Pokemon TCG

 

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HS Triumphant
(頂上大激突)
Trading Card Game Set E46 / J45
General information
 Cards  English: 103
 Japanese 80
 Series  HeartGold SoulSilver
 Primary Focus  Generation IV Pokemon
 Previous Expansion  HS Undaunted
 Following Expansion  Call of Legends
 Associated Decks  GrassWater Verdant Frost
 PsychicFighting Royal Guard
 Released  November 3rd, 2010 (English)
 July 8th, 2010 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Aggron 1/102 Aggron  Rare Holo Metal 
Card text
Second Strike    40+
If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 40 more damage.

Guard Claw    60
During your opponent's next turn, any damage done to Aggron by attacks is reduced by 20 (after applying Weakness and Resistance).
1 Aggron 2/102 Altaria  Rare Holo Colorless 
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Midnight Eyes    20
The Defending Pokemon is now Asleep.

Stadium Power    40+
If there is any Stadium card in play, this attack does 40 damage plus 30 more damage.
3 Celebi 3/102 Celebi  Rare Holo Psychic 
Card text
Future Sight   
Look at the top 5 cards in either player's deck and put them back on top of that player's deck in any order.

Leaf Bind    30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
4 Drapion 4/102  Drapion  Rare Holo Darkness
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Toxic Fang    40
Flip a coin. If heads, the Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.

Land Crush    80
5 Mamoswine 5/102 Mamoswine  Rare Holo  Water
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Icy Wind    40
The Defending Pokemon is now Asleep.

Snowstorm    70
Does 20 damage to each of your opponent's Benched Pokemon that has damage counters on them. (Don't apply Weakness and Resistance for Benched Pokemon.)
6 Nidoking 6/102 Nidoking  Rare Holo  Fighting
Card text
Pheromone Stamina
Nidoking gets +20 HP for each Nidoqueen you have in play.

Venomous Horn    80
The Defending Pokemon is now Poisoned.
7 Porygon  7/102 Porygon-Z  Rare Holo Colorless
Card text
 Dimension Transfer
Once during your turn (before your attack), you may flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it on top of your deck. This power can't be used if Porygon-Z is affected by a Special Condition.

Suspicious Beam β    80
If Porygon-Z has no Rainbow Energy attached to it, Porygon-Z does 20 damage to itself and Porygon-Z is now Confused.
8 Rapidash 8/102 Rapidash  Rare Holo  Fire
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Fiery Spirit
Rapidash can't be Confused.

Ring of Fire    50
The Defending Pokemon is now Burned and can't retreat during your opponent's next turn.
9 Solrock 9/102 Solrock  Rare Holo Fighting 
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Heal Block
If you have Lunatone in play, damage counters can't be removed from any Pokemon (both yours and your opponent's). (Damage counters can still be moved.)

Sun Flash    20
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
10 Spiritomb 10/102     Spiritomb  Rare Holo Psychic 
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Spooky Whirlpool
Once during your turn, when you put Spiritomb from your hand onto your Bench, you may use this power. Your opponent shuffles his or her hand into their deck and draws 6 cards.

Color Tag
Choose 1 type from Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, or Colorless type. Put 1 damage counter on each Pokemon your opponent has in play of the type you chose.
11 Venomoth 11/102 Venomoth  Rare Holo Grass 
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Poison Moth Wind
Once during your turn (before your attack), you may flip a coin. If heads, your opponent's Active Pokemon is now Poisoned. If tails, your Active Pokemon is now Poisoned. This power can't be used if Venomoth is affected by a Special Condition.

Stun Spore    30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
12 Victreebel  12/102 Victreebel  Rare Holo Grass 
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Tangling Tendrils
As long as Victreebel is your Active Pokemon, your opponent's Active Pokemon's Retreat Cost is    more.

