Flip 3 coins. This attack does 20 damage times the number of heads.
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50/102 |
Tentacruel |
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Card text
Tentavolve 20 If Tentacruel evolved from Tentacool during this turn, the Defending Pokemon is now Paralyzed and Poisoned. Hyper Beam 50 Flip a coin. If heads, discard an Energy card attached to the Defending.
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51/102 |
Unown |
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Card text
CURE Once during your turn, when you put Unown from your hand onto your Bench, remove all Special Conditions from your Active Pokemon. Hidden Power 10
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52/102 |
Wailmer |
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Card text
Double Attack Choose 2 of your opponent's Pokemon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Surf 50
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53/102 |
Weepinbell |
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Card text
Poisonpowder The Defending Pokemon is now Poisoned. Corrode Target 10 Filp a coin. If heads, look at your opponent's hand, choose 1 card, and discard it.
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54/102 |
Yanmega |
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Card text
Shoot Through 20 Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) U-turn 50 Switch Yanmega with 1 of your Benched Pokemon.
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55/102 |
Aipom |
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Card text
Imitate Draw cards until you have the same number of cards in your hand as your opponent. Tail Punch 10
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56/102 |
Aron |
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Card text
Mountain Eater Discard the top card of your deck. Then, remove 2 damage counters from Aron. Confront 30
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57/102 |
Bellsprout |
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Card text
Inviting Scent Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. Careless Tackle 20 Bellsprout does 10 damage to itself.
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58/102 |
Bronzor |
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Card text
Iron Defense Flip a coin. If heads, prevent all effects of attacks, including damage, done to Bronzor during your opponent's next turn. Tackle 20
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59/102 |
Carvanha |
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Card text
Focus Energy During your next turn, Carvanha's Bite attack's base damage is 40. Bite 10
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60/102 |
Cubone |
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Card text
Lonely Bone Any damage done to Cubone by your opponent's attacks is reduced by 20 for each Marowak in your discard pile (after applying Weakness and Resistance). Bone Rush 20 Flip a coin until you get tails. This attack does 20 damage times the number of heads.
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61/102 |
Diglett |
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Card text
Sand Veil Flip a coin. If heads, prevent all effect of attacks, including damage, done to Diglett during your opponent's next turn. Mini Earthquake 40 Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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62/102 |
Dratini |
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Card text
Gentle Wrap 10 The Defending Pokemon can't retreat during your opponent's next turn. Ram 20
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63/102 |
Gastly |
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Card text
Sneaky Placement Put 1 damage counter on 1 of your opponent's Pokemon.
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64/102 |
Illumise |
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Card text
Sweet Scent Remove 3 damage counters from 1 of your Pokemon. Vulcan Beat 30 Flip a coin for each Volbeat you have in play. This attack does 30 damage times the number of heads.
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65/102 |
Kricketot |
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Card text
Beat 30
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66/102 |
Lickitung |
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Card text
Beat 10 Tongue Whip Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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67/102 |
Machop |
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Card text
Steady Punch 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Mach Cross 50
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68/102 |
Magnemite |
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Card text
Magnetic Switch Switch Magnemite with 1 of your Benched Pokemon. Thundershock 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
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69/102 |
Nidoran♀ |
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Card text
Friend Search Look at the top 5 cards of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck. Double Kick 20 Flip 2 coins. This attack does 20 damage times the number of heads.
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70/102 |
Nidoran♂ |
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Card text
Pheromone Poison 10 If Nidoran♀ is on your Bench, the Defending Pokemon is now Poisoned. Horn Attack 20
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71/102 |
Pidgey |
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Card text
Messenger Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle Pidgey and all cards attached to it back into your deck. Glide 10
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72/102 |
Ponyta |
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Card text
Rear Kick 10 Flare 20
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73/102 |
Porygon |
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Card text
Sharpen 10 Recover Discard an Energy attached to Porygon and remove 4 damage counters from Porygon.
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74/102 |
Psyduck |
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Card text
Tripping Headbutt Filp a coin. If heads, this attack does 30 damage to 1 of your opponent's Pokemon. If tails, this attack does 30 damage to 1 of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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75/102 |
Shuppet |
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Card text
Disable Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Haunt Put 1 damage counter on the Defending Pokemon.
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76/102 |
Skorupi |
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Card text
Paralyzing Clamp 30 Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed.
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77/102 |
Spoink |
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Card text
Sleep Pearl The Defending Pokemon is now Asleep. Switch Spoink with 1 of your Benched Pokemon.
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78/102 |
Swablu |
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Card text
Wing Flick 10 Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.
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79/102 |
Swinub |
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Card text
Headbutt 10 Ice Ball 20
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80/102 |
Tentacool |
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Card text
Gentle Wrap 10 The Defending Pokemon can't retreat during your opponent's next turn.
