Pokemon TCG

 

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EX Hidden Legends
(とかれた封印)
Trading Card Game Set E20 / J22
General information
 Cards  English: 102
 Japanese: 83
 Series  EX Series
 Region Focus  Hoenn
 Previous Expansion  EX Team Magma vs. Aqua
 Following Expansion  EX FireRed & LeafGreen
 Associated Decks  ColorlessGrassForest Guardian
 PsychicWaterWish Maker
 Released  June 14th, 2004 (English)
 January 16th, 2004 (Japanese)
 

Card Image No. Card name Rarity Card type
1 Banette 1/101 Banette  Rare Holo Psychic 
Card text
Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile.
2 Claydol 2/101 Claydol  Rare Holo Psychic 
Card text
As long as Claydol is your Active Pokémon, each player's Evolved Pokémon pays Colorless more Energy to use its attacks.
3 Crobat 3/101 Crobat  Rare Holo Grass 
Card text
Flip a coin. If heads, look at your opponent's hand and choose 1 card. Your opponent discards the card you chose.
4 Dark 4/101 Dark Celebi  Rare Holo Grass
Darkness
Card text
The Defending Pokémon is now Poisoned.
5 Electrode 5/101 Electrode  Rare Holo  Lightning
Card text
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
6 Exploud 6/101 Exploud  Rare Holo  Colorless
Card text
The Defending Pokémon is now Confused.
7 Heracross  7/101 Heracross  Rare Holo  Grass
Card text
 If your opponent has any Pokémon-ex in play, search your deck for up to 2 Grass Energy cards and attach them to Heracross. Shuffle your deck afterward.
8 Jirachi 8/101 Jirachi  Rare Holo
 Psychic
Metal
Card text
Search your deck for a card that evolves from 1 of your Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) If you do, put 1 damage counter on Jirachi. Shuffle your deck afterward.
9 Machamp 9/101 Machamp  Rare Holo Fighting 
Card text
If your opponent has any Pokémon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokémon.
10 Medicham 10/101     Medicham  Rare Holo Fighting 
Card text
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.
11 Metagross 11/101 Metagross  Rare Holo Psychic
Metal 
Card text
As often as you like during your turn (before your attack), you may move a Metal Energy card attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Metagross is affected by a Special Condition.
12 Milotic  12/101 Milotic  Rare Holo Water 
Card text
Once during your turn, when you play Milotic from your hand to evolve 1 of your Pokémon, you may remove all damage counters from all of your Pokémon and your opponent's Pokémon (excluding Pokémon-ex).
13 Pinsir 13/101 Pinsir  Rare Holo  Grass
Card text
Any damage done to Pinsir by attacks from your opponent's Basic Pokémon is reduced by 30 (after applying Weakness and Resistance).
14 Shiftry 14/101 Shiftry  Rare Holo Darkness 
Card text
Look at your opponent's hand and choose 1 Basic Pokémon or Evolution card you find there. Your opponent puts it at the bottom of his or her deck.
15 Walrein 15/101 Walrein  Rare Holo Water 
Card text
Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If not, put the card back on your deck. This power can't be used if Walrein is affected by a Special Condition.
16 Bellossom 16/101 Bellossom  Rare Grass
Card text
Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Heal Dance Poké-Power each turn. This power can't be used if Bellossom is affected by a Special Condition.
17 Chimecho  17/101 Chimecho  Rare  Psychic
Card text
Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.)
18 Gorebyss 18/101 Gorebyss  Rare Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
19 Huntail  19/101 Huntail  Rare Water 
Card text
Does 40 damage plus 10 more damage for each Darkness Pokémon in play.
20 Masquerain  20/101     Masquerain  Rare Grass 
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
21 Metang  21/101 Metang  Rare Metal 
Card text
Search your discard pile for a Metal Energy card and attach it to Metang.
22 Ninetales  22/101 Ninetales  Rare Fire 
Card text
Prevent all effects of attacks, including damage, done to Ninetales by your opponent's Pokémon-ex.
23 Rain 23/101 Rain Castform  Rare  Water
Card text
Once during your turn (before your attack), you may search your deck for Castform, Sunny Castform, or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Rain Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
24 Relicanth 24/101 Relicanth  Rare  Water
Card text
As long as Relicanth is your Active Pokémon, a player flips 2 coins for each of his or her Pokémon that is Asleep between turns. If either coin is tails, that Pokémon is still Asleep.
25 Snow cloud  25/101 Snow-cloud Castform  Rare  Water
Card text
Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
26 Sunny  26/101 Sunny Castform  Rare  Fire
Card text
Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Sunny Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
27 Tropius 27/101 Tropius   Rare Grass 
Card text
Move 1 Energy card attached to Tropius to another of your Pokémon and remove 4 damage counters from that Pokémon (all if there are less than 4).
28 Beldum  28/101 Beldum  Uncommon  Metal
Card text
If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0.
29 Beldum  29/101 Beldum  Uncommon  Metal
Card text
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a Metal Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition.
30 Castform 30/101 Castform  Uncommon Colorless 
Card text
Once during your turn (before your attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
31 Claydol  31/101 Claydol  Uncommon Fighting 
Card text
Flip a coin. If heads, discard 1 Energy attached to the Defending Pokémon.
32 Corsola  32/101 Corsola  Uncommon  Water
Card text
Draw a number of cards up to the number of your opponent's Basic Pokémon in play. (You can't have more than 10 cards in your hand in this way.)
33 Dodrio 33/101 Dodrio  Uncommon  Colorless
Card text
Dodrio can retreat even while it is Asleep or Paralyzed.
34 Glalie  34/101 Glalie  Uncommon Water 
Card text
Any damage done to Glalie by attacks from your opponent's Pokémon with any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance).
35 Gloom 35/101     Gloom  Uncommon  Grass
Card text
After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokémon. If Gloom has fewer damage counters than that, remove all of them.
36 Golbat 36/101   Golbat  Uncommon Grass 
Card text
The Defending Pokémon is now Confused.
37 Igglybuff  37/101 Igglybuff  Uncommon  Colorless
Card text
Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff), and remove all damage counters from Igglybuff.
38 Lanturn 38/101 Lanturn  Uncommon Lightning 
Card text
Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poké-Power each turn.
39 Loudred 39/101 Loudred  Uncommon  Colorless
Card text
Flip a coin. If heads, each Defending Pokémon is now Confused.
40 Luvdisc  40/101     Luvdisc  Uncommon  Water
Card text
Draw cards until you have the same number of cards in your hand as your opponent has in his or her hand.
41 Machoke  41/101 Machoke  Uncommon Fighting 
Card text
If Machoke is your Active Pokémon and is damaged by an opponent's attack (even if Machoke is Knocked Out), put 1 damage counter on the Attacking Pokémon.
42 Medicham  42/101 Medicham  Uncommon Fighting 
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
43  Metang 43/101 Metang  Uncommon Psychic 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
44 Metang  44/101 Metang  Uncommon  Metal
Card text
If Metang has any Energy attached to it, Metang's Retreat Cost is 0.
45 Nuzleaf 45/101 Nuzleaf  Uncommon Darkness 
Card text
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
46 Rhydon 46/101 Rhydon  Uncommon Fighting 
Card text
As long as Rhydon is your Active Pokémon, prevent all damage done by attacks to all of your Benched Pokémon.
47 Sealeo  47/101 Sealeo  Uncommon  Water
Card text
Does 10 damage to each of your opponent's Pokémon. This attack's damage isn't affected by Weakness or Resistance.
48 Spinda  48/101 Spinda  Uncommon Colorless 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, both the Defending Pokémon and Spinda are now Confused.
49 Starmie  49/101 Starmie  Uncommon Psychic 
Card text
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
50 Swalot 50/101 Swalot  Uncommon  Grass
Card text
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
PIC HERE EVENTUALLY     51/101 Tentacruel  Uncommon Water 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, discard an Energy card attached to the Defending Pokémon.
52 Baltoy 52/101 Baltoy  Common  Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
53 Baltoy 53/101     Baltoy  Common Fighting 
Card text
Headbutt.
54 Beldum  54/101 Beldum  Common  Psychic
Card text
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.
55 Chikorita  55/101 Chikorita  Common  Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
56 Chinchou 56/101 Chinchou  Common Lightning 
Card text
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
57 Chinchou  57/101 Chinchou  Common Lightning 
Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
58 Clamperl 58/101 Clamperl  Common Water 
Card text
Any damage done to Clamperl by attacks is reduced by 10 (after applying Weakness and Resistance).
59 Cyndaquil  59/101 Cyndaquil  Common  Fire
Card text
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
60 Doduo  60/101     Doduo  Common Colorless 
Card text
Drill Peck.
61 Feebas 61/101 Feebas  Common Water 
Card text
Search your deck for a card that evolves from Feebas and put it on Feebas. (This counts as evolving Feebas.) Shuffle your deck afterward.
62 Gulpin  62/101 Gulpin  Common Grass 
Card text
The Defending Pokémon is now Asleep.
63 Jigglypuff  63/101 Jigglypuff  Common Colorless 
Card text
Each Defending Pokémon is now Asleep.
64 Machop  64/101 Machop  Common Fighting 
Card text  
Does 30 damage minus 10 damage for each damage counter on Machop.
65 Meditite  65/101 Meditite  Common Psychic 
Card text  
Flip 2 coins. This attack does 10 damage times the number of heads.
66 Meditite  66/101 Meditite  Common Fighting
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
67 Minun  67/101 Minun  Common Lightning 
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
68 Oddish  68/101 Oddish  Common  Grass
Card text
Flip a coin. If heads, attach a Lightning Energy card from your hand to any of your Pokémon.
69 Plusle 69/101     Plusle  Common Lightning 
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
70 Rhyhorn 70/101 Rhyhorn  Common Fighting 
Card text
Attach a Grass Energy card from your hand to Seedot.
71 Seedot  71/101 Seedot  Common Grass 
Card text
You may discard 1 Psychic Energy card attached to Shuppet. If you do, your opponent discards 1 Energy card attached to the Defending Pokémon.
72 Shuppet 72/101 Shuppet  Common Psychic 
Card text
You may discard 1 Psychic Energy card attached to Shuppet. If you do, your opponent discards 1 Energy card attached to the Defending Pokémon.
73 Snorunt 73/101 Snorunt  Common Water 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
74 Spheal  74/101 Spheal  Common  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
75 Staryu  75/101 Staryu  Common Water 
Card text
If Staryu has any Psychic Energy attached to it, damage done to Staryu by any attack is reduced by 10 (after applying Weakness and Resistance).
76 Surskit 76/101 Surskit  Common Grass
Card text
If Surskit has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage.
77 Tentacool  77/101 Tentacool  Common Water 
Card text
If Tentacool has no Energy attached to it, Tentacool's Retreat Cost is 0.
78 Togepi  78/101 Togepi  Common  Colorless
Card text
Each Defending Pokémon is now Asleep.
79 Totodile 79/101 Totodile  Common  Water
Card text 
Does 10 damage for each damage counter on Totodile.
80 Voltorb  80/101 Voltorb  Common  Lightning
Card text
Search your deck for a Lightning Energy card and attach it to Voltorb. Shuffle your deck afterward.
81 Vulpix  81/101 Vulpix  Common Fire 
Card text
Search your deck for a card that evolves from Vulpix and put it on Vulpix. (This counts as evolving Vulpix.) Shuffle your deck afterward.
82 Whismur  82/101 Whismur  Common  Colorless
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
83 Zubat 83/101 Zubat  Common  Grass
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
84 Ancient Technical Machine  Ice  84/101 Ancient Technical Machine [Ice]  Uncommon  T[TM]
Card text
Discard all of your opponent's Trainer cards in play. If you do, prevent all effects, including damage, done to the Pokémon using this attack during your opponent's next turn.
85 Ancient Technical Machine  Rock  85/101 Ancient Technical Machine [Rock]  Uncommon  T[TM]
Card text
If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.
86 Ancient Technical Machine  Steel  86/101 Ancient Technical Machine [Steel]  Uncommon T[TM] 
Card text
If the Defending Pokémon has a Poké-Power or Poké-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokémon and attach them to the Defending Pokémon.
87 Ancient  87/101 Ancient Tomb  Uncommon T[St] 
Card text
Don't apply Weakness for all Pokémon in play (excluding Pokémon-ex and Pokémon that has an owner in its name).
88 Desert 88/101 Desert Ruins Uncommon T[St]
Card text
At any time between turns, each player puts 1 damage counter on his or her Pokémon-ex with maximum HP of at least 100.
89 Island 89/101     Island Cave Uncommon T[St]
Card text
Whenever any player attaches an Energy card from his or her hand to Water Pokémon, Fighting Pokémon, or Metal Pokémon, remove any Special Conditions from that Pokémon.
90 Life 90/101 Life Herb Uncommon T
Card text
Flip a coin. If heads, choose 1 of your Pokémon (excluding Pokémon-ex). Remove all Special Conditions and 6 damage counters from that Pokémon (all if there are less than 6).
91 Magnetic 91/101 Magnetic Storm Uncommon T[St]
Card text
Any damage done by attacks from Psychic Pokémon and Fighting Pokémon (both yours and your opponent's) is not affected by Resistance.
92 Steven s 92/101 Steven's Advice Uncommon T[Su]
Card text
Draw a number of cards up to the number of your opponent's Pokémon in play.

If you have more than 7 cards (including this one) in your hand, you can't play this card.

93 Groudon 93/101 Groudon ex Fighting
Card text
As long as Groudon ex is your Active Pokémon, each player's Kyogre ex and Rayquaza ex can't attack.
94 Kyogre 94/101 Kyogre ex Water
Card text
As long as Kyogre ex is your Active Pokémon, each player's Groudon ex and Rayquaza ex can't attack.
95 Metagross 95/101 Metagross ex Metal
Card text
Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. If you do, this attack does 40 damage to the new Defending Pokémon.
96 Ninetales 96/101     Ninetales ex Fire
Card text
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Burned and Confused.
97 Regice 97/101 Regice ex Water
Card text
Prevent all effects of attacks, except damage, done to Regice ex by the Attacking Pokémon.
98 Regirock 98/101     Regirock ex Fighting
Card text
At any time between turns, remove 1 damage counter from Regirock ex.
99 Registeel 99/101 Registeel ex Metal
Card text
Any damage done to Registeel ex by attacks is reduced by 10 (after applying Weakness and Resistance).
100 Vileplume 100/101 Vileplume ex Grass
Card text
As long as Vileplume ex is your Active Pokémon, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand.
101 Wigglytuff 101/101 Wigglytuff ex Colorless
Card text
Each Defending Pokémon is now Asleep.
102 Groudon 102/101 Groudon Rare Holo Fighting
Card text
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)