Acidic Drain    30
The Defending Pokemon is now Burned and Poisoned. Remove 3 damage counters from Victreebel.
13 Ambipom 13/102 Ambipom  Rare  Colorless
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Astonish    20
Choose 2 cards from your opponent's hand without looking. Look at the cards you chose, then have your opponent shuffle those cards into his or her deck.

Tail Spank    60
Discard 2 cards from your hand. (If you can't discard 2 cards, this attack does nothing.)
14 Banette 14/102 Banette  Rare Psychic
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Lost Crush   
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and put it in the Lost Zone.

Breakdown
Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon.
15 Bronzong 15/102 Bronzong  Rare Metal
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Legendary Ritual
Search your deck for both halves of a Pokemon LEGEND, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Reflect Energy     30
Move an Energy card attached to Bronzong to 1 of your Benched Pokemon.
16 Carnivine 16/102 Carnivine  Rare Grass 
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Saliva Lure
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.

Stick and Absorb    30
Remove 3 damage counters from Carnivine. The Defending Pokemon can't retreat during your opponent's next turn.
17 Ditto  17/102     Ditto  Rare  Colorless
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Dittobolic
The number of Benched Pokemon your opponent can have is now 4. If your opponent has 5 Benched Pokemon, your opponent must discard 1 of them and all cards attached to it.

Sharp Point    20
18 Dragonite 18/102 Dragonite  Rare Colorless 
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Calming Wind    50
Remove all Special Conditions from Dragonite.

Dragon Stamp    80
Flip 2 coins. If both of them are tails, this attack does nothing. If both of them are heads, the Defending Pokemon is now Paralyzed.
19 Dugtrio  19/102 Dugtrio  Rare Fighting
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Dig    30

Sand Impact    50+
Flip a coin for each Fighting Energy attached to Dugtrio. This attack does 50 damage plus 20 more damage for each heads.
20 Electivire  20/102 Electivire  Rare Lightning 
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Plasma    30
Search your discard pile for a Lightning Energy card and attach it to Electivire.

Thunder Shot   
This attack does 50 damage to each of your opponent's Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
21 Elekid  21/102 Elekid  Rare Lightning 
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Sweet Sleeping Face
As long as Elekid is Asleep, prevent all damage done to Elekid from attacks.

Sparking Ball
Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attacks damage isn't affected by Weakness or Resistance. Elekid is now Asleep.
22 Golduck  22/102 Golduck  Rare Water 
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Natural Remedy
Whenever you attach a Water Energy card from your hand to Golduck, remove 2 damage counters from Golduck.

Powerful Splash    30+
Does 30 damage plus 10 more damage for each Water Energy attached to all of your Pokemon.
23 Grumpig 23/102 Grumpig  Rare  Psychic
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Psychic Lock    20
Your opponent can't use any Poke-Powers on his or her Pokemon during his or her next turn.

Bench Manipulation    40
Your opponent flips a coin for each of his or her Benched Pokemon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance. 
24 Kricketune 24/102 Kricketune  Rare  Grass
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Entrancing Melody    30
Flip a coin. If heads, the Defending Pokemon is now Confused.

Fury Cutter    20+
Flip 3 coins. If 1 of them is heads, this attack does 20 damage plus 20 more damage. If 2 of them are heads, this attack does 20 damage plus 40 more damage. If all of them are heads, this attack does 20 damage plus 100 more damage.
25 Lunatone  25/102 Lunatone  Rare  Fighting
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Lunar Blast    20

Selfdestruct    60
Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Lunatone does 60 damage to itself.
26 Machamp  26/102 Machamp  Rare  Fighting
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Vital Throw    40+
You may do 40 damage plus 20 more damage. If you do, Machamp does 20 damage to itself.

Hundred Furious Punches    60+
Does 60 damage plus 10 more damage for each Fighting Energy attached to Machamp.
27 Magmortar 27/102 Magmortar  Rare Fire 
Card text
Top Burner
For each Fire Energy attached to Magmortar, discard the top card from your opponent's deck. Then, flip a coin. If tails, discard all Fire Energy attached to Magmortar.

