Diamond & Pearl: Stormfront
(破空の激闘)
Trading Card Game Set 38
General information
 Cards  English: 106
 Japanese: 92
 Series  Diamond & Pearl
 Previous Expansion  Legends Awakened
 Following Expansion  Platinum
 Associated Decks  WaterGrass Raging Sea
 DarkFighting Dark Rampage
 Released  November 5th, 2008 (English)
 July 10th, 2008 (Japan)
 
Card Image No. Card name Rarity Card type
1 Dusknoir 1/100 Dusknoir  Rare Holo Psychic 
Card text
Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.

Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.

Night Spin    50
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
2 Empoleon 2/100 Empoleon  Rare Holo Metal 
Card text
Emperor Aura
Once during your turn (before your attack), when you play Empoleon from your hand to evolve 1 of your Active Pokémon, you may use this power. Your opponent can't attach any Energy cards from his or her hand to his or her Pokémon during your opponent's next turn.

Steel Wing    40
During your opponent's next turn, any damage done to Empoleon by attacks is reduced by 20 (after applying Weakness and Resistance).

Whirlpool     60
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
3 Infernape 3/100 Infernape  Rare Holo Fighting 
Card text
Blaze Dance
Once during your turn (before your attack), when you play Infernape from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward.

Close Combat    60
During your opponent's next turn, any damage done to Infernape by attacks is increased by 30 (after applying Weakness and Resistance).

Spreading Fire    80
Discard 2 Fire Energy attached to Infernape and this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
4 Lumineon 4/100 Lumineon  Rare Holo Water
Card text
Fin Luster
Once during your turn (before your attack), if Lumineon is your Active Pokémon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokémon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon. This power can't be used if Lumineon is affected by a Special Condition.

Quick Swim
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Elegant Swim    30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lumineon during your opponent's next turn.
5 Magnezone 5/100 Magnezone  Rare Holo  Metal
Card text
Magnetic Search
Magnetic Search
Once during your turn (before your attack), you may search your deck for a Lightning or Metal Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition.

Speed Shot
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Crush Volt     80
Discard an Energy attached to Magnezone.
6 Magnezone 6/100 Magnezone  Rare Holo  Lightning
Card text
Super Connectivity
Once during your turn (before your attack), you may search your discard pile for a Lightning or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Magnezone is affected by a Special Condition.

Gyro Ball    60
You may switch Magnezone with 1 of your Benched Pokémon. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
7 Mismagius  7/100 Mismagius  Rare Holo Psychic 
Card text
Crash Chant     20×
Choose up to 4 in any combination of Pokémon Tool cards and Technical Machine cards in play (both yours and your opponent's) and discard them. This attack does 20 damage times the number of cards discarded in this way.

Horror Chant    40
If your opponent has 4 or more Benched Pokémon, choose 1 of them and return that Pokémon and all cards attached to it to your opponent's hand.
8 Raichu 8/100 Raichu  Rare Holo  Lightning
Card text
Slice     30
Raichu can't use Slice during your next turn.

Split Ball     50
Move an Energy card attached to Raichu to 1 of your Benched Pokémon.

Burst Ball    100
Discard 3 Energy attached to any of your Pokémon in any way you like.
9 Regigigas 9/100 Regigigas  Rare Holo Colorless 
Card text
Regi Form
If you have Regirock, Regice, and Registeel in play, the attack cost of Regigigas's attacks is Colorless less.

Mega Punch     30

Giga Power    60+
You may do 60 damage plus 40 more damage. If you do, Regigigas does 40 damage to itself.
10 Sceptile 10/100 Sceptile  Rare Holo Grass 
Card text
Energy Trans
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition.

Poison Leaf    40
The Defending Pokémon is now Poisoned.

Slice Drain    60
Remove 2 damage counters from Sceptile.
11 Torterra 11/100     Torterra  Rare Holo Fighting
Card text
Sunshine Song
Once during your turn, when you play Torterra from your hand to evolve 1 of your Pokémon, you may choose as many of your Grass Pokémon in play as you like. For each Grass Pokémon you choose, search your deck for an Evolution card that evolves from that Pokémon and evolve it. Shuffle your deck afterward.

