Card Image |
No. |
Card name |
Rarity |
Card type |
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1/160 |
Weedle |
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Card text Multiply Search your deck for Weedle and put it onto your Bench. Shuffle your deck afterward. |
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2/160 |
Kakuna |
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Card text Bug Bite 20 |
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3/160 |
Beedrill |
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Card text
Allergic Shock During your next turn, if the Defending Pokemon is damaged by an attack, it is Knocked Out. Twineedle 50 Flip 2 coins. This attack does 50 damage times the number of heads.
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4/160 |
Tangela |
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Card text
Absorb 20 Heal 20 damage from this Pokemon. Vine Whip 30
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5/160 |
Tangrowth |
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Card text
Mega Drain 50 Heal 20 damage from this Pokemon. Grass Knot 80+ This attack does 10 more damage for each in your opponent's Active Pokemon's Retreat Cost.
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6/160 |
Treecko |
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Card text
Quick Attack 10+ Flip a coin. If heads, this attack does 10 more damage.
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7/160 |
Grovyle |
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Card text
Pound 20 Agility 40 Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.
|
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8/160 |
Sceptile |
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Card text
Nurture and Heal Once during your turn (before your attack), you may attach a Grass Energy card from your hand to 1 of your Pokemon. If you do, heal 30 damage from that Pokemon. Jungle Edge 70
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9/160 |
Sceptile |
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Card text
Barrier Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon. Leaf Blade 30+ Flip a coin. If heads, this attack does 30 more damage. Power Poison 120 Discard 1 Energy attached to this Pokemon. Your opponent's Active Pokemon is now Poisoned.
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10/160 |
Lotad |
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Card text
Beat 20
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11/160 |
Lombre |
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Card text
Hook 20 Beat 30
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12/160 |
Ludicolo |
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Card text
Captivating Rhythm Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. Solar Ray 80 Heal 20 damage from each of your Pokemon.
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13/160 |
Surskit |
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Card text
Stampede 10
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14/160 |
Masquerain |
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Card text
Spiral Gyration Your opponent's Active Pokemon is now Confused. Switch this Pokemon with 1 of your Benched Pokemon. Air Slash 50 Discard an Energy attached to this Pokemon.
|
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15/160 |
Shroomish |
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Card text
Spore Your opponent's Active Pokemon is now Asleep.
|
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16/160 |
Breloom |
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Card text
Dynamic Punch 40+ Flip a coin. If heads, this attack does 20 more damage and your opponent's Active Pokemon is now Confused. Mega Kick 80
|
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17/160 |
Volbeat |
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Card text
Acrobatics 10+ Flip 2 coins. This attack does 20 more damage for each heads. Pester 30+ If your opponent's Active Pokemon is affected by a Special Condition, this attack does 30 more damage.
|
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18/160 |
Illumise |
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Card text
Helping Hand Search your deck for a basic Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward. Twirling Sign 10 Your opponent's Active Pokemon is now Confused.
|
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19/160 |
Trevenant  |
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Card text
Dark Forest 20 The Defending Pokemon can't retreat during your opponent's next turn. Wood Blast 50+ This attack does 20 more damage for each Grass Energy attached to this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
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20/160 |
Vulpix |
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Card text
Roar Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Gnaw 10
|
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21/160 |
Ninetales |
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Card text
Barrier Shrine Each player can't play any Stadium cards from his or her hand. Flickering Flames 70 Your opponent's Active Pokemon is now Asleep.
|
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22/160 |
Slugma |
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Card text
Grass Fire Discard a Grass Energy attached to your opponent's Active Pokemon. Ram 30
|
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23/160 |
Magcargo |
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Card text
Flame Burst 20 This attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flamethrower 90 Discard an Energy attached to this Pokemon.
|
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24/160 |
Magcargo |
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Card text
Barrier Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon. Ram 30 Indomitable Blaze 60+ If your opponent's Active Pokemon is a Pokemon-EX, this attack does 60 more damage.
|
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25/160 |
Torchic |
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Card text
Ember 20 Flip a coin. If tails, discard a Fire Energy attached to this Pokemon.
|
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26/160 |
Torchic |
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Card text
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.) Flare Bonus Discard a Fire Energy card from your hand. If you do, draw 2 cards. Claw 20 Flip a coin. If tails, this attack does nothing.
