Gym Challenge Set (ジム拡張第2弾 闇からの挑戦) Trading Card Game Set E7 / J6 |
|
General information | |
Cards | English: 132 Japanese: 98 |
Series | Original Series |
Region Focus | Kanto |
Previous Expansion | Gym Heroes |
Following Expansion | Neo Genesis |
Associated Decks | Sabrina Koga Blaine Giovanni |
Released | October 16th, 2000 (English) June 25th, 1999 (Japan) |
STD Legal Deck? | Yes |
Print Versions & Collectors Info
Set List with Pictures
Card Image | No. | Card name | Rarity | Card type |
1/132 | Blaine's Arcanine | |||
Card text Blaine's Arcanine does 10 damage to itself. |
||||
2/132 | Blaine's Charizard | |||
Card text Discard all Fire energy cards attached to Blaine's Charizard. If all Energy cards attached to Blaine's Charizard provide 2 Fire Energy, discard all of them. This attack does 20 damage plus 20 more damage for each Fire Energy discarded in this way. |
||||
3/132 | Brock's Ninetales | |||
Card text
Once during your turn (before your attack), you may attach an Evolution card from your hand to Brock's Ninetales. (This doesn't count as evolving Brock's Ninetales.) Treat Brock's Ninetales as if it were that Pokémon instead. It can't evolve, devolve, or use the Pokémon Power of that Pokémon. During your turn, you may discard the Evolution card attached to Brock's Ninetales. This power can't be used if Brock's Ninetales is Asleep, Confused, or Paralyzed. If Brock's Ninetales becomes Asleep, Confused, or Paralyzed, discard all Evolution cards attached to it.
|
||||
4/132 | Erika's Venusaur | |||
Card text
Flip a coin. If heads, you may attach up to 2 Grass Energy cards from your hand to Erika's Venusaur.
|
||||
5/132 | Giovanni's Gyarados | |||
Card text
Flip 2 coins. If both of them are heads, this attack does 20 damage to each other Pokémon (even your own). Don't apply Weakness and Resistance for this attack.
|
||||
6/132 | Giovanni's Machamp | |||
Card text
If Giovanni's Machamp would be Knocked Out by an opponent's attack, flip a coin. If heads, Giovanni's Machamp is not Knocked Out and its remaining HP become 10 instead. This power can't be used if Giovanni's Machamp is already Asleep, Confused, or Paralyzed.
|
||||
7/132 | Giovanni's Nidoking | |||
Card text
If the Defending Pokémon's maximum HP is 50 or less, it can't attack Giovanni's Nidoking during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.)
|
||||
8/132 | Giovanni's Persian | |||
Card text
When you play Giovanni's Persian from your hand, you may search your deck for the Trainer card named Giovanni, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
|
||||
9/132 | Koga's Beedrill | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
|
||||
10/132 | Koga's Ditto | |||
Card text
Flip a coin. If heads, Koga's Ditto's maximum HP is now 80 and Koga's Ditto's Pound attack's base damage is 30 instead of 10. (Benching Koga's Ditto ends this effect.)
|
||||
11/132 | Lt. Surge's Raichu | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 30 more damage to the Defending Pokémon and discard all Lightning Energy cards attached to Lt. Surge's Raichu. If tails, this attack does 20 damage.
|
||||
12/132 | Misty's Golduck | |||
Card text
Flip a coin. If tails, discard all Energy cards attached to Misty's Golduck.
|
||||
13/132 | Misty's Gyarados | |||
Card text
Whenever Misty's Gyarados attacks, flip 2 coins. If both of them are tails, that attack does nothing. Instead, shuffle Misty's Gyarados and all cards attached to it into your deck. (This power works even if Misty's Gyarados is Confused.)
|
||||
14/132 | Rocket's Mewtwo | |||
Card text
Flip a coin. If heads, switch the number of damage counters on Rocket's Mewtwo with the number of damage counters on the Defending Pokémon (even if it would Knock Out either Pokémon). (It's okay if 1 of the Pokémon has no damage counters on it.)