Crash Impact     60
Torterra does 20 damage to itself. Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

Land Shake    80
During your opponent’s next turn, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
12 Abomasnow  12/100      Abomasnow  Rare Water 
Card text
Snow Veil
As long as Abomasnow is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).

Snow Play    20
Does 20 damage to each of your opponent's Benched Pokémon, excluding Grass Pokémon and Water Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Below Zero    60
If Abomasnow evolved from Snover during this turn, the Defending Pokémon is now Paralyzed.
13 Bronzong 13/100     Bronzong  Rare  Psychic
Card text
Cycler
Once during your turn (before your attack), you may choose a card from your hand and put it on top of your deck. Then, search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. This power can't be used if Bronzong is affected by a Special Condition.

Strange Spin     20+
If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Confused.

Heavy Potential
Put a number of damage counters on each of your opponent's Pokémon equal to the number of   Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost).
14 Cherrim 14/100 Cherrim  Rare Grass 
Card text
Sunny Day
Each of your Grass Pokémon's and Fire Pokémon's attacks does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Salty-sweet Pollen     20
Remove 2 damage counters from 1 of your Pokémon.

Solarbeam     50
15 Drapion 15/100     Drapion  Rare Darkness
Card text
Scorpion Grapple    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon can't retreat during your opponent's next turn.

Cross Poison    20×
Flip 4 coins. This attack does 20 damage times the number of heads. If 2 or more of them are heads, the Defending Pokémon is now Poisoned.

Derail    60
Discard all Special Energy cards attached to the Defending Pokémon.
16 Drifblim 16/100 Drifblim  Rare Psychic
Card text
Delivery
Put any 1 card from your discard pile into your hand.

Lifting   
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. For each Basic Pokémon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.

Ominous Wind    40
Flip a coin. If heads, the Defending Pokémon is now Confused and can't retreat during your opponent's next turn.
17 Dusknoir  17/100     Dusknoir  Rare  Psychic
Card text
Spirit Pulse
As long as Dusknoir is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Energy attached to it between turns.

Darkness Mist    60+
If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage.
18 Gengar 18/100     Gengar  Rare Psychic
Card text
Fainting Spell
Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Defending Pokémon is Knocked Out.

Shadow Room
Put 3 damage counters on 1 of your opponent's Pokémon. If that Pokémon has any Poké-Powers, put 6 damage counters on that Pokémon instead.

Poltergeist    30×
Look at your opponent's hand. This attack does 30 damage times the number of Trainer, Supporter and Stadium cards in your opponent's hand.
19 Gyarados  19/100     Gyarados  Rare Water
Card text
Tail Revenge    30×
Does 30 damage times the number of Magikarp in your discard pile.

Wreak Havoc    40
Flip a coin until you get tails. For each heads, discard the top card from your opponent's deck.

Dragon Beat    100
Flip a coin. If heads, discard an Energy card from each of your opponent's Pokémon.
20 Machamp  20/100 Machamp  Rare Fighting
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Take Out    40
If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack.

Hurricane Punch     30×
Flip 4 coins. This attack does 30 damage times the number of heads.

Rage     60+
Does 60 damage plus 10 more damage for each damage counter on Machamp.
21 Mamoswine  21/100     Mamoswine  Rare Fighting
Card text
Ramming Strike     30×
Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on Mamoswine. (If Mamoswine would be Knocked Out, you can't start again.)

Parade     60+
Does 60 damage plus 10 more damage for each Swinub on your Bench, plus 20 more damage for each Piloswine on your Bench, and 40 more damage for each Mamoswine on your Bench.
22 Rapidash  22/100 Rapidash  Rare Fire 
Card text
Burning Mane
If Rapidash is your Active Pokémon and is damaged by an opponent's attack (even if Rapidash is Knocked Out), the Attacking Pokémon is now Burned.

Rear Kick     30

Shooting Fire   
Discard 2 Fire Energy attached to Rapidash and choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
23 Roserade 23/100     Roserade  Rare  Psychic
Card text
Hidden Poison
If Roserade is your Active Pokémon and is damaged by an opponent's attack (even if Roserade is Knocked Out), the Defending Pokémon is now Poisoned.

