Card Image |
No. |
Card name |
Rarity |
Card type |
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1/111 |
Arcanine |
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Card text Flare Condition As long as Arcanine has any Fire Energy attached to it, Arcanine has no Weakness. Burn Out 30+ You may do 30 damage plus 30 more damage. If you do, Arcanine is now Burned. Flames of Rage 60+ Discard a Fire Energy attached to Arcanine. This attack does 60 damage plus 10 more damage for each damage counter on Arcanine. |
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2/111 |
Bastiodon |
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Card text Bounce Back 30 Your opponent switches the Defending Pokémon with one of his or her Benched Pokémon. Smack Attack 60 Remove 1 damage counter from Bastiodon Pokémon GL. |
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3/111 |
Darkrai |
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Card text
Eerie Aura Put 1 damage counter on each of your opponent's Pokémon that remains Asleep between turns. Darkness Sleep 50 If the Defending Pokémon already has any damage counters on it, that Pokémon is now Asleep.
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4/111 |
Floatzel |
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Card text
Incite Search your discard pile for up to 2 Supporter cards, show them to your opponent, and put them into your hand. Giant Wave 50 Floatzel Pokémon GL can't use Giant Wave during your next turn.
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5/111 |
Flygon |
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Card text
Rainbow Float If any basic Energy card attached to Flygon is the same type as any of your Pokémon, the Retreat Cost for those Pokémon is 0. Sand Wall 40 Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent’s next turn. Power Swing 60+ Does 60 damage plus 10 more damage for each Evolved Pokémon on your Bench.
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6/111 |
Froslass |
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Card text Sleep Inducer Switch the Defending Pokémon with one of your opponent's Benched Pokémon. The new Defending Pokémon is now Asleep. Wake-Up Slap 30+ If the Defending Pokémon is affected by any Special Conditions, this attack does 30 damage plus 20 more damage. Then, remove all Special Conditions from the Defending Pokémon.
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7/111 |
Jirachi |
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Card text
Final Wish Once during your opponent's turn, if Jirachi would be Knocked Out by damage from an attack, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Detour If you have a Supporter card in play, use the effect of that card as the effect of this attack. Swift 20 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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8/111 |
Lucario |
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Card text
Boundary Aura Apply Weakness for each Pokémon (both yours and your opponent's) as ×2 instead. Combo Throw 30+ Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
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9/111 |
Luxray |
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Card text
Bite 30 Trash Bolt 70 Discard an Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)
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10/111 |
Mismagius |
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Card text
Psychic Removal 10 Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon. Grudge 20+ Does 20 damage plus 10 more damage for each Prize card your opponent has taken.
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11/111 |
Rampardos |
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Card text
Trample Flip a coin for each Benched Pokémon (both yours and your opponent's). If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Rend 40+ If the Defending Pokémon has any damage counters on it, this attack does 40 damage plus 20 more damage.
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12/111 |
Roserade |
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Card text
Poison Bind 10 The Defending Pokémon is now Poisoned and can't retreat during your opponent's next turn. Long Whip 30 If the Defending Pokémon is affected by any Special Conditions, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
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13/111 |
Shiftry |
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Card text
Unlucky Wind As long as Shiftry is your Active Pokémon, whenever your opponent flips a coin during his or her turn, treat it as tails. Conform 40 If you have the same number of cards in your hand as your opponent, the Defending Pokémon is now Confused. Seal Off 60 The Defending Pokémon can't use any Poké-Powers or Poké-Bodies during your opponent's next turn.
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14/111 |
Aggron |
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Card text
Return Blow If Aggron was damaged by an attack during your opponent’s last turn, this attack does the same amount of damage done to Aggron to the Defending Pokémon. Metal Fang 40 You may discard the top card of your deck. If you do, remove 2 damage counters and all Special Conditions from Aggron. Heavy Impact 70
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15/111 |
Beedrill |
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Card text
Flutter Wings Once during your turn (before you attack), you may search your deck for a Grass Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Beedrill is affected by a Special Condition. Needle Shock 30 The Defending Pokémon is now Paralyzed and Poisoned. Ignore this effect if any of your Pokémon used Needle Shock during your last turn.
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16/111 |
Bronzong |
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Card text
Hand Refresh Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.) Payback 10+ If your opponent has only 1 Prize card left, this attack does 10 damage plus 50 more damage and the Defending Pokémon is now Confused.
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17/111 |
Drapion |
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Card text
Body Slam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Mega Impact 70
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18/111 |
Espeon |
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Card text
Hypnosis The Defending Pokémon is now Asleep. Psywave 20+ Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
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19/111 |
Flareon |
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Card text
Undevelop Once during your turn (before you attack), you may devolve Flareon and put Flareon into your hand. This power can't be used if Flareon is affected by a Special Condition. Tail Slap 30 Evolving Flare 40+ If Flareon evolved from Eevee during this turn, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.
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20/111 |
Gallade |
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Card text
Chop Up 20 Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) Feint 50 This attack's damage isn't affected by Resistance.
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21/111 |
Gastrodon East Sea |
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Card text
Sticky Hold If Gastrodon East Sea is switched or retreats to your Bench, move as many Energy cards attached to Gastrodon East Sea as you like to the new Active Pokémon. Calling Wave Search your deck for up to 2 Gastrodon and put them onto your Bench as Basic Pokémon. Put 2 damage counters on each of them. Shuffle your deck afterward. Wave Splash 40
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22/111 |
Gastrodon West Sea |
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Card text
Tackle 50 Muddy Bomb Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Raging Sea 60+ Does 60 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it.
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23/111 |
Golem |
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Card text
Rage 20+ Does 20 damage plus 10 more damage for each damage counter on Golem Pokémon 4. Double-edge 100 Golem Pokémon 4 does 60 damage to itself.
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24/111 |
Heracross |
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Card text
Focus Energy During your next turn, Heracross Pokémon 4's Megahorn attack's base damage is 100. Megahorn 50 Flip a coin. If tails, this attack does nothing.
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25/111 |
Hippowdon |
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Card text
Sand Cover As long as Hippowdon is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon LV.X between turns. Save Sand 20+ Does 20 damage plus 10 more damage for each Energy attached to Hippowdon. Before doing damage, you may search your discard pile for a Fighting Energy card and attach it to Hippowdon. Groundquake 80 Does 10 damage to each Benched Pokémon that isn't an Evolved Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon).
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26/111 |
Jolteon |
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Card text
Undevelop Once during your turn (before you attack), you may devolve Jolteon and put Jolteon into your hand. This power can't be used if Jolteon is affected by a Special Condition. Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 30 more damage. Evolving Thunder 50 If Jolteon evolved from Eevee during this turn, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
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27/111 |
Mamoswine |
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Card text
Icy Aura As long as Mamoswine Pokémon GL is your Active Pokémon, put 1 damage counter on each Active Pokémon (excluding Water Pokémon) (both yours and your opponent's) between turns. Avalanche 60 Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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28/111 |
Mr. Mime |
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Card text
Magic Heal Flip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokémon in any way you like. Barrier Attack 30 During your opponent's next turn, any damage done to Mr. Mime Pokémon 4 by attacks is reduced by 10 (after applying Weakness and Resistance).
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29/111 |
Nidoking |
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Card text
Territoriality If your Active Pokémon is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon. You can't put more than 2 damage counters in this way. Fling Away 60 If your opponent has any Benched Pokémon, this attack's base damage is 30 instead of 60 and this attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Giga Horn 100 Flip 2 coins. If both of them are tails, this attack does nothing.
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30/111 |
Nidoqueen |
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Card text
Maternal Comfort At any times between turns, remove 1 damage counter from each of your Pokémon. You can't use more than 1 Maternal Comfort Poké-Body between turns. Mega Punch 40 Ruthless Tail 50+ Does 50 damage plus 10 more damage for each of your opponent's Benched Pokémon.
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31/111 |
Raichu |
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Card text
Thunder Throw Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Repeat Lightning 30+ Does 30 damage plus 10 more damage for each of your opponent's Benched Pokémon that has any damage counters on it.
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32/111 |
Rhyperior |
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Card text
Double Lariat 30× Flip 2 coins. This attack does 30 damage times the number of heads. Rock Tumble 60 This attack's damage isn't affected by Resistance.
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33/111 |
Snorlax |
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Card text
Pick and Collect Search your discard pile for up to 4 basic Energy cards, show them to your opponent, and put them into your hand. Roll Over 60 Flip a coin. If heads, both Snorlax and the Defending Pokémon are now Asleep. If tails, Snorlax is now Asleep.
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34/111 |
Vaporeon |
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Card text
Undevelop Once during your turn (before you attack), you may devolve Vaporeon and put Vaporeon into your hand. This power can't be used if Vaporeon is affected by a Special Condition. Muddy Water 20 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Evolving Aqua Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If Vaporeon evolved from Eevee during this turn, this attack does 60 damage instead.
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35/111 |
Vespiquen |
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Card text
Royal Gain When you attach a Grass Energy card from your hand to Vespiquen Pokémon 4, remove 1 damage counter from Vespiquen Pokémon 4. Leaf Needle 30+ Flip a coin for each Grass Energy attached to Vespiquen Pokémon 4. This attack does 30 damage plus 20 more damage for each heads.
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36/111 |
Walrein |
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Card text
Gather Ice Once during your turn (before your attack), when you play Walrein from your hand to evolve 1 of your Pokémon, you may as many Energy cards from your hand to Walrein as you like. Cold Crush 70 Discard an Energy card attached to Walrein and then discard an Energy attached to the Defending Pokémon.
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37/111 |
Yanmega |
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Card text
Skill Dive Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Whirlwind 50 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
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38/111 |
Alakazam |
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Card text
Recover Discard a Psychic Energy attached to Alakazam Pokémon 4 and remove 4 damage counters from Alakazam Pokémon 4. Mysterious Beam 30 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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39/111 |
Electrode |
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Card text
Reckless Bomb This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Electrode Pokémon G does 100 damage to itself. Reflect Energy 30 Move an Energy card attached to Electrode Pokémon G to 1 of your Benched Pokémon.
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40/111 |
Gengar |
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Card text
Confuse Ray 10 The Defending Pokémon is now Confused. Attack and Hide Put 3 damage counters on 1 of your opponent's Pokémon. You may shuffle Gengar Pokémon GL and all cards attached to it back into your deck.
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41/111 |
Glaceon |
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Card text
Frost Wind As long as Glaceon is your Active Pokémon, any damage done to your Pokémon by your opponent's attacks is reduced by 10 (after applying Weakness and Resistance). Ice Blade Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Ice Bind 50 If your opponent doesn't discard a card from his or her hand, the Defending Pokémon is now Paralyzed.
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42/111 |
Hippowdon |
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Card text
Sand Armor If Hippowdon Pokémon 4 has any Fighting Energy attached to it, any damage done to Hippowdon Pokémon 4 by attacks is reduced by 10 (after applying Weakness and Resistance). Bite and Crush 30+ Flip 2 coins. This attack does 30 damage plus 10 more damage for each heads.
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43/111 |
Infernape |
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Card text
Split Bomb Choose 2 of your opponent's Pokémon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) High Jump Kick 50
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44/111 |
Lairon |
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Card text
Heavy Metal 10+ Flip a coin for each Metal Energy attached to Lairon. This attack does 10 damage plus 20 more damage for each heads. Granite Head 40 During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance).
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45/111 |
Leafeon |
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Card text
Energy Refresh As long as Leafeon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, remove 2 damage counters from that Pokémon. Plus Energy 40 Attach a basic Energy card from your hand to 1 of your Pokémon. Soothing Scent 60 The Defending Pokémon is now Asleep.
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46/111 |
Machamp |
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Card text
Cross-Cut 30+ If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 20 more damage. Brush Off Put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. (If your opponent doesn't have any Benched Pokémon, this attack does nothing.)
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47/111 |
Rapidash |
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Card text
Pickup Power Flip 3 coins. For each heads, search your discard pile for a basic Energy card, show it to your opponent, and put it into your hand. Fire Mane 20
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48/111 |
Scizor |
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Card text
Cut 20 Crushing Blow 40 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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49/111 |
Sharpedo |
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Card text
Energy Shark If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), flip a coin. If heads, discard an Energy card attached to the Attacking Pokémon. Crunch 20 If an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage to that Pokémon until the end of your next turn. Sharp Fang 60
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50/111 |
Starmie |
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Card text
Aqua Recycle Once during your turn (before your attack), you may search your discard pile for a Water Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition. Synchro Gain 20 If Starmie and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from Starmie. Powerful Spin 40 Starmie can't attack during your next turn.
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51/111 |
Steelix |
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Card text
Mend Search your discard pile for a Metal Energy card and attach it to Steelix Pokémon GL. If you do, remove 1 damage counter from Steelix Pokémon GL. Squeeze 30+ Flip a coin. If heads, this attack does 30 damage plus 50 more damage and the Defending Pokémon is now Paralyzed.
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52/111 |
Tropius |
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Card text
Fly 30 Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Tropius during your opponent's next turn. Blessed Fruit Remove all damage counters from 1 of your Benched Grass Pokémon. Solarbeam 60
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53/111 |
Vibrava |
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Card text
Energy Typhoon 20× Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Quick Attack 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
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54/111 |
Whiscash |
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Card text
Sleep Pulse 10 The Defending Pokémon is now Asleep. Earthquake 60 Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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55/111 |
Aerodactyl |
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Card text
Collect Draw 2 cards. Primal Breath 30 Your opponent can't play any Pokémon from his or her hand to Evolve or to Level Up the Defending Pokémon during his or her next turn.
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56/111 |
Ambipom |
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Card text
Tail Code Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon. Snap Attack 60 If the Defending Pokémon has any Energy cards attached to it, this attack's base damage is 20 instead of 60.
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57/111 |
Aron |
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Card text
Iron Head 10× Flip a coin until you get tails. This attack does 10 damage times the number of heads. Ram 20
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58/111 |
Carvanha |
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Card text
Scary Face Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. Whirlpool 10 Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
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59/111 |
Eevee |
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Card text
Signs of Evolution Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Bounce 10 Switch Eevee with 1 of your Benched Pokémon.
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60/111 |
Flareon |
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Card text
Tackle 10 Fire Tail Slap 40 Flip a coin. If tails, discard a Fire Energy attached to Flareon Pokémon 4.
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61/111 |
Forretress |
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Card text
Shell Scatter This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Forretress Pokémon G can't use Shell Scatter during your next turn. Bomb Risk 80 Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, Forretress Pokémon G does 80 damage to itself.
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62/111 |
Gliscor |
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Card text
Irongrip 10 Loaded Needle 10+ Flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, the Defending Pokémon is now Poisoned.
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63/111 |
Growlithe |
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Card text
Stoke Search your deck for a Fire Energy card and attach it to Growlithe. Shuffle your deck afterward. Take Down 50 Growlithe does 10 damage to itself.
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64/111 |
Hippopotas |
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Card text
Push Down 10 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Endeavor 30+ Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
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65/111 |
Houndoom |
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Card text
Corner 20 The Defending Pokémon can't retreat during your opponent's next turn. Fire Fang 40 The Defending Pokémon is now Burned.
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66/111 |
Kakuna |
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Card text
Exoskeleton Any damage done to Kakuna by attacks is reduced by 20 (after applying Weakness and Resistance). Dangerous Evolution The Defending Pokémon is now Poisoned. Flip a coin. If heads, search your deck for an Evolution card that evolves from Kakuna and put it onto Kakuna. (This counts as evolving Kakuna.) Shuffle your deck afterward.
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67/111 |
Kecleon |
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Card text
Colorful Body Kecleon's type is GrassFireWaterLightningPsychicFightingDarknessMetalColorless. Triple Smash 10+ Flip 3 coins. This attack does 10 damage plus 20 more damage for each heads.
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68/111 |
Koffing |
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Card text
Offensive Gas Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned. Gas Bomb 30 Koffing does 30 damage to itself, and don't apply Weakness and Resistance to this damage.
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69/111 |
Munchlax |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. Rest Remove all Special Conditions and 6 damage counters from Munchlax. Munchlax is now Asleep.
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70/111 |
Munchlax |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. Errand-Running Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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71/111 |
Nidoran♀ |
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Card text
Scratch 10 Get Help Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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72/111 |
Nidoran♂ |
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Card text
Leer Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. Horn Hazard 40 Flip a coin. If tails, this attack does nothing.
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73/111 |
Nidorina |
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Card text
Jump Tackle 30 Nidorina does 10 damage to itself, and don't apply Weakness and Resistance to this damage. Stress Poison 40+ If Nidorina has any damage counters on it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Poisoned.
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74/111 |
Nidorino |
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Card text
Toxic The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns. Frustration Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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75/111 |
Nuzleaf |
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Card text
Blind 10 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Feint Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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76/111 |
Quagsire |
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Card text
Submerge As long as Quagsire Pokémon GL is on your Bench, prevent all damage done to Quagsire Pokémon GL by attacks (both yours and your opponent's). Punch and Run 40 You may switch Quagsire Pokémon GL with 1 of your Benched Pokémon.
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77/111 |
Sealeo |
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Card text
Find Ice Search your deck for up to 2 Water Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterwardS Sheer Cold 20 Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn.
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78/111 |
Seedot |
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Card text
Harden During your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less. Astonish 10 Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
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79/111 |
Shellos East Sea |
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Card text
Ripple Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon. Brine Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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80/111 |
Shellos West Sea |
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Card text
Healing Sea Flip 2 coins. Choose 1 of your Pokémon. For each heads, remove 1 damage counter from that Pokémon. Mud Shot 20
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81/111 |
Snorlax |
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Card text
Bad Sleeping Habits As long as Snorlax is Asleep, your opponent's Active Pokémon can't retreat. Toss and Turn 20+ If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep). Heavy Press 40+ Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.
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82/111 |
Spheal |
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Card text
Powder Snow The Defending Pokémon is now Asleep. Ice Ball 20
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83/111 |
Staryu |
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Card text
Cosmic Draw If your opponent has any Evolved Pokémon in play, draw 3 cards. Swift 10 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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84/111 |
Trapinch |
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Card text
Gather Sand Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic Fighting card and attach it to Trapinch. Grind 10× Does 10 damage times the amount of Energy attached to Trapinch.
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85/111 |
Turtwig |
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Card text
Overgrow As long as Turtwig Pokémon GL's remaining HP is 60 or less, each of Turtwig Pokémon GL's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance). Giga Drain 30 After your attack, remove from Turtwig Pokémon GL the number of damage counters equal to the damage you did to the Defending Pokémon.
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86/111 |
Weedle |
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Card text
Rescue String Search your discard pile for up to 5 Pokémon, show them to your opponent, and shuffle them into your deck. Needling Sting 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
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87/111 |
Weezing |
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Card text Camouflage Gas If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card. Damage Breakdown Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokémon and Weezing is now Confused. Smog 20 The Defending Pokémon is now Poisoned. |
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88/111 |
Aaron's Collection |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your discard pile for up to 2 in any combination of Pokémon SP and basic Energy cards, show them to your opponent, and put them into your hand. |
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89/111 |
Bebe's Search |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.) |
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90/111 |
Bertha's Warmth |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Remove 5 damage counters from 1 of your Pokémon SP. |
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91/111 |
Flint's Willpower |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Attach a basic Energy card from your hand to 1 of your Pokémon SP. |
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92/111 |
Lucian's Assignment |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Move as many Energy cards attached to 1 of your Pokémon as you like to another of your Pokémon. |
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93/111 |
Pokémon Contest Hall |
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St |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Once during each player's turn, if that player's Bench isn't full, the player may flip a coin. If heads, that player searches his or her deck for a Basic Pokémon and puts it onto his or her Bench. If the player does, he or she may search his or her deck for a Pokémon Tool card and attach it to that Pokémon. If that player searched his or her deck, the player shuffles his or her deck afterward. |
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94/111 |
Sunyshore City Gym |
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St |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Any damage done by attacks from Lightning Pokémon (both yours and your opponent's) to the Defending Pokémon isn't affected by Resistance. Each Lightning Pokémon in play (both yours and your opponent's) has no Weakness. |
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95/111 |
Team Galactic's Invention G-107 Technical Machine |
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T |
Card text Attach this card to 1 of your Pokémon SP in play. That Pokémon may use this card's attack instead of its own. When the Pokémon this card is attached to is no longer a Pokémon SP, discard this card. Damage Porter Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of damage counters on the Pokémon this card is attached to to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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96/111 |
Team Galactic's Invention G-109 SP Radar |
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T |
Card text Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.) |
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97/111 |
Underground Expedition |
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Su |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Look at the 4 cards from the bottom of your deck. Choose any 2 cards there and put them into your hand. Put the remaining cards back on the bottom of your deck in any order.
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98/111 |
Volkner's Philosophy |
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Su |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. You may discard a card from your hand. Then, draw cards until you have 6 cards in your hand. (If you can't draw any cards, you can't play this card.)
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99/111 |
Darkness Energy |
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E |
Card text If the Pokémon Darkness Energy is attached to does damage with an attack (after applying Weakness and Resistance), the attack does 10 more damage. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.) |
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100/111 |
Metal Energy |
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E |
Card text Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.) |
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101/111 |
SP Energy |
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E |
Card text SP Energy provides Colorless Energy. While attached to a Pokémon SP, SP Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) |
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102/111 |
Upper Energy |
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E |
Card text Upper Energy provides Colorless Energy. If you have more Prize cards left than your opponent and this card is attached to a Pokémon (excluding Pokémon LV.X), Upper Energy provides ColorlessColorless. |
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103/111 |
Alakazam Pokémon LV.x |
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Card text Damage Switch As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon SP to another of your Pokémon SP. This power can't be used if Alakazam Pokémon 4 is affected by a Special Condition. Mind Shock 50 This attack's damage isn't affected by Weakness or Resistance. Put this card onto your Active Alakazam Pokémon 4. Alakazam Pokémon 4 LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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104/111 |
Floatzel Pokémon LV.X |
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Card text Water Rescue Whenever any of your Water Pokémon (excluding any Floatzel Pokémon GL) is Knocked Out by damage from your opponent's attack, you may put that Pokémon and all cards that were attached to it from your discard pile into your hand. Energy Cyclone 20× Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward. Put this card onto your Active Floatzel Pokémon GL. Floatzel Pokémon GL LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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105/111 |
Flygon LV.X |
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Card text Wind Erosion As long as Flygon is your Active Pokémon, discard the top card from your opponent's deck between turns. Extreme Attack Choose 1 of your opponent's Pokémon LV.X. This attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). Put this card onto your Active Flygon. Flygon LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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106/111 |
Gallade LV.X |
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Card text Blade Storm Once during your turn (before your attack), when you put Gallade Pokémon 4 LV.X from your hand onto your Active Gallade Pokémon 4, you may put 1 damage counter on each of your opponent's Pokémon. Aimed Cut 40+ Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon. Put this card onto your Active Gallade Pokémon 4. Gallade Pokémon 4 LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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107/111 |
Hippowdon LV.X Fighting |
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Card text Sand Reset Once during a game on your turn (before your attack), each player shuffles all cards in play (excluding Pokémon and Supporter cards) into his or her deck. You can't use more than 1 Sand Reset Poké-Power each game. Double Shoot Discard 2 Fighting Energy attached to Hippowdon and choose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Put this card onto your Active Hippowdon. Hippowdon LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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108/111 |
Infernape LV. |
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Card text Intimidating Roar Once during your turn (before your attack), you may have your opponent switch his or her Active Pokémon with one of his or her Benched Pokémon. This power can't be used if Infernape Pokémon 4 is affected by a Special Condition. Fire Spin 100 Discard 2 Energy attached to Infernape Pokémon 4. Put this card onto your Active Infernape Pokémon 4. Infernape Pokémon 4 LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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109/111 |
Luxray Pokémon LV.X |
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Card text Bright Look Once during your turn (before your attack), when you put Luxray Pokémon GL LV.X from your hand onto your Active Luxray Pokémon GL, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. Flash Impact 60 Does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage. Put this card onto your Active Luxray Pokémon GL. Luxray Pokémon GL LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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110/111 |
Mismagius |
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Card text Magical Return As often as you like during your turn (before your attack), you may return a Pokémon Tool or Technical Machine card attached to your Pokémon to your hand. This power can't be used if Mismagius Pokémon GL is affected by a Special Condition. Darkness Magic Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 8 damage counters in this way. Put this card onto your Active Mismagius Pokémon GL. Mismagius Pokémon GL LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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111/111 |
Snorlax LV.X |
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Card text Big Appetite Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may draw cards until you have 6 cards in your hand. If you do, Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition. Exercise 80 You may discard as many Energy cards as you like from your hand. If you do, remove that many damage counters from Snorlax. Put this card onto your Active Snorlax. Snorlax LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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112/111 |
Pikachu |
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Card text Gnaw 10 Thunder Jolt 30 Flip a coin. If tails, Pikachu does 10 damage to itself. |
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113/111 |
Flying Pikachu |
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Card text Thundershock 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Fly 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage). |
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114/111 |
Surfing Pikachu |
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Card text Surf 30 |