Card Image |
No. |
Card name |
Rarity |
Card type |
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1/146 |
Venusaur |
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|
Card text Poison Powder 60 Your opponent's Active Pokemon is now Poisoned. Jungle Hammer 90 Heal 30 damage from this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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2/146 |
MegaVenusaur |
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|
Card text When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Crisis Vine 120 Your opponent's Active Pokemon is now Paralyzed and Poisoned. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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3/146 |
Weedle |
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|
Card text
Leaf Munch 10+ If your opponent's Active Pokemon is a Grass Pokemon, this attack does 20 more damage.
|
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4/146 |
Kakuna |
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Card text
Harden During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 60 or less.
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5/146 |
Beedrill |
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|
Card text
Poison Jab 20 Your opponent's Active Pokemon is now Poisoned. Flash Needle 40 Flip 3 coins. This attack does 40 damage times the number of heads. If all of them are heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.
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6/146 |
Ledyba |
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Card text
Spinning Attack 30
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7/146 |
Ledian |
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Card text
Tackle 30 Mach Punch 50 This attack does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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8/146 |
Volbeat |
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Card text
Luring Glow Switch 1 of your opponent's Benched Pokemon with your opponent's Active Pokemon. Signal Beam 30 Your opponent's Active Pokemon is now Confused.
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9/146 |
Illumise |
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Card text
Pheromotion Search your deck for a Grass Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward. Quick Attack 20+ Flip a coin. If heads, this attack does 20 more damage.
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10/146 |
Pansage |
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Card text
Vine Whip 10 Leech Seed 20 Heal 10 damage from this Pokemon.
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11/146 |
Simisage |
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|
Card text
Torment 20 Choose 1 of your opponent's Active Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Solar Beam 70
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12/146 |
Chespin |
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|
Card text
Pin Missile 10 Flip 4 coins. This attack does 10 damage times the number of heads.
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13/146 |
Quilladin |
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|
Card text
Scrunch Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn. Wood Hammer 70 This Pokemon does 10 damage to itself.
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14/146 |
Chesnaught |
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|
Card text
Spiky Shield If this Pokemon is your Active Pokemon and is damaged by an opponent's attack (even if this Pokemon is Knocked Out), put 3 damage counters on the Attacking Pokemon. Touchdown 90 Heal 20 damage from this Pokemon.
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15/146 |
Scatterbug |
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|
Card text
Bug Bite 10
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16/146 |
Spewpa |
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|
Card text
Bug Bite 10 Stun Spore 40 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
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17/146 |
Vivillon [Meadow] Vivillon [High Plains] |
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|
Card text
Conversion Powder Choose either Asleep or Poisoned. Your opponent's Active Pokemon is now affected by that Special Condition. Colorful Wind 30+ This attack does 30 more damage for each different type of basic Energy attached to this Pokemon.
|
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18/146 |
Skiddo |
|
|
Card text
Lead Flip a coin. If heads, search your deck for a Supporter card, reveal it, and put it into your hand. Shuffle your deck afterward. Tackle 40
|
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19/146 |
Gogoat |
|
|
Card text
Lead Search your deck for up to 2 Supporter cards, reveal them, and put them into your hand. Shuffle your deck afterward. Charge Dash 70+ You may do 20 more damage. If you do, this Pokemon does 20 damage to itself.
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|
20/146 |
Slugma |
|
|
Card text
Flamethrower 50 Discard an Energy attached to this Pokemon.
|
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21/146 |
Magcargo |
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|
Card text
Magma Mantle 30+ You may discard the top card of your deck. If that card is a Fire Energy card, this attack does 50 more damage. Heat Blast 80
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22/146 |
Pansear |
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|
Card text
Live Coal 10 Fireworks 30 Discard an Energy attached to this Pokemon.
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23/146 |
Simisear |
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|
Card text
Yawn Your opponent's Active Pokemon is now Asleep. Flamethrower 90 Discard a Fire Energy attached to this Pokemon.
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24/146 |
Fennekin |
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|
Card text
Will-O-Wisp 20
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25/146 |
Braixen |
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Card text
Clairvoyant Eye Look at the top 3 cards of your deck and put them back on top of your deck in any order. Fire Tail Slap 40 Discard a Fire Energy attached to this Pokemon.
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26/146 |
Delphox |
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|
Card text
Mystical Fire Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. Blaze Ball 50+ This attack does 20 more damage for each Fire Energy attached to this Pokemon.
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27/146 |
Fletchinder |
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|
Card text
Flame Charge Search your deck for a Fire Energy card and attach it to this Pokemon. Shuffle your deck afterward. Fire Wing 30
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28/146 |
Talonflame |
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|
Card text
Devastating Wind Your opponent shuffles his or her hand into his or her deck and draws 4 cards. Flare Blitz 100 Discard all Fire Energy attached to this Pokemon.
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|
29/146 |
Blastoise |
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|
Card text
Rapid Spin 30 Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Splash Bomb 120 Flip a coin. If tails, this Pokemon does 30 damage to itself. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
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30/146 |
Mega Blastoise |
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|
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends. Hydro Bombard 120 This attack does 30 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
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|
31/146 |
Shellder |
|
|
Card text
Splash 20
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32/146 |
Cloyster |
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|
Card text
Clamp Crush 30 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed and discard an Energy attached to that Pokemon. Spike Cannon 30 Flip 5 coins. This attack does 30 damage times the number of heads.
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33/146 |
Staryu |
|
|
Card text
Reckless Charge 30 This Pokemon does 10 damage to itself.
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34/146 |
Starmie |
|
|
Card text
Recover Discard an Energy attached to this Pokemon and heal all damage from it. Core Splash 60+ If this Pokemon has any Psychic Energy attached to it, this attack does 30 more damage.
|
|
35/146 |
Lapras |
|
|
Card text
Seafaring Flip 3 coins. For each heads, attach a Water Energy card from your discard pile to your Benched Pokemon in any way you like. Hydro Pump 10+ This attack does 20 more damage for each Water Energy attached to this Pokemon.
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36/146 |
Corsola |
|
|
Card text
Refresh Heal 30 damage and remove all Special Conditions from this Pokemon. Spiny Rush 20+ Flip a coin until you get tails. This attack does 20 more damage for each heads.
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37/146 |
Panpour |
|
|
Card text
Wave Splash 10 Water Splash 10+ Flip a coin. If heads, this attack does 20 more damage.
|
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38/146 |
Simipour |
|
|
Card text
Recycle Put a card from your discard pile on top of your deck. Surf 70
|
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39/146 |
Froakie |
|
|
Card text
Bounce 10 Flip a coin. If heads, switch this Pokemon with 1 of your Benched Pokemon.
|
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40/146 |
Frogadier |
|
|
Card text
Lick 30 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
|
|
41/146 |
Greninja |
|
|
Card text
Water Shuriken Once during your turn (before your attack), you may discard a Water Energy card from your hand. If you do, put 3 damage counters on 1 of your opponent's Pokemon. Mist Slash 50 This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokemon.
|
|
42/146 |
Pikachu |
|
|
Card text
Nuzzle Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. Quick Attack 20+ Flip a coin. If heads, this attack does 10 more damage.
|
|
43/146 |
Raichu |
|
|
Card text
Circle Circuit 20 This attack does 20 damage times the number of Pokemon on your Bench. Thunderbolt 100 Discard all Energy attached to this Pokemon.
|
|
44/146 |
Voltorb |
|
|
Card text
Destiny Burst If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent's attack, flip a coin. If heads, put 5 damage counters on the Attacking Pokemon. Rollout 10
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|
45/146 |
Electrode |
|
|
Card text
Eerie Impulse Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon. Rollout 40
|
|
46/146 |
Emolga |
|
|
Card text
Energy Glide Search your deck for a Lightning Energy and attach it to this Pokemon. Shuffle your deck afterward. If you attached Energy in this way, switch this Pokemon with 1 of your Benched Pokemon. Electron Crush 60+ You may discard an Energy attached to this Pokemon. If you do, this attack does 30 more damage. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
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|
47/146 |
Ekans |
|
|
Card text
Bite 20
|
|
48/146 |
Arbok |
|
|
Card text
Gastro Acid 20 The Defending Pokemon has no Abilities until the end of your next turn. Poison Jab 50 Your opponent's Active Pokemon is now Poisoned.
