Card Image |
No. |
Card name |
Rarity |
Card type |
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1/99 |
Charizard |
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Card text Fire Formation Each of Charizard's attacks does 10 more damage for each Fire Pokémon on your Bench to your opponent's Active Pokémon (before applying Weakness and Resistance). Fire Wing 30 Burning Tail 80 Discard a Fire Energy attached to Charizard. |
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2/99 |
Froslass |
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Card text Snow Gift Once during your turn, when you play Froslass from your hand to evolve 1 of your Pokémon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Ground Frost 50 If there is any Stadium card in play, this attack does nothing. |
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3/99 |
Heatran |
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Card text
Fire Fang 20 The Defending Pokémon is now Burned. Magma Mantle 60+ Discard the top 3 cards of your deck. This attack does 60 damage plus 20 more damage for each Fire or Metal Energy card you discarded.
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4/99 |
Kabutops |
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Card text
Primal Scythe 20+ You may discard Helix Fossil, Dome Fossil, or Old Amber from your hand. If you do, this attack does 20 damage plus 50 more damage. Rock Slide 60 Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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5/99 |
Luxray |
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Card text
Flash 30 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Gadget Bolt 60 If Luxray has a Pokémon Tool card attached to it, you may do 100 damage instead of 60 to the Defending Pokémon. If you do, discard that Pokémon Tool card.
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6/99 |
Mothim |
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Card text
Cloak Party Search your deck for up to 3 in any combination of Burmy and Wormadam, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Energy Assist 30 Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokémon.
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7/99 |
Probopass |
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Card text
Competitiveness If you don't have a Supporter card in play, each of Probopass's attacks does 30 more damage to the Active Pokémon (before applying Weakness and Resistance). Top Chop 30 Draw a card. Tumbling Attack 50+ Flip a coin. If heads, this attack does 50 damage plus 30 more damage.
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8/99 |
Salamence |
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Card text
Top Accelerator Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If that card isn't a basic Energy card, discard it. This power can't be used if Salamence is affected by a Special Condition. Shoot Through 50 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Dragon Claw 70
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9/99 |
Swalot |
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Card text
Damage Roller Put damage counters on the Defending Pokémon until the Defending Pokémon has the same remaining HP as Swalot. (If the Defending Pokémon has the same or less remaining HP as Swalot, this attack does nothing.) Entangle Tackle 50+ You may do 50 damage plus 30 more damage. If you do, this attack does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.
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10/99 |
Tangrowth |
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Card text
Leaf Guard 30 During your opponent's next turn, any damage done to Tangrowth by attacks is reduced by 20 (after applying Weakness and Resistance). Swallow Up 50 Before doing damage, count the remaining HP of the Defending Pokémon and Tangrowth. If the Defending Pokémon has fewer remaining HP than Tangrowth's, this attack does 120 damage instead
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11/99 |
Toxicroak |
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Card text
Corner 20 The Defending Pokémon can't retreat during your opponent's next turn. Convert Blow 30+ If Toxicroak has any Psychic Energy attached to it, the Defending Pokémon is now Poisoned. If Toxicroak has any Fighting Energy attached to it, this attack does 30 damage plus 30 more damage
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12/99 |
Zapdos |
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Card text
Charge Beam 10 Flip a coin. If heads, search your discard pile for an Energy card and attach it to Zapdos Pokémon G. Lightning Strike 40 You may discard all Lightning Energy attached to Zapdos Pokémon G. If you do, this attack's base damage is 80 instead of 40.
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13/99 |
Aerodactyl |
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Card text
Unearth Once during your turn (before you attack), you may search your deck for Helix Fossil, Dome Fossil, or Old Amber, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This Power can't be used if Aerodactyl is affected by a Special Condition. Hyper Beam 30 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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14/99 |
Bronzong |
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Card text
Oracle Arrow Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Antigravity 60 The Retreat Cost for Bronzong is 0 until the end of your next turn.
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15/99 |
Cherrim |
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Card text
Cloudy Sky If any of your Grass Pokémon or Fire Pokémon would be damaged by an attack, reduce that damage by 10 (after applying Weakness and Resistance). Worry Seed 30 Flip a coin. If heads, the Defending Pokémon is now Confused.
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16/99 |
Gengar |
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Card text
Curse Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another of your opponent's Pokémon. This Power can't be used if Gengar is affected by a Special Condition. Shadow Skip 60 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may switch Gengar with 1 of your Benched Pokémon
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17/99 |
Gengar |
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Card text
Sharpshooting Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Poison Jab 60 The Defending Pokémon is now Poisoned.
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18/99 |
Glalie |
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Card text
Wreck 20+ If there is any Stadium card in play, this attack does 20 damage plus 50 more damage. Discard that Stadium card. Avalanche 50 Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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19/99 |
Golem |
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Card text
Lunge Out 50 Tumble Down 30× Discard as many Fighting Energy cards as you like from your hand. This attack does 30 damage times the number of Fighting Energy cards you discarded. Rock Tumble 80 This attack's damage isn't affected by Resistance.
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20/99 |
Hariyama |
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Card text
Push Out 50 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Vortex Chop 60 If the Defending Pokémon has any Resistance, this attack's base damage is 120 instead of 60.
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21/99 |
Lopunny |
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Card text
Relaxing Shower Once during your turn (before your attack), you may discard an Energy card from your hand. If you do, remove 1 damage counter from each of your Pokémon. This Power can’t be used if Lopunny is affected by a Special Condition. Hover Heal 40 Remove all Special Conditions from Lopunny.
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22/99 |
Manectric |
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Card text
Second Bite 20+ Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon. Swift 50 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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23/99 |
Omastar |
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Card text
Time Spiral Choose 1 of your opponent's Evolved Pokémon. Remove the highest Stage Evolution card from that Pokémon and have your opponent shuffle that card into his or her deck. Primal Tentacles 30+ Does 30 damage plus 10 more damage for each Helix Fossil, Dome Fossil, and Old Amber in your discard pile.
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24/99 |
Pelipper |
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Card text
Water Pulse 30 The Defending Pokémon is now Asleep. Continuous Crush 70 Flip a coin until you get tails. For each heads discard an Energy attached to the Defending Pokémon.
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25/99 |
Pichu |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. Baby Steps Look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Shuffle the other cards back into your deck.
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26/99 |
Porygon-Z |
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Card text
Dowsing Code Once during your turn, when you put Porygon-Z Pokémon G from your hand onto your Bench, you may search your discard pile for up to 2 Pokémon Tool cards, show them to your opponent, and shuffle them into your deck. Ambush 20+ Flip a coin. If heads, this attack does 20 damage plus 40 more damage.
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27/99 |
Raichu |
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Card text
Boosted Voltage 20 If Raichu has a Pokémon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokémon that isn't an Evolved Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Thunder Blast 70 Discard a Lightning Energy card attached to Raichu.
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28/99 |
Rapidash |
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Card text
Wild Guard Prevent all effects of attacks, including damage, done to Rapidash by your opponent's Pokémon SP. Fire Mane 20 Rising Lunge 50+ Flip a coin. If heads, this attack does 50 damage plus 20 more damage.
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29/99 |
Raticate |
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Card text
Recruit Look at your opponent's hand. Choose a Supporter card you find there, and discard it. Then, use the effect of that card as the effect of this attack. Extend Fang 20+ If Raticate has a Pokémon Tool card attached to it, this attack does 20 damage plus 40 more damage.
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30/99 |
Sceptile |
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Card text
Green Breath When you attach a Grass Energy card from your hand to Sceptile, remove 2 damage counters from Sceptile. Leaf Blast 20× Does 20 damage times the number of Grass Energy attached to Sceptile. Poison Claws 60 The Defending Pokémon is now Poisoned.
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31/99 |
Sceptile |
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Card text
Leaf Supply 30 You may attach a Basic Energy card from your hand to 1 of your Pokémon. Dual Cut 70× Flip 2 coins. This attack does 70 damage times the number of heads.
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32/99 |
Spiritomb |
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Card text
Keystone Seal As long as Spiritomb is your Active Pokémon, each player can't play any Trainer cards from his or her hand. Darkness Grace Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) If you do, put 1 damage counter on Spiritomb. Shuffle your deck afterward. Will-o'-the-wisp 10
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33/99 |
Bronzong |
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Card text
Metal Wide Laser This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Hyper Beam 50 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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34/99 |
Bronzor |
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Card text
Speed Dive 10 Extrasensory 30+ If you have the same number of cards in your hand as your opponent, this attack does 30 damage plus 30 more damage.
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35/99 |
Charmeleon |
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Card text
Slam 30× Flip 2 coins. This attack does 30 damage times the number of heads. Fire Punch 50
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36/99 |
Gastly |
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Card text
Lick 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Night Shade 10 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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37/99 |
Graveler |
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Card text
Tackle 30 Double-edge 70 Graveler does 10 damage to itself.
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38/99 |
Grovyle |
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Card text
Detect Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn. Blade Arms 30
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39/99 |
Grovyle |
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Card text
Quick Attack 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Cut 50
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40/99 |
Gulpin |
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Card text
Endure Flip a coin. If heads, during your opponent's next turn, if Gulpin would be Knocked Out by damage from an attack, Gulpin is not Knocked Out, and its remaining HP becomes 10 instead. Pound 10
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41/99 |
Haunter |
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Card text
Hidden Poison If Haunter is your Active Pokémon and is damaged by an opponent's attack (even if Haunter is Knocked Out), the Attacking Pokémon is now Poisoned. Tongue Spring Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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42/99 |
Haunter |
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Card text
Psyshot 20 Shadow Bind 30 The Defending Pokémon can't retreat until the end of your opponent's next turn.
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43/99 |
Luxio |
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Card text
Kick 20 Discharge 40× Discard all Lightning Energy attached to Luxio. Flip a coin for each Lightning Energy card you discarded. This attack does 40 damage times the number of heads.
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44/99 |
Manectric |
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Card text
Tackle 20 Head Bolt 60
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45/99 |
Pelipper |
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Card text
Water Ball 20+ Does 20 damage plus 10 more damage for each Water Energy attached to Pelipper. Wing Attack 60
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46/99 |
Ponyta |
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Card text
Ascension Search your deck for a card that evolves from Ponyta and put it onto Ponyta. (This counts as evolving Ponyta.) Shuffle your deck afterward. Combustion 20
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47/99 |
Rapidash |
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Card text
Searing Flame 10 The Defending Pokémon is now Burned. Flare 40
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48/99 |
Shelgon |
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Card text
Scrunch Flip a coin. If heads, prevent all damage done to Shelgon by attacks during your opponent's next turn. Dragon Bump 40+ If Shelgon has any basic Fire Energy and any basic Water Energy attached to it, this attack does 40 damage plus 20 more damage.
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49/99 |
Wormadam Plant Cloak |
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Card text
Magical Needle 20 Remove 2 damage counters from 1 of your Benched Pokémon. Cloak Scale 50 If you have Wormadam Sandy Cloak in play, the Defending Pokémon is now Burned, Confused, and Poisoned.
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50/99 |
Wormadam Sandy Cloak |
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Card text
Hang Down 30 Cloak Headbutt 60+ If you have Wormadam Trash Cloak in play, this attack does 60 damage plus 30 more damage.
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51/99 |
Wormadam Trash Cloak |
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Card text
Cloak Shard Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. If you have Wormadam Plant Cloak in play, this attack does 40 damage to that Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.) Serve Trash 30 You may search your opponent's discard pile for any 1 card, show it to your opponent, and put it on top of his or her deck.
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52/99 |
Bagon |
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Card text
Smash Kick 10 Super Singe 20 Flip a coin. If heads, the Defending Pokémon is now Burned.
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53/99 |
Beedrill |
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Card text
Raid 10 If you played Beedrill Pokémon G from your hand during this turn, this attack's base damage is 40 instead of 10. Fury Attack 30× Flip 3 coins. This attack does 30 damage times the number of heads.
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54/99 |
Bronzor |
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Card text
Hypnosis 10 Flip a coin. If heads, the Defending Pokémon is now Asleep. Spinning Attack 20
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55/99 |
Buneary |
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Card text
Bunny Hop Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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56/99 |
Burmy Plant Cloak |
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Card text
Cloak Evolution Burmy Plant Cloak can evolve during the turn you play it. Tackle 20
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57/99 |
Burmy Sandy Cloak |
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Card text
Cloak Evolution Burmy Sandy Cloak can evolve during the turn you play it. Tackle 20
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58/99 |
Burmy Trash Cloak |
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Card text
Cloak Evolution Burmy Trash Cloak can evolve during the turn you play it. Tackle 20
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59/99 |
Charmander |
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Card text
Call for Friends Search your deck for a Fire Basic Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Steady Firebreathing 20
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60/99 |
Cherubi |
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Card text
Ram 10 Solarbeam 20
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61/99 |
Croagunk |
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Card text
Astonish Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. Punch 30
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62/99 |
Electrike |
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Card text
Zap Kick 10 Thunder Jolt 30 Flip a coin. If tails, Electrike does 10 damage to itself.
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63/99 |
Electrike |
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Card text
Bite 10
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64/99 |
Gastly |
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Card text
Gnaw 10 Suffocating Gas 20
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65/99 |
Geodude |
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Card text
Stone Barrage 10× Flip a coin until you get tails. This attack does 10 damage times the number of heads.
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66/99 |
Gulpin |
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Card text
Collect Draw a card. Drool 20
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67/99 |
Kabuto |
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Card text
Fast Evolution Search your deck for up to 2 Evolution cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Speed Attack 30
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68/99 |
Makuhita |
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Card text
Sand Attack If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Magnum Punch 30
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69/99 |
Nosepass |
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Card text
Harden During your opponent's next turn, if Nosepass would be damaged by an attack, prevent that attack's damage done to Nosepass if that damage is 30 or less. Knock Away 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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70/99 |
Omanyte |
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Card text
Collect Draw 3 cards. Tickle 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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71/99 |
Pikachu |
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Card text
Pika Ball 10 Mega Shot Discard all Lightning Energy attached to Pikachu and then choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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72/99 |
Ponyta |
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Card text
Tackle 10 Stomp 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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73/99 |
Rattata |
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Card text
Lunge 30 Flip a coin. If tails, this attack does nothing.
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74/99 |
Shinx |
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Card text
Gnaw 10 Swagger 20 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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75/99 |
Snorunt |
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Card text
Ice Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Double Headbutt 20× Flip 2 coins. This attack does 20 damage times the number of heads.
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76/99 |
Tangela |
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Card text
Absorb 10 Remove 1 damage counter from Tangela. Sleep Powder 20 The Defending Pokémon is now Asleep.
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77/99 |
Tangela |
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Card text
Collect Draw a card. Stun Spore 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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78/99 |
Treecko |
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Card text
Tail Crush 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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79/99 |
Treecko |
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Card text
Pound 10 Slash 20
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80/99 |
Wingull |
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Card text
Glide 10 Slashing Strike 30 During your next turn, Wingull can't use Slashing Strike.
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81/99 |
Wingull |
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Card text
Rain Splash 20
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82/99 |
Beginning Door |
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T |
Card text
Search your deck for Arceus, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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83/99 |
Bench Shield |
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T |
Card text
Attach Bench Shield to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. As long as the Pokémon this card is attached to is on your Bench, prevent all damage done to that Pokémon by attacks (both yours and your opponent's).
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84/99 |
Buffer Piece |
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T |
Card text
Attach Buffer Piece to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. Damage done to the Pokémon this card is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece.
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85/99 |
Department Store Girl |
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Su |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 3 Pokémon Tool cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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86/99 |
Energy Restore |
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T |
Card text
Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
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87/99 |
Expert Belt |
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T |
Card text Attach Expert Belt to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. The Pokémon this card is attached to gets +20 HP and that Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). When the Pokémon this card is attached to is Knocked Out, your opponent takes 1 more Prize card. |
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88/99 |
Lucky Egg |
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T |
Card text Attach Lucky Egg to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. When the Pokémon this card is attached to is Knocked Out by damage from an opponent's attack, draw cards until you have 7 cards in your hand. |
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89/99 |
Old Amber |
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T |
Card text Play Old Amber as if it were a Colorless Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.) Hard Amber As long as Old Amber is on your Bench, prevent all damage done to Old Amber by attacks (both yours and your opponent's). |
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90/99 |
Professor Oak's Visit |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw 3 cards. Then, choose a card from your hand and put it on the bottom of your deck. |
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91/99 |
Ultimate Zone |
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St |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. During each player's turn, the player may move an Energy card attached to 1 of his or her Benched Pokémon to his or her Active Arceus as often as he or she likes. |
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92/99 |
Dome Fossil |
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T |
Card text Play Dome Fossil as if it were a Colorless Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.) Rock Reaction When you attach a Fighting Energy card from your hand to Dome Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Dome Fossil and put it onto Dome Fossil (this counts as evolving Dome Fossil). Shuffle your deck afterward. |
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93/99 |
Helix Fossil |
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T |
Card text Play Helix Fossil as if it were a Colorless Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.) Aqua Reaction When you attach a Water Energy card from your hand to Helix Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Helix Fossil and put it onto Helix Fossil (this counts as evolving Helix Fossil). Shuffle your deck afterward. |
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94/99 |
Arceus LV.X |
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Card text You may have as many of this card in your deck as you like. Multitype Arceus LV.X's type is the same type as its previous Level. Omniscient Arceus can use the attacks of all Arceus you have in play as its own. (You still need the necessary Energy to use each attack.) Put this card onto your Active Arceus. Arceus LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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95/99 |
Arceus LV.X |
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Card text You may have as many of this card in your deck as you like. Multitype Arceus LV.X's type is the same type as its previous Level. Meteor Blast 100 Flip a coin. If tails, this attack's base damage is 50 instead of 100. Put this card onto your Active Arceus. Arceus LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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96/99 |
Arceus LV.X |
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Card text You may have as many of this card in your deck as you like. Multitype Arceus LV.X's type is the same type as its previous Level. Psychic Bolt 100 Discard a Lightning Energy and a Psychic Energy attached to Arceus LV.X. Put this card onto your Active Arceus. Arceus LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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97/99 |
Gengar LV.X |
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Card text
Level-Down Once during your turn (before your attack), you may choose 1 of your opponent's LV.X. Remove the Level-Up card from that Pokémon and have your opponent shuffle that card into his or her deck. This Power can't be used if Gengar is affected by a Special Condition. Compound Pain This attack does 30 damage to each of your opponent's Pokémon that already has damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) Put this card onto your Active Gengar. Gengar LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
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98/99 |
Salamence LV.X |
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Card text
Double Fall Once during your turn (before your attack), when you put Salamence LV.X from your hand onto your Active Salamence, you may use this power. For each of your opponent's Pokémon that is Knocked Out by damage from Salamence's attacks this turn, take 1 more Prize card. Steam Blast 100 Discard an Energy card attached to Salamence LV.X. Put this card onto your Active Salamence. Salamence LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
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99/99 |
Tangrowth LV.X |
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Card text Healing Growth Once during your turn (before your attack), you may flip a coin. If heads, remove 4 damage counters from 1 of your Pokémon. This power can't be used if Tangrowth LV.X is affected by a Special Condition. Big Growth Search your discard pile for as many Grass Energy as you like and attach them to your Pokémon in any way you like. Put this card onto your Active Tangrowth. Tangrowth LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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SH10 |
Bagon |
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Card text Star Barrier As long as Bagon has any Energy attached to it, Bagon has no Weakness. Dragon Rage 40 Flip 2 coins. If either of them is tails, this attack does nothing. |
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SH11 |
Ponyta |
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Card text Star Barrier As long as Ponyta has any Energy attached to it, Ponyta has no Weakness. Blue Fire 50 Discard all Fire Energy attached to Ponyta. |
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SH12 |
Shinx |
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Card text Star Barrier As long as Shinx has any Energy attached to it, Shinx has no Weakness. Payback 10+ If your opponent has only 1 Prize card left, this attack does 10 damage plus 30 more damage. |