Burst Punch    60
The Defending Pokemon is now Burned.
28 Nidoqueen  28/102     Nidoqueen  Rare  Psychic
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Return    30
Draw cards until you have 6 cards in your hand.

Prize Count    50+
If you have more Prize cards left than your opponent, this attack does 50 damage plus 30 more damage.
29 Pidgeot  29/102 Pidgeot  Rare  Colorless
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Headwind    20
During your opponent's next turn, the attack cost of each of the Defending Pokemon's attacks is ColorlessColorless more.

Quick Attack    40+
Flip a coin. If heads, this attack does 40 damage plus 30 more damage.
30 Sharpedo 30/102 Sharpedo  Rare Darkness 
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Strip Bare    20
Flip 2 coins. If both of them are heads, your opponent discards all cards from his or her hand.

Rage    50+
Does 50 damage plus 10 more damage for each damage counter on Sharpedo.
31 Wailord  31/102     Wailord  Rare Water
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Underwater Dive
Flip 2 coins. For each heads, remove 3 damage counters from Wailord.

Swallow Up    50+
Before doing damage, count the remaining HP of the Defending Pokemon and Wailord. If the Defending Pokemon has fewer remaining HP than Wailord's, this attack does 50 damage plus 50 more damage.
32 Dragonair  32/102 Dragonair  Uncommon  Colorless
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Search and Invite
Search your deck for up to 2 Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Slam     40
Flip 2 coins. This attack does 40 damage times the number of heads.
33 Electabuzz 33/102 Electabuzz  Uncommon  Lightning
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Light Punch    10

Shock Bolt    60
Flip a coin. If tails, discard all Lightning Energy attached to Electabuzz.
34 Electrode  34/102     Electrode  Uncommon Lightning 
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Rollout     20

Lightning Strike    40+
You may do 40 damage plus 60 more damage. If you do, discard all Lightning Energy attached to Electrode.
35 Haunter 35/102 Haunter  Uncommon  Psychic
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Sneaky Placement
Put 2 damage counters on 1 of your opponent's Pokemon.

Sleep Poison   
The Defending Pokemon is now Asleep and Poisoned.
36 Kangaskhan 36/102 Kangaskhan    Uncommon Colorless
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Split Spiral Punch    20
The Defending Pokemon is now Confused.

Dizzy Punch    50
Flip 2 coins. This attack does 50 damage times the number of heads.
37 Lairon  37/102 Lairon  Uncommon  Metal
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Take Down    80
Lairon does 20 damage to itself.
38 Lickilicky 38/102 Lickilicky  Uncommon Colorless 
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Licking Shot   
Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each Energy attached to Lickilicky. (Don't apply Weakness and Resistance for Benched Pokemon.)

Stick and Absorb    50
Remove 2 damage counters from Lickilicky. The Defending Pokemon can't retreat during your opponent's next turn.
39 Luvdisc 39/102 Luvdisc  Uncommon  Water
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Rendezvous Draw
Each player draws and reveals the top card of his or her deck.

Distorted Wave    30
Before doing damage, remove 1 damage counter from the Defending Pokemon.
40 Machoke  40/102 Machoke  Uncommon  Fighting
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Knuckle Down    30
This attack's damage isn't affected by Poke-Powers, Poke-Bodies, or any other effect on the Defending Pokemon.

Strength     60
41 Magby  41/102 Magby  Uncommon Fire 
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Sweet Sleeping Face
As long as Magby is Asleep, prevent all damage done to Magby from attacks.

Play with Fire
The Defending Pokemon is now Burned. Magby is now Asleep.
42 Magmar  42/102 Magmar  Uncommon Fire 
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Eruption     20
Each player discards the top card of his or her deck. This attack does 20 damage times the number of Energy cards discarded in this way.

Combustion     30
43 Magneton 43/102 Magneton  Uncommon Lightning 
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Speed Ball    20

Tri Attack    20
Flip 3 coins. This attack does 20 damage times the number of heads.
44 Marowak  44/102 Marowak  Uncommon  Fighting
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Bonemerang    60
Flip 2 coins. This attack does 60 damage times the number of heads.

