Card Image |
No. |
Card name |
Rarity |
Card type |
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1/132 |
Ampharos |
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Card text Jamming After your opponent plays a Supporter card from his or her hand, put 1 damage counter on each of your opponent's Pokémon. You can't use more than 1 Jamming Poké-Body each turn. Cluster Bolt 70 You may discard all Lightning Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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2/132 |
Blastoise |
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Card text Waterlog Once during your turn (before your attack), you may attach as many basic Water Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition. Hydro Pump 50+ Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. |
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3/132 |
Charizard |
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Card text
Fury Blaze If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance). Blast Burn 120 Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.)
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4/132 |
Entei |
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Card text
Burning Coat Whenever 1 of your opponent's Pokémon is Knocked Out by damage from Entei's attacks, discard the top 3 cards from your opponent's deck. Blaze Roar 60 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, discard 2 Fire Energy attached to Entei.
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5/132 |
Flygon |
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Card text
Irritating Buzz As long as Flygon is your Active Pokémon, put 1 damage counter on each of your opponent's Active Pokémon between turns, excluding Fighting Pokémon. Sand Sonic 60+ If you attach a Fighting Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage.
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6/132 |
Gallade |
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Card text
Sonic Blade Put damage counters on the Defending Pokémon until it is 50HP away from being Knocked Out. If you do, the opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Psychic Cut 60+ You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.)
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7/132 |
Gardevoir |
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Card text
Telepass Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. Psychic Lock 60 During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon.
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8/132 |
Gastrodon East Sea |
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Card text
Osmotic Pressure Once during your turn (before your attack), if you have Gastrodon West Sea in play, you may move up to 3 damage counters from Gastrodon East Sea to 1 of your Gastrodon West Sea. Dwindling Wave 80- Does 80 damage minus 10 damage for each damage counter on Gastrodon East Sea.
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9/132 |
Gastrodon West Sea |
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Card text
Raging Flood 20+ Does 20 damage plus 10 more damage for each damage counter on Gastrodon West Sea. Then, remove 2 damage counters from Gastrodon West Sea. Wild Waves 80 Put 1 damage counter on each Benched Pokémon (both yours and your opponent's).
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10/132 |
Ho-Oh |
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Card text
Phoenix Turn Once during your opponent's turn, if Ho-Oh would be Knocked Out by damage from an attack, you may flip a coin. If heads, Ho-Oh isn't discarded. Instead, remove all damage counters, Special Conditions, and other effects from Ho-Oh. Then, discard all cards attached to Ho-Oh (except for Energy cards). This counts as Ho-Oh being Knocked Out and your opponent takes a Prize card. Rainbow Wing 20× This attack does 20 damage times the number of different types of basic Energy cards attached to Ho-Oh.
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11/132 |
Jumpluff |
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Card text
Cotton Spore Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack. Cottonweed Punch Flip 2 coins. Choose 1 of your opponent's Pokémon. For each heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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12/132 |
Lickilicky |
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Card text
Tongue Reel Choose 1 of your opponent's Pokémon. If you choose a Benched Pokémon, switch the Defending Pokémon with that Pokémon. This attack does 20 damage to the Pokémon you chose. Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Boundless Power 80 During your next turn, Lickilicky can't attack.
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13/132 |
Ludicolo |
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Card text
Rain Dish At any time between turns, remove 1 damage counter from Ludicolo. Nature Power 60+ If you have a Stadium card in play, this attack does 60 damage plus 20 more damage. If your opponent has a Stadium card in play, the Defending Pokémon is now Confused.
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14/132 |
Lugia |
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Card text
Silver Wing 20 Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand. Psychic Destruction 120 If the Defending Pokémon has any Energy cards attached to it, this attack's base damage is 40 instead of 120.
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15/132 |
Mew |
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Card text
Psychic Balance If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.) Re-creation Choose an attack on 1 of your opponent's Pokémon in his or her discard pile. Re-creation copies that attack except for its energy cost. (You must still do anything else required for that attack.) Mew performs that attack.
