Gengar’s Online Pokedex Help
Since our pokedex can be a bit complicated to understand sometimes we made this FAQ page. There are a lot of new features in the complete pokedex 4.x, so we hope you find this page helpful. If you have any other questions about the pokedex let us know so we can add the answer here.

How does the Weaknesses (Defense) Chart work?
How does the Advantages (Offense) Chart work?
What is a "Defense Ratio"?
What is a "Offense Ratio"?
Why are some boxes black?
What are the differences between physical attacks, special attacks, and stat changers?
What is "NRM"?
What are "RBY" and "GSC"?
On the TM/HM section, how do I know what each TM/HM is?
Could you explain the whole "Stat" table thing?
How do I know if a pokémon evolves or not?

Q: How does the weaknesses (defense) chart work?
The element types that are on the chart are the types of attacks that can be done to the pokémon that you are using (offensive pokémon). The chart uses multiples (like x1, x2, x0, etc.) to show how much damage will be caused. The bigger the number, the worst it is. The worst is x4 and the best is x0.

x0 "It has no effect"
x0.25 "It's not very effective"
x0.5 "It's not very effective"
x1 Normal amount of damage
x 2 "It's super effective"
x 4 "It's super effective"

This math equation may help you out:
Total Damage = Attack Power x Defending Pokémon's Multiple

Example: Your pokémon is a Bulbasaur. Bulbasaur is attacked by a fire-type attack. Since Bulbasaur is part Grass-type, the fire-type attack does x 2 damage or twice the damage to Bulbasaur than it would to a Normal-type pokémon.
160 = 80 x 2

Another example: Your pokémon is a Gyarados. Gyarados is attacked by a electric-type attack. Since Gyarados is both a Water and Flying-type, the electric-type attack does x 4 damage or four times the damage to Gyarados.
480 = 120 x 4

Note: If you want to know an attack's power go to our Moves page. They are under the "AT" column.

Q: How does the Advantages (Offense) Chart work?
This chart is similar to the Weaknesses (Defense) chart (See the previous question). Instead of the element types on the chart being attack types, these element types are the type of an opponent's pokémon. The chart shows how the attack of your pokémon will fair out against a pokémon of that element type. Please note that this chart is only good for when you use an attack that is the same as your pokémon's type(s). 1st means your pokémon's first type (also attack type) and 2nd means your pokémon's second type (also attack type). As you may already know, some pokémon only have one type.

Example: Your pokémon, Blastoise (a water-type), uses Hydro Pump (a water-type attack) against Charizard (a fire-type). According to the advantage chart on Blastoise, Fire is good for Blastoise, another words, water has an advantage to fire.

Q: What is a "Defense Ratio"?
A "Defense Ratio" is an idea we created to show the number of weaknesses a pokémon has to the number of resistances (advantages defense wise) that pokémon has. The ratio is always reduced or made into its smallest form. Along with the ratio is a equal (or approximate) percent. The lower the percent is the better.

Example: A pokémon has 3 weaknesses and 4 resistances. It's defense ratio is 3:4. Meaning for every 3 weaknesses this pokémon has, it will have 4 resistances. The percent would be 75%, which is quite good.

Another Example: A pokémon has 6 weaknesses and 2 resistances. It's defense ratio is 3:1 (reduced form of 6:2). Meaning for every 3 weaknesses this pokémon has, it will have 1 resistance. The percent would be 300%, which isn’t good.

Q: What is a "Offense Ratio"?
An "Offense Ratio" is an idea we created to show the number of advantages a pokémon has to the number of disadvantages that pokémon has. The ratio is always reduced or made into its smallest form. Along with the ratio is a equal (or approximate) percent. The higher the percent is the better.

Example: A pokémon has 4 advantages and 10 disadvantages. It's Offense ratio is 2:5 (reduced form of 4:10). Meaning for every 2 advantages this pokémon has, it will have 5 disadvantages. The percent would be 40%, which isn’t very good. Another Example: A pokémon has 9 advantages and 6 disadvantages. It's Offense ratio is 3:2 (reduced form of 9:6). Meaning for every 3 advantages this pokémon has, it will have 2 disadvantages. The percent would be 150%, which is quite good.

Q: Why are some boxes black?
The black boxes simply mean that the piece of information is not applicable. This is commonly used to show differences between the Red/Blue/Yellow games, the Gold/Silver games, and the Crystal game.

Q: What are the differences between physical attacks, special attacks, and stat changers?
Physical Attacks are attacks with the types Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, or Steel. The Physical Attack's power are based on an offending pokémon's Attack Base Stat and a defending pokémon's Defense Base Stat.

Special Attacks are attacks with the types Fire, Water, Electric, Grass, Ice, Psychic, Dragon, or Dark. The Special Attack's power are based on an offending pokémon's Special Attack Base Stat and a defending pokémon's Special Defense Base Stat.

Stat Changers are attacks that don’t always cause damage. Instead they change the status of a pokémon. Attack's that causes sleep, poisons, paralyze, freezes, raises/lowers attack power are some examples of stat changers.

Q: What is "NRM"?
"NRM" is an abbreviation of "Normal". There are many other abbreviations used in the pokedex so here is a list of the most common ones:
NRM Normal
FIR Fire
WTR Water
ELC Electric
GRS Grass
FTG Fighting
PSN Poison
GRD Ground
FLY Flying
PSY Psychic
RCK Rock
GHO Ghost
DRG Dragon
DRK Dark
STL Steel

Q: What are "RBY" and "GSC"?
"RBY" is an abbreviation of the Red, Blue, Yellow games. "GSC" is an abbreviation of the Gold, Silver, Crystal games.

Q: On the TM/HM section, how do I know what each TM/HM is?
This is one of my favorite features of the pokedex. :) Simply move your mouse cursor over the TM/HM in the table cell and a "tooltip" comes up and goes away by moving your mouse away from the table.

Q: Could you explain the whole "Stat" table thing?
Base is more or less, the average of a pokémon specie's stat at level 50. This number is used on figuring all the other bits of data on the Stat Table.

Min-Max is the lowest possible value through highest possible value (or range of possible values) for an Attribute at level 100 with all vitamins (HP Up, Calcium, Carbos, Iron, etc) taken and fully trained and boxed.

%ile is a short version of the word "percentile". A percentile is used in mathematics and statistics to compare data with other data. Just know that the higher the percentile, the better. Example: 65.87% means the pokémon's attribute is higher than 65.87% of the other pokémon attribute.

Rank has two numbers to it. The first number is what "place" in rank the "base" is. The second number is the number of ranks for that attribute. Example: 2/35 means it is the second highest "base stat" out of 35 ranks. 35/35 would mean it is the worst "base stat" in the game.

Q: How do I know if a pokémon evolves or not?
In the newest versions of the pokedex (v4.1 and higher) have pokémon icons that show the evolution chain of each pokémon. You can tell that it evolves by looking at the evolution chain under the "Evolutions" section and looking to see if there is an arrow pointing after the current pokémon that you are viewing. If there is an arrow before the current pokémon, then the current pokémon has evolved from that pokémon that it shows before the current pokémon. For pokémon that do not evolve, only their own icon will be displayed. Let's use Haunter as an example:

Evolutions
Gastly Level 25⇨ Haunter Link Cable Trade⇨ Gengar

Haunter is our current pokémon that we are viewing, so we can see by the diagram that Haunter evolves from Gastly and evolves into Gengar. The method of evolving is also there. (Gastly evolves into Haunter at Level 25 and evolves into Gengar by a Link Cable Trade .)

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