Bone Impact    20+
If there is any Stadium card in play, this attack does 20 damage plus 60 more damage. Discard that Stadium card.
45 Nidorina 45/102     Nidorina  Uncommon Psychic 
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Quick Blow    20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

Tail Slap    50
46 Nidorino 46/102     Nidorino  Uncommon Psychic 
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Horn Attack    30

Lunge     80
Flip a coin. If tails, this attack does nothing.
47 Pidgeotto  47/102 Pidgeotto  Uncommon  Colorless
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Gust    20

Twister     30
Flip 2 coins. If both of them are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon.
48 Piloswine  48/102 Piloswine  Uncommon Water 
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Blizzard    40
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Hammer In    60
49 Porygon2  49/102 Porygon2  Uncommon Colorless 
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Mapping
Once during your turn, when you play Porygon2 from your hand to evolve 1 of your Pokemon, you may search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

3-D Attack    20
Flip 3 coins. This attack does 20 damage times the number of heads.
50 Tentacruel 50/102 Tentacruel  Uncommon  Water
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Tentavolve    20
If Tentacruel evolved from Tentacool during this turn, the Defending Pokemon is now Paralyzed and Poisoned.

Hyper Beam    50
Flip a coin. If heads, discard an Energy card attached to the Defending.
51 Unown  51/102 Unown  Uncommon Psychic 
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CURE
Once during your turn, when you put Unown from your hand onto your Bench, remove all Special Conditions from your Active Pokemon.

Hidden Power    10
52 Wailmer 52/102 Wailmer  Uncommon  Water
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Double Attack
Choose 2 of your opponent's Pokemon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)

Surf    50
53 Weepinbell 53/102 Weepinbell  Uncommon Grass 
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Poisonpowder
The Defending Pokemon is now Poisoned.

Corrode Target    10
Filp a coin. If heads, look at your opponent's hand, choose 1 card, and discard it.
54 Yanmega  54/102 Yanmega  Uncommon  Grass
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Shoot Through    20
Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

U-turn    50
Switch Yanmega with 1 of your Benched Pokemon.
55 Aipom  55/102 Aipom  Common  Colorless
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Imitate
Draw cards until you have the same number of cards in your hand as your opponent.

Tail Punch    10
56 Aron 56/102     Aron  Common Metal 
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Mountain Eater
Discard the top card of your deck. Then, remove 2 damage counters from Aron.

Confront    30
57 Bellsprout  57/102 Bellsprout  Common Grass 
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Inviting Scent   
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.

Careless Tackle        20
Bellsprout does 10 damage to itself.
58 Bronzor 58/102     Bronzor  Common Metal 
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Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Bronzor during your opponent's next turn.

Tackle    20
59 Carvanha  59/102 Carvanha  Common  Darkness
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Focus Energy
During your next turn, Carvanha's Bite attack's base damage is 40.

Bite     10
60 Cubone  60/102 Cubone  Common Fighting 
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Lonely Bone
Any damage done to Cubone by your opponent's attacks is reduced by 20 for each Marowak in your discard pile (after applying Weakness and Resistance).

Bone Rush    20
Flip a coin until you get tails. This attack does 20 damage times the number of heads.
61 Diglett 61/102 Diglett  Common Fighting 
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Sand Veil
Flip a coin. If heads, prevent all effect of attacks, including damage, done to Diglett during your opponent's next turn.

Mini Earthquake     40
Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
62 Dratini  62/102 Dratini  Common Colorless 
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Gentle Wrap    10
The Defending Pokemon can't retreat during your opponent's next turn.

Ram     20
63 Gastly  63/102 Gastly  Common Psychic 
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Sneaky Placement   
Put 1 damage counter on 1 of your opponent's Pokemon.
64 Illumise  64/102 Illumise  Common Grass 
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Sweet Scent
Remove 3 damage counters from 1 of your Pokemon.

Vulcan Beat    30
Flip a coin for each Volbeat you have in play. This attack does 30 damage times the number of heads.
65 Kricketot  65/102 Kricketot  Common Grass 
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Beat    30
66 Lickitung  66/102     Lickitung  Common Colorless 
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Beat    10

Tongue Whip
Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
67 Machop  67/102 Machop  Common Fighting
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Steady Punch    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Mach Cross     50
68 Magnemite  68/102 Magnemite  Common  Lightning
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Magnetic Switch
Switch Magnemite with 1 of your Benched Pokemon.

Thundershock    20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
69 Nidoran   69/102 Nidoran♀  Common Psychic 
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Friend Search
Look at the top 5 cards of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.

Double Kick    20
Flip 2 coins. This attack does 20 damage times the number of heads.
70 Nidoran   70/102     Nidoran♂  Common Psychic 
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Pheromone Poison    10
If Nidoran♀ is on your Bench, the Defending Pokemon is now Poisoned.

Horn Attack    20
71 Pidgey  71/102 Pidgey  Common Colorless 
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Messenger
Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle Pidgey and all cards attached to it back into your deck.

Glide     10
72 Ponyta 72/102 Ponyta  Common Fire 
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Rear Kick     10

Flare    20
73 Porygon 73/102 Porygon  Common Colorless 
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Sharpen    10

Recover   
Discard an Energy attached to Porygon and remove 4 damage counters from Porygon.
74 Psyduck  74/102 Psyduck  Common  Water
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Tripping Headbutt   
Filp a coin. If heads, this attack does 30 damage to 1 of your opponent's Pokemon. If tails, this attack does 30 damage to 1 of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
75 Shuppet  75/102 Shuppet  Common Psychic 
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Disable
Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.

Haunt   
Put 1 damage counter on the Defending Pokemon.
76 Skorupi 76/102 Skorupi  Common Psychic 
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Paralyzing Clamp    30
Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed.
77 Spoink  77/102 Spoink  Common Psychic 
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Sleep Pearl
The Defending Pokemon is now Asleep. Switch Spoink with 1 of your Benched Pokemon.
78 Swablu  78/102 Swablu  Common  Colorless
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Wing Flick    10
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.
79 Swinub 79/102 Swinub  Common  Water
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Headbutt    10

Ice Ball    20
80 Tentacool  80/102 Tentacool  Common  Water
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Gentle Wrap    10
The Defending Pokemon can't retreat during your opponent's next turn.
81 Venonat  81/102 Venonat  Common Grass 
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Leech Life     10
Remove from Venonat the number of damage counters equal to the damage you did to the Defending Pokemon.

Tackle    20
82 Volbeat  82/102     Volbeat  Common  Grass
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Illumisile
If you don't have Illumise in play, this attack does nothing. Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon (Don't apply Weakness and Resistance for Benched Pokemon.)

Firefly Light    30
The Defending Pokemon is now Burned and Confused.
83 Voltorb 83/102 Voltorb  Common  Lightning
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Magnetic Bomb    20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Voltorb does 10 damage to itself.
84 Yanma  84/102 Yanma  Common  Grass
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Free Flight
If Yanma has no Energy attached to it, Yanma's Retreat Cost is 0.

Dive     20
85 Black  85/102 Black Belt  Uncommon  Su
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
You may use this card only if you have more Prize cards left than your opponent. During this turn, each of your Active Pokemon's attacks does 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
86 Indigo  86/102 Indigo Plateau  Uncommon St
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each Pokemon LEGEND in play (both yours and your opponent's) gets +30 HP.
87 Junk  87/102 Junk Arm  Uncommon T
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Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.
88 Seeker 88/102 Seeker Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. (You return your cards first.)
89 Twins 89/102 Twins Uncommon Su
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.
90 Rescue 90/102 Rescue Energy Uncommon ColorlessE
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Rescue Energy provides   Energy. If the Pokemon that this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)
91 Absol 91/102 Absol Darkness
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Eye of Disaster
As long as Absol is your Active Pokemon, whenever your opponent puts a Basic Pokemon from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon.