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16/132 |
Raikou |
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Card text
Thunder Rumble Once during your turn (before your attack), when you attach a Lightning Energy card from your hand to Raikou, you may put one damage counter on one of your opponent's Benched Pokémon. Thunder Climb 50+ Discard 3 cards from the top of your deck. This attack does 50 damage plus 10 more damage for each Lightning Energy card you discarded. Then, attach those Lightning Energy cards to 1 of your Pokémon.
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17/132 |
Roserade |
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Card text
Sleep Poison 20 The Defending Pokémon is now Asleep and Poisoned. Magical Leaf 40+ Flip a coin. If heads, this attack does 40 damage plus 30 more damage and remove 3 damage counters from Roserade.
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18/132 |
Salamence |
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Card text
Direct Hit 50 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. Dragon Finish Discard 2 basic Fire Energy cards or 2 basic Water Energy cards attached to Salamence. If you discarded 2 basic Fire Energy cards, this attack does 100 damage to the Defending Pokémon. If you discarded 2 basic Water Energy cards, this attack does 100 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (If you can't discard cards, this attack does nothing.)
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19/132 |
Suicune |
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Card text
Aqua Recover Once during your turn, when you put Suicune from your hand onto your Bench, you may search your discard pile for up to 3 Water Pokémon, show them to your opponent, and put them into your hand. Cure Stream 60 During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
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20/132 |
Venusaur |
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Card text
Miracle Aroma Once during your turn (before your attack), you may flip a coin. If heads, choose either Asleep, Burned, or Poisoned. The Defending Pokémon is now affected by that Special Condition. This power can't be used if Venusaur is affected by a Special Condition. Giant Bloom 60 Flip a coin. If heads, remove 4 damage counters from Venusaur.
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21/132 |
Absol |
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Card text
Baleful Wind Choose a card from your opponent's hand without looking and discard it. If you discarded a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it. Raid 10 If you played Absol from your hand during this turn, this attack's base damage is 40 instead of 10.
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22/132 |
Arcanine |
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Card text
Flame Dash Once during your turn (before your attack), when you play Arcanine from your hand to evolve 1 of your Benched Pokémon, you may switch Arcanine with 1 of your Active Pokémon. If you do, you may move any number of Energy cards attached to that Pokémon to Arcanine. Inferno Onrush 120 Arcanine does 40 damage to itself.
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23/132 |
Banette |
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Card text
Ghost Head Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokémon. Spiteful Pain 40+ If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck.
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24/132 |
Dugtrio |
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Card text
Dig Trap Flip a coin. If tails, this attack does nothing. If heads, prevent all effects from an attack, including damage, done to Dugtrio during your opponent's next turn. If Dugtrio is your Active Pokémon at the end of your opponent's next turn, put 6 damage counters on 1 of your opponent's Benched Pokémon. Pit Trap 50+ Your opponent flips a coin. If tails, this attack does 50 damage plus 50 more damage.
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25/132 |
Electivire |
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Card text
Motor Drive Once during your turn (before your attack), you may search your discard pile for a Lightning Energy card and attach it to Electivire. This power can't be used if Electivire is affected by a Special Condition. Discharge 50× Discard all Lightning Energy attached to Electivire. Flip a coin for each Lightning Energy you discarded. This attack does 50 damage times the number of heads.
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26/132 |
Electrode |
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Card text
Energy Shift Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokémon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Ion Blast 40+ You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself.
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27/132 |
Furret |
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Card text
Keen Eye Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward. Baton Pass 40 You may switch Furret with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Furret as you like to the new Active Pokémon.
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28/132 |
Golduck |
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Card text
Encore 20 Choose 1 of the Defending Pokémon's attacks. That Pokémon can use only that attack during your opponent's next turn. Break Beam 40+ You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused.
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29/132 |
Golem |
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Card text
Double Throw Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Megaton Rock 80 You may do 40 damage instead of 80 to the Defending Pokémon. If you do, during your opponent's next turn, any damage done to Golem by attacks is reduced by 40 (after applying Weakness and Resistance).
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30/132 |
Jynx |
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Card text
Icy Kiss 30 If Jynx was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed. Lovely Kiss Move 2 damage counters from Jynx to the Defending Pokémon. If Smoochum is anywhere under Jynx, move 4 damage counters instead.
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31/132 |
Magmortar |
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Card text
Flame Body When you attach a Fire Energy card from your hand to Magmortar, remove 2 damage counters from Magmortar. Flame Blast 20× Does 20 damage times the number of Fire Energy attached to Magmortar. Fireball Bazooka 40 Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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32/132 |
Minun |
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Card text
Minus Charge Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 2 cards. You can't use more than 1 Minus Charge Poké-Power each turn. This power can't be used if Minun is affected by a Special Condition. Tag Play 20 If you have Plusle on your Bench, you may move an Energy card attached to Minun to 1 of your Benched Pokémon.
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33/132 |
Mothim |
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Card text
Silver Wind During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage. Raging Scales 30+ If Mothim has any damage counters on it, this attack does 30 damage plus 40 more damage.
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34/132 |
Nidoking |
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Card text
Poison Rub 20 The Defending Pokémon is now Poisoned. Before doing damage, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Poisoned. Pride Attack 60+ Flip a coin for each Nidoqueen on your Bench. This attack does 60 damage plus 30 more damage for each heads.
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35/132 |
Pidgeot |
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Card text
Mirror Move If Pidgeot was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Pidgeot to the Defending Pokémon. Whirlwind 50 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
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36/132 |
Plusle |
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Card text
Plus Charge Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent's last turn, you may search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. You can't use more than 1 Plus Charge Poké-Power each turn. This power can't be used if Plusle is affected by a Special Condition. Tag Play 20 If you have Minun on your Bench, you may do 20 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
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37/132 |
Sharpedo |
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Card text
Rough Skin If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon. Strike Wound 60+ If the Defending Pokémon has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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38/132 |
Sunflora |
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Card text
Grass Whistle Once during your turn (before your attack), you may remove 1 damage counter from each of your Grass Pokémon. You can't use more than 1 Grass Whistle Poké-Power each turn. This power can't be used if Sunflora is affected by a Special Condition. Petal Dance 30× Flip 3 coins. This attack does 30 damage times the numbers of heads. If you get 2 or more heads, Sunflora is now Confused.
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39/132 |
Unown S |
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Card text
SET Once during your turn (before your attack), if you have Unown S, Unown E, and Unown T on your Bench, you may flip a coin. If heads, search your discard pile for an Energy card, show it to your opponent, and put it on top of your deck. Hidden Power 10 Flip a coin. If heads, the Defending Pokémon is now Confused.
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40/132 |
Weavile |
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Card text
Dark Engage Once during your turn (before your attack), you may use this power. Each of your Active Pokémon's type is Darkness until the end of your turn. If that Pokémon is no longer your Active Pokémon, this effect ends. Shadow Charge Search your deck for up to 2 Darkness Energy cards and attach them to your Pokémon in any way you like. Shufffle your deck afterward. Chip Off 40 If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.
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41/132 |
Wormadam Plant Cloak |
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Card text
Plant Cloak If Wormadam Plant Cloak has 2 or more Grass Energy attached to it, Wormadam Plant Cloak gets +40 HP. Leaf Hurricane 60 If the Defending Pokémon has fewer remaining HP than Wormadam Plant Cloak, the Defending Pokémon is now Confused.
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42/132 |
Wormadam Sandy Cloak |
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Card text
Sandy Cloak Prevent all effects of attacks, excluding damage, done to Wormadam Sandy Cloak. Push Over 40+ Does 40 damage plus 10 more damage for each Fighting Energy attached to Wormadam Sandy Cloak.
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43/132 |
Wormadam Trash Cloak |
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Card text
Trash Cloak If Wormadam Trash Cloak has a Pokémon Tool card attached to it, any damage done to Wormadam Trash Cloak by attacks is reduced by 20 (after applying Weakness and Resistance). Iron Tackle 70 Wormadam Trash Cloak does 20 damage to itself.