|
||||
15/132 | Rocket's Zapdos | |||
Card text
If there are any Lightning Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos.
|
||||
16/132 | Sabrina's Alakazam | |||
Card text
Sabrina's Alakazam always has a copy of every attack your Psychic Pokémon in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards). This power can't be used if Sabrina's Alakazam is Asleep, Confused, or Paralyzed.
|
||||
17/132 | Blaine | T | ||
Card text
During this turn, instead of attaching your free Energy card, you may instead attach 2 Fire Energy cards to 1 of your Pokémon with Blaine in its name. (Playing additional copies of this card this turn has no effect.)
|
||||
18/132 | Giovanni | T | ||
Card text
Choose 1 of your Pokémon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokémon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokémon it evolves into.
|
||||
19/132 | Koga | T | ||
Card text
If an attack from a Pokémon with Koga in its name does damage to a Defending Pokémon this turn, that Pokémon is then Poisoned.
|
||||
20/132 | Sabrina | T | ||
Card text
Take all Energy cards attached to 1 of your Pokémon with Sabrina in its name and attach them to another 1 of your Pokémon with Sabrina in its name
|
||||
21/132 | Blaine's Ninetales | |||
Card text
Whenever you attach a Fire Energy card from your hand to Blaine's Ninetales, remove 1 damage counter from it, if it has any. This power stops working while Blaine's Ninetales is Asleep, Confused, or Paralyzed
|
||||
22/132 | Brock's Dugtrio | |||
Card text
All damage done to Brock's Dugtrio during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
|
||||
23/132 | Giovanni's Nidoqueen | |||
Card text
Flip a coin. If heads, this attack does 50 damage plus 50 more damage if you have at least 1 Giovanni's Nidoking on your Bench. If tails, this attack does nothing.
|
||||
24/132 | Giovanni's Pinsir | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
|
||||
25/132 | Koga's Arbok | |||
Card text
Koga's Arbok is now Poisoned.
|
||||
26/132 | Koga's Muk | |||
Card text
If an opponent's attack does damage to Koga's Muk (even if Koga's Muk is Knocked Out), flip a coin. If heads and if it has any, choose 1 Energy card attached to the attacking Pokémon and discard it. This power can't be used if Koga's Muk is already Asleep, Confused, or Paralyzed when your opponent attacks.
|
||||
27/132 | Koga's Pidgeotto | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
|
||||
28/132 | Lt. Surge's Jolteon | |||
Card text
Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.
|
||||
29/132 | Sabrina's Gengar | |||
Card text
All Pokémon Powers stop working until the end of your opponent's next turn.
|
||||
30/132 | Sabrina's Golduck | |||
Card text
Move 1 damage counter from each of your Pokémon that has any on it to the Defending Pokémon. (Don't apply Weakness and Resistance.)
|
||||
31/132 | Blaine's Charmeleon | |||
Card text
Flip 3 coins. For each heads, discard 1 Fire Energy card attached to Blaine's Charmeleon. If you can't discard Energy cards, this attack does nothing. This attack does 10 damage times the number of heads to each of your opponent's Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
|
||||
32/132 | Blaine's Dodrio | |||
Card text
Flip a coin. If tails, this attack does nothing.
|
||||
33/132 | Blaine's Rapidash | |||
Card text
Flip a coin. If heads, this attack does 30 damage plus 10 more damage (to the Defending Pokémon) and 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage (to the Defending Pokémon).
|
||||
34/132 | Brock's Graveler | |||
Card text
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Graveler does 50 damage to itself. If there is a Stadium card in play, discard it.
|
||||
35/132 | Brock's Primeape | |||
Card text
If Brock's Primeape ever has exactly 10 HP left, shuffle it and all cards attached to it into your deck. This power stops working while Brock's Primeape is Asleep, Confused, or Paralyzed.
|
||||
36/132 | Brock's Sandslash | |||
Card text
This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.
|
||||
37/132 | Brock's Vulpix | |||
Card text
The Defending Pokémon is now Asleep.