|
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27/160 |
Combusken |
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|
Card text
Quick Attack 20+ Flip a coin. If heads, this attack does 20 more damage. Spiral Kick 30
|
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28/160 |
Blaziken |
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Card text
Spreading Flames Attach 3 Fire Energy cards from your discard pile to your Pokemon in any way you like. Heat Blow 100 Discard an Energy attached to this Pokemon.
|
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29/160 |
Camerupt  |
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Card text
Tumbling Attack 30+ Flip a coin. If heads, this attack does 30 more damage. Explosive Jet 50 Discard as many Fire Energy attached to your Pokemon as you like. This attack does 50 damage times the number of Energy cards you discarded. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
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30/160 |
Horsea |
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Card text
Bubble Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
|
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31/160 |
Seadra |
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Card text
Knockout Needle 10+ Flip 2 coins. If both of them are heads, this attack does 40 more damage. Water Gun 30
|
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32/160 |
Staryu |
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Card text
Lunge 20 Flip a coin. If tails, this attack does nothing.
|
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33/160 |
Mudkip |
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Card text
Tackle 10 Mud-Slap 20
|
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34/160 |
Marshtomp |
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Card text
Mud-Slap 30 Endeavor 40+ Flip 2 coins. This attack does 20 more damage for each heads.
|
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35/160 |
Swampert |
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Card text
Water Arrow This attack does 60 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Waterfall 120
|
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36/160 |
Swampert |
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|
Card text
α Growth When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. Diving Search Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of it. Hydro Pump 40+ This attack does 30 more damage for each Water Energy attached to this Pokemon.
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37/160 |
Ludicolo |
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Card text
α Recovery When this Pokemon is healed, double the amount healed. Astonish 30 Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck. Splash Dance 60 During your next turn, this Pokemon's Splash Dance attack does 60 more damage (before applying Weakness and Resistance).
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38/160 |
Wailord  |
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|
Card text
Water Veil Whenever you attach an Energy card from your hand to this Pokemon, remove all Special Conditions from it. High Breaching 120 This Pokemon is now Asleep. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
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39/160 |
Barboach |
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Card text
Rain Splash 30
|
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40/160 |
Whiscash |
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Card text
Amnesia 20 Choose 1 of your opponent's Active Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Rising Lunge 60+ Flip a coin. If heads, this attack does 30 more damage.
|
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41/160 |
Whiscash |
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|
Card text
α Growth When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. Water Gun 40 Earthquake 120 This attack does 20 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
|
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42/160 |
Corphish |
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|
Card text
Vice Grip 10 Knock Off Discard a random card from your opponent's hand.
|
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43/160 |
Feebas |
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|
Card text
Float On 10 Flip a coin. If tails, this Pokemon does 10 damage to itself.
|
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44/160 |
Milotic |
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Card text
Sparkling Ripples When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may put a card from your discard pile into your hand. Aqua Swirl 60 You may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon.
|
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45/160 |
Spheal |
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|
Card text
Ball Roll 30 Flip a coin until you get tails. This attack does 30 damage times the number of heads.
|
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46/160 |
Spheal |
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|
Card text
Ice Ball 20
|
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47/160 |
Sealeo |
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Card text
Freezing Headbut 30 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. Aurora Beam 50
|
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48/160 |
Walrein |
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|
Card text
Knock Over 50 You may discard any Stadium card in play. Frozen Splash 70+ If your opponent's Active Pokemon is a Fighting Pokemon, this attack does 70 more damage.
|
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49/160 |
Clamperl |
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|
Card text
Shell Protection During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 50 or less.
|
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50/160 |
Huntail |
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Card text
Powerful Storm 20 This attack does 20 damage times the amount of Energy attached to all of your Pokemon. Crunch 70 Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.
|
 |
51/160 |
Gorebyss |
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|
Card text
Captivate Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. Psychic 30+ This attack does 10 more damage for each Energy attached to your opponent's Active Pokemon.
|
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52/160 |
Gorebyss |
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Card text
α Growth When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. Psy Bolt 30 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
|
 |
53/160 |
Kyogre |
 |
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Card text
Spring Tides 30 Flip a coin until you get tails. This attack does 30 damage times the number of heads. Ocean Cyclone 80 This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
|
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54/160 |
Kyogre  |
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Card text
Water Pulse 30 Your opponent's Active Pokemon is now Asleep. Giant Whirlpool 140 Return 2 Water Energy attached to this Pokemon to your hand. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
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55/160 |
Primal Kyogre  |
 |
 |
Card text
When 1 of your Pokemon becomes Primal Kyogre-EX, your turn ends. α Growth When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. Tidal Storm 150 Move 2 Energy from this Pokemon to 1 of your Benched Pokemon. This attack does 30 damage to each of your opponent's Benched Pokemon-EX. (Don't apply Weakness and Resistance for Benched Pokemon.) When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
 |
56/160 |
Manaphy |
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Card text
Deep Sea Swirl Shuffle your hand into your deck. Then, draw 6 cards. Life Saver Put 2 Water Pokemon from your discard pile into your hand.
|
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57/160 |
Chinchou |
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|
Card text
Wave Splash 20
|
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58/160 |
Lanturn |
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|
Card text
Dive 40 Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn. Take Down 80 This Pokemon does 20 damage to itself.
|
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59/160 |
Electrike |
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Card text
Charge Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward. Bite 20
|
 |
60/160 |
Electrike |
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|
Card text
Barrier Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon. Thunder Fang 10 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
|
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61/160 |
Manectric |
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|
Card text
Lightning Turn 30 Switch this Pokemon with 1 of your Benched Pokemon. Electric Shock 70 Discard all Lightning Energy attached to this Pokemon. Your opponent's Active Pokemon is now Paralyzed.
|
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62/160 |
Tynamo |
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|
Card text
Water Splash 10+ Flip a coin. If heads, this attack does 10 more damage.
|
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63/160 |
Eelektrik |
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|
Card text
Gnaw 20 Buzz Flip 30 Flip 4 coins. This attack does 30 damage times the number of heads.
|
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64/160 |
Eelektrik |
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|
Card text
α Recovery When this Pokemon is healed, double the amount healed. Thrash 50+ Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
|
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65/160 |
Eelektross |
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|
Card text
Energy Connect As often as you like during your turn (before your attack), you may move a basic Energy attached to 1 of your Benched Pokemon to your Active Pokemon. Electricannon 80+ You may discard all Lightning Energy attached to this Pokemon. If you do, this attack does 50 more damage.
|
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66/160 |
Nidoran♀ |
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|
Card text
Scratch 10 Bite 20
|
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67/160 |
Nidorina |
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|
Card text
Scratch 20 Strength 60
|
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68/160 |
Nidoqueen |
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Card text
Double Kick 40 Flip 2 coins. This attack does 40 damage times the number of heads. Poison Fang 60 Your opponent's Active Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.
|
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69/160 |
Nidoqueen |
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|
Card text
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.) Poison Jab 30 Your opponent's Active Pokemon is now Poisoned. Dynamite Punch 70 This Pokemon does 20 damage to itself. Don't apply Weakness to this damage.
|
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70/160 |
Tentacool |
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|
Card text
Lost in the Waves 10 Return this Pokemon and all cards attached to it to your hand.
|
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71/160 |
Tentacool |
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|
Card text
α Recovery When this Pokemon is healed, double the amount healed. Psyshot 20
|
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72/160 |
Tentacruel |
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|
Card text
Dancing Tentacles Your opponent's Active Pokemon is now Confused and Poisoned. Stick and Absorb 30 Heal 30 damage from this Pokemon. The Defending Pokemon can't retreat during your opponent's next turn.
|
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73/160 |
Starmie |
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|
Card text
Synchro Star 10+ If this Pokemon and your opponent's Active Pokemon have the same amount of Energy attached to them, this attack does 60 more damage.
|
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74/160 |
Rhyhorn |
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Card text
Take Down 40 This Pokemon does 10 damage to itself.
|
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75/160 |
Rhydon |
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|
Card text
Take Down 50 This Pokemon does 10 damage to itself. Horn Drill 70
|
 |
76/160 |
Rhyperior |
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|
Card text
Rock Shower Flip 3 coins. This attack does 20 damage times the number of heads to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Stone Edge 80+ Flip a coin. If heads, this attack does 40 more damage.