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44/132 |
Xatu |
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Card text
Psychic Shift Once during your turn, if Xatu is on your Bench, you may choose 1 Special Condition from 1 of your Active Pokémon and remove that Special Condition. Then, 1 of the Defending Pokémon is now affected by that Special Condition that you chose. Energy Singe Choose 1 of your opponent's Pokémon. This attack does 20 damage plus 10 more damage for each Energy attached to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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45/132 |
Breloom |
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Card text
Drain Punch 40 Remove from Breloom a number of damage counters equal to the amount of Energy attached to the Defending Pokémon. Homing Uppercut 60+ If the Defending Pokémon's Retreat Cost is 0, this attack does 60 damage plus 60 more damage.
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46/132 |
Charmeleon |
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Card text
Fire Fang 20 The Defending Pokémon is now Burned. Flare Tail 50+ Flip a coin. If heads, discard a Fire Energy attached to Charmeleon and this attack does 50 damage plus 20 more damage.
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47/132 |
Cloyster |
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Card text
Withdraw Flip a coin. If heads, prevent all damage done to Cloyster by attacks during your opponent's next turn. Spine Missile Flip 4 coins. For each heads, choose an opponent's Pokémon in play and this attack does 20 damage to those Pokémon. (You may choose the same Pokémon more than once.) (Don't apply Weakness and Resistance for Benched Pokémon.)
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48/132 |
Donphan |
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Card text
Rapid Spin 40 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch Donphan with 1 of your Benched Pokémon, if any. Bash In 70+ If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 70 damage plus 60 more damage.
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49/132 |
Farfetch'd |
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Card text
Swords Dance During your next turn, Farfetch'd's Leek Slap attack's base damage is 60. Leek Slap 30 During your next turn, Farfetch'd can't use Leek Slap.
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50/132 |
Flaaffy |
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Card text
Attract Current 10 Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. Electromagnetic Kick 60 Flip a coin. If tails, Flaaffy does 10 damage to itself.
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51/132 |
Ivysaur |
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Card text
Leech Seed 20 Remove 1 damage counter from Ivysaur. Razor Leaf 60
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52/132 |
Kecleon |
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Card text
Camouflage If any basic Energy card attached to Kecleon is the same type as the Attacking Pokémon's type, any damage done by attacks from that Pokémon to Kecleon is reduced by 40 (after applying Weakness and Resistance). Blind Scratch 60 Flip a coin. If tails, this attack does no damage to the Defending Pokémon. Instead, this attack does 20 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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53/132 |
Kirlia |
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Card text
Psychic Research Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.) Telekinesis Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
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54/132 |
Lombre |
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Card text
Torment 20 Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn. Absorb 40 Remove 2 damage counters from Lombre.
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55/132 |
Miltank |
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Card text
Healing Milk Flip 2 coins. For each heads, remove 3 damage counters from 1 of your Pokémon. Continuous Tumble 20× Flip a coin until you get tails. This attack does 20 damage times the number of heads.
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56/132 |
Muk |
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Card text
Toxic Sludge At the end of each player's turn, each of your opponent's Active Pokémon that has any Grass Energy attached to it is now Poisoned. If that Pokémon is already Poisoned, Toxic Sludge Poké-Body does nothing to that Pokémon. Panic Liquid 50 The Defending Pokémon is now Confused and can't retreat during your opponent's next turn.
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57/132 |
Nidorino |
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Card text
Spirited Drill 20 During your next turn, each of Nidorino's attacks does 20 more damage to the Defending Pokémon (before applying Weakness and Resistance). Poison Horn 40 The Defending Pokémon is now Poisoned.
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58/132 |
Pidgeotto |
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Card text
Wing Attack 20 Quick Attack 30+ Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
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59/132 |
Pinsir |
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Card text
Grip and Squeeze 20 The Defending Pokémon can't retreat during your opponent's next turn. Power Guillotine 100 Flip 2 coins. If either of them is tails, this attack's base damage is 10 instead of 100.
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60/132 |
Quagsire |
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Card text
Aqua Healing Once during your turn (before your attack), if Quagsire is your Active Pokémon and the Defending Pokémon has any Water Energy attached to it, you may remove 3 damage counters from Quagsire. Muddy Water 60 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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61/132 |
Raticate |
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Card text
Gnaw Off 10+ Flip a coin. If heads, this attack does 10 damage plus 60 more damage. Sneaky Attack 20+ If Raticate has any Darkness Energy attached to it, this attack does 20 damage plus 20 more damage.