|
|
49/146 |
Spoink |
|
|
Card text
Splash 10
|
|
50/146 |
Grumpig |
|
|
Card text
Tricky Steps 30 You may move an Energy attached to your opponent's Active Pokemon to 1 of your opponent's Benched Pokemon. Psybeam 60 Your opponent's Active Pokemon is now Confused.
|
|
51/146 |
Venipede |
|
|
Card text
Poison Sting 20 Your opponent's Active Pokemon is now Poisoned.
|
|
52/146 |
Whirlipede |
|
|
Card text
Continuous Tumble 30 Flip a coin until you get tails. This attack does 30 damage times the number of heads.
|
|
53/146 |
Scolipede |
|
|
Card text
Random Peck 20+ Flip 2 coins. This attack does 20 more damage for each heads. Poison Ring 70 Your opponent's Active Pokemon is now Poisoned. That Pokemon can't retreat during your opponent's next turn.
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|
54/146 |
Phantump |
|
|
Card text
Astonish Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck. Hook 30
|
|
55/146 |
Trevenant |
|
|
Card text
Forest's Curse As long as this Pokemon is your Active Pokemon, your opponent can't play any Item cards from his or her hand. Tree Slam 60 This attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
|
|
56/146 |
Pumpkaboo |
|
|
Card text
Confuse Ray Your opponent's Active Pokemon is now Confused.
|
|
57/146 |
Gourgeist |
|
|
Card text
Eerie Voice Put 2 damage counters on each of your opponent's Pokemon. Spirit Scream Put damage counters on both Active Pokemon until the remaining HP of each Pokemon is 10.
|
|
58/146 |
Diglett |
|
|
Card text
Mine Look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck. Mud-Slap 20
|
|
59/146 |
Dugtrio |
|
|
Card text
Earthquake 60 This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Rock Tumble 60 This attack's damage isn't affected by Resistance.
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|
60/146 |
Rhyhorn |
|
|
Card text
Dig Out 10 Discard the top card of your deck. If that card is a Fighting Energy, attach it to this Pokemon. Horn Drill 40
|
|
61/146 |
Rhydon |
|
|
Card text
Horn Drill 50 Mad Mountain Flip 2 coins. If both of them are heads, discard the top card of your opponent's deck for each damage counter on this Pokemon.
|
|
62/146 |
Rhyperior |
|
|
Card text
Rock Blast 50 Flip a coin for each Fighting Energy attached to this Pokemon. This attack does 50 damage times the number of heads. Rock Wrecker 130 This attack's damage isn't affected by Weakness or Resistance. This Pokemon can't attack during your next turn.
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|
63/146 |
Lunatone |
|
|
Card text
Double Draw Draw 2 cards. Moonblast 20 During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).
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|
64/146 |
Solrock |
|
|
Card text
Cosmic Spin 10+ If Lunatone is on your Bench, this attack does 30 more damage. Solar Beam 60
|
|
65/146 |
Timburr |
|
|
Card text
Pummel 20+ Flip a coin. If heads, this attack does 20 more damage.
|
|
66/146 |
Gurdurr |
|
|
Card text
Pummel 20+ Flip a coin. If heads, this attack does 20 more damage. Hammer Arm 60 Discard the top card of your opponent's deck.
|
|
67/146 |
Conkeldurr |
|
|
Card text
Wake-Up Slap 30+ If your opponent's Active Pokemon is affected by a Special Condition, this attack does 60 more damage. Then, remove all Special Conditions from that Pokemon. Dynamic Punch 60+ Flip a coin. If heads, this attack does 40 more damage and your opponent's Active Pokemon is now Confused.
|
|
68/146 |
Sableye |
|
|
Card text
Filch Draw a card. Rip Claw 30 Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.
|
|
69/146 |
Sandile |
|
|
Card text
Ram 20 Darkness Fang 50
|
|
70/146 |
Krokorok |
|
|
Card text
Crunch 20 Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. Darkness Fang 60
|
|
71/146 |
Krookodile |
|
|
Card text
Bother 50 Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn. Knock Back 80 Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.
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|
72/146 |
Zorua |
|
|
Card text
Scratch 10 Nasty Plot Search your deck for a card and put it into your hand. Shuffle your deck afterward.
|
|
73/146 |
Zoroark |
|
|
Card text
Corner 30 The Defending Pokemon can't retreat during your opponent's next turn. Night Claw 100 Flip a coin. If tails, discard 2 Energy attached to this Pokemon.
|
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74/146 |
Inkay |
|
|
Card text
Upside-Down Evolution Once during your turn, (before your attack), if this Pokemon is Confused, you may search your deck for a card that evolves from this Pokemon and put it onto this Pokemon. (This counts as evolving this Pokemon.) Shuffle your deck afterward. Confusion Wave Both Active Pokemon are now Confused.
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|
75/146 |
Inkay |
|
|
Card text
Tackle 10 Puncture 20 This attack's damage is not affected by Resistance.
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76/146 |
Malamar |
|
|
Card text
Mental Trash Your opponent flips 4 coins. For each tails, he or she discards a card from his or her hand. Distortion Beam 30 Flip a coin. If heads, your opponent's Active Pokemon is now Asleep. If tails, your opponent's Active Pokemon is now Confused.
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|
77/146 |
Malamar |
|
|
Card text
Mental Panic 30 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Puncture 70 This attack's damage is not affected by Resistance.
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|
78/146 |
Yveltal |
|
|
Card text
Oblivion Wing 30 Attach a Darkness Energy card from your discard pile to 1 of your Benched Pokemon. Darkness Blade 100 Flip a coin. If tails, this Pokemon can't attack during your next turn.
|
|
79/146 |
Yveltal |
|
|
Card text
Evil Ball 20+ This attack does 20 more damage times the amount of Energy attached to both Active Pokemon. Y Cyclone 90 Move an Energy from this Pokemon to 1 of your Benched Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
|
80/146 |
Skarmory |
|
|
Card text
Joust 30 Before doing damage, discard all Pokemon Tool cards attached to your opponent's Active Pokemon. Tailspin Piledriver 80+ If your opponent's Active Pokemon already has any damage counters on it, this attack does 40 more damage. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
|
81/146 |
Pawniard |
|
|
Card text
Cut Down Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. Metal Claw 30
|
|
82/146 |
Bisharp |
|
|
Card text
Metal Sound Your opponent's Active Pokemon is now Confused. Metal Wallop 40 During your next turn, this Pokemon's Metal Wallop attack does 40 more damage (before applying Weakness and Resistance).
|
|
83/146 |
Honedge |
|
|
Card text
Pierce 10
|
|
84/146 |
Doublade |
|
|
Card text
Dual Blades 30 Flip 2 coins. This attack does 30 damage times the number of heads. Dual Blades 30 Flip 2 coins. This attack does 30 damage times the number of heads.
|
|
85/146 |
Aegislash |
|
|
Card text
Stance Change Once during your turn (before your attack), you may switch this Pokemon with an Aegislash in your hand. (Any cards attached to this Pokemon, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon.) Buster Swing 120 This attack's damage is not affected by Resistance.
|
|
86/146 |
Aegislash |
|
|
Card text
Stance Change Once during your turn (before your attack), you may switch this Pokemon with an Aegislash in your hand. (Any cards attached to this Pokemon, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon.) King's Shield 50 Prevent all damage done to this Pokemon by attacks during your opponent's next turn. This Pokemon can't use King's Shield during your next turn.
|
|
87/146 |
Jigglypuff |
|
|
Card text Rollout 10 Heartfelt Song Discard a Darkness Energy attached to your opponent's Active Pokemon. |
|
88/146 |
Jigglypuff |
|
|
Card text Body Slam 20 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. |
|
89/146 |
Wigglytuff |
|
|
Card text Gather Energy Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Hocus Pinkus 60 The Defending Pokemon can't attack during your opponent's next turn. |
|
90/146 |
Wigglytuff |
|
|
Card text Balloon Barrage 20 This attack does 20 damage times the amount of Energy attached to this Pokemon. Double-Edge 90 This Pokemon does 10 damage to itself. |
|
91/146 |
Mr. Mime |
|
|
Card text Massage Heal 60 damage from 1 of your Benched Pokemon. Slap Down 40+ Flip 2 coins. This attack 20 more damage for each heads. |
|
92/146 |
Spritzee |
|
|
Card text Sweet Scent Heal 20 damage from 1 of your Pokemon. Flop 20 |
|
93/146 |
Aromatisse |
|
|
Card text Fairy Transfer As often as you like during your turn (before your attack), you may move a Fairy Energy attached to 1 of your Pokemon to another of your Pokemon. Fairy Wind 60 |
|
94/146 |
Swirlix |
|
|
Card text Tackle 10 Fairy Wind 20 |
|
95/146 |
Slurpuff |
|
|
Card text Sweet Veil Each of your Pokemon that has any Fairy Energy attached to it can't be affected by any Special Conditions. (Remove any Special Conditions affecting those Pokemon.) Draining Kiss 30 Heal 30 damage from this Pokemon. |
|
96/146 |
Xerneas |
|
|
Card text Geomancy Choose 2 of your Benched Pokemon. For each of those Pokemon, search your deck for a Fairy Energy card and attach it to that Pokemon. Shuffle your deck afterward. Rainbow Spear 100 Discard an Energy attached to this Pokemon. |
|
97/146 |
Xerneas |
|
|
Card text
Break Through 60 This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) X Blast 140 This Pokemon can't use X Blast during your next turn. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
|
|
98/146 |
Doduo |
|
|
Card text
Double Hit 30 Flip 2 coins. This attack does 30 damage times the number of heads.
|
|
99/146 |
Dodrio |
|
|
Card text Rage 20+ This attack does 10 more damage for each damage counter on this Pokemon. Endeavor 50+ Flip 2 coins. This attack does 20 more damage for each heads. |
|
100/146 |
Tauros |
|
|
Card text Take Down 30 This Pokemon does 10 damage to itself. Seething Anger 30 Flip a coin for each damage counter on this Pokemon. This attack does 30 damage times the number of heads. |
|
101/146 |
Dunsparce |
|
|
Card text Glare Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. Second Bite 10+ This attack does 10 more damage for each damage counter on your opponent's Active Pokemon. |
|
102/146 |
Taillow |
|
|
Card text Aerial Ace 10+ Flip a coin. If heads, this attack does 30 more damage. |
|
103/146 |
Swellow |
|
|
Card text Drive Off Once during your turn (before your attack), you may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon. Wing Attack 60 |
|
104/146 |
Skitty |
|
|
Card text Heal Bell Heal 10 damage from each of your Pokemon. Tail Whap 10 |
|
105/146 |
Delcatty |
|
|
Card text Energy Salon Search your deck for up to 3 different types of basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward. Fake Out 30 Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. |
|
106/146 |
Bidoof |
|
|
Card text Hyper Fang 40 Flip a coin. If tails, this attack does nothing. |
|
107/146 |
Bibarel |
|
|
Card text Double Headbutt 30 Flip 2 coins. This attack does 30 damage times the number of heads. Hypno Headbutt 60+ You may do 30 more damage. If you do, this Pokemon is now Asleep. |
|
108/146 |
Lillipup |
|
|
Card text Tackle 10 Bite 20 |
|
109/146 |
Herdier |
|
|
Card text Bite 20 Jump On 50+ Flip a coin. If heads, this attack does 20 more damage. |
|
110/146 |
Stoutland |
|
|
Card text Bite Off 60+ If your opponent's Active Pokemon is a Pokemon-EX, this attack does 60 more damage. Wild Barking 80 This attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) |
|
111/146 |
Bunnelby |
|
|
Card text Dig 10 Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn. |
|
112/146 |
Diggersby |
|
|
Card text Pickup Put 2 Item cards from your discard pile into your hand. Dig 50 Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn. |
|
113/146 |
Fletchling |
|
|
Card text Me First Draw a card. Peck 20 |
|
114/146 |
Furfrou |
|
|
Card text Fur Coat Any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). Energy Cutoff 80 Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. |
|
115/146 |
Cassius |
|
Su |
Card text Shuffle 1 of your Pokemon and all cards attached to it into your deck You may play only 1 Supporter card during your turn (before your attack). |
|
116/146 |
Evosoda |
|
I |
Card text Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. You can't use this card during your first turn or on a Pokemon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack). |
|
117/146 |
Fairy Garden |
|
St |
Card text Each Pokemon that has any Fairy Energy attached to it (both yours and your opponent's) has no Retreat Cost. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
|
118/146 |
Great Ball |
|
I |
Card text Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack). |
|
119/146 |
Hard Charm |
|
I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. Any damage done to the Pokemon this card is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
|
120/146 |
Max Revive |
|
I |
Card text Put a Pokemon from your discard pile on top of your deck. You may play as many Item cards as you like during your turn (before your attack). |
|
121/146 |
Muscle Band |
|
I |
Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. The attacks of the Pokemon this card is attached to do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
|
122/146 |
Professor Sycamore |
|
Su |
Card text Discard your hand and draw 7 cards. You may play only 1 Supporter card during your turn (before your attack). |
|
123/146 |
Professor's Letter |
|
I |
Card text Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
|
124/146 |
Red Card |
|
I |
Card text Your opponent shuffles his or her hand into his or her deck and draws 4 cards. You may play as many Item cards as you like during your turn (before your attack). |
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125/146 |
Roller Skates |
|
I |
Card text Flip a coin. If heads, draw 3 cards. You may play as many Item cards as you like during your turn (before your attack). |
|
126/146 |
Shadow Circle |
|
St |
Card text Each Pokemon that has any Darkness Energy attached to it (both yours and your opponent's) has no Weakness. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. |
|
127/146 |
Shauna |
|
Su |
Card text Shuffle your hand into your deck. Then, draw 5 cards. You may play only 1 Supporter card during your turn (before your attack) |
|
128/146 |
Super Potion |
|
I |
Card text Heal 60 damage from 1 of your Pokemon. If you do, discard an Energy attached to that Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
|
129/146 |
Team Flare Grunt |
|
Su |
Card text Discard an Energy attached to your opponent's Active Pokemon. You may play only 1 Supporter card during your turn (before your attack). |
|
130/146 |
Double Colorless Energy |
|
E |
Card text Provides ColorlessColorless energy. Doesn't count as a basic Energy card. HeartGold & SoulSilver-on print Double Colorless Energy provides ColorlessColorless Energy. |
|
131/146 |
Rainbow Energy |
|
E |
Card text This card provides Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. |
|
132/146 |
Grass Energy |
|
E |
|
|
133/146 |
Fire Energy |
|
E |
|
|
134/146 |
Water Energy |
|
E |
|
|
135/146 |
Lightning Energy |
|
E |
|
|
136/146 |
Psychic Energy |
|
E |
|
|
137/146 |
Fighting Energy |
|
E |
|
|
138/146 |
Darkness Energy |
|
E |
|
|
139/146 |
Metal Energy |
|
E |
|
|
140/146 |
Fairy Energy |
|
E |
|
|
141/146 |
Venusaur |
|
|
Card text Poison Powder 60 Your opponent's Active Pokemon is now Poisoned. Jungle Hammer 90 Heal 30 damage from this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
|
142/146 |
Blastoise |
|
|
Card text Rapid Spin 30 Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Splash Bomb 120 Flip a coin. If tails, this Pokemon does 30 damage to itself. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
|
143/146 |
Emolga |
|
|
Card text Energy Glide Search your deck for a Lightning Energy and attach it to this Pokemon. Shuffle your deck afterward. If you attached Energy in this way, switch this Pokemon with 1 of your Benched Pokemon. Electron Crush 60+ You may discard an Energy attached to this Pokemon. If you do, this attack does 30 more damage. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
|
144/146 |
Yveltal |
|
|
Card text Evil Ball 20+ This attack does 20 more damage times the amount of Energy attached to both Active Pokemon. Y Cyclone 90 Move an Energy from this Pokemon to 1 of your Benched Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
|
145/146 |
Skarmory |
|
|
Card text Joust 30 Before doing damage, discard all Pokemon Tool cards attached to your opponent's Active Pokemon. Tailspin Piledriver 80+ If your opponent's Active Pokemon already has any damage counters on it, this attack does 40 more damage. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
|
146/146 |
Xerneas |
|
|
Card text Break Through 60 This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) X Blast 140 This Pokemon can't use X Blast during your next turn. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |