HGSS: Unleashed
Trading Card Game Set E44
General information
 Cards  English: 96
 Japanese: N/A
 Series  HeartGold & SoulSilver
 Primary Focus  Legendary Beast Trio
 Entei, Raikou, Suicune
 Previous Expansion  HeartGold & SoulSilver
 Following Expansion  HGSS Undaunted
 Associated Decks  PsychicFightingDark Chaos Control
 GrassFightingSteel Steel Sentinel
 Released  May 12th, 2010 (English)
  
Card Image No. Card name Rarity Card type
1 Jirachi 1/95 Jirachi  Rare Holo Psychic 
Card text
Stardust Song
Once during your turn, when you put Jirachi from your hand onto your Bench, you may flip 3 coins. For each heads, search your discard pile for a Psychic Energy card and attach it to Jirachi.

Time Hollow
Choose a number of your opponent's Stage 1 or Stage 2 Evolved Pokemon up to the amount of Energy attached to Jirachi. Remove the highest Stage Evolution card from each of those Pokemon and put those cards back into your opponent's hand.
2 Magmortar 2/95 Magmortar  Rare Holo Fire 
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Hard Crush    50
Discard the top 3 cards of your deck. This attack does 50 damage times the number of Energy cards you discarded.

Mantle Bazooka    100
Discard 2 Fire Energy attached to Magmortar.
3 Manaphy 3/95 Manaphy  Rare Holo Water 
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Deep Sea Swirl
Shuffle your hand into your deck. Then, draw 5 cards.

Wave Splash    20
4 Metagross 4/95  Metagross  Rare Holo Psychic
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Psychic Float
If you have any Psychic Energy attached to your Active Pokemon, the Retreat Cost for that Pokemon is 0.

Pulse Blast     60

Double Leg Hammer
Choose 2 of your opponent's Benched Pokemon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon).
5 Mismagius 5/95 Mismagius  Rare Holo  Psychic
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Magical Trans
Once during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Mismagius is affected by a Special Condition.

Psychic Pulse    30
Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)
6 Octillery 6/95 Octillery  Rare Holo  Water
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  Switch Cannon
Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Switch Octillery with 1 of your Benched Pokemon.

Ink Bomb    50
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
7 Politoed  7/95 Politoed  Rare Holo Water 
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 Leap Frog
Once during your turn (before your attack), you may choose a Water Pokemon on your Bench and switch it with your Active Pokemon. This power can't be used if Politoed is affected by a Special Condition.

Big Chorus    30
Flip a coin for each Water Pokemon you have in play. This attack does 30 damage times the number of heads.
8 Shaymin 8/95 Shaymin  Rare Holo  Grass
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Celebration Wind
Once during your turn, when you put Shaymin from your hand onto your Bench, you may move as many Energy cards attached to your Pokemon as you like to any of your other Pokemon.

Energy Bloom    30
Remove 3 damage counters from each of your Pokemon that has any Energy attached to it.
9 Sudowoodo 9/95 Sudowoodo  Rare Holo Fighting 
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Push Over    20
Does 20 damage times the number of Fighting Energy attached to Sudowoodo.

Rumble    40
The Defending Pokemon can't retreat during your opponent's next turn.
10 Torterra 10/95 Torterra  Rare Holo Grass 
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Giga Drain    40
Remove from Torterra the number of damage counters equal to the damage you did to the Defending Pokemon.

Land Crush    80
11 Xatu 11/95 Xatu  Rare Holo Psychic 
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Psywave        20
Does 20 damage times the amount of Energy attached to the Defending Pokemon.

Confuse Ray    50
Flip a coin. If heads, the Defending Pokemon is now Confused.
12 Beedrill  12/95 Beedrill  Rare Grass 
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Twineedle    50
Flip 2 coins. This attack does 50 damage times the number of heads.

Paralyze Poison     20
The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon is also Paralyzed.
13 Blastoise 13/95 Blastoise  Rare  Water
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Wash Out
As often as you like during your turn (before your attack), you may move a Water Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Blastoise is affected by a Special Condition.

Hydro Launcher
Return 2 Water Energy attached to Blastoise to your hand. Choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon)
14 Crobat 14/95 Crobat  Rare Psychic
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Supersonic    30
The Defending Pokemon is now Confused.

Hurricane Wing     30
Flip 4 coins. This attack does 30 damage times the number of heads.
15 Fearow 15/95 Fearow  Rare Colorless
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Wing Attack    30

Repeating Drill     20
Flip 5 coins. This attack does 20 damage times the number of heads.
16 Floatzel 16/95 Floatzel  Rare Water 
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Water Acceleration
Once during your turn (before your attack), you may attach a Water Energy card from your hand to Floatzel. This power can't be used if Floatzel is affected by a Special Condition.

Waterfall    60
17 Kingdra  17/95 Kingdra  Rare  Water
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Water Arrow
Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Stream Pump    50+
You may do 50 damage plus 30 more damage. If you do, return an Energy card attached to Kingdra to your hand.
18 Lanturn 18/95 Lanturn  Rare Lightning 
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Confuse Ray    20
Flip a coin. If heads, the Defending Pokemon is now Confused.

Reflect Energy    60
Move an Energy card attached to Lanturn to 1 of your Benched Pokemon.
19 Lucario  19/95 Lucario  Rare Fighting
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Bulk Up    30
During your next turn, each of Lucario's attacks does 30 more damage to the Defending Pokemon (before applying Weakness and Resistance).

Magnum Punch    50
20 Ninetales  20/95 Ninetales  Rare Fire 
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Heat Acceleration   
Search your discard pile for up to 3 Fire Energy cards and attach them to 1 of your Pokemon.

Searing Flame    30
The Defending Pokemon is now Burned.
21 Poliwrath  21/95 Poliwrath  Rare Water 
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Steamroll    40
Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Dynamic Punch    60+
Flip a coin. If heads, this attack does 60 damage plus 40 more damage and the Defending Pokemon is now Confused.
22 Primeape  22/95 Primeape  Rare Fighting
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Low Kick    30

Bebop Punch
Choose 1 of your opponent's Pokemon. Flip a coin until you get tails. This attack does 50 damage times the number of heads to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
23 Roserade 23/95 Roserade  Rare  Fighting
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Energy Signal
When you attach a Grass Energy card or Psychic Energy card from your hand to Roserade during your turn, you may use this power. If you attach a Grass Energy card, the Defending Pokemon is now Confused. If you attach a Psychic Energy card, the Defending Pokemon is now Poisoned. This power can't be used if Roserade is affected by a Special Condition.

Power Blow    20
Does 20 damage times the amount of Energy attached to Roserade.
24 Steelix 24/95 Steelix  Rare  Metal
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  Guard Press     40
During your opponent's next turn, any damage done to Steelix by attacks is reduced by 20 (after applying Weakness and Resistance).

Steel Swing    80
Flip 2 coins. This attack does 80 damage times the number of heads.
25 Torkoal  25/95 Torkoal  Rare  Fire
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Hot Snort
Once during your turn, when you put Torkoal from your hand onto your Bench, you may flip a coin. If heads, the Defending Pokemon is now Burned.

Flare     30
26 Tyranitar  26/95 Tyranitar  Rare  Darkness
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Tail Crush    40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.

Hyper Beam    80
Discard an Energy card attached to the Defending Pokemon.
27 Ursaring 27/95  Ursaring  Rare Colorless 
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Confront    20

Cross Chop    50+
Flip a coin. If heads, this attack does 50 damage plus 30 more damage.
28 Cherrim  28/95 Cherrim  Uncommon  Grass
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   Sunny Heal
Once during your turn (before your attack), you may remove 1 damage counter from your Active Pokemon. This power can't be used if Cherrim is affected by a Special Condition.

Seed Bomb    30
29 Dunsparce  29/95 Dunsparce  Uncommon  Colorless
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Return    10
Draw cards until you have 6 cards in your hand.
30 Golbat 30/95 Golbat  Uncommon Psychic 
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Mean Look    20
The Defending Pokemon can't retreat during your opponent's next turn.
31 Grotle  31/95 Grotle  Uncommon Grass 
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Razor Leaf    30

Sleep Powder    50
Flip a coin. If heads, the Defending Pokemon is now Asleep.
32 Kakuna  32/95 Kakuna  Uncommon  Grass
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Speed Evolution
Search your deck for a card that evolves from Kakuna and put it onto Kakuna. (This counts as evolving Kakuna.) Shuffle your deck afterward.