|
 |
77/160 |
Rhyperior |
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|
Card text
Barrier Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon. Ability Rock Wall Any damage done to your Pokemon by your opponent's attack is reduced by 10 (after applying Weakness and Resistance). FightingFightingColorlessColorless Hammer Arm 100 Discard the top card of your opponent's deck.
|
 |
78/160 |
Nosepass |
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 |
Card text
Stiffen During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance). Ram 40
|
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79/160 |
Meditite |
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 |
Card text
Smack 20
|
 |
80/160 |
Medicham |
 |
 |
Card text
Pure Power Put 4 damage counters on your opponent's Pokemon in any way you like. Windmill Kick 60 Your opponent's Active Pokemon is now Confused.
|
 |
81/160 |
Medicham |
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|
Card text
Barrage This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.) Calm Mind Heal 30 damage from this Pokemon. Yoga Kick 30 This attack's damage isn't affected by Weakness or Resistance.
|
 |
82/160 |
Trapinch |
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Card text
Gnaw 10 Mud-Slap 20
|
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83/160 |
Solrock |
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Card text
Solar Generator Search your deck for up to 2 Special Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward. Knock Away 20+ Flip a coin. If heads, this attack does 20 more damage.
|
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84/160 |
Groudon |
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Card text
Rock Smash 20+ Flip a coin. If heads, this attack does 20 more damage. Break Ground 100 This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
|
 |
85/160 |
Groudon  |
 |
 |
Card text
Rip Claw 30 Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. Massive Rend 130 When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
 |
86/160 |
Primal Groudon  |
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|
Card text
When 1 of your Pokemon becomes Primal Groudon-EX, your turn ends. Barrier Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon. Gaia Volcano 100+ If there is any Stadium card in play, this attack does 100 more damage. Discard that Stadium card. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
 |
87/160 |
Hippopotas |
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|
Card text Tackle 20 Rolling Tackle 50 |
 |
88/160 |
Hippowdon |
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Card text Resistance Desert 60 During your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon by Pokemon-EX. Double-Edge 100 This Pokemon does 20 damage to itself. |
 |
89/160 |
Drilbur |
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Card text Fury Swipes 10 Flip 3 coins. This attack does 10 damage times the number of heads. |
 |
90/160 |
Diggersby |
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Card text Ear Dig Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck. Hammer In 70 |
 |
91/160 |
Sharpedo  |
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Card text Hunt Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. This attack does 30 damage to the new Active Pokemon. Jagged Fang 100 Discard an Energy attached to this Pokemon. Then, discard an Energy attached to your opponent's Active Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
 |
92/160 |
Crawdaunt |
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Card text Unruly Claw When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may discard an Energy attached to your opponent's Active Pokemon. Crabhammer 60 |
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93/160 |
Aggron  |
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Card text Steel Headbutt 50+ Flip a coin. If heads, this attack does 30 more damage. Raging Hammer 60+ This attack does 10 more damage for each damage counter on this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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94/160 |
Mega Aggron  |
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Card text When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Megaton Slam 120+ You may flip a coin. If heads, this attack does 120 more damage. If tails, this attack does 20 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance to Benched Pokemon.) When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
 |
95/160 |
Probopass |
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Card text Triple Smash 30 Flip 3 coins. This attack does 30 damage times the number of heads. Reinforced Nose 50+ If this Pokemon has a Pokemon Tool card attached to it, this attack does 50 more damage. |
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96/160 |
Excadrill |
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Card text Drill Run 20 Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. Straight Claw 60+ You may discard an Energy attached to this Pokemon. If you do, this attack does 30 more damage. |
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97/160 |
Excadrill |
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Card text
Barrage This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.) Dredge Search your deck for 2 Energy cards and attach them to this Pokemon. Shuffle your deck afterward. Mach Claw 50 This attack's damage isn't affected by Resistance.
|
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98/160 |
Honedge |
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Card text
Metal Sound Your opponent's Active Pokemon is now Confused.
|
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99/160 |
Doublade |
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Card text False Swipe Flip a coin. If heads, put damage counters on your opponent's Active Pokemon until its remaining HP is 10. Slash 60 |
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100/160 |
Aegislash |
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Card text Miracle Guard Each of your Pokemon has no Weakness. Protect Charge 80 During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). |
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101/160 |
Mr. Mime |
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Card text Trick Move a Pokemon Tool card attached to 1 of either player's Pokemon to another of that player's Pokemon that doesn't already have a Pokemon Tool attached to it. If there is no Pokemon to move the Pokemon Tool card to, this attack does nothing. Lock Up 30 The Defending Pokemon can't retreat during your opponent's next turn. |
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102/160 |
Marill |
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Card text Tackle 10 Rollout 20 |
 |
103/160 |
Azumarill |
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Card text Bubble Beam 30 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. Superpower 60+ You may do 30 more damage. If you do, this Pokemon does 30 damage to itself. |
 |
104/160 |
Azumarill |
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Card text α Recovery When this Pokemon is healed, double the amount healed. Tail Rap 30 Flip 2 coins. This attack does 30 damage times the number of heads. Dwindling Wave 100- This attack does 100 damage minus 10 damage for each damage counter on this Pokemon. |
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105/160 |
Gardevoir  |
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Card text Life Leap 20 Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon. Shining Wind 100 During your opponent's next turn, this Pokemon has no Weakness. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
 |
106/160 |
Mega Gardevoir  |
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Card text When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Brilliant Arrow 30 This attack does 30 damage times the amount of Fairy Energy attached to all of your Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
 |
107/160 |
Kingdra |
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Card text Shred 30 This attack's damage isn't affected by any effects on your opponent's Active Pokemon. Twister 70 Flip 2 coins. For each heads, discard an Energy attached to your opponent's Active Pokemon. If both of them are tails, this attack does nothing. |
 |
108/160 |
Kingdra |
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Card text α Growth When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. Gather Strength Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward. Dragon Blast 150 Discard a Water and a Lightning Energy attached to this Pokemon. |
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109/160 |
Vibrava |
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Card text Sand Attack 20 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Super Vibration 60 |
 |
110/160 |
Flygon |
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Card text Sand Flap Once during your turn (before your attack), you may choose either player. That player shuffles his or her hand into his or her deck and draws 4 cards. Sand Tomb 80 The Defending Pokemon can't retreat during your opponent's next turn. |
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111/160 |
Zigzagoon |
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Card text Sand Attack If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Headbutt 20 |
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112/160 |
Linoone |
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Card text Fury Swipes 30 Flip 3 coins. This attack does 30 damage times the number of heads. Dash Attack This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) |
 |
113/160 |
Skitty |
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Card text Charm During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). Tail Smack 20 |
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114/160 |
Delcatty |
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Card text Replace Move as many Energy attached to your Pokemon to your other Pokemon in any way you like. Play Rough 30+ Flip a coin. If heads, this attack does 30 more damage. |
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115/160 |
Spinda |
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Card text Staggering Steps Flip a coin. If heads, your opponent's Active Pokemon is now Confused. If tails, this Pokemon is now Confused. Uproar This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) |
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116/160 |
Bidoof |
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Card text Gnaw 10 Scrunch Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn. |
 |
117/160 |
Bidoof |
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Card text α Recovery When this Pokemon is healed, double the amount healed. Drench 20+ If this Pokemon has any Water Energy attached to it, this attack does 20 more damage. |
 |
118/160 |
Bibarel |
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Card text Yawn Your opponent's Active Pokemon is now Asleep. Continuous Headbutt 80 Flip a coin until you get tails. This attack does 80 damage times the number of heads. |
 |
119/160 |
Bouffalant |
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Card text Sap Sipper This Pokemon's attacks do 40 more damage to your opponent's Grass Pokemon (before applying Weakness and Resistance). Derail 80 Discard a Special Energy attached to your opponent's Active Pokemon. |
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120/160 |
Bunnelby |
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Card text Trip Over 10+ Flip a coin. If heads, this attack does 30 more damage. |
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121/160 |
Bunnelby |
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Card text Barrage This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.) Burrow Discard the top card of your opponent's deck. Rototiller Shuffle a card from your discard pile into your deck. |
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122/160 |
Acro Bike |
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I |
Card text Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card. You may play as many Item cards as you like during your turn (before your attack). |
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123/160 |
Aggron Spirit Link |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Your turn does not end if the Pokemon this card is attached to becomes M Aggron-EX. You may play as many Item cards as you like during your turn (before your attack). |
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124/160 |
Archie's Ace in the Hole |
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Su |
Card text You can play this card only when it is the last card in your hand. Put a Water Pokemon from your discard pile onto your Bench. Then, draw 5 cards. You may play only 1 Supporter card during your turn (before your attack). |
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125/160 |
Dive Ball |
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I |
Card text Search your deck for a Water Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
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126/160 |
Energy Retrieval |
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I |
Card text Put 2 basic Energy cards from your discard pile into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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127/160 |
Escape Rope |
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I |
Card text Each player switches their Active Pokemon with 1 of their Benched Pokemon. Your opponent switches first. (If a player does not have a Benched Pokemon, that player doesn't switch Pokemon.) You may play as many Item cards as you like during your turn (before your attack). |
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128/160 |
Exp. Share |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. When your Active Pokemon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card that was attached to that Pokemon to the Pokemon this card is attached to. You may play as many Item cards as you like during your turn (before your attack). |
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129/160 |
Fresh Water Set |
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I |
Card text Heal 20 damage from each of your Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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130/160 |
Gardevoir Spirit Link |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Your turn does not end if the Pokemon this card is attached to becomes M Gardevoir-EX. You may play as many Item cards as you like during your turn (before your attack). |
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131/160 |
Groudon Spirit Link |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Your turn does not end if the Pokemon this card is attached to becomes Primal Groudon-EX. You may play as many Item cards as you like during your turn (before your attack). |
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132/160 |
Kyogre Spirit Link |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Your turn does not end if the Pokemon this card is attached to becomes Primal Kyogre-EX. You may play as many Item cards as you like during your turn (before your attack). |
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133/160 |
Maxie's Hidden Ball Trick |
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Su |
Card text You can play this card only when it is the last card in your hand. Put a Fighting Pokemon from your discard pile onto your Bench. Then, draw 5 cards. You may play only 1 Supporter card during your turn (before your attack). |
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134/160 |
Professor Birch's Observations |
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Su |
Card text Shuffle your hand into your deck and flip a coin. If heads, draw 7 cards. If tails, draw 4 cards. You may play only 1 Supporter card during your turn (before your attack). |
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135/160 |
Rare Candy |
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I |
Card text Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack) |
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136/160 |
Repeat Ball |
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I |
Card text Search your deck for a Pokemon with the same name as 1 of your Pokemon in play, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
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137/160 |
Rough Seas |
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St |
Card text Once during each player's turn, that player may heal 30 damage from each of his or her Water Pokemon and Lightning Pokemon. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
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138/160 |
Scorched Earth |
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St |
Card text Once during each player's turn, that player may discard a Fire or Fighting Energy card from his or her hand. If that player does so, he or she draws 2 cards. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
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139/160 |
Shrine of Memories |
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St |
Card text Each player's evolved Pokemon can use any attack from its previous Evolutions. (That player still needs the necessary Energy to use each attack.) This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
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140/160 |
Silent Lab |
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St |
Card text Each Basic Pokemon in play, in each player's hand, and in each player's discard pile has no Abilities. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
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141/160 |
Teammates |
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Su |
Card text You can play this card only if 1 of your Pokemon was Knocked Out during your opponent's last turn. Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward. You may play only 1 Supporter card during your turn (before your attack). |
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142/160 |
Weakness Policy |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. The Pokemon this card is attached to has no Weakness. You may play as many Item cards as you like during your turn (before your attack). |
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143/160 |
Shield Energy |
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E |
Card text This card can only be attached to Metal Pokemon. This card provides Metal Energy only while this card is attached to a Metal Pokemon. The attacks of your opponent's Pokemon do 10 less damage to the Metal Pokemon this card is attached to (before applying Weakness and Resistance). (If this card is attached to anything other than a Metal Pokemon, discard this card.) |
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144/160 |
Wonder Energy |
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E |
Card text This card can only be attached to Fairy Pokemon. This card provides Fairy Energy only while this card is attached to a Fairy Pokemon. Prevent all effects of your opponent's attacks, except damage, done to the Fairy Pokemon that this card is attached to. (Existing effects are not removed.) (If this card is attached to anything other than a Fairy Pokemon, discard this card.) |
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145/160 |
Trevenant  |
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 |
Card text Dark Forest 20 The Defending Pokemon can't retreat during your opponent's next turn. Wood Blast 50+ This attack does 20 more damage for each Grass Energy attached to this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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146/160 |
Camerupt  |
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Card text Tumbling Attack 30+ Flip a coin. If heads, this attack does 30 more damage. Explosive Jet 50 Discard as many Fire Energy attached to your Pokemon as you like. This attack does 50 damage times the number of Energy cards you discarded. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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147/160 |
Wailord  |
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Card text Water Veil Whenever you attach an Energy card from your hand to this Pokemon, remove all Special Conditions from it. High Breaching 120 This Pokemon is now Asleep. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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148/160 |
Kyogre  |
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Card text Water Pulse 30 Your opponent's Active Pokemon is now Asleep. Giant Whirlpool 140 Return 2 Water Energy attached to this Pokemon to your hand. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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149/160 |
Primal Kyogre  |
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Card text When 1 of your Pokemon becomes Primal Kyogre-EX, your turn ends. α Growth When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. Tidal Storm 150 Move 2 Energy from this Pokemon to 1 of your Benched Pokemon. This attack does 30 damage to each of your opponent's Benched Pokemon-EX. (Don't apply Weakness and Resistance for Benched Pokemon.) When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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150/160 |
Groudon  |
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Card text Rip Claw 30 Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. Massive Rend 130 When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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151/160 |
Primal Groudon  |
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Card text When 1 of your Pokemon becomes Primal Groudon-EX, your turn ends. Barrier Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon. Gaia Volcano 100+ If there is any Stadium card in play, this attack does 100 more damage. Discard that Stadium card. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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152/160 |
Sharpedo  |
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Card text Hunt Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. This attack does 30 damage to the new Active Pokemon. Jagged Fang 100 Discard an Energy attached to this Pokemon. Then, discard an Energy attached to your opponent's Active Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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153/160 |
Aggron  |
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Card text Steel Headbutt 50+ Flip a coin. If heads, this attack does 30 more damage. Raging Hammer 60+ This attack does 10 more damage for each damage counter on this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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154/160 |
Mega Aggron  |
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Card text When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Megaton Slam 120+ You may flip a coin. If heads, this attack does 120 more damage. If tails, this attack does 20 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance to Benched Pokemon.) When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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155/160 |
Gardevoir  |
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Card text Life Leap 20 Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon. Shining Wind 100 During your opponent's next turn, this Pokemon has no Weakness. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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156/160 |
Mega Gardevoir  |
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Card text When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Brilliant Arrow 30 This attack does 30 damage times the amount of Fairy Energy attached to all of your Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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157/160 |
Archie's Ace in the Hole |
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Su |
Card text You can play this card only when it is the last card in your hand. Put a Water Pokemon from your discard pile onto your Bench. Then, draw 5 cards. You may play only 1 Supporter card during your turn (before your attack). |
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158/160 |
Maxie's Hidden Ball Trick |
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Su |
Card text You can play this card only when it is the last card in your hand. Put a Fighting Pokemon from your discard pile onto your Bench. Then, draw 5 cards. You may play only 1 Supporter card during your turn (before your attack). |
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159/160 |
Professor Birch's Observations |
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Su |
Card text Shuffle your hand into your deck and flip a coin. If heads, draw 7 cards. If tails, draw 4 cards. You may play only 1 Supporter card during your turn (before your attack). |
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160/160 |
Teammates |
 |
Su |
Card text You can play this card only if 1 of your Pokemon was Knocked Out during your opponent's last turn. Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward. You may play only 1 Supporter card during your turn (before your attack). |
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161/160 |
Dive Ball |
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I |
Card text Search your deck for a Water Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
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162/160 |
Enhanced Hammer |
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I |
Card text Discard a Special Energy from 1 of your opponent's Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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163/160 |
Switch |
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I |
Card text Switch your Active Pokemon with 1 of your Benched Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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164/160 |
Weakness Policy |
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I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. The Pokemon this card is attached to has no Weakness. You may play as many Item cards as you like during your turn (before your attack). |