Card Image |
No. |
Card name |
Rarity |
Card type |
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1/98 |
Pansage |
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Card text Collect Draw a card. Scratch 20 |
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2/98 |
Simisage |
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Card text Fire's Power 30 If this Pokemon has any Fire Energy attached to it, the Defending Pokemon is now Burned. Seed Bomb 60 |
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3/98 |
Sewaddle |
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Card text
Tackle 10 String Shot Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
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4/98 |
Sewaddle |
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Card text
Gnaw 10 Razor Leaf 20
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5/98 |
Swadloon |
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Card text
Gnaw 20 Double Razor Leaf 50 Flip 2 coins. This attack does 50 damage times the number of heads.
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6/98 |
Swadloon |
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Card text
Cocooning Heal 40 damage from this Pokemon. Razor Leaf 20
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7/98 |
Leavanny |
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Card text
Nurturing Choose 1 of your Pokemon. Search your deck for a card that evolves from that Pokemon and put it onto that Pokemon. Shuffle your deck afterward. X-Scissor 30+ Flip a coin. If heads, this attack does 50 more damage.
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8/98 |
Leavanny |
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Card text
Slash 30 Triple Cutter 60 Flip 3 coins. This attack does 60 damage times the number of heads.
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9/98 |
Cottonee |
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Card text
Absorb 10 Heal 10 damage from this Pokemon.
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10/98 |
Cottonee |
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Card text
Cotton Guard 10 During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 10 (after applying Weakness and Resistance).
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11/98 |
Whimsicott |
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Card text
Helping Hand Search your deck for a basic Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward. Cotton Guard 30 During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).
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12/98 |
Whimsicott |
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Card text
Encore 20 Choose 1 of the Defending Pokemon's attacks. During your opponent's next turn, that Pokemon can use only that attack. U-turn 40 Switch this Pokemon with 1 of your Benched Pokemon.
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13/98 |
Petilil |
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Card text
Stun Spore Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Cut 20
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14/98 |
Lilligant |
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Card text
Bemusing Aroma 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. If tails, the Defending Pokemon is now Confused. Cut 60
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15/98 |
Deerling |
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Card text
Tackle 10 Wild Kick 40 Flip a coin. If tails, this attack does nothing.
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16/98 |
Sawsbuck |
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Card text
Push Down 30 Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Take Down 60 This Pokemon does 20 damage to itself.
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17/98 |
Virizion |
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Card text
Giga Drain 30 Heal from this Pokemon the same amount of damage you did to the Defending Pokemon. Sacred Sword 100 This Pokemon can't use Sacred Sword during your next turn.
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18/98 |
Pansear |
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Card text
Collect Draw a card. Scratch 20
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19/98 |
Simisear |
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Card text
Water's Power 30 If this Pokemon has any Water Energy attached to it, the Defending Pokemon is now Asleep. Flamethrower 70 Discard an Energy attached to this Pokemon.
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20/98 |
Darumaka |
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Card text
Tackle 10 Combustion 30
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21/98 |
Darmanitan |
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Card text
Rock Smash 20+ Flip a coin. If heads, this attack does 20 more damage. Fire Punch 70 The Defending Pokemon is now Burned.
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22/98 |
Panpour |
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Card text
Collect Draw a card. Scratch 20
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23/98 |
Simipour |
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Card text
Grass' Power 30 If this Pokemon has any Grass Energy attached to it, heal 20 damage from this Pokemon. Rushing Water 60 Move an Energy attached to the Defending Pokemon to 1 of your opponent's Benched Pokemon.
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24/98 |
Basculin |
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Card text
Flail 10 Does 10 damage times the number of damage counters on this Pokemon. Final Gambit 80 Flip 2 coins. If both of them are tails, this Pokemon does 80 damage to itself.
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25/98 |
Basculin |
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Card text
Tackle 10 Splatter Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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26/98 |
Ducklett |
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Card text
Roost Heal 40 damage from this Pokemon. This Pokemon can't retreat during your next turn. Rain Splash 20
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27/98 |
Swanna |
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Card text
Wing Dance 30 Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn. Air Slash 70 Discard an Energy attached to this Pokemon.
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28/98 |
Cubchoo |
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Card text
Powder Snow 10 Flip a coin. If heads, the Defending Pokemon is now Asleep. Rest Heal 60 damage from this Pokemon. This Pokemon is now Asleep.
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29/98 |
Cubchoo |
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Card text
Icicle Punch 30
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30/98 |
Beartic |
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Card text
Sheer Cold 50 The Defending Pokemon can't attack during your opponent's next turn. Icicle Crash 80 This attack's damage isn't affected by Resistance.
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31/98 |
Beartic |
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Card text
Icy Wind 30 The Defending Pokemon is now Asleep. Superpower 60+ You may do 20 more damage. If you do, this Pokemon does 20 damage to itself.
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32/98 |
Emolga |
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Card text
Thundershock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Acrobatics 10+ Flip 2 coins. This attack does 20 more damage for each heads.
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33/98 |
Joltik |
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Card text
Gnaw 10
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34/98 |
Galvantula |
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Card text
Gnaw 20 Stun Needle 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
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35/98 |
Thundurus |
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Card text
Charge Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward. Disaster Volt 80 Discard an Energy attached to this Pokemon.
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36/98 |
Woobat |
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Card text
Psy Bolt 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
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37/98 |
Swoobat |
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Card text
Psyshot 30 Phat Sound Flip 3 coins. This attack does 10 damage times the number of heads to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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38/98 |
Venipede |
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Card text
Poison Sting Flip a coin. If heads, the Defending Pokemon is now Poisoned. Tackle 20
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39/98 |
Whirlipede |
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Card text
Venoshock 10+ If the Defending Pokemon is Poisoned, this attack does 60 more damage. Steamroller 40 This attack's damage isn't affected by Resistance.
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40/98 |
Scolipede |
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Card text
Toxic Claws 30 The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns. Wild Horn 50+ Flip 2 coins. This attack does 20 more damage for each heads.
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41/98 |
Sigilyph |
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Card text
Reflect During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance). Telekinesis Does 50 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance.
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42/98 |
Sigilyph |
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Card text
Quick Turn 10 Flip 2 coins. This attack does 10 damage times the number of heads. Psychic Assault 40+ Does 10 more damage for each damage counter on the Defending Pokemon.
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43/98 |
Gothita |
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Card text
Hypnotic Gaze The Defending Pokemon is now Asleep. Double Slap 20 Flip 2 coins. This attack does 20 damage times the number of heads.
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44/98 |
Gothita |
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Card text
Smack 20
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45/98 |
Gothorita |
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Card text
Double Slap 20 Flip 2 coins. This attack does 20 damage times the number of heads. Psybeam 20 The Defending Pokemon is now Confused.
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46/98 |
Gothorita |
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Card text
Deleting Glare Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. Super Psy Bolt 50
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47/98 |
Gothitelle |
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Card text
Magic Room As long as this Pokemon is your Active Pokemon, your opponent can't play any Item cards from his or her hand. Madkinesis 30+ Does 20 more damage for each Psychic Energy attached to this Pokemon.
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48/98 |
Gothitelle |
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Card text
Smack 30 Mental Shock 60 Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, discard an Energy attached to the Defending Pokemon.
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49/98 |
Roggenrola |
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Card text
Harden During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 40 or less. Headbutt 40
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50/98 |
Roggenrola |
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Card text
Headbutt 10 Reckless Charge 30 This Pokemon does 10 damage to itself.
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51/98 |
Boldore |
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Card text
Smack Down 20+ If the Defending Pokemon has Fighting Resistance, this attack does 60 more damage. Power Gem 80
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52/98 |
Boldore |
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Card text
Headbutt 30 Hard Crash 60+ Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
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53/98 |
Gigalith |
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Card text
Shear Discard the top 5 cards of your deck. If any of those cards are Fighting Energy cards, attach them to this Pokemon. Rock Bullet 40+ Does 20 more damage for each Fighting Energy attached to this Pokemon.
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54/98 |
Drilbur |
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Card text
Hone Claws During your next turn, each of this Pokemon's attacks do 30 more damage (before applying Weakness and Resistance). Scratch 10
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55/98 |
Drilbur |
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Card text
Mud-Slap 40
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56/98 |
Excadrill |
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Card text
Metal Claw 30 Drill Run 80 Discard an Energy attached to the Defending Pokemon.
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57/98 |
Excadrill |
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Card text
Dig 30 Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn. Earthquake 70 Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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58/98 |
Throh |
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Card text
Scarf Hold 30 Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.
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59/98 |
Sawk |
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Card text
Five Fierce Chops 20 Flip 5 coins. This attack does 20 damage times the number of heads. This Pokemon can't attack during your next turn.
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60/98 |
Sandile |
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Card text
Bite 20
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61/98 |
Krokorok |
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Card text
Bite 20 Crunch 40 Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.
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62/98 |
Krookodile |
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Card text
Black Eyes Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon. Thrash 70+ Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
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63/98 |
Terrakion |
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Card text
Boulder Crush 40 Sacred Sword 100 This Pokemon can't use Sacred Sword during your next turn.
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64/98 |
Purrloin |
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Card text
Knock Off 20 Flip a coin. If heads, discard a random card from your opponent's hand.
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65/98 |
Liepard |
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Card text
Feint Attack Does 30 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness, Resistance, or any other effects on that Pokemon. Claw Rend 50+ If the Defending Pokemon already has any damage counters on it, this attack does 30 more damage.
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66/98 |
Zorua |
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Card text
Ram 10 Rising Lunge 20+ Flip a coin. If heads, this attack does 10 more damage.
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67/98 |
Zoroark |
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Card text
Fury Swipes 20 Flip 3 coins. This attack does 20 damage times the number of heads. Night Daze 80
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68/98 |
Vullaby |
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Card text
Rear Guard During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance). Gust 20
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69/98 |
Mandibuzz |
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Card text
Bone Rush 30 Flip a coin until you get tails. This attack does 30 damage times the number of heads. Dark Pulse 20+ Does 10 more damage for each Darkness Energy attached to all of your Pokemon.
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70/98 |
Ferroseed |
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Card text
Pin Missile 10 Flip 4 coins. This attack does 10 damage times the number of heads.
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71/98 |
Ferroseed |
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Card text
Pierce 20
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72/98 |
Ferrothorn |
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Card text
Steel Feelers 30 Flip 3 coins. This attack does 30 damage times the number of heads. Gyro Ball 60 Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.
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73/98 |
Ferrothorn |
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Card text
Iron Defense Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn. Power Whip Does 10 damage for each Energy attached to this Pokemon to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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74/98 |
Klink |
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Card text
Spinning Attack 10 Gear Grind 30 Flip 2 coins. This attack does 30 damage times the number of heads.
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75/98 |
Klang |
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Card text
Metal Sound The Defending Pokemon is now Confused. Guard Press 60 During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
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76/98 |
Klinklang |
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Card text
Charge Beam 30 Attach an Energy card from your discard pile to this Pokemon. Zap Cannon 80 Flip a coin. If tails, this Pokemon can't use Zap Cannon during your next turn.
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77/98 |
Cobalion |
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Card text
Horns 30 Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Sacred Sword 100 This Pokemon can't use Sacred Sword during your next turn.
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78/98 |
Patrat |
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Card text
Hyper Fang 30 Flip a coin. If tails, this attack does nothing.
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79/98 |
Watchog |
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Card text
Watcheck Look at the top 5 cards of your opponent's deck and put them back on top of his or her deck in any order. Quick Tail Smash 20+ Before doing damage, you may flip a coin. If heads, this attack does 60 more damage. If tails, this attack does nothing.
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80/98 |
Pidove |
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Card text
Gust 20
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81/98 |
Tranquill |
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Card text
Claw 30 Flip a coin. If tails, this attack does nothing. Wing Attack 50
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82/98 |
Unfezant |
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Card text
Tailwind Attach an Energy card from your hand to 1 of your Pokemon. Feather Strike 40+ Flip a coin. If heads, this attack does 40 more damage. If tails, discard an Energy attached to the Defending Pokemon.
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83/98 |
Audino |
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Card text
Powerful Slap 40 Flip a coin for each Energy attached to this Pokemon. This attack does 40 damage times the number of heads. Heal Pulse Heal 50 damage from 1 of your Pokemon.
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84/98 |
Minccino |
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Card text
Last Resort 30 Flip a coin. If tails, this attack does nothing.
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85/98 |
Cinccino |
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Card text
Captivate Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. Fluffy Tail 30 The Defending Pokemon is now Asleep.
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86/98 |
Rufflet |
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Card text
Peck 10 Slash 20
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87/98 |
Rufflet |
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Card text Peck 10 Claw 30 Flip a coin. If tails, this attack does nothing. |
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88/98 |
Braviary |
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Card text Wing Attack 40 Brave Bird 90 This Pokemon does 30 damage to itself. |
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89/98 |
Tornadus |
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Card text Energy Wheel Move an Energy from 1 of your Benched Pokemon to this Pokemon. Hurricane 80 Move a basic Energy from this Pokemon to 1 of your Benched Pokemon. |
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90/98 |
Bianca |
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Su |
Card text Draw cards until you have 6 cards in your hand. You may play only 1 Supporter card during your turn (before your attack). |
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91/98 |
Cheren |
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Su |
Card text Draw 3 cards. You may play only 1 Supporter card during your turn (before your attack). |
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92/98 |
Crushing Hammer |
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I |
Card text Flip a coin. If heads, discard an Energy from 1 of your opponent's Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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93/98 |
Great Ball |
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I |
Card text Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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94/98 |
Max Potion |
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I |
Card text Heal all damage from 1 of your Pokemon. Then, discard all Energy attached to that Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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95/98 |
Pokemon Catcher |
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I |
Card text Flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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96/98 |
Recycle |
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I |
Card text Flip a coin. If heads, put a card in your discard pile on top of your deck. You may play as many Item cards as you like during your turn (before your attack). |
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97/98 |
Thundurus |
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Card text
Charge Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward. Disaster Volt 80 Discard an Energy attached to this Pokemon.
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98/98 |
Tornadus |
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Card text
Energy Wheel Move an Energy from 1 of your Benched Pokemon to this Pokemon. Hurricane 80 Move a basic Energy from this Pokemon to 1 of your Benched Pokemon.
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