|
||||
38/132 | Erika's Bellsprout | |||
Card text
Once during your turn (before your attack), you may take up to 2 Grass Energy cards attached to your other Pokémon and attach them to Erika's Bellsprout. This power can't be used if Erika's Bellsprout is Asleep, Confused, or Paralyzed.
|
||||
39/132 | Erika's Bulbasaur | |||
Card text
Flip a coin. If heads, you may search your deck for a Trainer card. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
|
||||
40/132 | Erika's Clefairy | |||
Card text
Flip a coin. If heads, search your deck for a card that evolves from 1 of your Benched Pokémon and put that card on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
|
||||
41/132 | Erika's Ivysaur | |||
Card text
As long as Erika's Ivysaur is your Active Pokémon, whenever an attack (even your own) does damage to any Pokémon (after applying Weakness and Resistance), that attack only does half the damage to that Pokémon (rounded up to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Erika's Ivysaur is Asleep, Confused, or Paralyzed.
|
||||
42/132 | Giovanni's Machoke | |||
Card text
Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Giovanni's Machoke does 100 damage to itself.
|
||||
43/132 | Giovanni's Meowth | |||
Card text
Flip a coin. If heads, look at the top card of your opponent's deck. If it's a Trainer card, put it in your opponent's discard pile; otherwise, put it into his or her hand.
|
||||
44/132 | Giovanni's Nidorina | |||
Card text
Giovanni's Nidorina does 20 damage to itself. Flip a coin. If heads, the Defending Pokémon is now Poisoned.
|
||||
45/132 | Giovanni's Nidorino | |||
Card text
If the Defending Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage.
|
||||
46/132 | Koga's Golbat | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
|
||||
47/132 | Koga's Kakuna | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for an Evolution card named Koga's Beedrill and put it on Koga's Kakuna. (This counts as evolving Koga's Kakuna.) Shuffle your deck afterward. This power can't be used if Koga's Kakuna is Asleep, Confused, or Paralyzed.
|
||||
48/132 | Koga's Koffing | |||
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
|
||||
49/132 | Koga's Pidgey | |||
Card text
Put Koga's Pidgey and all cards attached to it on top of your deck. Then search your deck for any Basic Pokémon or Evolution card not named Koga's Pidgey. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
|
||||
50/132 | Koga's Weezing | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 30 more damage and Koga's Weezing does 30 damage to itself; if tails, this attack does 10 damage.
|
||||
51/132 | Lt. Surge's Eevee | |||
Card text
Look at a random card from your opponent's hand. Your opponent shuffles that card into his or her deck.
|
||||
52/132 | Lt. Surge's Electrode | |||
Card text
If Lt. Surge's Electrode is your Active Pokémon and gets damaged (even if it's Knocked Out), flip a coin. If tails, this power does 20 damage to each Active Pokémon. This power works even if Lt. Surge's Electrode is already Asleep, Confused, or Paralyzed when it takes damage.
|
||||
53/132 | Lt. Surge's Raticate | |||
Card text
During your next turn, Lt. Surge's Raticate's Double-edge attack's damage (base damage and damage to itself) is doubled.
|
||||
54/132 | Misty's Dewgong | |||
Card text
If the Defending Pokémon is Fighting, this attack's base damage is doubled.
|
||||
55/132 | Sabrina's Haunter | |||
Card text
The Defending Pokémon is now Asleep.
|
||||
56/132 | Sabrina's Hypno | |||
Card text
Choose 1 Basic Pokémon in any player's discard pile. Put it onto that player's Bench. Put a number of damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't put a Pokémon on a Bench that's full.)
|
||||
57/132 | Sabrina's Jynx | |||
Card text
Choose 1 of your opponent's Pokémon. Remove any number of damage counters from that Pokémon, then draw that many cards.
|
||||
58/132 | Sabrina's Kadabra | |||
Card text
Flip a coin. If heads, put a number of damage counters on the Defending Pokémon so that its remaining HP are 10.
|
||||
59/132 | Sabrina's Mr. Mime | |||
Card text
Choose 1 of your opponent's Pokémon and flip 3 coins. This attack does 10 damage times the number of heads to that Pokémon. Don't apply Weakness and Resistance for this attack.
|
||||
60/132 | Blaine's Charmander | |||
Card text
Use this attack only if there are any Fire Energy cards attached to Blaine's Charmander. Flip a coin. If tails, discard 1 of those cards
|
||||
61/132 | Blaine's Doduo | |||
Card text
Flip a coin. If tails, this attack does nothing.
|
||||
62/132 | Blaine's Growlithe | |||
Card text
Search your deck for a Fire Energy card and attach it to Blaine's Growlithe. Shuffle your deck afterward.
|
||||
63/132 | Blaine's Mankey | |||
Card text
Flip a coin. If heads, choose a card from your opponent's discard pile and put it on top of his or her deck.
|
||||
64/132 | Blaine's Ponyta | |||
Card text
If you have any Benched Pokémon, flip a coin. If heads, switch Blaine's Ponyta with 1 of your Benched Pokémon.
|
||||
65/132 | Blaine's Rhyhorn | |||
Card text
Flip a coin. If tails, this attack does nothing.
|
||||
66/132 | Blaine's Vulpix | |||
Card text
Flip 3 coins. For each heads, if you have a Fire Energy card in your discard pile, put it into your hand.
|
||||
67/132 | Brock's Diglett | |||
Card text
Flip a coin. If tails, this attack does nothing.
|
||||
68/132 | Brock's Geodude | |||
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
|
||||
69/132 | Erika's Jigglypuff | |||
Card text
You and your opponent remove 1 damage counter from each of your Pokémon with damage counters on them.
|
||||
70/132 | Erika's Oddish | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, the Defending Pokémon is now Asleep.
|
||||
71/132 | Erika's Paras | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
||||
72/132 | Giovanni's Machop | |||
Card text
Flip a coin. If heads, this attack does 20 damage times the number of damage counters on Giovanni's Machop.
|
||||
73/132 | Giovanni's Magikarp | |||
Card text
Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Giovanni's Magikarp stays in play (even putting Giovanni's Magikarp on the Bench won't let you use it again).
|
||||
74/132 | Giovanni's Meowth | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
|
||||
75/132 | Giovanni's Nidoran♀ | |||
Card text
Flip a coin. If tails, this attack does nothing.
|
||||
76/132 | Giovanni's Nidoran♂ | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
|
||||
77/132 | Koga's Ekans | |||
Card text
Flip 2 coins. If both are heads, the Defending Pokémon is now Confused and Poisoned.
|
||||
78/132 | Koga's Grimer | |||
Card text
If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. The new Defending Pokémon is now Poisoned.
|
||||
79/132 | Koga's Koffing | |||
Card text
Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (including your own). (Don't apply Weakness and Resistance for Benched Pokémon.)
|
||||
80/132 | Koga's Pidgey | |||
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
|
||||
81/132 | Koga's Tangela | |||
Card text
The Defending Pokémon is now Asleep
|
||||
82/132 | Koga's Weedle | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed.
|
||||
83/132 | Koga's Zubat | |||
Card text
Does 10 damage times the number of Koga's Zubats you have in play. Before doing damage, you may search your deck for any number of Basic Pokémon named Koga's Zubat and put them onto your Bench. (You can't get more cards with this attack than you have room on your Bench.) If you do, shuffle your deck afterward.
|
||||
84/132 | Lt. Surge's Pikachu | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
|
||||
85/132 | Lt. Surge's Rattata | |||
Card text
During your next turn, Lt. Surge's Rattata's Quick Attack's base damage is doubled.
|
||||
86/132 | Lt. Surge's Voltorb | |||
Card text
Flip a coin. If tails, Lt. Surge's Voltorb does 10 damage to itself.
|
||||
87/132 | Misty's Horsea | |||
Card text Flip a coin. If heads, whenever the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (This effect lasts until the Defending Pokémon evolves or is Benched.) |
||||
88/132 | Misty's Magikarp | |||
Card text Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Misty's Magikarp |
||||
89/132 | Misty's Poliwag | |||
Card text Flip a coin. If tails, you can't use this attack during your next turn. |
||||
90/132 | Misty's Psyduck | |||
Card text Flip 3 coins. If exactly 1 is heads, draw a card. If exactly 2 are heads, this attack does 20 damage. If all 3 are heads, choose 1 of the Defending Pokémon's attacks. Misty's Psyduck copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Misty's Psyduck's type is still Water.) |
||||
91/132 | Misty's Seel | |||
Card text The Defending Pokémon can't retreat during your opponent's next turn |
||||
92/132 | Misty's Staryu | |||
Card text Flip a coin. If heads, return Misty's Staryu and all cards attached to it to your hand. (Either way, this attack does its damage.) |
||||
93/132 | Sabrina's Abra | |||
Card text This attack can't be used unless Sabrina's Abra and the Defending Pokémon have the same number of Energy cards attached to them. |
||||
94/132 | Sabrina's Abra | |||
Card text Look at your opponent's hand. |
||||
95/132 | Sabrina's Drowzee | |||
Card text Search your deck for a Psychic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. |
||||
96/132 | Sabrina's Gastly | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
97/132 | Sabrina's Gastly | |||
Card text Sabrina's Gastly gets +10 HP for each Psychic Energy card attached to it. This power works even if Sabrina's Gastly is Asleep, Confused, or Paralyzed.
|
||||
98/132 | Sabrina's Porygon | |||
Card text All damage done by attacks to Sabrina's Porygon during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).
|
||||
99/132 | Sabrina's Psyduck | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, this attack does no damage and Sabrina's Psyduck is now Confused. |
||||
100/132 | Blaine | T | ||
Card text During this turn, instead of attaching your free Energy card, you may instead attach 2 Fire Energy cards to 1 of your Pokémon with Blaine in its name. (Playing additional copies of this card this turn has no effect.) |
||||
101/132 | Brock's Protection | T | ||
Card text Attach Brock's Protection to 1 of your Pokémon with Brock in its name. Energy cards attached to that Pokémon can't be removed by your opponent's attacks or Trainer cards. (This doesn't stop the rest of the attack or Trainer card from working normally.) |
||||
102/132 | Chaos Gym | T | ||
Card text Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile. |
||||
103/132 | Erika's Kindness | T | ||
Card text Remove 2 damage counters from each Pokémon (yours and your opponent's) with any damage counters on it. If a Pokémon has just 1 damage counter, remove it. |
||||
104/132 | Giovanni | T | ||
Card text Choose 1 of your Pokémon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokémon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokémon it evolves into. |
||||
105/132 | Giovanni's Last Resort | T | ||
Card text Remove all damage counters from 1 of your Pokémon with Giovanni in its name. Then discard your hand. |
||||
106/132 | Koga | T | ||
Card text If an attack from a Pokémon with Koga in its name does damage to a Defending Pokémon this turn, that Pokémon is then Poisoned. |
||||
107/132 | Lt. Surge's Secret Plan | T | ||
Card text Put 1 card from your hand face down onto your Bench. (You can't play this card if your Bench is full.) Treat that card as a Basic Pokémon as long as it's face down. Flip the card if either player ever needs to know what it is in order to use an attack, a Pokémon Power, or a Trainer card. Flip the card if it ever uses an attack or Pokémon Power, evolves, retreats, is damaged by an attack, or is otherwise affected by an attack. At any time during your turn, you may flip the card over. When you flip that card over, if it isn't a Basic Pokémon, discard it and all cards attached to it. |
||||
108/132 | Misty's Wish | T | ||
Card text Look at 1 of your Prize cards. Then, ask your opponent if you may switch that card with 1 of the cards in your hand. If your opponent accepts and if you have any other cards in your hand, switch those cards. If your opponent declines, return the Prize card face down and draw a card. |
||||
109/132 | Resistance Gym | T[st] | ||
Card text Each Pokémon's Resistance is reduced by 20. (If a Pokémon's Resistance is -30, it becomes -10.) |
||||
110/132 | Sabrina | T | ||
Card text Take all Energy cards attached to 1 of your Pokémon with Sabrina in its name and attach them to another 1 of your Pokémon with Sabrina in its name. |
||||
111/132 | Blaine's Quiz #2 | T | ||
Card text Put a card from your hand face down in front of you. Your opponent guesses whether it is an Energy card, a Trainer card, or a Pokémon (Basic or Evolution) card. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand. |
||||
112/132 | Blaine's Quiz #3 | T | ||
Card text Put a Basic Pokémon or Evolution card from your hand face down in front of you and tell your opponent the name of an attack of that card. Your opponent guesses the name of that card. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand. |
||||
113/132 | Cinnabar City Gym | T[st] | ||
Card text Ignore Weakness when a Water Pokémon does damage to a Pokémon with Blaine in its name. |
||||
114/132 | Fuchsia City Gym | T[st] | ||
Card text Once during each player's turn (before attacking), that player may flip a coin. If heads, that player may shuffle 1 of his or her Pokémon in play with Koga in its name and any cards attached to it into his or her deck. |
||||
115/132 | Koga's Ninja Trick | T | ||
Card text Attach Koga's Ninja Trick to your Active Pokémon with Koga in its name. If this Pokémon goes to your Bench, discard this card. When your opponent attacks, you may switch this Pokémon with 1 of your Benched Pokémon (before damage or other effects of attacks). |
||||
116/132 | Master Ball | T | ||
Card text Look at 7 cards from the top of your deck. You may choose a Basic Pokémon or Evolution card from those cards, show it your opponent, then put it into your hand. Shuffle the rest into your deck. |
||||
117/132 | Max Revive | T | ||
Card text Discard 2 Energy cards from your hand in order to put 1 Basic Pokémon from your discard pile onto your Bench. (You can't play Max Revive if your Bench is full.) |
||||
118/132 | Misty's Tears | T | ||
Card text Discard 1 of the other cards in your hand in order to search your deck for up to 2 Water Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. |
||||
119/132 | Rocket's Minefield Gym | T[st] | ||
Card text Whenever a player puts a Basic Pokémon onto his or her Bench from his or her hand, he or she flips a coin. If tails, put damage counters on that Pokémon. |
||||
120/132 | Rocket's Secret Experiment | T | ||
Card text Flip a coin. If heads, search your deck for any card and put it into your hand. Shuffle your deck afterward. If tails, you can't play Trainer cards until the end of your next turn. |
||||
121/132 | Sabrina's Psychic Control | T | ||
Card text Flip a coin. If heads, choose a Trainer card in your opponent's discard pile that isn't put into play (like PlusPower or Mysterious Fossil). You may use that card as if it were in your hand, if you do everything required in order to play that card (like discarding cards). The card stays in your opponent's discard pile. |
||||
122/132 | Saffron City Gym | T[st] | ||
Card text As often as each player likes during his or her turn (before attacking), that player may return 1 basic Energy card attached to 1 of his or her Pokémon with Sabrina in its name to his or her hand. |
||||
123/132 | Viridian City Gym | T[st] | ||
Card text Whenever a Pokémon with Giovanni in its name evolves, its owner removes 2 damage counters from that Pokémon (or 1 if it only has 1). |
||||
124/132 | Fervor | T | ||
Card text Show the top 3 cards of your deck to all players. Put any Fire Energy cards there into your hand and discard the rest. |
||||
125/132 | Transparent Walls | T | ||
Card text Until the end of your opponent's next turn, prevent all damage from attacks done to your Benched Pokémon. (Any other effects of attacks still happen.) |
||||
126/132 | Warp Point | T | ||
Card text If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. |
||||
127/132 | Fighting Energy | __ | E | |
128/132 | Fire Energy | __ | E | |
129/132 | Grass Energy | __ | E | |
130/132 | Lightning Energy | __ | E | |
131/132 | Psychic Energy | __ | E | |
132/132 | Water Energy | __ | E | |
Images & Videos