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62/132 |
Roselia |
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Card text
Sleep Powder The Defending Pokémon is now Asleep. Razor Leaf 10
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63/132 |
Sableye |
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Card text
Rummage Look at the top 5 cards of your deck. Choose as many Trainer cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. Shadow Sneak 20+ If you and your opponent have a different number of Prize cards left, this attack does 20 damage plus 20 more damage.
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64/132 |
Shelgon |
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Card text
Focus Energy During your next turn, Shelgon's Protect Charge attack's base damage is 80. Protect Charge 30 During your opponent's next turn, any damage done to Shelgon by attacks is reduced by 30 (after applying Weakness and Resistance).
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65/132 |
Skiploom |
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Card text
Cotton Balloon If Skiploom has any Grass Energy attached to it, any damage done to Skiploom by attacks from your opponent's Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance). U-turn 20 Switch Skiploom with 1 of your Benched Pokémon.
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66/132 |
Smeargle |
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Card text
Color Pick Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Trace Flip a coin. If heads, choose an attack on 1 of your opponent's Benched Pokémon. Trace copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Smeargle performs that attack.
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67/132 |
Smoochum |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum. Psykiss Flip a coin. If heads, choose a Special Energy card attached to 1 of your opponent's Pokémon and have your opponent shuffle that card into his or her deck.
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68/132 |
Unown K |
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Card text
KIND Once during your turn (before your attack), you may remove 2 damage counters from 1 of the Defending Pokémon. Hidden Power 20
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69/132 |
Unown N |
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Card text
NOD Once during your turn (before your attack), if you have Unown N, Unown O, and Unown D on your Bench, you may ask your opponent to take a Prize card. If he or she does, you take a Prize card. If he or she doesn't, draw a card. Hidden Power 10 Flip a coin. If heads, the Defending Pokémon is now Burned.
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70/132 |
Unown O |
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Card text
ONE Once during your turn (before your attack), if you have Unown O, Unown N, and Unown E on your Bench and you have 1 card left in your hand, you may draw cards until you have 7 cards in your hand. Hidden Power 10 Flip a coin. If heads, the Defending Pokémon is now Asleep.
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71/132 |
Unown X |
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Card text
X-RAY Once during your turn (before your attack), if you have Unown X on your Bench, you may look at the top card of your opponent's deck and put it back on top of his or her deck. Hidden Power 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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72/132 |
Unown Z |
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Card text
ZERO Once during your turn (before your attack), if Unown Z is on your Bench and you have no cards in your deck, you may discard all cards attached to Unown Z and put Unown Z on top of your deck. Hidden Power Remove as many damage counters as you like from each Unown you have in play. Put that many damage counters on the Defending Pokémon.
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73/132 |
Venomoth |
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Card text
Dangerous Scales If Venomoth is your Active Pokémon and is damaged by an opponent's attack (even if Venomoth is Knocked Out), the Attacking Pokémon is now Asleep and Poisoned. Disturbance Dive 50 Prevent all effects of an attack, excluding damage, done to Venomoth during your opponent's next turn.
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74/132 |
Vibrava |
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Card text
Sand Wind Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Hyper Beam 40 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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75/132 |
Wartortle |
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Card text
Giant Wave 40 Wartortle can't use Giant Wave during your next turn. Shell Attack 50
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76/132 |
Bagon |
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Card text
Bite 10 Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Bagon.
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77/132 |
Bulbasaur |
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Card text
Shake Vine The Defending Pokémon is now Asleep. Bullet Seed 10× Flip 4 coins. This attack does 10 damage times the number of heads.
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78/132 |
Burmy Plant Cloak |
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Card text
Wear Cloak Once during your turn (before your attack), if Burmy Plant Cloak is your Active Pokémon, you may search your discard pile for a basic Grass Energy card and attach it to Burmy Plant Cloak. Plant Cloak Tackle 10+ If Burmy Plant Cloak has any Grass Energy attached to it, this attack does 10 damage plus 10 more damage.