Bowed Whip
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, discard an Energy card attached to that Pokémon.

Deep Poison     50+
If the Defending Pokémon is Poisoned, this attack does 50 damage plus 30 more damage.
24 Salamence 24/100 Salamence  Rare  Colorless
Card text
Battle Rush
If your opponent has any Pokémon in play that has maximum HP of 120 or more, ignore all Colorless Energy necessary to use Salamence's attacks.

Combustion    50

Steam Twister    120
Discard a Fire Energy and a Water Energy attached to Salamence.
25 Scizor  25/100 Scizor  Rare  Grass
Card text
Honeycomb Defender
If Scizor has 6 or more damage counters on it, any damage done to Scizor by attacks is reduced by 40 (after applying Weakness and Resistance).

Accelerate    30
If the Defending Pokémon is Knocked Out by this attack, prevent all effects of an attack, including damage, done to Scizor during your opponent’s next turn.
Pound Down     40+
If you don't have any Pokémon with any Poké-Powers in play, this attack does 40 damage plus 30 more damage.
26 Skuntank  26/100 Skuntank  Rare  Darkness
Card text
Evolutionary Gas
Once during your turn (before your attack), when you play Skuntank from your hand to evolve 1 of your Active Pokémon, you may choose 1 of the Defending Pokémon. If that Pokémon tries to attack during your opponent's next turn, that attack does nothing.

Poison Claws    20
The Defending Pokémon is now Poisoned.

Plunder     60
Before doing damage, discard all Trainer cards attached to the Defending Pokémon.
27 Staraptor 27/100      Staraptor  Rare Colorless 
Card text
Protect Wing
As long as Staraptor is your Active Pokémon, any damage done by attacks from your opponent's Stage 2 Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance).

Strong Breeze
Flip a coin. If heads, put 1 of your opponent's Benched Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward.

Clutch    60
The Defending Pokémon can't retreat during your opponent's next turn.
28 Steelix  28/100 Steelix  Rare  Metal
Card text
Outbreak Power
Choose a number of your opponent's Pokémon up to the amount of Energy attached to Steelix. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Iron Tail     100×
Flip a coin until you get tails. This attack does 100 damage for each heads.
29 Tangrowth  29/100 Tangrowth  Rare  Grass
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Green Renewal
Remove 1 damage counter from Tangrowth between turns.

Green Acid    20
Flip 2 coins. If the first coin is heads, the Defending Pokémon is now Confused. If the second coin is heads, the Defending Pokémon is now Poisoned.

Reaching Vine    60
Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
30 Tyranitar 30/100 Tyranitar  Rare Darkness 
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Darkness Drive
After your opponent's Pokémon uses a Poké-Power, you may search your discard pile for a basic Darkness Energy and attach it to Tyranitar.

Grind     20×
Does 20 damage times the amount of Energy attached to Tyranitar.

Spinning Tail   
This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
31 Vespiquen  31/100 Vespiquen  Rare Grass 
Card text
Green Dignity
As long as you have more Prize cards left than your opponent, Vespiquen's attacks do 10 more damage for each Grass Pokémon on your Bench to the Active Pokémon (before applying Weakness and Resistance).

Bee Drain    20
After your attack, remove from Vespiquen the number of damage counters equal to the damage you did to the Defending Pokémon.

Bee Powder    50
Flip 2 coins. If both are heads, the Defending Pokémon is now Burned, Paralyzed and Poisoned.
32 Bibarel  32/100     Bibarel  Uncommon  Water
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Unaware
Prevent all effects of attacks, excluding damage, done to Bibarel.

Amnesia     20
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Surf     60
33 Budew 33/100 Budew  Uncommon  Psychic
Card text
Poison Enzyme
Prevent all effects of attacks, including damage, done to Budew by your opponent's Poisoned Pokémon.
Poké-POWER
   
Baby Evolution
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.

