Card Image No. Card name Rarity Card type
1 Bellsprout 1/168 Bellsprout  Common Grass 
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Blot    20
Heal 10 damage from this Pokemon.
2 Weepinbell 2/168 Weepinbell  Uncommon Grass 
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Growth
Attach up to 2 Grass Energy cards from your hand to this Pokemon.

Double Razor Leaf    30+
Flip 2 coins. This attack does 30 damage for each heads.
3 Victreebel 3/168 Victreebel  Rare Holo Grass 
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Fragrance Trap
Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with their Active Pokemon.

Corrosive Acid    80
Flip a coin. If heads, your opponent's Active Pokemon is now Burned.
4 Scyther 4/168 Scyther  Uncommon Grass
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Twin Play
Search your deck for up to 2 Scyther and put them onto your Bench. Then, shuffle your deck.

Agility    20
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.
5 Spinarak 5/168 Spinarak  Common  Grass
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Stun Poison
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed and Poisoned.

Pierce    20
6 Ariados 6/168 Ariados  Rare Holo  Grass
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Reactive Poison     20+
This attack does 50 more damage for each Special Condition affecting your opponent's Active Pokemon.

Spider Trap
You may switch 1 of your opponent's Benched Pokemon with their Active Pokemon. Your opponent's Active Pokemon is now Asleep and Poisoned.
7 Treecko  7/168 Treecko  Common Grass 
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Sleep Poison
Your opponent's Active Pokemon is now Asleep and Poisoned.
8 Treecko 8/168 Treecko  Common  Grass
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Smack     10

Tail Whap    20
9 Grovyle 9/168 Grovyle  Uncommon Grass 
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Leaf Blade    20+
Flip a coin. If heads, this attack does 40 more damage.
10 Sceptile 10/168 Sceptile  Rare Grass 
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Power of Nature
Prevent all damage done to your Pokemon that have any Grass Energy attached to them by attacks from your opponent's Ultra Beasts.

Powerful Storm    20×
This attack does 20 damage times the amount of Energy attached to all of your Pokemon.
11 Seedot 11/168 Seedot  Common Grass 
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Hang Down     10
Harden
During your opponent's next turn, prevent all damage done to this Pokemon by attacks if that damage is 40 or less.
12 Seedot  12/168 Seedot  Common Grass 
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Stampede    30
13 Nuzleaf 13/168 Nuzleaf  Uncommon  Grass
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Pound     20

Clear the Room
Your opponent reveals their hand. Choose a Supporter card you find there. Your opponent shuffles that card into their deck.
14 ShiftryGX 14/168 Shiftry GX  Ultra-Rare Rare Grass 
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Perplex     40
Your opponent's Active Pokemon is now Confused.

Extrasensory    90+
If you have the same number of cards in your hand as your opponent, this attack does 90 more damage.

Den of Iniquity GX
Choose 1 of your opponent's Pokemon. Your opponent shuffles that Pokemon and all cards attached to it into their deck. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
15 Surskit 15/168 Surskit  Common Grass
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Bubble
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
16 Masquerain 16/168 Masquerain  Uncommon Grass
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Surprising Pattern
Discard all Special Energy from each of your opponent's Pokemon.

Hurricane Wing    40×
Flip 4 coins. This attack does 40 damage for each heads.
17 Volbeat  17/168 Volbeat  Uncommon  Grass
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Pheromone Catch    20+
If your Illumise used Pheromone Signals during your last turn, this attack does 100 more damage.
18 Illumise 18/168 Illumise  Uncommon Grass
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Pheromone Signals    20
Your opponent's Active Pokemon is now Confused.
19 Cacnea  19/168 Cacnea  Common Grass
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Poison Payback
If this Pokemon is your Active Pokemon and is damaged by an opponent's attack (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Poisoned.

Light Punch     10
20 Cacturne  20/168 Cacturne  Uncommon Grass 
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Poison Payback
If this Pokemon is your Active Pokemon and is damaged by an opponent's attack (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Poisoned.

Feint Attack
This attack does 50 damage to 1 of your opponent's Pokemon. This damage isn't affected by Weakness, Resistance, or any other effects on that Pokemon.
21 Tropius  21/168 Tropius  Uncommon Grass 
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Find a Friend
Search your deck for up to 2 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.

Solar Beam    70
22 Dhelmise  22/168 Dhelmise  Rare Grass 
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Giga Drain    30
Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon.

Powerful Spin    130
This Pokemon can't attack during your next turn.
23 Slugma 23/168 Slugma  Common  Fire
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Magma Ring    10
The Defending Pokemon can't retreat during your opponent's next turn.

Flare     20
24 Magcargo 24/168 Magcargo  Rare  Fire
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Smooth Over
Once during your turn (before your attack), you may search your deck for a card, shuffle your deck, then put that card on top of it.

Combustion     50
25 Torchic  25/168 Torchic  Common  Fire
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Ember     30
Discard an Energy from this Pokemon.
26 Torchic  26/168 Torchic  Common  Fire
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Peck    10

Live Coal     20
27 Combusken 27/168 Combusken   Uncommon Fire 
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Double Kick    30×
Flip 2 coins. This attack does 30 damage for each heads.

