XY Base Set
コレクションX / コレクションY
Trading Card Game Set E59 / J55
General information
 Cards  English: 146
 Japanese: 126
 Series  XY Series
 Focus  X & Y Games
 Previous Expansion  BW Legendary Treasures
 Following Expansion  XY Flashfire
 Associated Decks  FairyPsychic Resilient Life
 DarkFighting Destruction Rush
 Released  February 5th, 2014 (English)
 December 13th, 2013 (Japan)
 
Card Image No. Card name Rarity Card type
1 VenusaurEX 1/146 Venusaur   Grass 
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Poison Powder    60
Your opponent's Active Pokemon is now Poisoned.

Jungle Hammer    90
Heal 30 damage from this Pokemon.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
2 MegaVenusaurEX 2/146 MegaVenusaur   Grass 
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When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Crisis Vine    120
Your opponent's Active Pokemon is now Paralyzed and Poisoned.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
3 Weedle 3/146 Weedle  Common Grass 
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Leaf Munch    10+
If your opponent's Active Pokemon is a Grass Pokemon, this attack does 20 more damage.
4 Kakuna 4/146 Kakuna  Uncommon Grass
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Harden
During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 60 or less.
5 Beedrill 5/146 Beedrill  Rare  Grass
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Poison Jab     20
Your opponent's Active Pokemon is now Poisoned.

Flash Needle    40
Flip 3 coins. This attack does 40 damage times the number of heads. If all of them are heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.
6 Ledyba 6/146 Ledyba  Common  Grass
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  Spinning Attack    30
7 Ledian  7/146 Ledian  Uncommon Grass 
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 Tackle    30

Mach Punch    50
This attack does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
8 Volbeat 8/146 Volbeat  Uncommon  Grass
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Luring Glow
Switch 1 of your opponent's Benched Pokemon with your opponent's Active Pokemon.

Signal Beam    30
Your opponent's Active Pokemon is now Confused.
9 Illumise 9/146 Illumise  Uncommon Grass 
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Pheromotion
Search your deck for a Grass Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.

Quick Attack    20+
Flip a coin. If heads, this attack does 20 more damage.
10 Pansage 10/146 Pansage  Common Grass 
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Vine Whip    10

Leech Seed    20
Heal 10 damage from this Pokemon.
11 Simisage 11/146     Simisage  Rare Grass 
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Torment    20
Choose 1 of your opponent's Active Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.

Solar Beam    70
12 Chespin  12/146 Chespin  Common Grass 
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Pin Missile    10
Flip 4 coins. This attack does 10 damage times the number of heads.
13 Quilladin 13/146 Quilladin  Uncommon  Grass
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Scrunch
Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn.

Wood Hammer    70
This Pokemon does 10 damage to itself.
14 Chesnaught 14/146 Chesnaught  Rare Holo Grass 
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Spiky Shield
If this Pokemon is your Active Pokemon and is damaged by an opponent's attack (even if this Pokemon is Knocked Out), put 3 damage counters on the Attacking Pokemon.

Touchdown    90
Heal 20 damage from this Pokemon.
15 Scatterbug 15/146 Scatterbug  Common Grass 
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   Bug Bite    10
16 Spewpa 16/146 Spewpa  Uncommon Grass
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  Bug Bite    10

Stun Spore    40
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
17 Vivillon  Meadow  17/146 Vivillon [Meadow]
Vivillon [High Plains]
 Rare Holo Grass
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Conversion Powder
Choose either Asleep or Poisoned. Your opponent's Active Pokemon is now affected by that Special Condition.

Colorful Wind    30+
This attack does 30 more damage for each different type of basic Energy attached to this Pokemon.
18 Vivillon  High Plains 18/146 Skiddo  Common Grass
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Lead
Flip a coin. If heads, search your deck for a Supporter card, reveal it, and put it into your hand. Shuffle your deck afterward.