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81/102 |
Venonat |
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Card text
Leech Life 10 Remove from Venonat the number of damage counters equal to the damage you did to the Defending Pokemon. Tackle 20
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82/102 |
Volbeat |
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Card text
Illumisile If you don't have Illumise in play, this attack does nothing. Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon (Don't apply Weakness and Resistance for Benched Pokemon.) Firefly Light 30 The Defending Pokemon is now Burned and Confused.
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83/102 |
Voltorb |
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Card text
Magnetic Bomb 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Voltorb does 10 damage to itself.
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84/102 |
Yanma |
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Card text
Free Flight If Yanma has no Energy attached to it, Yanma's Retreat Cost is 0. Dive 20
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85/102 |
Black Belt |
|
Su |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. You may use this card only if you have more Prize cards left than your opponent. During this turn, each of your Active Pokemon's attacks does 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
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86/102 |
Indigo Plateau |
|
St |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each Pokemon LEGEND in play (both yours and your opponent's) gets +30 HP.
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87/102 |
Junk Arm |
|
T |
Card text Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card. |
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88/102 |
Seeker |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. (You return your cards first.) |
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89/102 |
Twins |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward. |
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90/102 |
Rescue Energy |
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E |
Card text Rescue Energy provides Energy. If the Pokemon that this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.) |
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91/102 |
Absol |
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Card text Eye of Disaster As long as Absol is your Active Pokemon, whenever your opponent puts a Basic Pokemon from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon. Vicious Claw 70 Choose 1 Pokemon from your hand and put it into the Lost Zone. (If you can't put any Pokemon in your Lost Zone, this attack does nothing.) |
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92/102 |
Celebi |
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Card text Forest Breath Once during your turn (before your attack), if Celebi is your Active Pokemon, you may attach a Grass Energy card from your hand to 1 of your Pokemon. This power can't be used if Celebi is affected by a Special Condition. Time Circle 30 During your opponent's next turn, prevent all damage done to Celebi by attacks from your opponent's Stage 1 and Stage 2 Pokemon. |
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93/102 |
Electrode |
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Card text Energymite Once during your turn (before your attack), you may use this power. If you do, Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your Pokemon in any way you like. Discard the other cards. This power can't be used if Electrode is affected by a Special Condition. Gigashock 30 Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) |
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94/102 |
Gengar |
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Card text Catastrophe As long as Gengar is your Active Pokemon, if any of your opponent's Pokemon would be Knocked Out, put that Pokemon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokemon.) Hurl into Darkness Look at your opponent's hand and choose a number of Pokemon you find there up to the number of Psychic Energy attached to Gengar. Put the Pokemon you chose into the Lost Zone. Cursed Drop Put 4 damage counters on your opponent's Pokemon in any way you like. |
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95/102 |
Machamp |
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Card text Fighting Tag Once during your turn (before your attack), if Machamp is on your Bench, you may move all Fighting Energy attached to your Active Pokemon to Machamp. If you do, switch Machamp with your Active Pokemon. Crushing Punch 60 Discard a Special Energy card attached to the Defending Pokemon. Champ Buster 100+ Does 100 damage plus 10 more damage for each of your Benched Pokemon that has any damage counters on it. |
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96/102 |
Magnezone |
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Card text Magnetic Draw Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition. Lost Burn 50 Put as many Energy cards attached to your Pokemon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way. |
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97/102 |
Mew |
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Card text
Lost Link Mew can use the attacks of all the Pokemon in the Lost Zone (both yours and your opponent's). (You still need the necessary Energy for each attack.) See Off Search your deck for 1 Pokemon, and put it into the Lost Zone. Shuffle your deck afterward.
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98/102 |
Yanmega |
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Card text
Insight If you have the same number of cards in your hand as your opponent, the attack cost of each of Yanmega's attacks is 0. Linear Attack Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Sonicboom 70 This attack's damage isn't affected by Weakness or Resistance.
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99/102 |
Darkrai & Cresselia |
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Card text Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards. Lost Crisis 100 Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from this attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it. Moon's Invite Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like. |
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100/102 |
Darkrai & Cresselia |
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Card text Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards. Lost Crisis 100 Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from this attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it. Moon's Invite Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like. |
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101/102 |
Palkia & Dialga |
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Card text Put this card from your hand onto your Bench only with the other half of Palkia & Dialga LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards. Sudden Delete Choose 1 of your opponent's Benched Pokemon. Put that Pokemon and all cards attached to it back to your opponent's hand. Time Control Discard all Metal Energy attached to Palkia & Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards. |
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102/102 |
Palkia & Dialga |
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Card text Put this card from your hand onto your Bench only with the other half of Palkia & Dialga LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards. Sudden Delete Choose 1 of your opponent's Benched Pokemon. Put that Pokemon and all cards attached to it back to your opponent's hand. Time Control Discard all Metal Energy attached to Palkia & Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards. |
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Card text LOOK AT ALL OF YOUR FACE DOWN PRIZE CARDS! |