Card Image |
No. |
Card name |
Rarity |
Card type |
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1/127 |
Ampharos |
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Card text Damage Bind Each Pokémon that has any damage counters on it (yours and your opponent's) can't use any Poké-Powers. Gigavolt 30+ Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokémon is now Paralyzed. Reflect Energy 70 Move an Energy card attached to Ampharos to 1 of your Benched Pokémon. |
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2/127 |
Blastoise |
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Card text Dig Well Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many Water Energy cards as you like, and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition. Aqua Press 20+ Does 20 damage plus 10 more damage for each Water Energy attached to all Pokémon (both yours and your opponent's). Double Launcher Discard 2 Water Energy attached to Blastoise. Choose 2 of your opponent's Benched Pokémon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Blastoise can't use Double Launcher during your next turn. |
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3/127 |
Blaziken |
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Card text
Fire Breath Once during your turn (before your attack), you may choose 1 of the Defending Pokémon. That Pokémon is now Burned. This power can't be used if Blaziken is affected by a Special Condition. Clutch 40 The Defending Pokémon can't retreat during your opponent's next turn. Fire Spin 100 Discard 2 Energy attached to Blaziken.
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4/127 |
Delcatty |
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Card text
Power Circulation Once during your turn (before your attack), you may search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put those cards on top of your deck in any order. If you do, put 2 damage counters on Delcatty. This power can't be used if Delcatty is affected by a Special Condition. Power Heal 10+ Does 10 damage plus 10 more damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty. Rear Kick 60
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5/127 |
Dialga |
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Card text
Reverse Time Once during your turn, when you put Dialga from your hand onto your Bench, you may search your discard pile for up to 3 in any combination of Pokémon (excluding Pokémon LV.X) and basic Energy cards. Show them to your opponent and put them on top of your deck in any order. Time-Space Traveling 50 Draw cards until you have 7 cards in your hand.
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6/127 |
Dialga |
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Card text
Time Aura As long as Dialga is your Active Pokémon, your opponent can't play any Pokémon from his or her hand to evolve his or her Active Pokémon. Metal Burn 100 Discard all Metal Energy attached to Dialga.
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7/127 |
Dialga |
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Card text
Deafen 10 Your opponent can't play any Trainer cards or Stadium cards from his or her hand during your opponent's next turn. Second Strike 50+ If the Defending Pokémon already has 2 or more damage counters on it, this attack does 50 damage plus 20 more damage.
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8/127 |
Gardevoir |
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Card text
Psychic Connect As often as you like during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition. Energy Burst 20+ Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon. Psychic Protection 60 Gardevoir has no Weakness during your opponent's next turn.
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9/127 |
Giratina |
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Card text
Let Loose Once during your turn, when you put Giratina from your hand onto your Bench, you may use this power. Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.) Earth Power 60 Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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10/127 |
Giratina |
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Card text
Over Slash This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). Dark Wing Flaps 20 Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Wrack Down 60
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11/127 |
Manectric |
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Card text
Electric Barrier Prevent all damage done to your Benched Pokémon (excluding any Manectric) by attacks. Power Wave This attack does 30 damage to each Pokémon that has any Poké-Powers (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Attract Current 40 Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
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12/127 |
Palkia |
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Card text
Splashing Turn 20 You may switch Palkia Pokémon G with 1 of your Benched Pokémon. Pearl Breath 50 Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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13/127 |
Rampardos |
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Card text
Iron Skull Rampardos's attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. Head Smash 80 If the Defending Pokémon would be Knocked Out by this attack, Rampardos does 40 damage to itself. Mold Breaker 40 Any damage done to Rampardos by attacks is reduced by 20 (after applying Weakness and Resistance) until the end of your next turn.
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14/127 |
Shaymin |
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Card text
Grass Flower Aroma 10 Remove 2 damage counters from Shaymin. The Defending Pokémon is now Asleep. Damage Aid 30+ If the Defending Pokémon is affected by a Special Condition, this attack does 30 damage plus 50 more damage. Then, remove all Special Conditions from the Defending Pokémon.
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15/127 |
Shaymin |
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Card text
Growth Attach a Grass Energy card from your hand to Shaymin. Air Slash 40 Flip a coin. If tails, discard an Energy attached to Shaymin.