Tackle    40
19 Skiddo  19/146 Gogoat  Rare Holo Grass
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Lead
Search your deck for up to 2 Supporter cards, reveal them, and put them into your hand. Shuffle your deck afterward.

Charge Dash    70+
You may do 20 more damage. If you do, this Pokemon does 20 damage to itself.
20 Slugma  20/146 Slugma  Common Fire 
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Flamethrower    50
Discard an Energy attached to this Pokemon.
21 Magcargo  21/146 Magcargo  Rare Fire 
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Magma Mantle    30+
You may discard the top card of your deck. If that card is a Fire Energy card, this attack does 50 more damage.

Heat Blast    80
22 Pansear  22/146 Pansear  Common Fire 
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Live Coal    10

Fireworks    30
Discard an Energy attached to this Pokemon.
23 Simisear 23/146 Simisear  Rare  Fire
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Yawn
Your opponent's Active Pokemon is now Asleep.

Flamethrower    90
Discard a Fire Energy attached to this Pokemon.
24 Fennekin 24/146 Fennekin  Common  Fire
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  Will-O-Wisp    20
25 Braixen  25/146 Braixen  Uncommon  Fire
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Clairvoyant Eye
Look at the top 3 cards of your deck and put them back on top of your deck in any order.

Fire Tail Slap    40
Discard a Fire Energy attached to this Pokemon.
26 Delphox  26/146 Delphox  Rare Holo  Fire
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Mystical Fire
Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand.

Blaze Ball    50+
This attack does 20 more damage for each Fire Energy attached to this Pokemon.
27 Fletchinder 27/146  Fletchinder  Uncommon Fire 
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Flame Charge
Search your deck for a Fire Energy card and attach it to this Pokemon. Shuffle your deck afterward.

Fire Wing    30
28 Talonflame  28/146 Talonflame  Rare Holo  Fire
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Devastating Wind
Your opponent shuffles his or her hand into his or her deck and draws 4 cards.

Flare Blitz    100
Discard all Fire Energy attached to this Pokemon.
29 BlastoiseEX  29/146     Blastoise    Water
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Rapid Spin    30
Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.

Splash Bomb    120
Flip a coin. If tails, this Pokemon does 30 damage to itself.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
30 MegaBlastoiseEX 30/146 Mega Blastoise   Water
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When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Hydro Bombard    120
This attack does 30 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
31 Shellder  31/146 Shellder  Common Water
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Splash     20
32 Cloyster  32/146 Cloyster  Rare  Water
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Clamp Crush    30
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed and discard an Energy attached to that Pokemon.

Spike Cannon    30
Flip 5 coins. This attack does 30 damage times the number of heads.
33 Staryu 33/146 Staryu  Common  Water
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Reckless Charge        30
This Pokemon does 10 damage to itself.
34 Starmie  34/146 Starmie  Rare Water 
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Recover
Discard an Energy attached to this Pokemon and heal all damage from it.

Core Splash    60+
If this Pokemon has any Psychic Energy attached to it, this attack does 30 more damage.
35 Lapras 35/146 Lapras  Rare Holo  Water
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Seafaring
Flip 3 coins. For each heads, attach a Water Energy card from your discard pile to your Benched Pokemon in any way you like.

Hydro Pump    10+
This attack does 20 more damage for each Water Energy attached to this Pokemon.
36 Corsola 36/146 Corsola     Uncommon Water 
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Refresh
Heal 30 damage and remove all Special Conditions from this Pokemon.

Spiny Rush    20+
Flip a coin until you get tails. This attack does 20 more damage for each heads.
37 Panpour  37/146 Panpour  Common  Water
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Wave Splash    10

Water Splash    10+
Flip a coin. If heads, this attack does 20 more damage.
38 Simipour 38/146 Simipour  Rare Water 
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Recycle
Put a card from your discard pile on top of your deck.

