Pokedex Entries | ||
---|---|---|
Red | Blue | While lulling its enemies with its vacant look, this wily POKEMON will use psychokinetic powers. |
Yellow | Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so. | |
Stadium | Appears unaware and totally vacant. However, if its chronic headache worsens, it starts exhibiting peculiar powers. | |
Gold | Stadium 2 | It has mystical powers but doesn’t recall that is has used them. That is why it always looks puzzled. |
Silver | If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode. | |
Crystal | The only time it can use its psychic power is when its sleeping brain cells happen to wake. |
Locations Found | Time | Rarity | |
---|---|---|---|
Blue | Fishing (Safari Zone, Seafoam Island, Cerulean City, Routes 4, 24, 25) | NA | Many |
Red | NA | Few | |
Yellow | Route 6 (Surfing) | NA | Many |
Gold | Ilex Forest, Routes 6, 35 | Any | Many |
Silver | Any | Many | |
Crystal | Ilex Forest, National Park, Routes 6, 35 | Any | Many |
How to Catch | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ground | Surf | Fishing | Forest Tree | Mountain Tree | Rock Smash | Breed | Evolve | Event | BugCatch | Game Corner | |
R/B | X | ||||||||||
Yellow | X | ||||||||||
G/S | X | X | |||||||||
Crystal | X | X |
Weaknesses (Defense) | |||||
---|---|---|---|---|---|
Normal = x1 | Fire = x0.5 | Water = x0.5 | Electric = x2 | Grass = x2 | Ice = x0.5 |
Fighting = x1 | Poison = x1 | Ground = x1 | Flying = x1 | Psychic = x1 | Bug = x1 |
Rock = x1 | Ghost = x1 | Dragon = x1 | Dark = x1 | Steel = x0.5 | |
G
S
C
Total Weaknesses= 2/17 Total Resistances= 4/17 Defense Ratio= 1 : 2 ⇨ 50% |
R
B
Y
Total Weaknesses= 2/15 Total Resistances= 3/15 Defense Ratio= 2 : 3 ⇨ ~67% |
||||
GSC vs RBY: | This pokémon has more weaknesses in GSC than in RBY. So this pokémon has a better defense ratio in RBY. |
Advantages (Offense) | |||||
---|---|---|---|---|---|
Normal = Normal | Fire = Good | Water = Bad | Electric = Normal | Grass = Bad | Ice = Normal |
Fighting = Normal | Poison = Normal | Ground = Good | Flying = Normal | Psychic = Normal | Bug = Normal |
Rock = Good | Ghost = Normal | Dragon = Bad | Dark = Normal | Steel = Normal | |
Total Advantages (GSC)= 3/17 Total Disadvantages (GSC)= 3/17 Offensive Ratio (GSC)= 1:1 (Adv : Dis) ⇨ 100% |
Total Advantages (RBY)= 1/15 Total Disadvantages (RBY)= 1/15 Offensive Ratio (RBY)= 1:1 (Adv : Dis) ⇨ 100% |
Natural Learned Attacks | |||
---|---|---|---|
Note: Attacks in white are physical attacks, Attacks in blue are special attacks, and Attacks in yellow are techniques with no direct damage. To view what an attack/ability is Click Here for Red/Blue/Yellow or Click Here for Gold/Silver/Crystal. (Opens in new window) | |||
R B Y | G S C | Attacks | Type |
- | Scratch | NRM | |
28 | 5 | Tail Whip | NRM |
31 | 10 | Disable | NRM |
36 | 16 | Confusion | PSY |
23 | Screech | NRM | |
31 | Psych Up | NRM | |
43 | 40 | Fury Swipes | NRM |
52 | 50 | Hydro Pump | WTR |
Moves Learned from Move Tutor (Crystal) |
---|
Ice Beam |
TM/HM Capibilities - Gold/Silver/Crystal (Move cursor over TM/HMs and hold it to find out what it is) | |||||||||
---|---|---|---|---|---|---|---|---|---|
TM 01 | TM 02 | TM 03 | TM 04 | TM 05 | TM 06 | TM 07 | TM 08 | TM 09 | TM 10 |
TM 11 | TM 12 | TM 13 | TM 14 | TM 15 | TM 16 | TM 17 | TM 18 | TM 19 | TM 20 |
TM 21 | TM 22 | TM 23 | TM 24 | TM 25 | TM 26 | TM 27 | TM 28 | TM 29 | TM 30 |
TM 31 | TM 32 | TM 33 | TM 34 | TM 35 | TM 36 | TM 37 | TM 38 | TM 39 | TM 40 |
TM 41 | TM 42 | TM 43 | TM 44 | TM 45 | TM 46 | TM 47 | TM 48 | TM 49 | TM 50 |
HM 01 | HM 02 | HM 03 | HM 04 | HM 05 | HM 06 | HM 07 | |||
TM/HM Capibilities - Red/Blue/Yellow | |||||||||
TM 01 | TM 02 | TM 03 | TM 04 | TM 05 | TM 06 | TM 07 | TM 08 | TM 09 | TM 10 |
TM 11 | TM 12 | TM 13 | TM 14 | TM 15 | TM 16 | TM 17 | TM 18 | TM 19 | TM 20 |
TM 21 | TM 22 | TM 23 | TM 24 | TM 25 | TM 26 | TM 27 | TM 28 | TM 29 | TM 30 |
TM 31 | TM 32 | TM 33 | TM 34 | TM 35 | TM 36 | TM 37 | TM 38 | TM 39 | TM 40 |
TM 41 | TM 42 | TM 43 | TM 44 | TM 45 | TM 46 | TM 47 | TM 48 | TM 49 | TM 50 |
HM 01 | HM 02 | HM 03 | HM 04 | HM 05 |
Breeding Information (GSC Feature Only) | ||
---|---|---|
Note: When ever a pokémon "Family" is mentioned, it means all of the pokémon that are related by evolution. The lowest level adult pokémon of a Family are always used in front of the word "Family". (for example: the Chikorita Family refers to Chikorita, Bayleef, and Meganium) | ||
Breeding Groups: | Group 7 - Ground Pokémon | Group 8 - Water 1 Pokémon |
Pokémon Compatibility: | ||
Egg Moves: | Foresight | Mate with a male Hoothoot/Noctowl to a female Farfetch'd, then mate the male offspring to a female Psyduck/Golduck. |
Future Sight | Mate a male Natu/Xatu to a female Togetic. Then breed the male offspring to a female Marill/Azumarill. Then, mate male offspring (Marill) to a female Psyduck/Golduck. | |
Hypnosis | Mate with a male Stantler or male from Poliwag Family. | |
Ice Beam | Mate with a male from Lapras, Remoraid, or Seel Family. | |
Light Screen | Mate with a male from Mareep or Pikachu Family. | |
Psybeam | Mate with a male Espeon, Girafarig, or Remoraid/Octillery. | |
Psychic | Mate with a male Espeon or male from Slowpoke Family. | |
Cross Chop (C) | Mate with a male Mankey/Primeape in Crystal. |
Stats | Base | Min-Max (L100) | GSC %ile |
GSC Rank |
RBY %ile |
RBY Rank |
||
---|---|---|---|---|---|---|---|---|
Hit Points: | 50 |
273-303 | 27.43% | 32/45 | 30.85% | 29/42 | ||
Attack: | 52 |
172-202 | 24.20% | 33/49 | 21.19% | 32/45 | ||
Defense: | 48 |
164-194 | 24.20% | 39/55 | 22.70% | 34/44 | ||
Speed: | 55 |
178-208 | 32.66% | 32/47 | 29.14% | 30/42 | ||
Special Attack (G S C): | 65 |
198-228 | 48.01% | 23/46 | ||||
Special Defense (G S C): | 50 |
168-198 | 24.20% | 32/41 | ||||
Special (R B Y): | 50 |
168-198 | 24.20% | 21/29 | ||||
Total: | G S C: 320 | R B Y: 255 |
G
S
C: 1153-1333 |
R
B
Y: 955-1105 |
19.80% | 58/87 | 13.57% | 49/65 |
⇦ #053 Persian | #055 Golduck ⇨
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