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16/127 |
Slaking |
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Card text
Lazy Paunch If Slaking used any attacks during your last turn, Slaking can't attack. Best Dash 150 During your opponent's next turn, any damage done to Slaking by attacks is increased by 50 (after applying Weakness and Resistance).
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17/127 |
Weavile |
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Card text
Call for Family Search your deck for up to 2 basic Pokémon SP and put them onto your Bench. Shuffle your deck afterward. Team Attack 10+ Does 10 damage plus 10 more damage for each Pokémon SP you have in play.
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18/127 |
Altaria |
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Card text
Midnight Eyes 20 The Defending Pokémon is now Asleep. Perish Song If the Defending Pokémon is Asleep and was damaged or affected by Midnight Eyes during your last turn, the Defending Pokémon is Knocked Out. Healing Song 40 Remove 1 damage counter from each of your Pokémon.
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19/127 |
Banette |
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Card text
Temper Tantrum Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition. Darkness Switch Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.) Loneliness 30+ You may show your hand to your opponent. If you do and if you don't have any Pokémon in your hand, this attack does 30 damage plus 30 more damage.
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20/127 |
Bastiodon |
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Card text
Metal Trait As long as Bastiodon has a Pokémon Tool card attached to it, remove 1 damage counter from Bastiodon between turns. Iron Defense 30 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Bastiodon during your opponent's next turn. Iron Tackle 80 Bastiodon does 30 damage to itself.
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21/127 |
Beautifly |
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Card text
Colorful Powder 20+ If Beautifly has 2 or less Energy attached to it, the Defending Pokémon is now Poisoned. If Beautifly has 3 Energy attached to it, the Defending Pokémon is now Burned and Poisoned. If Beautifly has 4 or more Energy attached to it, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Asleep, Burned, and Poisoned. Silver Scale 30 If the Defending Pokémon has any Resistance, this attack's base damage is 60 instead of 30.
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22/127 |
Blissey |
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Card text
Nurse Call Once during your turn (before your attack), you may discard a card from your hand. If you do, remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Nurse Call Poké-Power each turn. This power can't be used if Blissey is affected by a Special Condition. Return 20 Draw cards until you have 6 cards in your hand. Double-edge 100 Blissey does 60 damage to itself.
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23/127 |
Dialga |
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Card text
Energy Stream 20 Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Dialga. Diamond Blow 100 Dialga can't attack during your next turn.
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24/127 |
Dugtrio |
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Card text
Sinkhole If your opponent's Active Pokémon retreats, put 2 damage counters on that Pokémon. Push Down 30 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Magnitude 70 Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
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25/127 |
Dustox |
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Card text
Camouflage Pattern Prevent all effects of attacks, including damage, done to Dustox by your opponent's Pokémon that is affected by 2 or more Special Conditions. Smogscreen 20 The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Chemical Scale 60 If the Defending Pokémon has any Poké-Powers or Poké-Bodies, the Defending Pokémon is now Burned and Confused.
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26/127 |
Empoleon |
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Card text
Knock Off 40 Choose 1 card from your opponent's hand without looking and discard it. Jet Smash Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Empoleon can't use Jet Smash during your next turn.
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27/127 |
Giratina |
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Card text
Strafe 20 You may switch Giratina with 1 of your Benched Pokémon. Broken-space Blow 50 If the Defending Pokémon is Knocked Out by this attack, put the Defending Pokémon and all cards attached to in the Lost Zone instead of discarding them.
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28/127 |
Giratina |
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Card text
Dragon Claw 30 Dragonbreath 80 Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.
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29/127 |
Golduck |
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Card text
Swim 30 If your opponent has any Water Energy attached to any of his or her Pokémon, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.) Water Slide 40+ You may move all Energy cards attached to Golduck to 1 of your Benched Pokémon. If you do, this attack does 40 damage plus 20 more damage.
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30/127 |
Gyarados |
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Card text
Wriggle Flip a coin for each of your opponent's Pokémon. If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Dwindling Wave 100- Does 100 damage minus 10 damage for each damage counter on Gyarados Pokémon G.
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31/127 |
Infernape |
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Card text
Rushing Flames 80× Discard as many Fire Energy cards as you like attached to your Pokémon in play. Flip a coin for each Energy card you discarded. This attack does 80 damage times the number of heads. Rage 30+ Does 30 damage plus 10 more damage for each damage counter on Infernape.