Flamethrower    80
Discard an Energy from this Pokemon.
28 BlazikenGX  28/168 Blaziken GX  Ultra-Rare Rare  Fire
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Slash    60

Explosive Kick    210
Discard 2 Fire Energy from this Pokemon.

Blaze Out GX
Discard 2 Energy from your opponent's Pokemon. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
29 Torkoal  29/168 Torkoal  Uncommon  Fire
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Flaming Honk    30
Discard the top 4 cards of your deck. If any of those cards are Fire Energy cards, attach them to your Pokemon in any way you like.

Searing Flame    80
Your opponent's Active Pokemon is now Burned.
30 Oricorio 30/168 Oricorio  Uncommon Water 
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Captivating Salsa
Switch 1 of your opponent's Benched Pokemon with their Active Pokemon. The new Active Pokemon is now Burned and Confused.

Heat Blast    70
31 ArticunoGX  31/168 Articuno GX  Ultra-Rare Rare Water 
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Legendary Ascent
When you play this Pokemon from your hand onto your Bench during your turn, you may switch it with your Active Pokemon. If you do, move any number of Water Energy from your other Pokemon to this Pokemon.

Ice Wing     130

Cold Crush GX
Discard all Energy from both Active Pokemon. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
32 Mudkip  32/168 Mudkip  Common  Water
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Water Reserve
Search your deck for up to 3 Water Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
33 Mudkip 33/168 Mudkip  Common  Water
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Tackle    10

Wave Splash    20
34 Marshtomp  34/168 Marshtomp  Uncommon Water 
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Muddy Water     20
This attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Surf    70
35 Swampert 35/168 Swampert  Rare  Water
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Power Draw
Once during your turn (before your attack), you may discard a card from your hand. If you do, draw 3 cards.

Hydro Pump    80+
This attack does 20 more damage times the amount of Water Energy attached to this Pokemon.
36 Lotad 36/168    Lotad  Common Water 
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Surprise    10
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into their deck.
37 Lombre  37/168 Lombre  Uncommon  Water
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Aqua Lift
If this Pokemon has any Water Energy attached to it, it has no Retreat Cost.

Ambush    20+
Flip a coin. If heads, this attack does 20 more damage.
38 Ludicolo 38/168 Ludicolo  Rare Holo Water 
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Swing Dance
Once during your turn (before your attack), you may draw a card.

Circular Steps    70+
This attack does 10 more damage for each other Pokemon in play (both yours and your opponent's).
39 Wailmer 39/168 Wailmer  Common  Water
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Wave Swallower    50
Flip a coin until you get tails. For each heads, heal 50 damage from this Pokemon.
40 Wailord  40/168 Wailord  Rare  Water
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Dwindling Wave    200-
This attack does 40 less damage for each damage counter on this Pokemon.
41 Clamperl  41/168 Clamperl  Common Water 
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Evolutionary Advantage
If you go second, this Pokemon can evolve during your first turn.

Sparkling Pearl    10
42 Huntail  42/168 Huntail  Uncommon Water 
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Big Bite     30
The Defending Pokemon can't retreat during your opponent's next turn.

Dangerous Bite    40+
If your opponent's Active Pokemon is a Basic Pokemon, this attack does 80 more damage.
43 Gorebyss 43/168 Gorebyss  Uncommon Water 
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Deflecting Splash    30
During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Evolution Pokemon.
44 Luvdisc  44/168 Luvdisc  Common  Water
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Even Game
Search your deck for a number of Basic Pokemon up to the number of your opponent's Benched Pokemon and put those Pokemon onto your Bench. Then, shuffle your deck.

Water Pulse    20
Your opponent's Active Pokemon is now Asleep.
45 Regice 45/168 Regice  Rare Water 
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Icy Barrier
As long as this Pokemon is your Active Pokemon, your opponent can't play any Stadium cards from their hand.

Icy Wind    60
Your opponent's Active Pokemon is now Asleep.
46 Kyogre 46/165 Kyogre  Rare Holo Water 
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Dual Splash
This attack does 30 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Grand Wave    120
This Pokemon can't use Grand Wave during your next turn.
47 Voltorb  47/168 Voltorb  Common  Lightning
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Floating Electrons
If this Pokemon has any Energy attached to it, it has no Retreat Cost.

Thunder Shock    20
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
48 ElectrodeGX  48/168 Electrode GX  Ultra-Rare Rare Lightning 
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Extra Energy Bomb
Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokemon, except Pokemon-GX or Pokemon-EX, in any way you like. If you do, this Pokemon is Knocked Out.

Electro Ball    50

Crush and Burn GX
Discard any amount of Energy from your Pokemon. This attack does 50 more damage for each card you discarded in this way. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
49 Chinchou  49/168 Chinchou  Common Lightning 
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Pound    10

Spark    10
This attack does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
50 Lanturn 50/168 Lanturn  Uncommon  Lightning
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Energy Grounding
When 1 of your Pokemon is Knocked Out by damage from an opponent's attack, you may move a basic Energy card from that Pokemon to this Pokemon.

Lightning Strike    70+
You may discard all Lightning Energy from this Pokemon. If you do, this attack does 70 more damage.
51 Electrike  51/168 Electrike  Common Lightning 
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Zap Kick     20
52 Manectric 52/168 Manectric  Rare  Lightning
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Electric Start
If you go second, and if this Pokemon is in your hand when you are setting up to play, you may put it face down as your Active Pokemon or on your Bench.

Double Charge    40
You may attach up to 2 basic Energy cards from your hand to 1 of your Benched Pokemon.
53 Plusle 53/168 Plusle  Uncommon Lightning 
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Draw for Everybody
Shuffle your hand into your deck. Then, draw a card for each Benched Pokemon (both yours and your opponent's).

Electro Ball    30
54 Minun  54/168 Minun  Uncommon  Lightning
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Ditch and Draw
You may discard any number of cards from your hand. Then, draw cards until you have 5 cards in your hand.

Electro Ball    30
55 Oricorio  55/168 Oricorio  Uncommon  Psychic
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Zappy Pom-Poms
This attack does 30 damage to each Pokemon-GX and Pokemon-EX (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)

Electric Ball    70
56 Mr. MimeGX 56/168 Mr. Mime GX  Ultra-Rare Rare Psychic 
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Magic Evens
Prevent all damage done to this Pokemon by your opponent's attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260.

Breakdown
For each card in your opponent's hand, put 1 damage counter on their Active Pokemon.

Life Trick GX
Heal all damage from this Pokemon. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
57 Gulpin  57/168 Gulpin  Common Psychic 
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Yawn
Your opponent's Active Pokemon is now Asleep.

Spit Poison
Your opponent's Active Pokemon is now Poisoned.
58 Swalot 58/168 Swalot  Uncommon Psychic
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Amnesia     30
Choose 1 of your opponent's Active Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.

Swallow Up     40+
If, before doing damage, your opponent's Active Pokemon has less remaining HP than this Pokemon, this attack does 80 more damage.
59 Spoink  59/168 Spoink  Common  Psychic
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Bounce
Switch this Pokemon with 1 of your Benched Pokemon.
60 Grumpig  60/168 Grumpig  Rare Psychic
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Mirror Step    10+
If 1 of your opponent's Pokemon in play has the same name as 1 of your Pokemon in play, this attack does 70 more damage.
61 Lunatone 61/168 Lunatone  Rare Holo Psychic 
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Sol Shade
If you have Solrock in play, Fire Pokemon in play (both yours and your opponent's) have no Abilities, except Pokemon-GX and Pokemon-EX.

Psyshock     10
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
62 Solrock  62/168 Solrock  Uncommon Psychic 
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Sunbeam
The maximum HP of each of your Lunatone in play is 130.

Scorching Light
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. If tails, your opponent's Active Pokemon is now Burned.
63 Shuppet  63/168 Shuppet  Common Psychic 
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Headbutt     10

Will-O-Wisp    20
64 Shuppet  64/168 Shuppet  Common Psychic 
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Perplex
Your opponent's Active Pokemon is now Confused.
65 Banette  65/168 Banette  Rare Psychic 
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Red Eyes
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may put a Basic Pokemon from your opponent's discard pile onto their Bench.

Enemy Show   
For each of your opponent's Pokemon in play, put 1 damage counter on your opponent's Pokemon in any way you like.
66 BanetteGX  66/168 Banette GX  Ultra-Rare Rare Psychic 
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Shady Move
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may move 1 damage counter from 1 Pokemon to another Pokemon.

Shadow Chant    30+
This attack does 10 more damage for each Supporter card in your discard pile. You can't add more than 100 damage in this way.

Tomb Hunt GX
Put 3 cards from your discard pile into your hand. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
67 Deoxys  67/168 Deoxys  Rare Holo Psychic 
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Psychic    20+
This attack does 20 more damage times the amount of Energy attached to your opponent's Active Pokemon.

Power Blast    120
Discard an Energy from this Pokemon.
68 Deoxys  68/168 Deoxys  Rare  Psychic
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Reflect
During your opponent's next turn, this Pokemon takes 40 less damage from attacks (after applying Weakness and Resistance).

Psychic Corkscrew    80
This attack's damage isn't affected by Resistance.
69 Deoxys 69/168 Deoxys  Rare Psychic 
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Teleportation Burst    20
You may switch this Pokemon with 1 of your Benched Pokemon.

Spear Dive
This attack does 50 damage to 1 of your opponent's Pokemon. This damage isn't affected by Weakness or Resistance.
70 Lunala 70/168 Lunala  Rare Holo Psychic 
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Shadow Shield
If this Pokemon has any Psychic Energy attached to it, it takes 20 less damage from attacks (after applying Weakness and Resistance).

Full Moon Ray    80+
This attack does 20 more damage times the amount of Energy attached to your opponent's Active Pokemon.
71 Onix  71/168 Onix  Common Fighting
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Screech
During your next turn, the Defending Pokemon takes 20 more damage from attacks (after applying Weakness and Resistance).

Rage    10+
This attack does 10 more damage for each damage counter on this Pokemon.
72 Phanpy 72/168 Phanpy  Common Fighting
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Tackle    10

Endure
Flip a coin. If heads, if this Pokemon would be Knocked Out by damage from an attack during your opponent's next turn, it is not Knocked Out, and its remaining HP becomes 10.
73 Donphan 73/168 Donphan  Uncommon Fighting 
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Flail     10×
This attack does 10 damage for each damage counter on this Pokemon.

Rapid Spin    50
Switch this Pokemon with 1 of your Benched Pokemon. If you do, your opponent switches their Active Pokemon with 1 of their Benched Pokemon.
74 Larvitar  74/168 Larvitar  Common  Fighting
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Leer
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Rock Throw    20
75 Pupitar  75/168 Pupitar  Uncommon Fighting 
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Skull Bash    20

Dust Devil
This attack does 20 damage to each non-Fighting Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)
76 Meditite 76/168 Meditite  Common Fighting 
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Bide
Flip a coin. If heads, if this Pokemon would be Knocked Out by damage from an attack during your opponent's next turn, it is not Knocked Out, and its remaining HP becomes 10.

Kick     30
77 Medicham  77/168 Medicham  Rare Fighting 
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Strike of Enlightenment    10+
If this Pokemon's remaining HP is 30 or less, this attack does 160 more damage.

Spinning Kick    90
This Pokemon does 30 damage to itself.
78 Baltoy  78/168 Baltoy  Common  Fighting
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Psy Bolt     20
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
79 Claydol 79/168 Claydol  Rare  Fighting
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Psy Bolt    20
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Miraculous Spin    40×
This attack does 40 damage for each Steven's Resolve card in your discard pile.
80 Regirock  80/168 Regirock  Rare  Fighting
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Enhanced Stomp    20+
If this Pokemon has a Pokemon Tool card attached to it, this attack does 20 more damage.

Hammer Arm    100
Discard the top card of your opponent's deck.
81 Groudon  81/168 Groudon  Rare Holo Fighting 
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Wreck    50+
If there is any Stadium card in play, this attack does 50 more damage. Then, discard that Stadium card.

Ground Slash    130
Discard an Energy from this Pokemon.
82 PalossandGX  82/168 Palossand GX  Ultra-Rare Rare  Fighting
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Eerie Light    60
Your opponent's Active Pokemon is now Confused.

Absorb Life    100
Heal 20 damage from this Pokemon.

Sandy Fear GX    60×
Look at the top 13 cards of your opponent's deck and discard any number of Pokemon you find there. This attack does 60 damage for each card you discarded in this way. Your opponent shuffles the other cards back into their deck. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
83 Minior 83/168 Minior  Uncommon  Fighting
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Falling Star
Once during your turn (before your attack), if this Pokemon is in your hand and your Bench isn't full, you may move your Active Pokemon to your Bench and play this Pokemon as your new Active Pokemon.

Swift    30
This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokemon.
84 Alolan Rattata  84/168     Alolan Rattata  Common  Darkness
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Call for the Boss
Search your deck for Alolan Raticate or Alolan Raticate-GX, reveal it, and put it into your hand. Then, shuffle your deck.

Gnaw    20
85 Alolan RaticateGX  85/168 Alolan Raticate GX  Ultra-Rare Rare  Darkness
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Chuck Away    40×
Discard up to 2 cards from your hand. This attack does 40 damage for each card you discarded in this way.

Hyper Fang    150
Flip a coin. If tails, this attack does nothing.

Item Maniac GX
Search your deck for up to 6 Item cards, reveal them, and put them into your hand. Then, shuffle your deck. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
86 Sneasel  86/168 Sneasel  Common Darkness 
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Fury Swipes    10×
Flip 3 coins. This attack does 10 damage for each heads.

Beat Up     30×
Flip a coin for each Pokemon you have in play. This attack does 30 damage for each heads.
87 Tyranitar  87/168 Tyranitar  Rare Holo Darkness 
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Slam    60×
Flip 2 coins. This attack does 60 damage for each heads.

Trample    120
For each Benched Pokemon (both yours and your opponent's), flip a coin. If heads, this attack does 60 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.
88 Sableye 88/168 Sableye Uncommon Darkness
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Excavate
Once during your turn (before your attack), you may look at the top card of your deck. You may discard that card.

Disable    10
Choose 1 of your opponent's Active Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
89 Steelix 89/168 Steelix Rare Holo Metal
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Tackle    30

Tail Crush     80+
Flip a coin. If heads, this attack does 40 more damage.
90 ScizorGX 90/168 Scizor GX Ultra-Rare Rare Metal
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Danger Perception
If this Pokemon's remaining HP is 100 or less, its attacks do 80 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

Steel Wing    80
During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

Cross-Cut GX    100+
If your opponent's Active Pokemon is an Evolution Pokemon, this attack does 100 more damage. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
91 Mawile 91/168 Mawile Uncommon Metal
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Mining
Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If that card is a Pokemon Tool card, instead of putting it into your hand, you may attach it to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.

Bite Off    20+
If your opponent's Active Pokemon is a Pokemon-GX or a Pokemon-EX, this attack does 30 more damage (before applying Weakness and Resistance).
92 Beldum 92/168 Beldum Common Metal
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Conductive Body
As long as this Pokemon is your Active Pokemon, its Retreat Cost is   less for each Beldum on your Bench.

Ram     10
93 Beldum 93/168 Beldum Common Metal
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Single Smash    50
Flip a coin. If tails, this attack does nothing.
94 Metang 94/168 Metang Uncommon Metal
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Bullet Punch    20+
Flip 2 coins. This attack does 20 more damage for each heads.
95 Metagross 95/168 Metagross Rare Holo Metal
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Extend
As long as this Pokemon is your Active Pokemon, your turn does not end when you play Steven's Resolve.

Meteor Mash    60
During your next turn, this Pokemon's Meteor Mash attack does 60 more damage (before applying Weakness and Resistance).
96 Registeel 96/168 Registeel Rare Metal
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Exoskeleton
This Pokemon takes 20 less damage from attacks (after applying Weakness and Resistance).

Silver Fist    60+
If your opponent's Active Pokemon has an Ability, this attack does 60 more damage.
97 Jirachi Prism Star 97/168 Jirachi Rare Holo Metal
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You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
Ability
   
Wish Upon a Star
If you took this Pokemon as a face-down Prize card during your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench and take 1 more Prize card.

Perish Dream    10
This Pokemon is now Asleep. At the end of your opponent's next turn, the Defending Pokemon will be Knocked Out.
98 Heatran 98/168     Heatran Rare Holo Metal
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Steelworks
Look at the top 4 cards of your deck and attach any number of Metal Energy cards you find there to 1 of your Pokemon. Shuffle the other cards back into your deck.

Steel Tackle    120
This Pokemon does 30 damage to itself.
99 Solgaleo 99/168 Solgaleo Rare Holo Metal
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Full Metal Body
If this Pokemon has any Metal Energy attached to it, it has no Weakness.

Rising Dash     130
This attack's damage isn't affected by Resistance.
100 Celesteela 100/168 Celesteela Rare Holo Metal
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Moon Raker    160
If the total of both players' remaining Prize cards is exactly 6, this attack can be used for Metal.
101 Kartana 101/168 Kartana Rare Metal
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Divine Paper     40+
If your opponent has exactly 6 Prize cards remaining, this attack does 90 more damage.
102 StakatakaGX 102/168 Stakataka GX Ultra-Rare Rare Metal
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Ultra Wall
Your Ultra Beasts take 10 less damage from your opponent's attacks (after applying Weakness and Resistance).

Gigaton Stomp    120

Assembly GX
This attack does 50 more damage for each Prize card you have taken. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
103 Bagon 103/168 Bagon Common Dragon
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Rock Head    10
During your opponent's next turn, this Pokemon takes 10 less damage from attacks (after applying Weakness and Resistance).
104 Bagon 104/168 Bagon Common Dragon
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Reckless Charge    40
This Pokemon does 10 damage to itself.
105 Shelgon 105/168 Shelgon Uncommon Dragon
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Raging Blade    30+
If this Pokemon has any damage counters on it, this attack does 50 more damage.
106 Salamence 106/168 Salamence Rare Holo Dragon
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Dragon Wind
If this Pokemon is your Active Pokemon, once during your turn (before your attack), you may switch 1 of your opponent's Benched Pokemon with their Active Pokemon.

Dragon Claw    100
107 Latias Prism Star 107/168 Latias Rare Holo Dragon
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You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Dreamy Mist     30
Attach a basic Energy card from your discard pile to each of your Basic Benched Dragon Pokemon.
108 Latios Prism Star 108/168 Latios Rare Holo Dragon
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You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Dragon Fleet    50×
This attack does 50 damage for each of your Evolution Dragon Pokemon in play.
109 RayquazaGX 109/168 Rayquaza GX Ultra-Rare Rare Colorless
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Stormy Winds
When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokemon.

Dragon Break    30×
This attack does 30 damage times the amount of basic Grass and basic Lightning Energy attached to your Pokemon.

Tempest GX
Discard your hand and draw 10 cards. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
110 Dunsparce 110/168 Dunsparce Uncommon Colorless
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Strike and Run
Search your deck for up to 3 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. You may switch Dunsparce with 1 of your Benched Pokemon.

Sudden Flash    10
Flip a coin. If heads, each Defending Pokemon is now Paralyzed.
111 Wingull 111/168 Wingull Common Colorless
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Glide    10
112 Pelipper 112/168 Pelipper Uncommon Colorless
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Firefighting     30
Discard a Fire Energy from your opponent's Active Pokemon.

Water Pulse    80
Your opponent's Active Pokemon is now Asleep.
113 Slakoth 113/168 Slakoth Common Colorless
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Claw     20
Flip a coin. If tails, this attack does nothing.

Slack Off
Heal all damage from this Pokemon. It can't attack during your next turn.
114 Vigoroth 114/168 Vigoroth Uncommon Colorless
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Fury Swipes    20×
Flip 3 coins. This attack does 20 damage for each heads.

Rage    20+
This attack does 10 more damage for each damage counter on this Pokemon.
115 Slaking 115/168 Slaking Rare Holo Colorless
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Lazy
As long as this Pokemon is your Active Pokemon, your opponent's Pokemon in play have no Abilities, except for Lazy.

Critical Move    160
Discard an Energy from this Pokemon. It can't attack during your next turn.
116 Whismur 116/168 Whismur Common Colorless
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Bawl
You can use this attack only if you go second, and only on your first turn. Your opponent can't play any Trainer cards from their hand during their next turn.

Pound     20
117 Whismur 117/168 Whismur Common Colorless
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Wail    40
Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.
118 Loudred 118/168 Loudred Uncommon Colorless
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Cracking Voice    60
Your opponent's Active Pokemon is now Confused.
119 Exploud 119/168 Exploud Rare Colorless
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Dangerous Concert    80
This attack does 30 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)

Heavy Impact    100
120 Skitty 120/168 Skitty Common Colorless
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Fake Out    10
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
121 Delcatty 121/168 Delcatty Rare Holo Colorless
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Search for Friends
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may put 2 Supporter cards from your discard pile into your hand.

Cat Kick     40
122 Kecleon 122/168 Kecleon Uncommon Colorless
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As long as this Pokemon has Unit Energy LightningPsychicMetal attached to it, it is a Lightning, Psychic, and Metal Pokemon.

Slash     80
123 Acro Bike 123/168 Acro Bike Uncommon I
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Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.
You may play as many Item cards as you like during your turn (before your attack).
124 Apricorn Maker 124/168 Apricorn Maker Uncommon Su
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Search your deck for up to 2 Item cards that have the word "Ball" in their name, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
125 Beast Ball 125/168 Beast Ball Uncommon I
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Look at your face-down Prize cards. You may reveal an Ultra Beast card you find there, put it into your hand, and put this Beast Ball in its place. (If you don't reveal an Ultra Beast card, put this card in the discard pile.) Then, shuffle your face-down Prize cards.
You may play as many Item cards as you like during your turn (before your attack).
126 Bill s Maintenance 126/168 Bill's Maintenance Uncommon Su
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Shuffle a card from your hand into your deck. If you do, draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
127 Copycat 127/168 Copycat Uncommon Su
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Shuffle your hand into your deck. Then, draw a card for each card in your opponent's hand.
You may play only 1 Supporter card during your turn (before your attack).
128 Energy Recycle System 128/168 Energy Recycle System Uncommon I
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Choose 1:
Put a basic Energy card from your discard pile into your hand.
 Shuffle 3 basic Energy cards from your discard pile into your deck.
You may play as many Item cards as you like during your turn (before your attack).
129 Energy Switch 129/168  Energy Switch Uncommon I
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Move a basic Energy from 1 of your Pokemon to another of your Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
130 Fisherman 130/168 Fisherman Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Choose 4 basic Energy cards from your discard pile (if there are fewer basic Energy cards than choose, take all of them), show them to your opponent, and put them into your hand.
131 Friend Ball 131/168 Friend Ball Uncommon I
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Choose 1 of your opponent's Pokemon. Search your deck for a Baby Pokemon, Basic Pokemon, or Evolution card of the same type (color), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
132 Hau 132/168  Hau Uncommon Su
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Draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
133 Hiker 133/168 Hiker Uncommon Su
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Look at the top 5 cards of either player's deck and choose 1 of them. That player shuffles the other cards back into their deck. Then, put the card you chose on top of that deck.
You may play only 1 Supporter card during your turn (before your attack).
134 Hustle Belt 134/168 Hustle Belt Uncommon I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
If the Pokemon this card is attached to has 30 HP or less remaining and has any damage counters on it, its attacks do 60 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
135 Last Chance Potion 135/168 Last Chance Potion Uncommon I
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Heal 120 damage from 1 of your Pokemon that has 30 HP or less remaining.
You may play as many Item cards as you like during your turn (before your attack).
136 Life Herb 136/168 Life Herb Uncommon I
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Flip a coin. If heads, heal 60 damage and remove all Special Conditions from 1 of your Pokemon.
137 Lisia 137/168 Lisia Uncommon Su
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Search your deck for up to 2 Prism Star (Prism Star) cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
138 Lure Ball 138/168 Lure Ball Uncommon I
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Flip 3 coins. For each heads, put an Evolution Pokemon from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
139 The Masked Royal 139/168 The Masked Royal Uncommon Su
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Attach a basic Energy card from your hand to one of your Stage 2 Grass, Fire, or Water Pokemon.
You may play only 1 Supporter card during your turn (before your attack)
140 Pok  Nav 140/168 PokeNav Uncommon I
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Look at the top 3 cards of your deck. You may reveal a Pokemon or an Energy card you find there and put it into your hand. Put the other cards back in any order.
You may play as many Item cards as you like during your turn (before your attack).
141 Rainbow Brush 141/168 Rainbow Brush Uncommon I
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Choose an Energy card attached to 1 of your Pokemon. Search your deck for a basic Energy card and switch it with that card. Shuffle the first Energy card into your deck.
You may play as many Item cards as you like during your turn (before your attack).
142 Rare Candy 142/168 Rare Candy Uncommon I
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Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack).
143 Shrine of Punishment 143/168 Shrine of Punishment Uncommon St
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Between turns, put 1 damage counter on each Pokemon-GX and Pokemon-EX (both yours and your opponent's).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
144 Sky Pillar 144/168 Sky Pillar Uncommon St
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Prevent all effects of the opponent's attacks, including damage, done to Benched Pokemon (both yours and your opponent's).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
145 Steven s Resolve 145/168 Steven's Resolve Rare Holo Su
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Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends.
You may play only 1 Supporter card during your turn (before your attack).
146 Super Scoop Up 146/168 Super Scoop Up Uncommon I
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Flip a coin. If heads, put 1 of your Pokemon and all cards attached to it into your hand.
You may play as many Item cards as you like during your turn (before your attack).
147 Switch 147/168 Switch Uncommon I
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Switch your Active Pokémon with 1 of your Benched Pokémon.
148 Tate   Liza 148/168 Tate & Liza Uncommon Su
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Choose 1:
Shuffle your hand into your deck. Then, draw 5 cards.
Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
149 TV Reporter 149/168 TV Reporter Uncommon Su
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Draw 3 cards. Then, discard a card from your hand. If you have no cards in your deck, you can't play this card.
You may play only 1 Supporter card during your turn (before your attack).
150 Underground Expedition 150/168 Underground Expedition Uncommon Su
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Look at the bottom 4 cards of your deck and put 2 of them into your hand. Put the other cards back on the bottom of your deck in any order.
You may play only 1 Supporter card during your turn (before your attack).
151 Rainbow Energy 151/168 Rainbow Energy Uncommon ColorlessE
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Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
152 ShiftryGX 152/168 Shiftry GX Grass
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Perplex     40
Your opponent's Active Pokemon is now Confused.

Extrasensory    90+
If you have the same number of cards in your hand as your opponent, this attack does 90 more damage.

Den of Iniquity GX
Choose 1 of your opponent's Pokemon. Your opponent shuffles that Pokemon and all cards attached to it into their deck. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
153 BlazikenGX 153/168 Blaziken GX Fire
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Slash    60

Explosive Kick    210
Discard 2 Fire Energy from this Pokemon.

Blaze Out GX
Discard 2 Energy from your opponent's Pokemon. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
154 ArticunoGX 154/168 Articuno GX Water
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Legendary Ascent
When you play this Pokemon from your hand onto your Bench during your turn, you may switch it with your Active Pokemon. If you do, move any number of Water Energy from your other Pokemon to this Pokemon.

Ice Wing     130

Cold Crush GX
Discard all Energy from both Active Pokemon. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
155 ElectrodeGX 155/168 Electrode GX Lightning
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Extra Energy Bomb
Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokemon, except Pokemon-GX or Pokemon-EX, in any way you like. If you do, this Pokemon is Knocked Out.

Electro Ball    50

Crush and Burn GX
Discard any amount of Energy from your Pokemon. This attack does 50 more damage for each card you discarded in this way. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
156 Mr. MimeGX 156/168 Mr. Mime GX Psychic
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Magic Evens
Prevent all damage done to this Pokemon by your opponent's attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260.

Breakdown   
For each card in your opponent's hand, put 1 damage counter on their Active Pokemon.

Life Trick GX
Heal all damage from this Pokemon. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
157 BanetteGX 157/168 Banette GX Psychic
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Shady Move
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may move 1 damage counter from 1 Pokemon to another Pokemon.

Shadow Chant    30+
This attack does 10 more damage for each Supporter card in your discard pile. You can't add more than 100 damage in this way.

Tomb Hunt GX
Put 3 cards from your discard pile into your hand. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
158 ScizorGX 158/168 Scizor GX Metal
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Danger Perception
If this Pokemon's remaining HP is 100 or less, its attacks do 80 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

Steel Wing    80
During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

Cross-Cut GX    100+
If your opponent's Active Pokemon is an Evolution Pokemon, this attack does 100 more damage. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
159 StakatakaGX 159/168 Stakataka GX Metal
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Ultra Wall
Your Ultra Beasts take 10 less damage from your opponent's attacks (after applying Weakness and Resistance).

Gigaton Stomp    120

Assembly GX
This attack does 50 more damage for each Prize card you have taken. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
160 RayquazaGX 160/168 Rayquaza GX Dragon
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Stormy Winds
When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokemon.

Dragon Break    30×
This attack does 30 damage times the amount of basic Grass and basic Lightning Energy attached to your Pokemon.

Tempest GX
Discard your hand and draw 10 cards. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
161 Apricorn Maker 161/168 Apricorn Maker Su
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Search your deck for up to 2 Item cards that have the word "Ball" in their name, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
162 Bill s Maintenance 162/168 Bill's Maintenance Su
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Shuffle a card from your hand into your deck. If you do, draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
163 Copycat 163/168 Copycat Su
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Shuffle your hand into your deck. Then, draw a card for each card in your opponent's hand.
You may play only 1 Supporter card during your turn (before your attack).
164 Lisia 164/168 Lisia Su
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Search your deck for up to 2 Prism Star (Prism Star) cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
165 Steven s Resolve 165/168 Steven's Resolve Su
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Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends.
You may play only 1 Supporter card during your turn (before your attack).
166 Tate   Liza 166/168 Tate & Liza Su
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 Choose 1:
Shuffle your hand into your deck. Then, draw 5 cards.
Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
167 TV Reporter 167/168 TV Reporter Su
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Draw 3 cards. Then, discard a card from your hand. If you have no cards in your deck, you can't play this card.
You may play only 1 Supporter card during your turn (before your attack).
168 Underground Expedition 168/168 Underground Expedition Su
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Look at the bottom 4 cards of your deck and put 2 of them into your hand. Put the other cards back on the bottom of your deck in any order.
You may play only 1 Supporter card during your turn (before your attack).
169 ShiftryGX 169/168 Shiftry GX Grass
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Perplex     40
Your opponent's Active Pokemon is now Confused.

Extrasensory    90+
If you have the same number of cards in your hand as your opponent, this attack does 90 more damage.

Den of Iniquity GX
Choose 1 of your opponent's Pokemon. Your opponent shuffles that Pokemon and all cards attached to it into their deck. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
170 BlazikenGX 170/168 Blaziken GX Fire
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Slash    60

Explosive Kick     210
Discard 2 Fire Energy from this Pokemon.

Blaze Out GX
Discard 2 Energy from your opponent's Pokemon. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
171 ArticunoGX 171/168 Articuno GX Water
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Legendary Ascent
When you play this Pokemon from your hand onto your Bench during your turn, you may switch it with your Active Pokemon. If you do, move any number of Water Energy from your other Pokemon to this Pokemon.

Ice Wing    130

Cold Crush GX
Discard all Energy from both Active Pokemon. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
172 ElectrodeGX 172/168 Electrode GX Lightning
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Extra Energy Bomb
Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokemon, except Pokemon-GX or Pokemon-EX, in any way you like. If you do, this Pokemon is Knocked Out.

Electro Ball    50

Crush and Burn GX     30+
Discard any amount of Energy from your Pokemon. This attack does 50 more damage for each card you discarded in this way. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
173 Mr. MimeGX 173/168 Mr. Mime GX Psychic
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Magic Evens
Prevent all damage done to this Pokemon by your opponent's attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260.

Breakdown
For each card in your opponent's hand, put 1 damage counter on their Active Pokemon.

Life Trick GX
Heal all damage from this Pokemon. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
174 BanetteGX 174/168 Banette GX Psychic
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Shady Move
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may move 1 damage counter from 1 Pokemon to another Pokemon.

Shadow Chant    30+
This attack does 10 more damage for each Supporter card in your discard pile. You can't add more than 100 damage in this way.

Tomb Hunt GX   
Put 3 cards from your discard pile into your hand. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
175 ScizorGX 175/168 Scizor GX Metal
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Danger Perception
If this Pokemon's remaining HP is 100 or less, its attacks do 80 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

Steel Wing    80
During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

Cross-Cut GX    100+
If your opponent's Active Pokemon is an Evolution Pokemon, this attack does 100 more damage. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
176 StakatakaGX 176/168 Stakataka GX Metal
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Ultra Wall
Your Ultra Beasts take 10 less damage from your opponent's attacks (after applying Weakness and Resistance).

Gigaton Stomp    120

Assembly GX
This attack does 50 more damage for each Prize card you have taken. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
177 RayquazaGX 177/168 Rayquaza GX Dragon
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Stormy Winds
When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokemon.

Dragon Break    30×
This attack does 30 damage times the amount of basic Grass and basic Lightning Energy attached to your Pokemon.

Tempest GX   
Discard your hand and draw 10 cards. (You can't use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
178 Acro Bike 178/168 Acro Bike I
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Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.
You may play as many Item cards as you like during your turn (before your attack).
179 Hustle Belt 179/168 Hustle Belt I
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Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
If the Pokemon this card is attached to has 30 HP or less remaining and has any damage counters on it, its attacks do 60 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
180 Life Herb 180/168 Life Herb I
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Flip a coin. If heads, heal 60 damage and remove all Special Conditions from 1 of your Pokemon.
181 Pok  Nav 181/168 PokeNav I
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Look at the top 3 cards of your deck. You may reveal a Pokemon or an Energy card you find there and put it into your hand. Put the other cards back in any order.
You may play as many Item cards as you like during your turn (before your attack).
182 Rainbow Brush 182/168 Rainbow Brush I
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Choose an Energy card attached to 1 of your Pokemon. Search your deck for a basic Energy card and switch it with that card. Shuffle the first Energy card into your deck.
You may play as many Item cards as you like during your turn (before your attack).
183 Rainbow Energy 183/168 Rainbow Energy ColorlessE
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Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)