Vicious Claw    70
Choose 1 Pokemon from your hand and put it into the Lost Zone. (If you can't put any Pokemon in your Lost Zone, this attack does nothing.)
92 Celebi 92/102 Celebi Grass
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Forest Breath
Once during your turn (before your attack), if Celebi is your Active Pokemon, you may attach a Grass Energy card from your hand to 1 of your Pokemon. This power can't be used if Celebi is affected by a Special Condition.

Time Circle    30
During your opponent's next turn, prevent all damage done to Celebi by attacks from your opponent's Stage 1 and Stage 2 Pokemon.
93 Electrode 93/102 Electrode Lightning
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Energymite
Once during your turn (before your attack), you may use this power. If you do, Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your Pokemon in any way you like. Discard the other cards. This power can't be used if Electrode is affected by a Special Condition.

Gigashock    30
Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
94 Gengar 94/102 Gengar Psychic
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Catastrophe
As long as Gengar is your Active Pokemon, if any of your opponent's Pokemon would be Knocked Out, put that Pokemon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokemon.)

Hurl into Darkness
Look at your opponent's hand and choose a number of Pokemon you find there up to the number of Psychic Energy attached to Gengar. Put the Pokemon you chose into the Lost Zone.

Cursed Drop
Put 4 damage counters on your opponent's Pokemon in any way you like.
95 Machamp 95/102 Machamp Fighting
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Fighting Tag
Once during your turn (before your attack), if Machamp is on your Bench, you may move all Fighting Energy attached to your Active Pokemon to Machamp. If you do, switch Machamp with your Active Pokemon.

Crushing Punch     60
Discard a Special Energy card attached to the Defending Pokemon.

Champ Buster    100+
Does 100 damage plus 10 more damage for each of your Benched Pokemon that has any damage counters on it.
96 Magnezone 96/102 Magnezone Lightning
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Magnetic Draw
Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition.

Lost Burn     50
Put as many Energy cards attached to your Pokemon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.
97 Mew 97/102     Mew Psychic
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Lost Link
Mew can use the attacks of all the Pokemon in the Lost Zone (both yours and your opponent's). (You still need the necessary Energy for each attack.)

See Off
Search your deck for 1 Pokemon, and put it into the Lost Zone. Shuffle your deck afterward.
98 Yanmega 98/102     Yanmega Grass
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Insight
If you have the same number of cards in your hand as your opponent, the attack cost of each of Yanmega's attacks is 0.

Linear Attack
Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Sonicboom    70
This attack's damage isn't affected by Weakness or Resistance.
99 Darkrai 99/102     Darkrai & Cresselia
Darkness
Psychic
Card text
Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Lost Crisis    100
Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from this attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.

Moon's Invite
Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like.
100 Darkrai 100/102     Darkrai & Cresselia Darkness
Psychic
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Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Lost Crisis    100
Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from this attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.

Moon's Invite
Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like.
101 Palkia 101/102 Palkia & Dialga Water
Metal
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Put this card from your hand onto your Bench only with the other half of Palkia & Dialga LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Sudden Delete
Choose 1 of your opponent's Benched Pokemon. Put that Pokemon and all cards attached to it back to your opponent's hand.

Time Control   
Discard all Metal Energy attached to Palkia & Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards.
102 Palkia 102/102 Palkia & Dialga Water
Metal
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Put this card from your hand onto your Bench only with the other half of Palkia & Dialga LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Sudden Delete
Choose 1 of your opponent's Benched Pokemon. Put that Pokemon and all cards attached to it back to your opponent's hand.

Time Control   
Discard all Metal Energy attached to Palkia & Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards.
FOUR Alph Lithograph FOUR Alph Lithograph Rare Holo T
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LOOK AT ALL OF YOUR FACE DOWN PRIZE CARDS!