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32/127 |
Kricketune |
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Card text
Revenge Melody 20× Does 20 damage times the number of Kricketot and Kricketune in your discard pile. Bug Buzz 50+ If the Defending Pokémon is Asleep, this attack does 50 damage plus 30 more damage. Remove the Special Condition Asleep from the Defending Pokémon.
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33/127 |
Lickilicky |
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Card text
Harrumph Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Before doing damage, discard all Trainer cards attached to that Pokémon. Body Press 60 Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.
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34/127 |
Ludicolo |
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Card text
Cheerful Voice Once during your turn (before your attack), you may use this power. If you do, your turn ends. During your next turn, each of Ludicolo's attacks does 60 more damage to the Defending Pokémon (before applying Weakness and Resistance). This power can't be used if Ludicolo is affected by a Special Condition. Mad Dance 20 The Defending Pokémon is now Confused. Best Dance 60 After doing damage, remove from Ludicolo the number of damage counters equal to the damage you did to the Defending Pokémon. Ludicolo can't use Best Dance during your next turn.
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35/127 |
Luvdisc |
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Card text
Love Call Choose 1 of your opponent's Pokémon. Search your deck for a Pokémon that is the same type as the Pokémon you chose, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Sweet Kiss 30 Your opponent may draw a card.
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36/127 |
Ninetales |
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Card text
Flame Bash Flip a coin until you get tails. Search your deck for a number of basic Fire Energy cards up to the number of heads and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward. Mysterious Flames 40 If you have more Energy in play than your opponent, the Defending Pokémon is now Burned and Confused.
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37/127 |
Palkia |
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Card text
Tsunami 10 Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Water Pulse 60 Flip a coin. If heads, the Defending Pokémon is now Asleep.
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38/127 |
Shaymin |
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Card text
Energy Blow 10+ Does 10 damage plus 10 more damage for each Energy attached to Shaymin. Aromatherapy 40 Remove 2 damage counters from each of your Pokémon.
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39/127 |
Torterra |
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Card text
Green Blast 40+ Does 40 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon. Soothing Scent 80 The Defending Pokémon is now Asleep.
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40/127 |
Toxicroak |
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Card text
Anticipation Prevent all effects of attacks, excluding damage, done to Toxicroak Pokémon G. Deep Poison 20+ If the Defending Pokémon is Poisoned, this attack does 20 damage plus 40 more damage.
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41/127 |
Bronzong |
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Card text
Galactic Switch Once during your turn (before your attack), you may move an Energy card attached to one of your Pokémon SP to another of your Pokémon. Then, put 2 damage counters on Bronzong Pokémon G. This power can't be used if Bronzong Pokémon G is affected by a Special Condition. Psychic Pulse 40 Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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42/127 |
Cacturne |
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Card text
Spike Wound Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Poison Experiment 20 You may discard a Grass or Darkness Energy attached to Cacturne. If you discard a Grass Energy, the Defending Pokémon is now Poisoned. If you discard a Darkness Energy, the Defending Pokémon is now Paralyzed.
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43/127 |
Carnivine |
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Card text
Stretch Vine Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Absorb 20 Remove 2 damage counters from Carnivine. Vine Extract 30 If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Burned and Poisoned.
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44/127 |
Cascoon |
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Card text
Ascension Search your deck for a card that evolves from Cascoon and put it onto Cascoon. (This counts as evolving Cascoon.) Shuffle your deck afterward. Poison Thread 20 The Defending Pokémon is now Poisoned.
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45/127 |
Combusken |
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Card text
Firebreathing 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage. High Jump Kick 60
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46/127 |
Cranidos |
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Card text
Rock Smash 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Knock Over 40 You may discard any Stadium card in play.
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47/127 |
Crobat |
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Card text
Flash Bite Once during your turn, when you put Crobat Pokémon G from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon. Toxic Fang The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
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48/127 |
Flaaffy |
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Card text
Spark 10 Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Tail Code 30 Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.
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49/127 |
Grotle |
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Card text
Absorb 30 Remove 1 damage counter from Grotle. Razor Leaf 60
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50/127 |
Houndoom |
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Card text
Black Cry 20 The Defending Pokémon can't retreat or use any Poké-Powers during your opponent's next turn. Dark Slash 40+ You may discard a Darkness Energy attached to Houndoom Pokémon G. If you do, this attack does 40 damage plus 20 more damage.
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51/127 |
Kirlia |
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Card text
Teleportation Burst 30 You may switch Kirlia with 1 of your Benched Pokémon. Super Psy Bolt 60
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52/127 |
Lombre |
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Card text
Interrupt 20 Flip a coin. If heads, look at your opponent's hand and choose 1 card, then have your opponent shuffle that card into his or her deck. Gentle Slap 60
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53/127 |
Lucario |
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Card text
Aura Sphere 30 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Do the Wave 20+ Does 20 damage plus 10 more damage for each of your Benched Pokémon.
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54/127 |
Mightyena |
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Card text
Cold Feet If Mightyena is affected by a Special Condition, ignore all Energy necessary to use Mightyena's attacks. Collude 20+ If you played any Supporter card from your hand during this turn, this attack does 20 damage plus 20 more damage. Desperate Attack 50+ If Mightyena has less Energy attached to it than the Defending Pokémon, this attack does 50 damage plus 30 more damage.
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55/127 |
Mismagius |
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Card text
Upper Hand 30 Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Psybeam 60 Flip a coin. If heads, the Defending Pokémon is now Confused.
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56/127 |
Monferno |
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Card text
Fire Tail Slap 40 Flip a coin. If tails, discard a Fire Energy attached to Monferno. Paralyzing Gaze 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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57/127 |
Muk |
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Card text
Sludge Cell If Muk remains affected by any Special Conditions between turns, remove 2 damage counters from Muk. Strange Poison 30 Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, Muk is now Poisoned. Strange Sludge 50+ If Muk is Poisoned, this attack does 50 damage plus 20 more damage and the Defending Pokémon is now Confused.
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58/127 |
Octillery |
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Card text
Water Vein 50× Reveal the top 5 cards of your deck. Flip a coin for each Energy card you find there. This attack does 50 damage times the number of heads. Shuffle the revealed cards back into your deck. Octazooka 40 Any time the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (If the Defending Pokémon is no longer your opponent's Active Pokémon, this effect ends.)
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59/127 |
Prinplup |
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Card text
Surf 30 Bubblebeam 50 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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60/127 |
Probopass |
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Card text
Stealth Rock Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Hyper Beam 70 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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61/127 |
Seviper |
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Card text
Shed Skin Remove 4 damage counters from Seviper. Bite and Escape 20 You may switch Seviper with 1 of your Benched Pokémon. Paralyze Poison 40 The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
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62/127 |
Shieldon |
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Card text
Endure Flip a coin. If heads, during your opponent's next turn, if Shieldon would be Knocked Out by damage from an attack, Shieldon is not Knocked Out and its remaining HP becomes 10 instead. Rock Slide 30 Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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63/127 |
Silcoon |
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Card text
Ascension Search your deck for a card that evolves from Silcoon and put it onto Silcoon. (This counts as evolving Silcoon.) Shuffle your deck afterward. Sticky String 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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64/127 |
Vigoroth |
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Card text
Reckless Charge 30 Flip a coin. If tails, Vigoroth does 10 damage to itself. Fight Back 50+ If Vigoroth has any damage counters on it, this attack does 50 damage plus 20 more damage.
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65/127 |
Wartortle |
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Card text
Double Slap 20× Flip 2 coins. This attack does 20 damage times the number of heads. Rocket Tackle 30 Wartortle does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Wartortle by attacks during your opponent's next turn.
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66/127 |
Zangoose |
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Card text
Thick Skin Zangoose can't be affected by any Special Conditions. Invite and Strike Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. This attack does 20 damage to the new Defending Pokémon. Chop Up 50 Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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67/127 |
Cacnea |
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Card text
Sneaky Attack 10+ If Cacnea has any Darkness Energy attached to it, this attack does 10 damage plus 10 more damage. Shoot Needle Flip 2 coins. For each heads, choose 1 of your opponent's Pokémon and this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can choose the same Pokémon more than once, but you can't do more than 10 damage to that Pokémon in this way.)
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68/127 |
Carnivine |
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Card text
Poison Breath Flip a coin. If heads, the Defending Pokémon is now Poisoned. Sweet Saliva 20 Remove 1 damage counter from each of your Benched Pokémon.
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69/127 |
Chansey |
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Card text
Healing Trial Flip a coin. If heads, remove 3 damage counters from Chansey. If tails, remove 3 damage counters from the Defending Pokémon. Pulled Punch 40 If the Defending Pokémon already has any damage counters on it, this attack's base damage is 10 instead of 40.
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70/127 |
Chimchar |
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Card text
Bite 10 Fire Punch 20
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71/127 |
Combee |
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Card text
Collect Draw a card. Shoot Through 20 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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72/127 |
Diglett |
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Card text
Dig Under Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Trip Over 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
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73/127 |
Dunsparce |
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Card text
Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Spring Out Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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74/127 |
Electrike |
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Card text
Roar Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Thunder Fang 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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75/127 |
Grimer |
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Card text
Division Search your deck for Grimer and put it onto your Bench. Shuffle your deck afterward. Poison Gas The Defending Pokémon is now Poisoned.
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76/127 |
Happiny |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny. Hospitality Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. Remove 2 damage counters from the new Defending Pokémon.
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77/127 |
Honchkrow |
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Card text
Honcho's Command Search your deck for up to 2 in any combination of Stadium cards or Trainer cards that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Target Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. If that Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage. (Don't apply Weakness and Resistance for Benched Pokémon.)
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78/127 |
Kricketot |
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Card text
Lullaby 10 The Defending Pokémon is now Asleep. Rollout 20
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79/127 |
Lapras |
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Card text
Grind 10× Does 10 damage times the amount of Energy attached to Lapras. Ice Beam 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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80/127 |
Lickitung |
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Card text
Stretch Tongue Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Knock Off 40 Choose 1 card from your opponent's hand without looking and discard it.
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81/127 |
Lotad |
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Card text
Energy Ball 10+ Does 10 damage plus 10 more damage for each Energy attached to Lotad but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Synthesis Flip a coin. If heads, search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
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82/127 |
Mareep |
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Card text
Minor Errand-Running Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Expand 10 During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance).
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83/127 |
Misdreavus |
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Card text
Take Back Flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. Tackle 10
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84/127 |
Nosepass |
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Card text
Pull Switch the Defending Pokémon with one of your opponent's Benched Pokémon. Rollout 20
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85/127 |
Piplup |
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Card text
Muddy Water 10 Does 10 damage to one of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Pound 20
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86/127 |
Poochyena |
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Card text
Howl Search your deck for Poochyena and put it onto your Bench. Shuffle your deck afterward. Lunge 20 Flip a coin. If tails, this attack does nothing.
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87/127 |
Psyduck |
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Card text Headache Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during his or her next turn. Latent Power 30 Flip a coin. If tails, this attack does no damage to the Defending Pokémon. Instead, Psyduck is now Confused. |
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88/127 |
Purugly |
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Card text Chip Off 20 If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand. Poor Sleep 50+ Flip a coin. If heads, this attack does 50 damage plus 30 more damage and Purugly Pokémon G is now Asleep. |
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89/127 |
Ralts |
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Card text Future Sight Look at the top 5 cards in either player's deck and put them back on top of that player's deck in any order. Hypnoblast 10 Flip a coin. If heads, the Defending Pokémon is now Asleep. |
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90/127 |
Remoraid |
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Card text Splash 10 Trickle 20× Flip 2 coins. This attack does 20 damage times the number of heads. |
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91/127 |
Riolu |
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Card text Light Punch 10 Steady Punch 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. |
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92/127 |
Shuppet |
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Card text Hypnotic Gaze The Defending Pokémon is now Asleep. Fade Out 30 Return Shuppet and all cards attached to it to your hand. (If you don't have any Benched Pokémon, this attack does nothing.) |
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93/127 |
Skitty |
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Card text Heal Bell Remove 1 damage counter from each of your Pokémon. Take Down 20 Skitty does 10 damage to itself. |
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94/127 |
Skuntank |
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Card text Poison Structure Once during your turn (before your attack), if you have a Stadium card in play, you may use this power. Each Active Pokémon (both your's and your opponent's) (excluding Pokémon SP) is now Poisoned. This power can't be used if Skuntank Pokémon G is affected by a Special Condition. Smokescreen 20 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing. |
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95/127 |
Slakoth |
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Card text Flail 10× Does 10 damage times the number of damage counters on Slakoth. Slack Off Remove all damage counters from Slakoth. Slakoth can't attack during your next turn. |
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96/127 |
Squirtle |
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Card text Skull Bash 10 Bite 20 |
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97/127 |
Swablu |
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Card text
Sing The Defending Pokémon is now Asleep. Run Around 10 You may switch Swablu with one of your Benched Pokémon.
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98/127 |
Tauros |
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Card text
Show Off Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Take Down 20 Flip a coin. If tails, Tauros does 10 damage to itself.
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99/127 |
Torchic |
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Card text Focus Energy During your next turn, Torchic's Fire Shard attack's base damage is 80. Fire Shard 20 Flip a coin. If tails, this attack does nothing. |
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100/127 |
Torkoal |
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Card text Super Singe 10 Flip a coin. If heads, the Defending Pokémon is now Burned. Flame Ball 40 Move an Energy card attached to Torkoal to 1 of your Benched Pokémon. |
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101/127 |
Turtwig |
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Card text Ram 10 Body Slam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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102/127 |
Vulpix |
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Card text Reheat Discard up to 2 Energy cards from your hand. For each card you discarded, draw 2 cards. Confuse Ray 20 Flip a coin. If heads, the Defending Pokémon is now Confused. |
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103/127 |
Wurmple |
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Card text Ram 10 Poison Sting 20 Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
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104/127 |
Broken Time-Space |
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St |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player may evolve a Pokémon that he or she just played or evolved during that turn. |
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105/127 |
Cyrus's Conspiracy |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward. |
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106/127 |
Galactic HQ |
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St |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Whenever any player plays any Pokémon from his or her hand to evolve his or her Pokémon, put 2 damage counters on that Pokémon. |
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107/127 |
Level Max |
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T |
Card text Flip a coin. If heads, search your deck for a Pokémon LV.X that levels up from 1 of your Pokémon, and put it onto that Pokémon (this counts as leveling up that Pokémon). Shuffle your deck afterward. |
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108/127 |
Life Herb |
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T |
Card text Flip a coin. If heads, choose 1 of your Pokémon, and remove all Special Conditions and 6 damage counters from that Pokémon (all if there are less than 6). |
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109/127 |
Looker's Investigation |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Look at your opponent's hand, then choose you or your opponent. That player shuffles his or her hand into his or her deck and draws up to 5 cards. |
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110/127 |
Memory Berry |
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T |
Card text Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) |
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111/127 |
Miasma Valley |
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St |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Whenever any player puts a Basic Pokémon (excluding Grass or Psychic Pokémon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon. |
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112/127 |
PlusPower |
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T |
Card text During this turn, your Pokémon's attacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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113/127 |
Poké Ball |
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T |
Card text Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. |
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114/127 |
Pokédex HANDY910is |
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T |
Card text Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. |
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115/127 |
Pokémon Rescue |
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T |
Card text Search your discard pile for a Pokémon, show it to your opponent, and put it into your hand. |
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116/127 |
Team Galactic's Invention G-101 Energy Gain |
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T |
Card text Attach Team Galactic's Invention G-101 Energy Gain to 1 of your Pokémon SP that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. When the Pokémon this card is attached to is no longer a Pokémon SP, discard this card. As long as Team Galactic's Invention G-101 Energy Gain is attached to a Pokémon, the attack cost of that Pokémon's attacks is less. |
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117/127 |
Team Galactic's Invention G-103 Power Spray |
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T |
Card text You may play this card during your opponent's turn when your opponent's Pokémon uses any Poké-Power. Prevent all effects of that Poké-Power. (This counts as that Pokémon using its Poké-Power.) If you have 2 or less Pokémon SP in play, you can't play this card. |
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118/127 |
Team Galactic's Invention G-105 Poké Turn |
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T |
Card text Return 1 of your Pokémon SP and all cards attached to it to your hand. |
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119/127 |
Armor Fossil |
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T |
Card text Play Armor Fossil as if it were a Colorless Basic Pokémon. (Armor Fossil counts as a Trainer card as well, but if Armor Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Armor Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Armor Fossil from play. (This doesn't count as a Knocked Out Pokémon.) Armor Stone Whenever Armor Fossil would be damaged by your opponent's attack, flip a coin until you get tails. For each heads, reduce that damage by 10. |
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120/127 |
Skull Fossil |
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T |
Card text Play Skull Fossil as if it were a Colorless Basic Pokémon. (Skull Fossil counts as a Trainer card as well, but if Skull Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Skull Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Skull Fossil from play. (This doesn't count as a Knocked Out Pokémon.) Skull Stone During your opponent's turn, if Skull Fossil would be Knocked Out by damage from an opponent's attack, flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon. |
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121/127 |
Rainbow Energy |
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E |
Card text Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon. |
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122/127 |
Dialga LVx |
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Card text Time Crystal Each Pokémon (both yours and your opponent's) (excluding Pokémon SP) can't use any Poké-Bodies. Remove Lost 80 Flip a coin until you get tails. For each heads, remove an Energy card attached to the Defending Pokémon and put it in the Lost Zone. Put this card onto your Active Dialga Pokémon G. Dialga Pokémon G LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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123/127 |
Drapion LVx |
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Card text Tri Poison Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns. This power can't be used if Drapion is affected by a Special Condition. Sniping Tail 40 Does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) The Defending Pokémon can't retreat during your opponent's next turn. Put this card onto your Active Drapion. Drapion LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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124/127 |
Giratina LVx |
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Card text Invisible Tentacles Whenever your opponent's Pokémon tries to attack, your opponent discards 1 card from his or her hand. (If your opponent can't discard 1 card, your opponent's Pokémon can't attack.) You can't use more than 1 Invisible Tentacles Poké-Body each turn. Darkness Lost This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it. Put this card onto your Active Giratina. Giratina LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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125/127 |
Palkia LVx |
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Card text Lost Cyclone Once during your turn (before your attack), you may use this power. Any player who has 4 or more Benched Pokémon chooses 3 of his or her Benched Pokémon. Put the other Benched Pokémon and all cards attached to them in the Lost Zone. This power can't be used it Palkia Pokémon G is affected by a Special Condition. Hydro Shot Discard 2 Energy attached to Palkia Pokémon G. Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Put this card onto your Active Palkia Pokémon G. Palkia Pokémon G LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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126/127 |
Shaymin LVx |
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Card text Thankfulness Each of your Grass Pokémon (excluding any Shaymin) gets +40 HP. You can't use more than 1 Thankfulness Poké-Body each turn. Seed Flare 40+ Choose as many Grass Energy cards from your hand as you like and attach them to your Pokémon in any way you like. If you do, this attack does 40 damage plus 20 more damage for each Grass Energy attached in this way. Put this card onto your Active Shaymin. Shaymin LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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127/127 |
Shaymin LVx |
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Card text Revenge Seed If any of your Grass Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, each of Shaymin's attacks does 60 more damage to the Active Pokémon (before applying Weakness and Resistance). Energy Flare 50 You may move any number of Energy cards attached to your Pokémon to your other Pokémon in any way you like. Put this card onto your Active Shaymin. Shaymin LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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128/127 |
Electabuzz |
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Card text Thundershock 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Thunderpunch 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage plus Electabuzz does 10 damage to itself. |
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129/127 |
Hitmonchan |
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Card text Jab 20 Special Punch 40 |
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130/127 |
Scyther |
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Card text Swords Dance During your next turn, Scyther's Slash attack's base damage is 60 instead of 30. Slash 30 |
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SH4 |
Lotad |
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Card text Swift Swim If Lotad has any Water Energy attached to it, Lotad's Retreat Cost is 0. Blot 10 Remove 1 damage counter from Lotad. Jump On 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. |
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SH5 |
Swablu |
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Card text Roost Remove 4 damage counters from Swablu. Swablu can't retreat during your next turn. Mirror Move If Swablu was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Swablu to the Defending Pokémon. Fury Attack 10× Flip 3 coins. This attack does 10 damage times the number of heads. |
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SH6 |
Vulpix |
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Card text Find Wildfire Search your deck for up to 2 Fire Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward. Brushfire 10 Does 10 damage to each of your opponent's Grass Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Inflame 30 Discard a Fire Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.) |