Poison Sting
The Defending Pokemon is now Poisoned.
33 Metang 33/95 Metang  Uncommon  Psychic
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Energy Crane   
Search your discard pile for up to 2 Psychic Energy cards and attach them to your Pokemon in any way you like.

Psypunch    50
34 Minun  34/95 Minun  Uncommon Lightning 
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Call for Family   
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.

Tag Team Boost    10+
If Plusle is on your Bench, this attack does 10 damage plus 20 more damage.
35 Numel 35/95 Numel  Uncommon  Fire
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Flare Bonus   
Discard a Fire Energy card from your hand. Then, draw 3 cards.

Combustion     40
36 Plusle 36/95 Plusle    Uncommon Lightning 
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Collect
Draw 2 cards.

Thunder Jolt    20
Flip a coin. If tails, this attack does 10 damage to Plusle.
37 Poliwhirl  37/95 Poliwhirl  Uncommon  Water
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Hypnoblast    20
The Defending Pokemon is now Asleep.

Light Punch     30
38 Pupitar 38/95 Pupitar  Uncommon Fighting
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Boost Gas
If Pupitar has any Energy attached to it, the Retreat Cost for Pupitar is 0.

Rage    20+
Does 20 damage plus 10 more damage for each damage counter on Pupitar.
39 Pupitar 39/95 Pupitar  Uncommon  Fighting
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Hammer In    30

Speed Attack    50
40 Seadra  40/95 Seadra  Uncommon  Water
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Muddy Water    20
Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Razor Fin    5
41 Tauros  41/95 Tauros  Uncommon Colorless
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Smash Kick    20

Crimson Bull     30
Flip 3 coins. This attack does 30 damage times the number of heads. Tauros is now Confused.
42 Wartortle  42/95 Wartortle  Uncommon Water 
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Water Arrow   
Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Surf     50
43 Aipom 43/95 Aipom  Common Colorless 
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Tail Code   
Move an Energy card attached to the Defending Pokemon to another of your opponent's Pokemon.

Tail Smash    30
Flip a coin. If tails, this attack does nothing.
44 Beldum  44/95 Beldum  Common  Psychic
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Reaction    10
You may switch Beldum with 1 of your Benched Pokemon.
45 Buizel 45/95 Buizel  Common Water 
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Muddy Water     10
Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
46 Carnivine 46/95 Carnivine  Common Grass
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Drawup Power
Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Spit Up     20
47 Cherubi  47/95 Cherubi  Common  Grass
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Tackle    10
48 Chinchou  48/95 Chinchou  Common Lightning 
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Ram    10

Lightning Ball    20
49 Horsea  49/95 Horsea  Common Water 
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Beat    10

Fin Smack    20
Flip 2 coins. This attack does 20 damage times the number of heads.
50 Larvitar 50/95 Larvitar  Common  Fighting
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Mountain Eater   
Discard the top card from your opponent's deck. Then, remove 2 damage counters from Larvitar.

Reckless Charge    20
Larvitar does 10 damage to itself.
51 Larvitar  51/95 Larvitar  Common Fighting 
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Bite     10

Knuckle Punch     20
52  Magmar 52/95 Magmar  Common  Fire
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Live Coal    10

Magma Punch    20
53 Mankey 53/95 Mankey  Common Fighting 
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Punch     10

Karate Chop    40-
Does 40 damage minus 10 damage for each damage counter on Mankey.
54 Misdreavus  54/95 Misdreavus  Common  Psychic
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Sharpshooting
Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
55 Natu  55/95 Natu  Common  Psychic
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Peck     10

Teleport   
Switch Natu with 1 of your Benched Pokemon.
56 Onix 56/95 Onix  Common Fighting 
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Energy Healer
Whenever you attach an Energy card from your hand to 1 of your Pokemon, remove 1 damage counter from that Pokemon.

Boundless Power     80
Onix can't attack during your next turn.
57 Onix  57/95 Onix  Common Fighting 
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Swing Around    20+
Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads.
58 Poliwag 58/95 Poliwag  Common Water 
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Call for Family   
Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.