Surf    70
39 Froakie 39/146 Froakie  Common  Water
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Bounce    10
Flip a coin. If heads, switch this Pokemon with 1 of your Benched Pokemon.
40 Frogadier  40/146     Frogadier  Uncommon  Water
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Lick    30
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
41 Greninja  41/146 Greninja  Rare Holo Water 
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Water Shuriken
Once during your turn (before your attack), you may discard a Water Energy card from your hand. If you do, put 3 damage counters on 1 of your opponent's Pokemon.

Mist Slash    50
This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokemon.
42 Pikachu  42/146     Pikachu  Common Lightning
 
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Nuzzle
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Quick Attack    20+
Flip a coin. If heads, this attack does 10 more damage.
43 Raichu 43/146 Raichu  Rare Holo Lightning 
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Circle Circuit    20
This attack does 20 damage times the number of Pokemon on your Bench.

Thunderbolt    100
Discard all Energy attached to this Pokemon.
44 Voltorb  44/146 Voltorb  Common  Lightning
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Destiny Burst
If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent's attack, flip a coin. If heads, put 5 damage counters on the Attacking Pokemon.

Rollout    10
45 Electrode 45/146 Electrode  Uncommon Lightning 
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Eerie Impulse
Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.

Rollout    40
46 EmolgaEX 46/146 Emolga   Lightning 
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Energy Glide
Search your deck for a Lightning Energy and attach it to this Pokemon. Shuffle your deck afterward. If you attached Energy in this way, switch this Pokemon with 1 of your Benched Pokemon.

Electron Crush    60+
You may discard an Energy attached to this Pokemon. If you do, this attack does 30 more damage.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
47 Ekans  47/146 Ekans  Common  Psychic
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Bite     20
48 Arbok  48/146 Arbok  Rare Psychic 
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Gastro Acid    20
The Defending Pokemon has no Abilities until the end of your next turn.

Poison Jab    50
Your opponent's Active Pokemon is now Poisoned.
49 Spoink  49/146 Spoink  Common Psychic 
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Splash    10
50 Grumpig 50/146 Grumpig  Rare  Psychic
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Tricky Steps    30
You may move an Energy attached to your opponent's Active Pokemon to 1 of your opponent's Benched Pokemon.

Psybeam        60
Your opponent's Active Pokemon is now Confused.
51 Venipede  51/146 Venipede  Common Psychic 
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Poison Sting     20
Your opponent's Active Pokemon is now Poisoned.
52 Whirlipede 52/146 Whirlipede  Uncommon  Psychic
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Continuous Tumble    30
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
53 Scolipede 53/146 Scolipede  Rare Psychic 
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Random Peck    20+
Flip 2 coins. This attack does 20 more damage for each heads.

Poison Ring    70
Your opponent's Active Pokemon is now Poisoned. That Pokemon can't retreat during your opponent's next turn.
54 Phantump  54/146 Phantump  Common  Psychic
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Astonish
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.

Hook    30
55 Trevenant  55/146 Trevenant  Rare Holo  Psychic
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Forest's Curse
As long as this Pokemon is your Active Pokemon, your opponent can't play any Item cards from his or her hand.

Tree Slam    60
This attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
56 Pumpkaboo 56/146 Pumpkaboo  Common Psychic 
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Confuse Ray
Your opponent's Active Pokemon is now Confused.
57 Gourgeist  57/146 Gourgeist  Rare Holo Psychic 
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Eerie Voice
Put 2 damage counters on each of your opponent's Pokemon.

Spirit Scream
Put damage counters on both Active Pokemon until the remaining HP of each Pokemon is 10.
58 Diglett 58/146 Diglett  Common Fighting 
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Mine
Look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck.

Mud-Slap     20
59 Dugtrio  59/146 Dugtrio  Rare  Fighting
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Earthquake     60
This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Rock Tumble    60
This attack's damage isn't affected by Resistance.
60 Rhyhorn  60/146 Rhyhorn  Common Fighting 
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Dig Out    10
Discard the top card of your deck. If that card is a Fighting Energy, attach it to this Pokemon.

Horn Drill    40
61 Rhydon 61/146     Rhydon  Rare Fighting 
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Horn Drill    50

Mad Mountain
Flip 2 coins. If both of them are heads, discard the top card of your opponent's deck for each damage counter on this Pokemon.
62 Rhyperior  62/146 Rhyperior  Rare Holo Fighting 
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Rock Blast    50
Flip a coin for each Fighting Energy attached to this Pokemon. This attack does 50 damage times the number of heads.

Rock Wrecker    130
This attack's damage isn't affected by Weakness or Resistance. This Pokemon can't attack during your next turn.
63 Lunatone  63/146 Lunatone  Uncommon Fighting 
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Double Draw
Draw 2 cards.

Moonblast    20
During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).
64 Solrock  64/146 Solrock  Uncommon Fighting 
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Cosmic Spin    10+
If Lunatone is on your Bench, this attack does 30 more damage.

Solar Beam    60
65 Timburr  65/146 Timburr  Common Fighting 
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Pummel    20+
Flip a coin. If heads, this attack does 20 more damage.
66 Gurdurr  66/146 Gurdurr  Uncommon Fighting
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Pummel    20+
Flip a coin. If heads, this attack does 20 more damage.

Hammer Arm    60
Discard the top card of your opponent's deck.
67 Conkeldurr  67/146 Conkeldurr  Rare Fighting
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Wake-Up Slap    30+
If your opponent's Active Pokemon is affected by a Special Condition, this attack does 60 more damage. Then, remove all Special Conditions from that Pokemon.

Dynamic Punch    60+
Flip a coin. If heads, this attack does 40 more damage and your opponent's Active Pokemon is now Confused.
68 Sableye  68/146 Sableye  Uncommon  Darkness
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Filch
Draw a card.

Rip Claw    30
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.
69 Sandile 69/146 Sandile  Common Darkness 
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Ram     20

Darkness Fang    50
70 Krokorok 70/146 Krokorok  Uncommon Darkness 
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Crunch     20
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.

Darkness Fang    60
71 Krookodile  71/146 Krookodile  Rare Darkness 
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Bother    50
Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn.

Knock Back    80
Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.
72 Zorua 72/146 Zorua  Common Darkness 
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Scratch    10

Nasty Plot
Search your deck for a card and put it into your hand. Shuffle your deck afterward.
73 Zoroark 73/146 Zoroark  Rare Holo Darkness 
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Corner    30
The Defending Pokemon can't retreat during your opponent's next turn.

Night Claw    100
Flip a coin. If tails, discard 2 Energy attached to this Pokemon.
74 Inkay  74/146 Inkay  Uncommon  Darkness
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Upside-Down Evolution
Once during your turn, (before your attack), if this Pokemon is Confused, you may search your deck for a card that evolves from this Pokemon and put it onto this Pokemon. (This counts as evolving this Pokemon.) Shuffle your deck afterward.

Confusion Wave
Both Active Pokemon are now Confused.
75 Inkay  75/146 Inkay  Common Darkness 
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Tackle    10

Puncture    20
This attack's damage is not affected by Resistance.
76 Malamar 76/146 Malamar  Rare Darkness 
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Mental Trash
Your opponent flips 4 coins. For each tails, he or she discards a card from his or her hand.

Distortion Beam    30
Flip a coin. If heads, your opponent's Active Pokemon is now Asleep. If tails, your opponent's Active Pokemon is now Confused.
77 Malamar  77/146 Malamar  Rare Darkness 
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Mental Panic    30
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Puncture    70
This attack's damage is not affected by Resistance.
78 Yveltal  78/146 Yveltal  Rare  Darkness
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Oblivion Wing    30
Attach a Darkness Energy card from your discard pile to 1 of your Benched Pokemon.

Darkness Blade    100
Flip a coin. If tails, this Pokemon can't attack during your next turn.
79 YveltalEX 79/146 Yveltal    Darkness
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Evil Ball    20+
This attack does 20 more damage times the amount of Energy attached to both Active Pokemon.

Y Cyclone    90
Move an Energy from this Pokemon to 1 of your Benched Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
80 SkarmoryEX  80/146 Skarmory    Metal
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Joust    30
Before doing damage, discard all Pokemon Tool cards attached to your opponent's Active Pokemon.

Tailspin Piledriver     80+
If your opponent's Active Pokemon already has any damage counters on it, this attack does 40 more damage.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
81 Pawniard  81/146 Pawniard  Common Metal 
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Cut Down
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.

Metal Claw    30
82 Bisharp  82/146 Bisharp  Rare  Metal
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Metal Sound
Your opponent's Active Pokemon is now Confused.

Metal Wallop    40
During your next turn, this Pokemon's Metal Wallop attack does 40 more damage (before applying Weakness and Resistance).
83 Honedge 83/146 Honedge  Common  Metal
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Pierce    10
84 Doublade  84/146 Doublade  Uncommon  Metal
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Dual Blades    30
Flip 2 coins. This attack does 30 damage times the number of heads. Dual Blades    30
Flip 2 coins. This attack does 30 damage times the number of heads.
85 Aegislash  85/146 Aegislash  Rare  Metal
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Stance Change
Once during your turn (before your attack), you may switch this Pokemon with an Aegislash in your hand. (Any cards attached to this Pokemon, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon.)

Buster Swing    120
This attack's damage is not affected by Resistance.
86 Aegislash  86/146 Aegislash  Rare Holo Metal 
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Stance Change
Once during your turn (before your attack), you may switch this Pokemon with an Aegislash in your hand. (Any cards attached to this Pokemon, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon.)

King's Shield    50
Prevent all damage done to this Pokemon by attacks during your opponent's next turn. This Pokemon can't use King's Shield during your next turn.
87 Jigglypuff  87/146 Jigglypuff  Common
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Rollout    10

Heartfelt Song
Discard a Darkness Energy attached to your opponent's Active Pokemon.
88 Jigglypuff 88/146 Jigglypuff Common
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Body Slam    20
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
89 Wigglytuff 89/146 Wigglytuff Rare
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Gather Energy
Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.

Hocus Pinkus    60
The Defending Pokemon can't attack during your opponent's next turn.
90 Wigglytuff 90/146 Wigglytuff Rare
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Balloon Barrage    20
This attack does 20 damage times the amount of Energy attached to this Pokemon.

Double-Edge    90
This Pokemon does 10 damage to itself.
91 Mr. Mime 91/146 Mr. Mime Uncommon
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Massage
Heal 60 damage from 1 of your Benched Pokemon.

Slap Down    40+
Flip 2 coins. This attack 20 more damage for each heads.
92 Spritzee 92/146 Spritzee Common
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Sweet Scent
Heal 20 damage from 1 of your Pokemon.

Flop    20
93 Aromatisse 93/146 Aromatisse Rare Holo
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Fairy Transfer
As often as you like during your turn (before your attack), you may move a Fairy Energy attached to 1 of your Pokemon to another of your Pokemon.

Fairy Wind    60
94 Swirlix 94/146 Swirlix Common
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Tackle    10

Fairy Wind    20
95 Slurpuff 95/146 Slurpuff Rare Holo
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Sweet Veil
Each of your Pokemon that has any Fairy Energy attached to it can't be affected by any Special Conditions. (Remove any Special Conditions affecting those Pokemon.)

Draining Kiss    30
Heal 30 damage from this Pokemon.
96 Xerneas 96/146 Xerneas Rare
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Geomancy
Choose 2 of your Benched Pokemon. For each of those Pokemon, search your deck for a Fairy Energy card and attach it to that Pokemon. Shuffle your deck afterward.

Rainbow Spear    100
Discard an Energy attached to this Pokemon.
97 XerneasEX 97/146 Xerneas
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Break Through    60
This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

X Blast    140
This Pokemon can't use X Blast during your next turn.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
98 Doduo 98/146     Doduo Common Colorless
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Double Hit    30
Flip 2 coins. This attack does 30 damage times the number of heads.
99 Dodrio 99/146 Dodrio Uncommon Colorless
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Rage    20+
This attack does 10 more damage for each damage counter on this Pokemon.

Endeavor    50+
Flip 2 coins. This attack does 20 more damage for each heads.
100 Tauros 100/146 Tauros Rare Colorless
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Take Down     30
This Pokemon does 10 damage to itself.

Seething Anger    30
Flip a coin for each damage counter on this Pokemon. This attack does 30 damage times the number of heads.
101 Dunsparce 101/146 Dunsparce Uncommon Colorless
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Glare
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Second Bite    10+
This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.
102 Taillow 102/146 Taillow Common Colorless
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Aerial Ace    10+
Flip a coin. If heads, this attack does 30 more damage.
103 Swellow 103/146 Swellow Rare Colorless
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Drive Off
Once during your turn (before your attack), you may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon.

Wing Attack    60
104 Skitty 104/146 Skitty Common Colorless
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Heal Bell
Heal 10 damage from each of your Pokemon.

Tail Whap    10
105 Delcatty 105/146 Delcatty Uncommon Colorless
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Energy Salon
Search your deck for up to 3 different types of basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.

Fake Out    30
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
106 Bidoof 106/146 Bidoof Common Colorless
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Hyper Fang    40
Flip a coin. If tails, this attack does nothing.
107 Bibarel 107/146 Bibarel Rare Colorless
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Double Headbutt    30
Flip 2 coins. This attack does 30 damage times the number of heads.

Hypno Headbutt    60+
You may do 30 more damage. If you do, this Pokemon is now Asleep.
108 Lillipup 108/146 Lillipup Common Colorless
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Tackle    10

Bite     20
109 Herdier 109/146 Herdier Uncommon Colorless
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Bite    20

Jump On    50+
Flip a coin. If heads, this attack does 20 more damage.
110 Stoutland 110/146 Stoutland Rare Colorless
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Bite Off    60+
If your opponent's Active Pokemon is a Pokemon-EX, this attack does 60 more damage.

Wild Barking    80
This attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
111 Bunnelby 111/146 Bunnelby Common Colorless
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Dig    10
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.
112 Diggersby 112/146 Diggersby Uncommon Colorless
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Pickup
Put 2 Item cards from your discard pile into your hand.

Dig    50
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.
113 Fletchling 113/146 Fletchling Common Colorless
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Me First
Draw a card.

Peck     20
114 Furfrou 114/146 Furfrou Rare Holo Colorless
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Fur Coat
Any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).

Energy Cutoff    80
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.
115 Cassius 115/146 Cassius Uncommon Su
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Shuffle 1 of your Pokemon and all cards attached to it into your deck
You may play only 1 Supporter card during your turn (before your attack).
116 Evosoda 116/146 Evosoda Uncommon I
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Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. You can't use this card during your first turn or on a Pokemon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack).
117 Fairy Garden 117/146 Fairy Garden Uncommon St
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Each Pokemon that has any Fairy Energy attached to it (both yours and your opponent's) has no Retreat Cost.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
118 Great Ball 118/146 Great Ball Uncommon I
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Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
119 Hard Charm 119/146 Hard Charm Uncommon I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Any damage done to the Pokemon this card is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
120 Max Revive 120/146 Max Revive Uncommon I
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Put a Pokemon from your discard pile on top of your deck.
You may play as many Item cards as you like during your turn (before your attack).
121 Muscle Band 121/146 Muscle Band Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
The attacks of the Pokemon this card is attached to do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
122 Professor Sycamore 122/146 Professor Sycamore Uncommon Su
Card text
Discard your hand and draw 7 cards.
You may play only 1 Supporter card during your turn (before your attack).
123 Professor s Letter 123/146 Professor's Letter Uncommon I
Card text
Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
124 Red Card 124/146 Red Card Uncommon I
Card text
Your opponent shuffles his or her hand into his or her deck and draws 4 cards.
You may play as many Item cards as you like during your turn (before your attack).
125 Roller Skates 125/146 Roller Skates Uncommon I
Card text
Flip a coin. If heads, draw 3 cards.
You may play as many Item cards as you like during your turn (before your attack).
126 Shadow Circle 126/146 Shadow Circle Uncommon St
Card text
Each Pokemon that has any Darkness Energy attached to it (both yours and your opponent's) has no Weakness.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
127 Shauna 127/146 Shauna Uncommon Su
Card text
Shuffle your hand into your deck. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack)
128 Super Potion 128/146 Super Potion Uncommon I
Card text
Heal 60 damage from 1 of your Pokemon. If you do, discard an Energy attached to that Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
129 Team Flare Grunt 129/146  Team Flare Grunt Uncommon Su
Card text
Discard an Energy attached to your opponent's Active Pokemon.
You may play only 1 Supporter card during your turn (before your attack).
130 Double Colorless Energy 130/146 Double Colorless Energy Uncommon ColorlessE
Card text
Provides ColorlessColorless energy.
Doesn't count as a basic Energy card.
HeartGold & SoulSilver-on print
Double Colorless Energy provides ColorlessColorless Energy.
131 Rainbow Energy 131/146 Rainbow Energy Uncommon ColorlessE
Card text
This card provides   Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon.
132 Grass Energy 132/146  Grass Energy Common GrassE
 
133 Fire Energy 133/146 Fire Energy Common FireE
 
134 Water Energy 134/146 Water Energy Common WaterE
 
135 Lightning Energy 135/146 Lightning Energy Common LightningE
 
136 Psychic Energy 136/146 Psychic Energy Common PsychicE
137 Fighting Energy 137/146 Fighting Energy Common FightingE
 
138 Darkness Energy 138/146 Darkness Energy Common DarknessE
 
139 Metal Energy 139/146 Metal Energy Common MetalE
140 Fairy Energy 140/146 Fairy Energy Common E
 
141 VenusaurEX 141/146 Venusaur Rare Ultra Grass
Card text
Poison Powder     60
Your opponent's Active Pokemon is now Poisoned.

Jungle Hammer    90
Heal 30 damage from this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
142 BlastoiseEX 142/146 Blastoise Rare Ultra Water
Card text
Rapid Spin    30
Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.

Splash Bomb    120
Flip a coin. If tails, this Pokemon does 30 damage to itself.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
143 EmolgaEX 143/146 Emolga Rare Ultra Lightning
Card text
Energy Glide
Search your deck for a Lightning Energy and attach it to this Pokemon. Shuffle your deck afterward. If you attached Energy in this way, switch this Pokemon with 1 of your Benched Pokemon.

Electron Crush    60+
You may discard an Energy attached to this Pokemon. If you do, this attack does 30 more damage.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
144 YveltalEX 144/146 Yveltal Rare Ultra Darkness
Card text
Evil Ball    20+
This attack does 20 more damage times the amount of Energy attached to both Active Pokemon.

Y Cyclone    90
Move an Energy from this Pokemon to 1 of your Benched Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
145 SkarmoryEX 145/146 Skarmory Rare Ultra Metal
Card text
Joust    30
Before doing damage, discard all Pokemon Tool cards attached to your opponent's Active Pokemon.

Tailspin Piledriver    80+
If your opponent's Active Pokemon already has any damage counters on it, this attack does 40 more damage.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
146 XerneasEX 146/146 Xerneas Rare Ultra
Card text
Break Through    60
This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

X Blast    140
This Pokemon can't use X Blast during your next turn.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.