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79/132 |
Burmy Sandy Cloak |
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Card text
Wear Cloak Once during your turn (before your attack), if Burmy Sandy Cloak is your Active Pokémon, you may search your discard pile for a basic Fighting Energy card and attach it to Burmy Sandy Cloak. Sandy Cloak Tackle 10+ If Burmy Sandy Cloak has any Fighting Energy attached to it, this attack does 10 damage plus 10 more damage.
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80/132 |
Burmy Trash Cloak |
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Card text
Wear Cloak Once during your turn (before your attack), if Burmy Trash Cloak is your Active Pokémon, you may search your discard pile for a basic Metal Energy card and attach it to Burmy Trash Cloak. Trash Cloak Tackle 10+ If Burmy Trash Cloak has any Metal Energy attached to it, this attack does 10 damage plus 10 more damage.
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81/132 |
Carvanha |
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Card text
Slash 10 Bite Away 20 Flip a coin. If heads, choose a card from your opponent's hand without looking and discard it.
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82/132 |
Charmander |
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Card text
Gnaw 10 Lava Burn 20 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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83/132 |
Clefairy |
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Card text
Moon Stone Clefairy can evolve during the turn you play it. Double Slap 10× Flip 2 coins. This attack does 10 damage times the number of heads.
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84/132 |
Corsola |
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Card text
Rally Search your deck for up to 3 different types of Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. Hook 30
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85/132 |
Diglett |
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Card text
Down Draw Draw a card from the bottom of your deck. Mud Spatter 30
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86/132 |
Duskull |
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Card text
Reaper Cloth Duskull can evolve during the turn you play it. Astonish Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
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87/132 |
Electabuzz |
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Card text Thundershock 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Thunder 60 Flip a coin. If tails, Electabuzz does 30 damage to itself. |
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88/132 |
Grimer |
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Card text Mud Bomb 10 Gunky If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. |
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89/132 |
Growlithe |
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Card text Roar Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Dig Claws 20 |
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90/132 |
Hoppip |
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Card text Cottonweed If Hoppip has any Grass Energy attached to it, the Retreat Cost for Hoppip is 0. Hover Heal 10 Remove all Special Conditions from Hoppip. |
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91/132 |
Lickitung |
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Card text Lick 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Stomp 10+ Flip a coin. If heads, this attack does 10 damage plus 30 more damage. |
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92/132 |
Lotad |
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Card text Water Sport 10+ If Lotad has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 20 more damage. Ram 20 |
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93/132 |
Magmar |
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Card text Fire Punch 10 Smog 20 The Defending Pokémon is now Poisoned. |
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94/132 |
Mareep |
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Card text Thundershock 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Static Shock 20 |
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95/132 |
Murkrow |
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Card text Dusk Stone Murkrow can evolve during the turn you play it. Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other |
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96/132 |
Natu |
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Card text Bothering Wave 20 Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokémon. Future Sight Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. |
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97/132 |
Nidoran♂ |
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Card text
Collect Draw a card. Poison Skin Flip 2 coins. If either of them is heads, the Defending Pokémon is now Poisoned.
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98/132 |
Phanpy |
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Card text
Flail 10× Does 10 damage times the number of damage counters on Phanpy. Take Down 30 Phanpy does 10 damage to itself.
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99/132 |
Pidgey |
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Card text Growl During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance). Peck 20 |
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100/132 |
Psyduck |
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Card text Delusion If Psyduck is Confused, draw 2 cards. Migraine 10 Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now Confused. |
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101/132 |
Qwilfish |
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Card text Balloon Sting Once during your opponent's turn, if Qwilfish is your Active Pokémon and is damaged by an attack (even if Qwilfish is Knocked Out), you may flip a coin. If heads, the Attacking Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns. Nerve Shot 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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102/132 |
Ralts |
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Card text Smack 10 Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. |
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103/132 |
Rattata |
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Card text Tail Whip Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. Bite 20 |
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104/132 |
Sentret |
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Card text Grope Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. Scratch 10 |
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105/132 |
Shellder |
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Card text Shell Rest Remove 2 damage counters from Shellder. Tongue Slap 20 |
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106/132 |
Shellos East Sea |
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Card text Shell Hunting Search your deck for up to 2 in any combination of Shellos West Sea and Shellos East Sea and put them onto your Bench. Shuffle your deck afterward. Sprinkle Water 10 |
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107/132 |
Shellos West Sea |
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Card text Mud Spatter 10 Recover Discard a Water Energy attached to Shellos West Sea and remove all damage counters from Shellos West Sea. |
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108/132 |
Shroomish |
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Card text Headbutt 10 Toxic Spore 20 Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
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109/132 |
Shuckle |
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Card text Pot Shell Prevent all effects of attacks, including damage, done to Shuckle by your opponent's Pokémon that has any Special Energy cards attached to it. Ferment Poison 10 The Defending Pokémon is now Poisoned. As long as the Defending Pokémon remains Poisoned by this attack, it can't use any Poké-Body. |
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110/132 |
Shuppet |
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Card text Gossip Put 1 damage counter on 1 of your opponent's Pokémon. Hang Down 20 |
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111/132 |
Spinda |
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Card text Dish Out Draw a card from the top and the bottom of your deck. Synchro Punch 10+ If any basic Energy card attached to Spinda is the same type as any Energy attached to the Defending Pokémon, this attack does 10 damage plus 30 more damage. |
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112/132 |
Squirtle |
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Card text Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Aqua Tail 20+ Flip a coin for each Water Energy attached to Squirtle. This attack does 20 damage plus 10 more damage for each heads. |
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113/132 |
Stantler |
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Card text Lead Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Frighten Horn 20 If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is now Confused. |
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114/132 |
Sunkern |
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Card text Sun Soak Flip a coin. If heads, remove all damage counters from Sunkern, search your deck for an Evolution card that evolves from Sunkern, and put it onto Sunkern. (This counts as evolving Sunkern.) Shuffle your deck afterward. Seed Bomb 20 |
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115/132 |
Trapinch |
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Card text Inviting Trap Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. Sand Tomb 10 The Defending Pokémon can't retreat during your opponent's next turn. |
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116/132 |
Venonat |
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Card text Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Signal Beam 10 Flip a coin. If heads, the Defending Pokémon is now Confused. |
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117/132 |
Voltorb |
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Card text Speed Ball 20 Big Explosion 50 Voltorb does 50 damage to itself. |
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118/132 |
Wooper |
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Card text Yawn The Defending Pokémon is now Asleep. Splatter Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. |
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119/132 |
Bebe's Search |
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Su |
Card text Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.) |
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120/132 |
Night Maintenance |
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T |
Card text Search your discard pile for up to 3 in any combination of Pokémon and basic Energy cards. Show them to your opponent and shuffle them into your deck. |
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121/132 |
PlusPower |
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T |
Card text Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn. If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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122/132 |
Professor Oak's Visit |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw 3 cards. Then, choose a card from your hand and put it on the bottom of your deck. |
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123/132 |
Professor Rowan |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose 1 card in your hand and shuffle the rest of your cards into your deck. Then, draw 4 cards. (If this is the only card in your hand, you can't play this card.) |
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124/132 |
Rival |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward. |
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125/132 |
Roseanne's Research |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 2 in any combination of Basic Pokémon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. |
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126/132 |
Team Galactic's Mars |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck. |
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127/132 |
Potion |
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T |
Card text Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1). |
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128/132 |
Switch |
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T |
Card text Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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129/132 |
Darkness Energy |
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E |
Card text If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.) |
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130/132 |
Metal Energy |
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E |
Card text Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.) |
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131/132 |
Gardevoir |
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Card text Teleportation Once during your turn (before your attack), choose 1 of your Active Pokémon or 1 of your Benched Pokémon and switch Gardevoir with that Pokémon. This power can't be used if Gardevoir is affected by a Special Condition. Bring Down Choose 1 Pokémon (yours or your opponent's) with the fewest remaining HP (excluding Gardevoir) and that Pokémon is now Knocked Out. Put this card onto your Active Gardevoir. Gardevoir LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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132/132 |
Honchkrow |
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Card text Feint Attack Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. Darkness Wing 60 If the Defending Pokémon would be Knocked Out by damage from this attack, you may search your discard pile for any 1 card, show it to your opponent, and put it into your hand. Put this card onto your Active Honchkrow. Honchkrow LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |