Pokemon TCG

 

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Black & White: Emerging Powers
Trading Card Game Set 49
General information
 Cards  English: 98
 Japanese: N/A
 Series  Black & White
 Previous Expansion  Black & White Base
 Following Expansion  BW Noble Victories
 Associated Decks  FightingWater Power Play
 PsychicFire Toxic Tricks
 Released  August 31st, 2011
 
Card Image No. Card name Rarity Card type
1 Pansage 1/98 Pansage  Common Grass 
Card text
Collect
Draw a card.

Scratch     20
2 Simisage 2/98 Simisage  Rare Grass 
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Fire's Power    30
If this Pokemon has any Fire Energy attached to it, the Defending Pokemon is now Burned.

Seed Bomb    60
3 Sewaddle 3/98 Sewaddle  Common Grass 
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Tackle    10

String Shot
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
4 Sewaddle 4/98  Sewaddle  Common Grass
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Gnaw    10

Razor Leaf    20
5 Swadloon 5/98 Swadloon  Uncommon  Grass
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Gnaw     20

Double Razor Leaf     50
Flip 2 coins. This attack does 50 damage times the number of heads.
6 Swadloon 6/98 Swadloon  Uncommon  Grass
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  Cocooning
Heal 40 damage from this Pokemon.

Razor Leaf    20
7 Leavanny  7/98 Leavanny  Rare Grass 
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 Nurturing
Choose 1 of your Pokemon. Search your deck for a card that evolves from that Pokemon and put it onto that Pokemon. Shuffle your deck afterward.

X-Scissor    30+
Flip a coin. If heads, this attack does 50 more damage.
8 Leavanny 8/98 Leavanny  Rare  Grass
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Slash    30

Triple Cutter    60
Flip 3 coins. This attack does 60 damage times the number of heads.
9 Cottonee 9/98 Cottonee  Common Grass 
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Absorb    10
Heal 10 damage from this Pokemon.
10 Cottonee 10/98 Cottonee  Common Grass 
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Cotton Guard    10
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 10 (after applying Weakness and Resistance).
11 Whimsicott 11/98 Whimsicott  Uncommon Grass 
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Helping Hand
Search your deck for a basic Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward.

Cotton Guard    30
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).
12 Whimsicott  12/98     Whimsicott  Rare Grass 
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Encore    20
Choose 1 of the Defending Pokemon's attacks. During your opponent's next turn, that Pokemon can use only that attack.

U-turn    40
Switch this Pokemon with 1 of your Benched Pokemon.
13 Petilil 13/98 Petilil  Common  Grass
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Stun Spore
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Cut    20
14 Lilligant 14/98 Lilligant  Uncommon Grass 
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Bemusing Aroma    20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. If tails, the Defending Pokemon is now Confused.

Cut    60
15 Deerling 15/98 Deerling  Rare Grass 
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Tackle    10

Wild Kick    40
Flip a coin. If tails, this attack does nothing.
16 Sawsbuck 16/98 Sawsbuck  Rare Holo Grass 
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Push Down    30
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Take Down     60
This Pokemon does 20 damage to itself.
17 Virizion  17/98 Virizion  Rare Holo Grass
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Giga Drain    30
Heal from this Pokemon the same amount of damage you did to the Defending Pokemon.

Sacred Sword    100
This Pokemon can't use Sacred Sword during your next turn.
18 Pansear 18/98 Pansear  Common Fire
Card text
Collect
Draw a card.

Scratch     20
19 Simisear  19/98 Simisear  Rare Fire
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Water's Power    30
If this Pokemon has any Water Energy attached to it, the Defending Pokemon is now Asleep.

Flamethrower    70
Discard an Energy attached to this Pokemon.
20 Darumaka  20/98 Darumaka  Common Fire 
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Tackle    10

Combustion    30
21 Darmanitan  21/98 Darmanitan  Rare Fire 
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Rock Smash    20+
Flip a coin. If heads, this attack does 20 more damage.

Fire Punch    70
The Defending Pokemon is now Burned.
22 Panpour  22/98 Panpour  Common Water 
Card text
Collect
Draw a card.

Scratch    20
23 Simipour 23/98 Simipour  Rare  Water
Card text
Grass' Power    30
If this Pokemon has any Grass Energy attached to it, heal 20 damage from this Pokemon.

Rushing Water    60
Move an Energy attached to the Defending Pokemon to 1 of your opponent's Benched Pokemon.
24 Basculin 24/98 Basculin  Common  Water
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 Flail     10
Does 10 damage times the number of damage counters on this Pokemon.

Final Gambit    80
Flip 2 coins. If both of them are tails, this Pokemon does 80 damage to itself.
25 Basculin  25/98 Basculin  Uncommon  Water
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Tackle    10

Splatter   
Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
26 Basculin  26/98 Ducklett  Common  Water
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Roost
Heal 40 damage from this Pokemon. This Pokemon can't retreat during your next turn.

Rain Splash     20
27 Swanna 27/98 Swanna   Rare Water 
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Wing Dance    30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

Air Slash    70
Discard an Energy attached to this Pokemon.
28 Cubchoo  28/98 Cubchoo  Common  Water
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Powder Snow    10
Flip a coin. If heads, the Defending Pokemon is now Asleep.

Rest
Heal 60 damage from this Pokemon. This Pokemon is now Asleep.
29 Cubchoo  29/98 Cubchoo  Common  Water
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Icicle Punch    30
30 Beartic 30/98 Beartic  Rare Holo Water
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Sheer Cold    50
The Defending Pokemon can't attack during your opponent's next turn.

Icicle Crash    80
This attack's damage isn't affected by Resistance.
31 Beartic  31/98 Beartic  Rare Water
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Icy Wind    30
The Defending Pokemon is now Asleep.

Superpower    60+
You may do 20 more damage. If you do, this Pokemon does 20 damage to itself.
32 Emolga  32/98 Emolga  Common  Lightning
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Thundershock    10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Acrobatics    10+
Flip 2 coins. This attack does 20 more damage for each heads.
33 Joltik 33/98 Joltik  Common  Lightning
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Gnaw    10
34 Galvantula  34/98 Galvantula  Uncommon Lightning 
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Gnaw    20

Stun Needle    30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
35 Thundurus 35/98 Thundurus  Rare Holo  Lightning
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Charge
Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward.

Disaster Volt     80
Discard an Energy attached to this Pokemon.
36 Woobat 36/98    Woobat  Common Psychic 
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Psy Bolt    20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
37 Swoobat  37/98 Swoobat  Rare  Psychic
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Psyshot        30

Phat Sound
Flip 3 coins. This attack does 10 damage times the number of heads to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
38 Venipede 38/98 Venipede  Common Psychic 
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Poison Sting
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Tackle     20
39 Whirlipede 39/98 Whirlipede  Uncommon  Psychic
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Venoshock    10+
If the Defending Pokemon is Poisoned, this attack does 60 more damage.

Steamroller    40
This attack's damage isn't affected by Resistance.
40 Scolipede  40/98 Scolipede  Rare  Psychic
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Toxic Claws    30
The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.

Wild Horn    50+
Flip 2 coins. This attack does 20 more damage for each heads.
41 Sigilyph  41/98 Sigilyph  Uncommon Psychic 
Card text
Reflect
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).

Telekinesis   
Does 50 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance.
42 Sigilyph  42/98 Sigilyph  Uncommon Psychic 
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Quick Turn    10
Flip 2 coins. This attack does 10 damage times the number of heads.

Psychic Assault    40+
Does 10 more damage for each damage counter on the Defending Pokemon.
43 Gothita 43/98 Gothita  Common Psychic 
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Hypnotic Gaze
The Defending Pokemon is now Asleep.

Double Slap    20
Flip 2 coins. This attack does 20 damage times the number of heads.
44 Gothita  44/98 Gothita  Common  Psychic
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Smack    20
45 Gothorita 45/98 Gothorita  Uncommon Psychic 
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Double Slap    20
Flip 2 coins. This attack does 20 damage times the number of heads.

Psybeam        20
The Defending Pokemon is now Confused.
46 Gothorita 46/98 Gothorita  Uncommon Psychic 
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Deleting Glare
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.

Super Psy Bolt    50
47 Gothitelle  47/98 Gothitelle  Rare Holo  Psychic
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Magic Room
As long as this Pokemon is your Active Pokemon, your opponent can't play any Item cards from his or her hand.

Madkinesis    30+
Does 20 more damage for each Psychic Energy attached to this Pokemon.
48 Gothitelle  48/98 Gothitelle  Rare Psychic 
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Smack     30

Mental Shock    60
Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, discard an Energy attached to the Defending Pokemon.
49 Roggenrola  49/98 Roggenrola  Common Fighting 
Card text
Harden
During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 40 or less.

Headbutt     40
50 Roggenrola 50/98 Roggenrola  Common  Fighting
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Headbutt    10

Reckless Charge    30
This Pokemon does 10 damage to itself.
51 Boldore  51/98 Boldore  Uncommon Fighting 
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Smack Down     20+
If the Defending Pokemon has Fighting Resistance, this attack does 60 more damage.

Power Gem    80
52 Boldore 52/98 Boldore  Uncommon  Fighting
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Headbutt    30

Hard Crash    60+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
53 Gigalith 53/98 Gigalith  Rare Fighting 
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Shear
Discard the top 5 cards of your deck. If any of those cards are Fighting Energy cards, attach them to this Pokemon.

Rock Bullet    40+
Does 20 more damage for each Fighting Energy attached to this Pokemon.
54 Drilbur  54/98 Drilbur  Uncommon  Fighting
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Hone Claws
During your next turn, each of this Pokemon's attacks do 30 more damage (before applying Weakness and Resistance).

Scratch    10
55 Drilbur  55/98 Drilbur  Common  Fighting
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Mud-Slap    40
56 Excadrill 56/98 Excadrill  Rare Holo Fighting 
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Metal Claw    30

Drill Run    80
Discard an Energy attached to the Defending Pokemon.
57 Excadrill  57/98 Excadrill  Rare Fighting 
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Dig    30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

Earthquake    70
Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
58 Throh 58/98 Throh  Uncommon Fighting 
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Scarf Hold    30
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.
59 Sawk  59/98 Sawk  Uncommon  Fighting
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Five Fierce Chops    20
Flip 5 coins. This attack does 20 damage times the number of heads. This Pokemon can't attack during your next turn.
60 Sandile  60/98 Sandile  Common Fighting 
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Bite     20
61 Krokorok 61/98 Krokorok  Uncommon Fighting 
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Bite    20

Crunch     40
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.
62 Krookodile  62/98 Krookodile  Rare Fighting 
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Black Eyes
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.

Thrash     70+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
63 Terrakion  63/98 Terrakion  Rare Holo Fighting 
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Boulder Crush    40

Sacred Sword    100
This Pokemon can't use Sacred Sword during your next turn.
64 Purrloin  64/98 Purrloin  Common Darkness 
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Knock Off     20
Flip a coin. If heads, discard a random card from your opponent's hand.
65 Liepard  65/98 Liepard  Rare Darkness 
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Feint Attack
Does 30 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness, Resistance, or any other effects on that Pokemon.

Claw Rend    50+
If the Defending Pokemon already has any damage counters on it, this attack does 30 more damage.
66 Zorua  66/98 Zorua  Uncommon Darkness 
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Ram    10

Rising Lunge    20+
Flip a coin. If heads, this attack does 10 more damage.
67 Zoroark  67/98 Zoroark  Rare Holo Darkness 
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Fury Swipes    20
Flip 3 coins. This attack does 20 damage times the number of heads.

Night Daze    80
68 Vullaby  68/98 Vullaby  Common  Darkness
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Rear Guard
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).

Gust    20
69 Mandibuzz 69/98 Mandibuzz  Rare Darkness 
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Bone Rush    30
Flip a coin until you get tails. This attack does 30 damage times the number of heads.

Dark Pulse    20+
Does 10 more damage for each Darkness Energy attached to all of your Pokemon.
70 Ferroseed 70/98 Ferroseed  Common Metal 
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Pin Missile    10
Flip 4 coins. This attack does 10 damage times the number of heads.
71 Ferroseed  71/98 Ferroseed  Common Metal 
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Pierce    20
72 Ferrothorn 72/98 Ferrothorn  Rare Metal 
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Steel Feelers    30
Flip 3 coins. This attack does 30 damage times the number of heads.

Gyro Ball    60
Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.
73 Ferrothorn 73/98 Ferrothorn  Uncommon Metal 
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Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

Power Whip
Does 10 damage for each Energy attached to this Pokemon to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
74 Klink  74/98 Klink  Common  Metal
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Spinning Attack        10

Gear Grind    30
Flip 2 coins. This attack does 30 damage times the number of heads.
75 Klang  75/98 Klang  Uncommon Metal 
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Metal Sound
The Defending Pokemon is now Confused.

Guard Press    60
During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
76 Klinklang 76/98 Klinklang  Rare Metal 
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Charge Beam    30
Attach an Energy card from your discard pile to this Pokemon.

Zap Cannon    80
Flip a coin. If tails, this Pokemon can't use Zap Cannon during your next turn.
77 Cobalion  77/98 Cobalion  Rare Holo Metal 
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Horns    30
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Sacred Sword    100
This Pokemon can't use Sacred Sword during your next turn.
78 Patrat  78/98 Patrat  Common  Colorless
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Hyper Fang    30
Flip a coin. If tails, this attack does nothing.
79 Watchog 79/98 Watchog  Uncommon  Colorless
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Watcheck
Look at the top 5 cards of your opponent's deck and put them back on top of his or her deck in any order.

Quick Tail Smash    20+
Before doing damage, you may flip a coin. If heads, this attack does 60 more damage. If tails, this attack does nothing.
80 Pidove  80/98 Pidove  Common  Colorless
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Gust    20
81 Tranquill  81/98 Tranquill  Uncommon Colorless 
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Claw    30
Flip a coin. If tails, this attack does nothing.

Wing Attack    50
82 Unfezant  82/98 Unfezant  Rare  Colorless
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Tailwind
Attach an Energy card from your hand to 1 of your Pokemon.

Feather Strike    40+
Flip a coin. If heads, this attack does 40 more damage. If tails, discard an Energy attached to the Defending Pokemon.
83 Audino 83/98 Audino  Uncommon  Colorless
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Powerful Slap    40
Flip a coin for each Energy attached to this Pokemon. This attack does 40 damage times the number of heads.

Heal Pulse
Heal 50 damage from 1 of your Pokemon.
84 Minccino  84/98 Minccino  Common  Colorless
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Last Resort    30
Flip a coin. If tails, this attack does nothing.
85 Cinccino  85/98 Cinccino  Uncommon  Colorless
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Captivate
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.

Fluffy Tail    30
The Defending Pokemon is now Asleep.
86 Rufflet  86/98 Rufflet  Common Colorless 
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Peck     10

Slash    20
87 Rufflet  87/98 Rufflet  Common Colorless 
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Peck    10

Claw     30
Flip a coin. If tails, this attack does nothing.
88 Braviary 88/98 Braviary Rare Holo Colorless
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Wing Attack    40

Brave Bird    90
This Pokemon does 30 damage to itself.
89 Tornadus 89/98 Tornadus Rare Holo Colorless
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Energy Wheel
Move an Energy from 1 of your Benched Pokemon to this Pokemon.

Hurricane    80
Move a basic Energy from this Pokemon to 1 of your Benched Pokemon.
90 Bianca 90/98 Bianca Uncommon Su
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Draw cards until you have 6 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
91 Cheren 91/98 Cheren Uncommon Su
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Draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
92 Crushing Hammer 92/98 Crushing Hammer Uncommon I
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Flip a coin. If heads, discard an Energy from 1 of your opponent's Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
93 Great Ball 93/98 Great Ball Uncommon I
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Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
94 Max Potion 94/98 Max Potion Uncommon I
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Heal all damage from 1 of your Pokemon. Then, discard all Energy attached to that Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
95 Pok  mon Catcher 95/98 Pokemon Catcher Uncommon I
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Flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
96 Recycle 96/98 Recycle Uncommon I
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Flip a coin. If heads, put a card in your discard pile on top of your deck.
You may play as many Item cards as you like during your turn (before your attack).
97 Thundurus 97/98 Thundurus Rare Ultra Lightning
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Charge
Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward.

Disaster Volt    80
Discard an Energy attached to this Pokemon.
98 Tornadus 98/98     Tornadus Rare Ultra Colorless
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Energy Wheel
Move an Energy from 1 of your Benched Pokemon to this Pokemon.

Hurricane    80
Move a basic Energy from this Pokemon to 1 of your Benched Pokemon.