Buddy-buddy
Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
34 Dusclops  34/100 Dusclops  Uncommon Psychic 
Card text
Dark One-eye    20
You may discard a card from your hand. If you do, your opponent discards a card from his or her hand.

Ambush    40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
35 Dusclops 35/100 Dusclops  Uncommon  Psychic
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Confuse Ray    20
Flip a coin. If heads, the Defending Pokémon is now Confused.

Trick Room    40+
If you have a Stadium card in play, this attack does 40 damage plus 20 more damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops.
36 Electrode 36/100 Electrode     Uncommon Lightning 
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Radiance
If Electrode is your Active Pokémon and is damaged by an opponent's attack (even if Electrode is Knocked Out), put 1 damage counter on each of your opponent's Pokémon.

Low Current    30
If Electrode was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed.

Swift    60
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
37 Electrode  37/100     Electrode  Uncommon  Lightning
Card text
Flash     20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Electro Diffusion     40+
Does 40 damage plus 10 more damage for each Lightning Energy attached to Electrode. Flip a coin. If tails, discard all Lightning Energy attached to Electrode.
38 Farfetch d 38/100 Farfetch'd  Uncommon Colorless 
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Go and Collect
Search your deck for a Trainer, Supporter, or Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Fury Cutter    10+
Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage.
39 Grovyle 39/100 Grovyle  Uncommon  Grass
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Tail Shake    20
The Defending Pokémon is now Asleep.

Slam     60×
Flip 2 coins. This attack does 60 damage times the number of heads.
40 Haunter  40/100 Haunter  Uncommon  Psychic
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Smog
The Defending Pokémon is now Poisoned.

Hoodwink    30
You may search your opponent's discard pile for up to 3 in any combination of Trainer, Supporter or Stadium cards and put them into your opponent's hand.
41 Machoke  41/100     Machoke  Uncommon Fighting 
Card text
Steady Punch    20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Brick Break    30
This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
42 Magneton  42/100 Magneton  Uncommon Metal 
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Magnetic Resonance    20
If you have a Stadium card in play, this attack does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Magnetic Release    40+
Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
43 Magneton 43/100 Magneton  Uncommon Lightning 
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Thunder Wave     20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Removal Pulse    50
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
44 Miltank  44/100 Miltank  Uncommon  Colorless
Card text
Collect
Draw a card.

Energy Milk
Flip a coin until you get tails. For each heads, remove 2 damage counters from 1 of your Pokémon.

Stomp     20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
45 Pichu 45/100     Pichu  Uncommon Lightning 
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Baby Evolution
Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu.

Electric Circuit   
Search your discard pile for up to 4 Lightning Energy cards, show them to your opponent, and put them into your hand.
46 Piloswine 46/100 Piloswine  Uncommon Fighting 
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Rouse    20+
Does 20 damage plus 10 more damage for each damage counter on Piloswine. Then, remove 4 damage counters from Piloswine.

Overrun    60
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
47 Pupitar  47/100 Pupitar  Uncommon  Fighting
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Energy Protection
Any damage done to Pupitar by attacks is reduced by 10 for each Energy attached to Pupitar (after applying Weakness and Resistance). You can't reduce more than 30 damage in this way.

Rock Smash    20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
48 Sableye  48/100 Sableye  Uncommon Darkness 
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Overeager
If Sableye is your Active Pokémon at the beginning of the game, you go first. (If each player's Active Pokémon has the Overeager Poké-Body, this power does nothing.)

Impersonate
Search your deck for a Supporter card and discard it. Shuffle your deck afterward. Then, use the effect of that card as the effect of this attack.

Overconfident     10
If the Defending Pokémon has fewer remaining HP than Sableye, this attack's base damage is 40.
49 Scyther  49/100 Scyther  Uncommon Grass
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Swords Dance   
During your next turn, Scyther's Slashing Strike attack's base damage is 60.

Slashing Strike    30
During your next turn, Scyther can't use Slashing Strike.
50 Shelgon 50/100 Shelgon  Uncommon  Colorless
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Body Slam    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Rollout     50
51 Skarmory  51/100 Skarmory  Uncommon Metal 
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Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

Mach Blade
Flip a coin. If heads, this attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
52 Staravia 52/100     Staravia  Uncommon  Colorless
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Wing Attack    30

Shot Air    20
Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
53 Bagon 53/100 Bagon  Common Colorless 
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Scary Face
Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn.

Headbutt     30
54 Bidoof  54/100     Bidoof  Common  Colorless
Card text
Yawn
The Defending Pokémon is now Asleep.

Self-abandonment
Flip a coin. If heads, this attack does 30 damage to the Defending Pokémon. If tails, Bidoof does 10 damage to itself.
55 Bronzor  55/100 Bronzor  Common  Psychic
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Gyro Swap
Put a number of damage counters on the Defending Pokémon equal to the number of   Energy in Bronzor's Retreat Cost (after applying effects to the Retreat Cost).

Psyshock     20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
56 Cherubi 56/100 Cherubi  Common Grass 
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Nap
Remove 2 damage counters from Cherubi.

Bullet Seed    10×
Flip 4 coins. This attack does 10 damage times the number of heads.
57 Combee  57/100 Combee  Common Grass 
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Honey
Once during your turn, when you put Combee from your hand onto your Bench, you may search your discard pile for a Basic Pokémon and put it onto your Bench.

Alert   
Draw a card. Then, you may switch Combee with 1 of your Benched Pokémon.
58 Drifloon 58/100 Drifloon  Common Psychic
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Constrict
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Linear Attack
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
59 Duskull  59/100 Duskull  Common  Psychic
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Silhouette
Put 1 damage counter on the Defending Pokémon. If the Defending Pokémon already has any damage counters on it, put 2 damage counters on that Pokémon instead.

Will-o'-the-wisp     20
60 Duskull  60/100 Duskull  Common Psychic
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Tackle    10

Surprise Attack     30
Flip a coin. If tails, this attack does nothing.
61 Finneon 61/100 Finneon  Common Water 
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Aqua Liner
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Mouth Pump    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
62 Gastly  62/100 Gastly  Common Psychic 
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Pitch-Dark
You opponent can't play any Trainer cards from his or her hand during your opponent's next turn.

Trick Gas    10
You may switch Gastly with 1 of your Benched Pokémon.
63 Larvitar  63/100 Larvitar  Common Fighting 
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Bite    10

Rock Slide    20
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
64 Machop  64/100 Machop  Common Fighting 
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Kick     10

Knock Back    20
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
65 Magikarp  65/100 Magikarp  Common Water 
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Sea Spray   
Flip a coin until you get tails. For each heads, draw a card.

Splash    10
66 Magnemite  66/100 Magnemite  Common Metal 
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Magnet
Magnemite's retreat cost is   less for each Magnemite on your Bench.

Magnetic Bomb    30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.
67 Magnemite  67/100 Magnemite  Common Lightning 
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Ram     10

Random Spark   
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
68 Misdreavus  68/100 Misdreavus  Common  Psychic
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Lullaby
The Defending Pokémon is now Asleep.

Nightmare Feast   
If the Defending Pokémon is Asleep, this attack does 50 damage and remove 5 damage counters from Misdreavus. If the Defending Pokémon is not Asleep, this attack does nothing.
69 Onix 69/100 Onix  Common Fighting
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Harden
During your opponent's next turn, if Onix would be damaged by an attack, prevent that attack's damage done to Onix if that damage is 40 or less.

Bind    30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
70 Pikachu 70/100 Pikachu  Common Lightning 
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Pika Punch    20

Speed Bolt     40
If Pikachu evolved from Pichu during this turn, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn.
71 Ponyta  71/100 Ponyta      Common Fire 
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Smash Kick     10

Agility    20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Ponyta during your opponent's next turn.
72 Roselia 72/100 Roselia  Common Psychic 
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Headbutt    10

Petal Spikes    20
Flip a coin. If heads, the Defending Pokémon is now Asleep and Poisoned. If Budew is anywhere under Roselia, the Defending Pokémon is now Asleep and Poisoned.
73 Skorupi 73/100 Skorupi  Common Grass 
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Stalk     10
The Defending Pokémon can't retreat during your opponent's next turn.

Dangerous Claw    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Poisoned.
74 Snover  74/100 Snover  Common  Water
Card text
Hide
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Snover during your opponent's next turn.

Powder Snow    10
The Defending Pokémon is now Asleep.
75 Starly  75/100 Starly  Common Colorless 
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Sand Attack
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Double Stab     10×
Flip 2 coins. This attack does 10 damage times the number of heads.
76 Stunky 76/100 Stunky  Common Darkness 
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Gnaw and Run    10
Switch Stunky with 1 of your Benched Pokémon.

Double Scratch        20×
Flip 2 coins. This attack does 20 damage times the number of heads.
77 Swinub  77/100 Swinub  Common Fighting 
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Freezing Breath
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.

Take Down    20
Flip a coin. If tails, Swinub does 10 damage to itself.
78 Tangela  78/100 Tangela  Common  Grass
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Ingrain
Flip a coin. If tails, this attack does nothing. If heads, search your deck for a Grass Energy card and attach it to Tangela. Shuffle your deck afterward. If you do, prevent all effects of an attack, including damage, done to Tangela during your opponent's next turn.

Tickle    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
79 Treecko 79/100 Treecko  Common  Grass
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Call for Friends   
Search your deck for a Basic Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Poison Breath
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
80 Voltorb  80/100     Voltorb  Common  Lightning
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Screech
If an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to that Pokémon until the end of your next turn.

Double Spin    10×
Flip 2 coins. This attack does 10 damage times the number of heads.
81 Voltorb  81/100     Voltorb  Common Lightning
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Outlet
Search your deck for a Lightning Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Bouncing Ball    20
Flip a coin. If tails, Voltorb does 10 damage to itself.
82 Conductive Quarry  82/100 Conductive Quarry  Uncommon  St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, the player may flip a coin. If heads, that player searches his or her discard pile for a Lightning or Metal Energy card, shows it to the opponent, and puts it into his or her hand.
83 Energy Link 83/100 Energy Link  Uncommon  T
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Attach Energy Link to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
As long as Energy Link is attached to a Pokémon, you may move an Energy card attached to that Pokémon to another of your Pokémon that has Energy Link attached to it. You may use this effect as often as you like during your turn.
84 Energy Switch  84/100 Energy Switch  Uncommon  T
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Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
85 Great Ball  85/100 Great Ball  Uncommon  T
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Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
86 Luxury Ball  86/100 Luxury Ball  Uncommon T
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Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
87 Marley s Request  87/100 Marley's Request  Uncommon Su 
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your discard pile for 2 different Trainer, Supporter, or Stadium cards, show them to your opponent, and your opponent chooses 1 of them. Put that card into your hand, and discard the other card. (If all Trainer, Supporter, and Stadium cards in your discard pile have the same name, choose 1 of them. Show that card to your opponent and put it into your hand.)
88 Pok   Blower  88/100 Poké Blower + Uncommon T
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You may play 2 Poké Blower + at the same time. If you play 1 Poké Blower +, flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. If you play 2 Poké Blower +, choose 1 of your opponent's Benched Pokémon and switch it with 1 of your opponent's Active Pokémon.
89 Pok   Drawer  89/100 Poké Drawer + Uncommon T
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You may play 2 Poké Drawer + at the same time. If you play 1 Poké Drawer +, draw a card. If you play 2 Poké Drawer +, search your deck for up to 2 cards, and put them into your hand. Shuffle your deck afterward.
90 Pok   Healer  90/100 Poké Healer + Uncommon T
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You may play 2 Poké Healer + at the same time. If you play 1 Poké Healer +, remove 1 damage counter and a Special Condition from 1 of your Active Pokémon. If you play 2 Poké Healer +, remove 8 damage counters and all Special Conditions from 1 of your Active Pokémon.
91 Premier Ball 91/100 Premier Ball Uncommon T
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Search your deck or your discard pile for a Pokémon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward.
92 Potion 92/100 Potion Common T
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Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).
You may play as many Item cards as you like during your turn (before your attack).
93 Switch 93/100 Switch Common T
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Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
94 Cyclone Energy 94/100 Cyclone Energy Uncommon ColorlessE
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This card provides Colorless Energy.
When you play this card from your hand and attach it to your Active Pokémon, your opponent's switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
95 Warp Energy 95/100 Warp Energy Uncommon ColorlessE
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Warp Energy provides 1 Colorless Energy.
When you attach Warp Energy from your hand to your Active Pokémon, switch your Active Pokémon with 1 of your Benched Pokémon
96 Dusknoir LV 96/100 Dusknoir LV.X Ultra-Rare Rare Psychic
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Ectoplasm
If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effects of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand.

Put this card onto your Active Dusknoir. Dusknoir LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
97 Heatran LV 97/100 Heatran LV.X Ultra-Rare Rare Fire
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Heat Metal
Your opponent can't remove the Special Condition Burned by evolving or devolving his or her Burned Pokémon. (This also includes putting a Pokémon Level-Up card onto the Burned Pokémon.) Whenever your opponent flips a coin for the Special Condition Burned between turns, treat it as tails.

Heat Wave
Once at the end of your turn, if Heatran is on your Bench, you may use this power. If you discarded basic Energy cards attached to your Fire or Metal Active Pokémon by that Pokémon's attack this turn, attach up to 2 of those Energy cards to that Pokémon.

Put this card onto your Active Heatran. Heatran LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
98 Machamp LVx 98/100     Machamp LV.X Ultra-Rare Rare Fighting
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No Guard
As long as Machamp is your Active Pokémon, each of Machamp's attacks does 60 more damage to the Active Pokémon (before applying Weakness and Resistance) and any damage done to Machamp by your opponent's Pokémon is increased by 60 (after applying Weakness and Resistance).

Strong-Willed     20
During your opponent's next turn, if Machamp would be Knocked Out by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10 instead.

Put this card onto your Active Machamp. Machamp LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
99 Raichu LVx 99/100 Raichu LV.X Ultra-Rare Rare Lightning
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Link Lightning
Once during your turn, when you put Raichu LV.X onto Raichu and use Voltage Shoot, you may use another attack of Raichu afterward. This power can't be used if Raichu is affected by a Special Condition.

Voltage Shoot   
Discard 2 Lightning Energy cards from your hand and choose 1 of your opponent's Pokémon. This attack does 80 to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Put this card onto your Active Raichu. Raichu LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
100 Regigigas LVx 100/100 Regigigas LV.X Ultra-Rare Rare Colorless
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Sacrifice
Once during your turn (before your attack), you may choose 1 of your Pokémon and that Pokémon is Knocked Out. Then, search your discard pile for up to 2 basic Energy cards, attach them to Regigigas, and remove 8 damage counters from Regigigas. This power can't be used if Regigigas is affected by a Special Condition.

Giga Blaster    100
Discard the top card from your opponent's deck. Then, choose 1 card from your opponent's hand without looking and discard it. Regigigas can't use Giga Blaster during your next turn.

Put this card onto your Active Regigigas. Regigigas LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
101 Charmander 101/100 Charmander Rare Holo Fire
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Scratch    10

Ember    30
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
102 Charmeleon 102/100 Charmeleon Rare Holo Fire
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Slash     30

Flamethrower    50
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.
103 Charizard 103/100 Charizard Rare Holo Fire
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Energy Burn
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.

Fire Spin    100
Discard 2 Energy cards attached to Charizard in order to use this attack.
sh1 Drifloon SH1  Drifloon Rare Holo Psychic
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Unburden
If Drifloon has a Pokémon Tool card attached to it, Drifloon's Retreat Cost is    more.

Tackle    10

Big Explosion     50
Drifloon does 50 damage to itself.
sh2 Duskull SH2 Duskull Rare Holo Psychic
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Counting Song
Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokémon.

Ram     10

Night Bind    20
Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn.
sh3 Voltorb SH3 Voltorb Rare Holo Lightning
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Fastball
Choose 1 of your opponent's Pokémon. Flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Charge Beam    10
Search your discard pile for a Lightning Energy card and attach it to Voltorb.

Thundershock    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.