Razor Fin    20
59 Remoraid  59/95 Remoraid  Common  Water
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Rain Splash     10

Water Arrow   
Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
60 Riolu  60/95 Riolu  Common Fighting 
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Kick     10

Double Chop    20
Flip 2 coins. This attack does 20 damage times the number of heads.
61 Roselia 61/95 Roselia  Common Grass 
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Petal Dance    20
Flip 3 coins. This attack does 20 damage times the numbers of heads. Roselia is now Confused.
62 Spearow  62/95 Spearow  Common Colorless 
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Roost   
Remove 4 damage counters from Spearow. Spearow can't retreat during your next turn.

Flap    10
63 Squirtle  63/95 Squirtle  Common Water 
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Rain Splash     10

Shell Attack    40
64 Stantler  64/95 Stantler  Common Colorless
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Call for Family
Search your deck for 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.

Mystifying Horns    30
The Defending Pokemon is now Confused.
65 Teddiursa  65/95 Teddiursa  Common Colorless 
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Take Down    20
Teddiursa does 10 damage to itself.
66 Tropius  66/95 Tropius  Common Grass 
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Green Call   
Flip 2 coins. For each heads, search your deck for a Grass Pokemon, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

Gust     20
67 Turtwig  67/95 Turtwig  Common Grass 
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Leech Seed    10
If this attack does any damage to the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Turtwig.

Ram     20
68 Vulpix  68/95 Vulpix  Common  Fire
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Fireworks    20
Flip a coin. If tails, discard a Fire Energy attached to Vulpix.
69 Weedle 69/95 Weedle  Common Grass 
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Speed Evolution
Search your deck for a card that evolves from Weedle and put it onto Weedle. (This counts as evolving Weedle.) Shuffle your deck afterward.

Sting    10
70 Zubat 70/95 Zubat  Common Psychic 
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Glide    10

Double Attack   
Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)
71 Cheerleader s Cheer  71/95 Cheerleader's Cheer  Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Draw 3 cards. Your opponent may draw a card.
72 Dual Ball 72/95 Dual Ball  Uncommon T
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Flip 2 coins. For each heads, search your deck for a Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
73 Emcee s Chatter 73/95 Emcee's Chatter  Uncommon Su 
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Flip a coin. If heads, draw 3 cards. If tails, draw 2 cards.
74 Energy Returner  74/95 Energy Returner  Uncommon  T
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Search your discard pile for 4 basic Energy cards, show them to your opponent, and shuffle them into to your deck.
75 Engineer s Adjustments  75/95 Engineer's Adjustments  Uncommon Su 
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Discard an Energy card from your hand. Then, draw 4 cards.
76 Good Rod 76/95 Good Rod  Uncommon T
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Flip a coin. If heads, search your discard pile for a Pokemon, show it to your opponent, and put it on top of your deck. If tails, search your discard pile for a Trainer card, show it to your opponent, and put it on top your deck.
77 Interviewer s Questions  77/95 Interviewer's Questions  Uncommon Su 
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Look at the top 8 cards of your deck. Choose as many Energy cards as you like, show them to your opponent, and put them into your hand. Shuffle the other cards back into your deck.
78 Judge  78/95 Judge  Uncommon  Su
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Each player shuffles their hand into their deck and draws 4 cards.
You may play only 1 Supporter card during your turn (before your attack).
79 Life Herb 79/95 Life Herb  Uncommon  T
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Flip a coin. If heads, choose 1 of your Pokemon (excluding Pokemon-ex), and remove all Special Conditions and 6 damage counters from that Pokemon (all if there are less than 6).
80 PlusPower  80/95 PlusPower  Uncommon  T
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Attach PlusPower to 1 of your Pokemon. Discard this card at the end of your turn.
If the Pokemon PlusPower is attached to attacks, the attack does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance).
81 Pok  mon Circulator  81/95 Pokemon Circulator  Uncommon T
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Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.
82 Rare Candy  82/95 Rare Candy  Uncommon  T
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Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) (If you choose a Stage 2 Pokemon in your hand, put that Pokemon on the Basic Pokemon instead of on a Stage 1 Pokemon.)
83 Super Scoop Up 83/95 Super Scoop Up  Uncommon  T
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Flip a coin. If heads, put 1 of your Pokemon and all cards attached to it into your hand.
You may play as many Item cards as you like during your turn (before your attack).
84 Crobat Psychic  84/95 Crobat    Psychic
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Severe Poison
The Defending Pokemon is now Poisoned. Put 4 damage counters instead of 1 on that Pokemon between turns.

Skill Dive
Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
85 Kingdra  85/95 Kingdra    Water
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Spray Splash
Once during your turn (before your attack), you may put 1 damage counter on 1 of your opponent's Pokemon. This power can't be used if Kingdra is affected by a Special Condition.

Dragon Steam    60
If your opponent has any Fire Pokemon in play, this attack's base damage is 20 instead of 60.
86 Lanturn  86/95 Lanturn   Lightning 
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Underwater Dive
Once during your turn (before your attack), you may use this power. Lanturn's type is Water until the end of your turn. This power can't be used if Lanturn is affected by a Special Condition.

Powerful Spark    40+
Does 40 damage plus 10 more damage for each Energy attached to all of your Pokemon.
87 Steelix  87/95 Steelix   Metal 
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Perfect Metal
Steelix can't be affected by any Special Conditions.

Energy Stream    30
Search your discard pile for an Energy card and attach it to Steelix.

Gaia Crush    100
You may discard any Stadium card in play.
88 Tyranitar 88/95 Tyranitar Darkness
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Darkness Howl   
This attack does 20 damage to each Pokemon in play (both yours and your opponent's) (excluding any Darkness Pokemon.) (Don't apply Weakness and Resistance for Benched Pokemon.)

Power Claw    60
This attack's damage isn't affected by Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokemon.

Megaton Tail    120
Discard the top 3 cards from your deck
89 Ursaring 89/95 Ursaring Colorless
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Berserk
If Ursaring has any damage counters on it, each of Ursaring's attacks does 60 more damage (after applying Weakness and Resistance).

Hammer Arm    30
Discard the top card from your opponent's deck.

Megaton Lariat    60
90 Entei   Raikou LEGEND 90/95 Entei & Raikou FireLightning
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Put this card from your hand onto your Bench only with the other half of Entei & Raikou LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Detonation Spin    90
Discard a Fire Energy attached to Entei & Raikou LEGEND.

Thunder Fall
Discard all Energy attached to Entei & Raikou LEGEND. This attack does 80 damage to each Pokemon that has any Poké-Powers (both yours and your opponent's). This attack's damage isn't affected by Weakness or Resistance.
91 Entei   Raikou LEGEND 91/95 Entei & Raikou FireLightning
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Put this card from your hand onto your Bench only with the other half of Entei & Raikou LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Detonation Spin    90
Discard a Fire Energy attached to Entei & Raikou LEGEND.

Thunder Fall
Discard all Energy attached to Entei & Raikou LEGEND. This attack does 80 damage to each Pokemon that has any Poké-Powers (both yours and your opponent's). This attack's damage isn't affected by Weakness or Resistance.
92 Raikou   Suicune 92/95 Raikou & Suicune LightningWater
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Put this card from your hand onto your Bench only with the other half of Raikou & Suicune LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Thunderbolt Spear     150
Raikou & Suicune LEGEND does 50 damage to itself and don't apply Weakness to this damage.

Aurora Gain    50
Remove 5 damage counters from Raikou & Suicune LEGEND.
93 Raikou   Suicune 93/95 Raikou & Suicune LightningWater
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Put this card from your hand onto your Bench only with the other half of Raikou & Suicune LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Thunderbolt Spear     150
Raikou & Suicune LEGEND does 50 damage to itself and don't apply Weakness to this damage.

Aurora Gain    50
Remove 5 damage counters from Raikou & Suicune LEGEND.
94 Suicune   Entei 94/95 Suicune & Entei WaterFire
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Put this card from your hand onto your Bench only with the other half of Suicune & Entei LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Torrent Blade
Return 2 Water Energy attached to Suicune & Entei LEGEND to your hand. Choose 1 of your opponent's Benched Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)

Bursting Inferno     80
The Defending Pokemon is now Burned.
95 Suicune   Entei 95/95 Suicune & Entei WaterFire
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Put this card from your hand onto your Bench only with the other half of Suicune & Entei LEGEND. When this Pokemon has been Knocked Out, your opponent takes 2 Prize cards.    

Torrent Blade
Return 2 Water Energy attached to Suicune & Entei LEGEND to your hand. Choose 1 of your opponent's Benched Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)

Bursting Inferno     80
The Defending Pokemon is now Burned.
TWO Alph Lithograph TWO Alph Lithograph Rare Holo T
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SHUFFLE YOUR DECK!